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| Niamh Chalahko
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| QUICK FACTS
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| Pronounced
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[ˈniːəv ˈkaləˌkō]
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| Age
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Early 20s
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| Born
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1560
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| Nameday
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9th Sun, 4th Astral Moon
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| Birthplace
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The Black Shroud
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| Race
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Miqo'te
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| Clan
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Keeper of the Moon
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| Alignment
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Chaotic Neutral Type 2
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| Citizenship
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None
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| Guardian
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Menphina the Lover
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| APPEARANCE
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| Height
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5 ft
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| Weight
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100 lbs
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| Physique
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Slender; lean
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| Hair
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Flaxen blond, sooty dip-dye
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| Eyes
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Cyan
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| Skin
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Pale; a bit sallow
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| Facial Features
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Face paint, beauty mark below eye, teardrop on forehead
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| Tattoos
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Cheek lunar markings
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| Scars
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Many branches on upper arms and torso of varying thicknesses and lengths, two gunshot wounds: back, leg
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| PERSONALITY
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| IC SKILLS
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| IC Profession
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Curio Collector/Machina Scrapper
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| Combat Style
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Evasive; stealthy; projectile; traps; debuff
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| Physical limitations
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Sensitive to high concentrations of aether or sudden fluctuations
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| EQUIPMENT
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| Primary Weapon
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Shortbow
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| Secondary Weapon
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Slingshot; hatchet; booby-traps; bombs
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| ABOUT THE PLAYER
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| Username
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Kitty-candlestick
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| Time Zone
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PST/UTC-7
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| Server
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Balmung
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| Tumblr
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kitty-candlestick.tumblr.com
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| FOOTNOTES
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**Side bar template adapted from: Infobox-roe by [MoenMoen]
**"The TMI Character Template for the Hopelessly Detail Oriented" created by [MoenMoen]
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An enterprising scrapper ambiguously employed by Rowena's House of Splendors, Niamh is found in edifices abandoned and dilapidated, ransacking memories of technological eld for profit. Any motives beyond business are kept to her sleeve. Purveyor of anything a Garlean war machine may have within its chassis.
History
Before the Calamity
Niamh Chalahko was born east of the Lumberline by the shores of Rootslake in the year 1560 -- twelve years before the Calamity and the end of the Sixth Astral Era. Her family, the immediate one, was compromised of her mother, two aunts, some siblings, and many, many cousins, but her un-immediate family was actually much bigger. It was genetically writ in her sept within the Chalahko clan that females be born in near identical threes -- and because of the female-leaning birth phenomenon that was characteristic of her race, this meant there was always a conspicuous amount of same-faced people milling about in her family.
There was another distinctive mark of her kin, and that was a piece of land they did not own but inhabited nonetheless, having squat on it for enough generations to consider it inherited -- and the neighbouring communities saw little reason to complain. It was called the Hot Hills and was described as a dirt farm by any from the South.
After the Calamity
Lambs of Dalamud
Appearance & Personality
- ISTP-A
| PRIMARY MOTIVATOR |
Discovery |
Sense of Humor |
Dry |
| Emotional Disposition |
Curious |
SEXUALITY |
| Moodiness |
Labile |
Sexual Orientation |
Asexual |
| CORE TRAITS |
Libido |
Low |
| Outlook |
Optimistic |
Sexual Expressiveness |
Low |
| Integrity |
Fickle |
Sexual Expressive Style |
Physical |
| Impulsiveness |
Spontaneous |
Openness to sexual experience |
Low |
| Boldness |
Audacious |
Promiscuousness |
Low |
| Flexibility |
Adaptable |
RELIGION & SPIRITUALITY |
| Affinity |
Apathetic |
Affiliation/Adherence |
Orthodox; Questioning |
| Comportment |
Agreeable |
Tolerance |
Tolerant |
| Interactivity |
Engaging |
Expression of beliefs |
Occasional |
| Disclosure |
Unconcerned |
Converting others |
Casual |
| Conformity |
Freethinking |
Attitude |
Humble |
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| Topics of Conversation |
Chocobo care; mechanics; observations; self-care; spirituality; work |
| Quirks, Habits, & Oddities |
Humming; doesn't like to be touched; eavesdropping; encroaches personal space; pacing; poor etiquette (please, thank-you); poor eye contact; stares; superstitious |
| Hobbies & Enjoyments |
Art appreciation; music appreciation; dancing; fortune telling; gambling; games; invention |
- Likes:
- Automatons
- Tinkering
- Window shopping
- Odd items
- Fine dining
- Pampering
- Playing
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- Dislikes:
- Opo-opos
- Rain (getting wet from)
- Gridanians
- Pirates
- Sharlayans
- Boats
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- Skills:
- Mechanical intuition
- Retrieving
- Dismantling
- Carving
- Lock picking
- Shroud plantlore
- Potion-making
- Lute playing
- Tag
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- Fears:
- Greenwrath
- Voidsent
- Soulkin
- Illness (dying of)
- No Twelve
- Nothingness
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Combat
| Attributes
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Strength
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P.Defense
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Dexterity
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M.Defense
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Martial Prowess
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Intelligence
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Magic Affinity
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Luck
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Overview
Raised by blighters and brigands and brothers that fight dirty, Niamh is not above a fistful of sand to the eyes to dispatch her opponent; but brawls – beyond holdups – are not really where she shines as a knockout (they’re where she’s likely to actually be knocked out though, if the pocket sand doesn’t work). On her toes, she’s an evasive, aerial combatant, moving with the slippery elegance of someone averse to fighting, but no stranger to it (example). If backed into a corner, she'll throw everything and the kitchen sink at her enemy, although her fighting style in close quarters will always be defensive and reluctant with the intention only to incapacitate or escape. If there’s nothing around her to improvise as projectile weapons or shields, and no traps laid to lead her opponents into, the fight is as good as over and she’ll high-tail it out of there. In battle she is an unreliable ally and will flee at the first sign of serious heat. Not only that, but if the battle is over something, such as some prized, coveted object, you can bet your booty she’ll be trying to take it with her – and not because she doesn’t want it to fall "into the wrong hands." Hers are definitely the wrong hands. She is first and foremost an opportunist, and a very indebted opportunist at that. Even the most pleasant of company is unlikely to overcome this fatal flaw.
Archery
Those that rival her with the shortbow are few and far, as she's had one practically glued to her most of her waking life. She’s proficient with a longbow, but the denseness of trees where she grew up meant the farthest you could be from your target while still maintaining line of sight would be under 50 yards, so it didn’t make sense to lug around the unnecessary poundage. Niamh only got practice with longbows post-Calamity, when her family had to move westward into new hunting grounds.
Hunting game in the Peaks
If convinced to join the party, she’s a cool, collected, confident sniper that will give you the willies just by looking at her. She owns the moments with a predatory glean to her eyes, and knows her shots will hit their marks – otherwise she doesn't take them. If you tried to get her attention or talk to her while she’s shooting, she’d seem to be in a completely other world. She makes little in the way of sound, past some self-compliments, and will operate mostly on her own while managing to appear where needed; she’s a natural at anticipating the flow in a group environment and countering her opponent’s next moves – not unlike the adaptive, analytical nature of a pack-hunter who doggedly pursues their prey into their final moments. She is unlikely to purposely kill another of the race of Man, even if commanded, and shoots as such. Unpurposeful killing is another story, be it by way of bombs, booby traps, or succumbing to the wounds or blown open holes created there by. By her conscience, those are just poor luck encounters.
Magicks
She was gifted at healing pre-Calamity before she became prone to aether sickness, but successfully administrating magical medicine is less of a certainty now, as drawing upon the ambient aether to perform a curative spell will at the least cause her vertigo, if not completely debilitate her. She knows how to splint, suture, and disinfect wounds, but will also insist on the consumption of naturopathic sludge to make her patients hale and hearty again.
Affiliations
- Rowena's House of Splendors - Niamh occasionally works a stall, or a corner under some stairs like Cristiana, but more likely she'll be out in the field, snooping around for new trifles to sell. Plus the gloom in Mor Dhona makes her aether-sick and it's stifling to always wear a mask. To keep up with her contractual agreement with Rowena, Niamh splits her spoils among a few of the merchants to ensure she makes profits, even with the loss of working through an intermediary.
- Skysteel Manufactory - She hasn't been caught at it yet, but she poaches commissions she overhears through the House or around town and tries to be the first to supply the Manufactory with mechanical odds and ends. She's hoping to at least get an experimental aetherotransformer through this extracurricular.
NPC Relations
Relationships
Rumours
Other Notes
Gallery







Trivia
- Niamh's carrd
- Brother's names' Naomhan [nehv-an]; Odhran’a [o-rawn-ah]
Inspiration
Credit
In Order of Use
Infobox from Template:Infobox-TMI
Tables from Brynhilde Wulf
Ash's Guide to RPG Personality
Attributes box from Fancy Character Template