Hailing from Southern Thanalan, K'naji is a dissatisfied tia trying to find his place in the world. He frequents Ul’dah and Limsa Lominsa, lending his skills to whoever needs them. The tia life is not always a peaceful one, but he will take fate as it falls into his lap.
Vital Information
■ Name... K'naji Tia
■ Nicknames... Naji, Naj, Koona
■ Race... Miqo'te
■ Gender... Male
■ Age... Late teens
■ Nameday... 6th Sun of the 6th Astral Moon
■ Height... Just under 5 fulms 7 ilms
Other Statistics
■ Nationality... Ul'dahn
■ Tribe... Seeker of the Sun (to be named)
■ Current Residence... The Topmast, mooching off Rivaer Pelderain
■ Occupation... Adventurer
■ Patron Deity... Oschon the Wanderer
■ Alignment... Neutral Good
■ Disciplines... Monk, Bard
"At least The Wanderer will have my back."
Towards the edge of the Sagolii Desert resides a small pocket of the Hipparion Seeker tribe, where K’naji was born and raised. They are known for their perhaps unhealthy obsession with competitiveness, but it made them a strong and determined people, well tested by the elements and fearful of nothing.
If you were born a tia, you were expected to start training to challenge the nunh as soon as you came of age. Until the big day, young tia tribe-wide were pushed to fight with each other. Strength, agility, and poise were highly valued among them, and every boy’s dream was to become nunh. K’naji came to know the nunh who sired him as an arrogant man, but a strong one who remained undefeated despite his numerous challengers.
As a child, K’naji possessed strength - but neither patience nor precision. The other tia surpassed him with age despite being promising in his early years. His position as favourite was lost over time, but pressure from the other children and elders remained. He would show them, he thought.
In comparison to the other tia, he barely held his own against the nunh. K’naji stood up to fight again and again despite having lost, refusing to give up. Doing so only further humiliated him in front of the entire tribe, and brought on spite from his peers and elders. Training for the second attempt was never the same, nor was the third, or the subsequent ones after that. In his anger and embarrassment, K’naji left on a trader’s caravan for Ul’dah and a new life.
With his humiliating losses at the forefront of his memory, wasn't surprising at all that he gravitated towards the Pugilist’s Guild when he got there. Hamon was incredibly piqued by his potential, though it was clear to him that there was a deep bitterness inside K’naji.
It took many events to open his eyes. From fighting corruption in Ul’dah, to rediscovering his enjoyment of archery in Gridania… out here, he was wanted, needed...
Suddenly, being ‘just a tia’, ‘that tia’ didn't matter anymore. When he thought about it more carefully, he realised becoming nunh was never something he wanted to do. The world was a lot bigger than the tribe, and he had a much bigger part to play in it.
Tribe Information
It is said that generations ago, a self-declared nunh and some females from the home tribe made their way from Gyr Abania to find a place for themselves, and settled in the Sagolii Desert. The bloodline of this original nunh has since been thinned by breeding with the local Miqo’te. They still hold the tenacity and some of the old culture, but have become a melting pot over the years, creating something entirely new.
Their patron deity is Azeyma like most Keeper tribes, but minor patronage is also given to Rhalgr and Nald’thal, reflections of the tribe’s mixed heritage.
Traders from Ul’dah come infrequently, so the tribe is mostly self sustaining. From the Amalj’aa to the northeast and barren Sagolii to the north and west, the tribe is always on their toes. They overlook the endless dunes towards the very south of the desert. Some venture beyond the cliffside, but none return.
Crossing the Sagolii to reach Forgotten Springs is not unheard of, and is used as a gateway to Ul’dah and civilisation.
"Am I really like that?"
Members of his tribe say his face would have perhaps fully inherited the kindness of his mother, if it weren't for his father’s piercing eyes. K’naji looks to be perpetually scowling at passers by, if he doesn't smile. Most would say he seems indifferent and disinterested in what's going on, if he isn't engaged in it directly. He is not one to open himself up easily, but he will warm up to you fairly quickly. Things might feel shallow when you think on how little you will generally come to know about him, but know that he understands that is not what is needed for a good friendship to blossom.
He can be upbeat and pull wisecracks at times, something new he is embracing with the freedom of being away from home. A smile from him is only a quip away, and and starting a new friendship is usually closer than one thinks. Up close and personal he is not as scary as his demeanour, although get too close too quickly and he will push you away. He is still getting used to a life of social commitments and still needs things to keep to himself.
That said, K’naji can come off as a bit hasty or impatient in his approach to things. He jumps into matters in full confidence, only to find his expectations drastically underestimated sometimes, making him seem reckless in his decisions. He is not one to give up, however. He is persistent to the point of stubborn, making his attempts and subsequent failures sometimes more of a setback than progress.
He is a sarcastic young man at times, when he isn't feeling his best. Quick tempered and sharp tongued sometimes, although he doesn't mean to be. If things get too much, he will excuse himself and go somewhere quiet, alone, to think and let off steam. K’naji has been known to disappear for up to days at a time.
Likes
■ Green. It’s a colour so different to the desert, he’ll tell you. The Sagolii has few green plants to speak of, but when there is one, it looks like a breath of fresh air. It’s nice to look at, it's nice to wear. His go-to dye of choice is Olive Green.
■ Hunting. K’naji always went to the wilds to clear his head back home. Something about it takes him away from stress and troubles whenever he sets off. With no shortage of reasons to let off some steam, it's no wonder he's so good at it. He makes a bit of money on the side selling carcass parts. If you’re with him, don't be surprised if he gifts you some fresh steaks.
■ Text. Text, text, text.
Dislikes
■ Arrogance. K’naji has had to experience enough of this back home, and tolerating it only ended up for the worst. Out in the wider world, he wouldn't waste time on those who seem to think they’re a grade above the rest. If anything it only makes K’naji angry and willing to put them in their place.
■ Rain. Ul’dah is fairly dry, as one would imagine, so K’naji is neither used to the phenomenon nor the effects that come with it. Rain makes him cold, he thinks it smells strange, and it makes everything wet. He will appreciate a light shower from under shelter, but a full storm is definitely something he would like to stay out of.
■ Text. Text, text, text.
Quirks
■ Climbing. An old childhood habit that followed him into adulthood. K’naji was one of the best climbers of his tribe, and that hasn't changed. He climbs for two reasons however - he's bored, or he's upset. Some report it's hard to tell between the two emotions. You'll find him in high places - roofs, hills, atop gates...
■ Sleeps anywhere. A somewhat handy ability while on the road. He's able to fall asleep without issue anywhere he rests. Whether it be on the best bed money can buy, or a dusty roadside corner, K’naji can sleep easily (and well!).
■ Singing. K’naji is mildly talented, though he will never brag about it. When alone, he may absentmindedly start to hum or recite songs from his tribe, or other songs he learned under his bard discipline.
Appearance
K’naji is by all means, fairly ordinary. His slightly above average height and fierce golden eyes are things he inherited from his nunh, his sharp face and dark hair from his biological mother. His tail is considered long, a prized trait within the tribe.
His hair used to be long, once, following his mother, and also to hide the bruises and injuries from the other children in their training days. He has taken to cutting it shorter since he left for Ul’dah, but not too short. Too shaven and he would think of his father if he were to look in a mirror.
On his temples are tribe tattoos, three claw like shapes on each side, in a coral red colour. It is said the tattoo colours have meaning within the tribe, but no outsider is privy to that information.
He favours loose, ornate fashions from Ul’dah, but he will take to anything that allows his hands and wrists to move freely. He finds he looks best in greens, or bold colours. Blacks and whites are too plain for him, he says. He is partial to a good-looking piece of jewellery, especially earrings.
"Trust me, I've met stranger."
Color Key
♥ In A Relationship: Name is romantically involved with this character.
♥ Romantic Attraction: Name is romantically interested in this character.
♥ Sexual Attraction Name is physically interested in this character.
♥ Platonic Love/Family: Name considers this person family.
♦ Friend: Name considers this person her friend.
♦ Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.
● Good Standing: Name has no specific feelings about this character, however they left a good impression.
● Neutral: Name has no specific feelings about this character.
● Bad Standing: Name has no specific feelings about this character, however they left a bad impression.
♠ Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Name is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Name.
✔ Business: This character is either an Name's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.
"Let them say what they want."
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
NPC
K’jali Nunh( ♥ )( NPC ) - Father/Nunh
An arrogant Miqo’te who loves nothing but goading on his kits to try and take him on. Tribe rumour says he has always been like that, but tribe culture accepts his attitude as beneficial. His spite and pride over weaker tia are what drove K’naji away from the tribe. He has no respect for him and would rather never have to deal with him ever again.
K’asa Suuk( ♥ )( NPC ) - Mother
With an almost queenly demeanour, K’asa usually leads the hunts within the tribe. She instilled a deep love for it within K’naji from a young age. She is somewhat strict but forgiving. The importance of her role in the tribe means she hasn't been able to leave to find him, although she would very much like to. They miss each other very much.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
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Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
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Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
A Wildwood of few words who took K’naji in as a favour to Hamon of the Pugilist’s Guild. He has been ‘housing’ him for some time in his apartment in the Mist, sometimes stepping in to guide him in his chosen fighting disciplines, or giving advice. K’naji finds him awkward but endearing, and a standard of adventurer he’d like to be someday.
Yet another one of Rivaer’s ragtag friends. As a fairly cheeky Plainsfolk of the Conjurer’s Guild who is still learning the healing arts, K’naji appreciates her effort for her craft and her company - when she is not too close.
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Stories
NPC
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◢ Common Rumors - Easily overheard. Use these freely!
■ “Seems like one of ‘em sorts, runaways…” - Ul’dahn Merchant
■ “I heard he’s from the far reaches of the Sagolii. No wonder he doesn’t know anything!” - Limsa Lominsan Fisherman
■ “He’ll bring you top gil cuts of dodo, goat… sandworm is naturally a little more expensive, but he's never let me down before!” - Limsa Lominsan Chef
■ “I found him on top of my roof once.” - Various Eorzeans
■ “And he was singing.” - Some Of Those Various Eorzeans
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ “He was here last week! Muttering to himself about surpassing an old rival or something, as always.” - Pugilist’s Guild
■ “He renounced Azeyma when he left. But the Warden always watches over one of ours.” - K Tribe Female
■ “Koona is here every now and again, always with a new story of his travels…” - Forgotten Springs Huntress
■ “The kid didn’t so much as look at me while I was asking for directions!” - Hopelessly Lost Nunh
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ “Imagine that, bein’ shamed for tryin’ too hard! Give the poor lad a break...” - Drowning Wench Patron
PC
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◢ Player Character Rumors -Feel free to add rumors of your own!
Hello! You can call me Kishi. I am an illustrator and animator when I'm not mucking around in Eorzea. My usual handle is kishi-san, so if you recognise that, hello again.
OOC INFORMATION
Personal RP Limits
■ I will playmature content and themes (violence, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about sparring, headcanons, past relationships, K clan shenanigans.
■ I won't play permanent character death, injury or disfigurement. I won't play smut or anything overtly sexual (not my thing).
Disclaimer
■ I have never RP'd in an MMO community before, so bear with me.
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
■ My log-in schedule can be irregular - if this whole RP thing kicks off for me I will devise some way to work around that and manage my RPs outside of the game as well (at this stage maybe Discord?)
CHARACTER TIDBITS
Miscellaneous Info
Things you never really need to know, but will be told anyway.
■ The Sagolii was all he knew for a while, so he takes a bit longer than others to get accustomed to the climates of other places.
■ K’naji was very close to his biological mother when he was back in the clan, but still hasn’t mustered up the courage to return to see her.
■ He is immediately wary and skeptical about nunh he meets due to his very narrow range of experiences with his own. He opens up once he finds out otherwise.
■ His chocobo’s name is Qiko (CHEE-ko).
■ He isn't exactly 5 fulms 7 ilms, but a tiny bit shorter than that. He's bitter he will likely never reach the full number.
■ Tends not to introduce himself with Tia attached to his name, and sometimes may leave out his tribe letter - so usually Naji, or K’naji.
Potential Plot Hooks
■ Goes game hunting for a price.
■ Climbs buildings and other things whenever, wherever he feels like.
■ Text, text, text, text.
Credits
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.