Niamh Chalahko

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 Niamh Chalahko
Lookout.png
QUICK FACTS
Pronounced [ˈniːəv ˈkaləˌkō]
Meaning Luster
Age Early 20s
Born 1557
Nameday Ninth Sun, Fourth Astral Moon
Birthplace South Shroud, Black Shroud; east of Camp Tranquil
Race Miqo'te
Clan Keeper of the Moon
Alignment Chaotic Neutral
Citizenship None
Guardian Menphina the Lover
APPEARANCE
Height 4 ft 11
Weight 90 lbs
Physique Small, wiry
Hair Flaxen blond
Eyes Cyan blue
Skin Very pale
Facial Features Lunar markings, face paint, beauty mark below right eye
PERSONALITY
Core Motivator Acquisition
IC SKILLS
IC Profession Relic-tek Hunter; employee of the House of Splendors
Combat Style Evasive; stealthy; ranged, projectile; traps; debuff
Physical limitations Sensitive to high concentrations of aether or sudden fluctuations; aether sickness
EQUIPMENT
Primary Weapon Shortbow
Secondary Weapon Hatchet; bombs; booby-traps
ABOUT THE PLAYER
Username Kitty-candlestick
Time Zone PST/UTC-7
Server Balmung
Tumblr kitty-candlestick.tumblr.com
FOOTNOTES

**Side bar template adapted from: Infobox-roe by [MoenMoen]

**"The TMI Character Template for the Hopelessly Detail Oriented" created by [MoenMoen]

A castrum nuisance and sticky-fingered snoop that picks from the piles of abandoned (or unattended, popoto popoto) machina when Imperial backs are turned. Purveyor of anything a Garlean war machine may have within its chassis.

History

Appearance & Personality

Likes:
  • Shopping
  • Fine cuisine
Dislikes:
  • Opo-opos
Skills:
Fears:
  • Illness, dying of illness
  • Ghosts, supernatural
  • Not having control, being vulnerable

Combat

Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 

Overview

Raised by blighters and brigands and brothers that fight dirty, Niamh is not above a fistful of sand to the eyes to dispatch her opponent; but brawls – beyond holdups – are not really where she shines as a knockout (they’re where she’s likely to actually be knocked out though, if the pocket sand doesn’t work).
In battle she is an unreliable ally and will flee at the first sign of serious heat. Not only that, but if the battle is over something, such as some prized, coveted object, you can bet your booty she’ll be trying to take it with her – and not because she doesn’t want it to fall "into the wrong hands." Hers are definitely the wrong hands. She is first and foremost an opportunist, and a very indebted opportunist at that. Even the most pleasant of company is unlikely to overcome this fatal flaw.

Archery

Those that rival her with the shortbow are few and far, as she's had one practically glued to her most of her waking life. She’s proficient with a longbow, but the denseness of trees where she grew up meant the farthest you could be from your target while still maintaining line of sight would be under 50 yards, so it didn’t make sense to lug around the unnecessary poundage. Niamh only got practice with longbows post-Calamity, when her family had to move westward into new hunting grounds.

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If convinced to join the party, she’s a cool, collected, confident sniper that will give you the willies just by looking at her. She owns the moments with a predatory glean to her eyes, and knows her shots will hit their marks – otherwise she doesn't take them. If you tried to get her attention or talk to her while she’s shooting, she’d seem to be in a completely other world. She makes little in the way of sound, past some self-compliments, and will operate mostly on her own while managing to appear where needed; she’s a natural at anticipating the flow in a group environment and countering her opponent’s next moves – not unlike the adaptive, analytical nature of a pack-hunter who doggedly pursues their prey into their final moments. She is unlikely to purposely kill another of the race of Man, even if commanded, and shoots as such. Unpurposeful killing is another story, be it by way of bombs, booby traps, or succumbing to the wounds or blown open holes created there by. By her conscience, those are just poor luck encounters.


Without her bow she still retains her archers’ steadfast focus in a fight, but she’s likely to grow more and more frazzled as the fight wears on, leading to silly, costly mistakes. On her toes, she’s an evasive, aerial combatant, moving with the slippery elegance of someone averse to fighting, but no stranger to it (example). If backed into a corner, she'll throw everything and the kitchen sink at her enemy, although her fighting style in close quarters will always be defensive and reluctant with the intention only to incapacitate. If there’s nothing around her to improvise as projectile weapons or shields, and no traps laid to lead her opponents into, the fight is as good as over, and she’ll run.

Affiliations

Rowena's House of Splendors

Relationships

Rumours

Other Notes

Trivia

  • x

Inspiration

Credit

Infobox from Template:Infobox-TMI
Likes & Dislikes table from Brynhilde Wulf
Attributes box from Fancy Character Template