Allont Laupeois

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ALLONT DE LAUPEOIS
The Griffin of Banepool, Forged by Dragonsong, Tempered by Peace
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He so badly wanted to be a knight. I remember this boy well. When he looked at me his eyes filled with wonder as though I were a hero. Was he happy, I wonder? He died while pursuing his dream but...I think it was my dream that killed him.


[edit]
Details


Vital Information


FULL NAME... Allont Lavaille de Laupeois

NICKNAMES... The Griffin of Banepool, Amoraskr's Bane, Al

RACE & CLAN... Elezen, Wildwood

GENDER... Male ♂

AGE... 34

NAMEDAY... 2nd Sun, 1st Umbral Moon

ORIENTATION... Bisexual, Aromantic

MARITAL STATUS... Single

Other Statistics


NATIONALITY... Ishgardian

CITIZENSHIP... Republic of Ishgard

FAMILY... See relationships tab for details.

RESIDENCE... The Pillars, Ishgard

OCCUPATION... Former Knight-Dragoon Instructor, now Amateur Gardener

PATRON DEITY... Halone, the Fury

ALIGNMENT... Lawful Neutral.

General Information
Allont de Laupeois is a Wildwood Elezen hailing from Ishgard. He spent most of his early years fighting for the Holy See during the Dragonsong War, where he gained a fierce reputation for himself as a ruthless killer, often going above and beyond expectations. During this time, he was credited with claiming the head of Amoraskr, an infamous named Dragon responsible for the destruction of many expeditions. Rumours from those times claim that Allont and his team were honed to a high level, using suicidal tactics that would help them to claim two more famous kills, but they are not backed up by the archives of the Holy See. Known to be bloodthirsty to the point of sheer stupidity, he was looked down upon by most of his peers for being too foolhardy in combat, despite being a feared lancer on the battlefield and during duels. After sustaining a major injury to the helmet fighting in the field, he was retired to the rear to train future generations of Dragoons. However, his teaching methods were found to be both unstable. After many complaints, he was forced to bury his armour at the field of his valour, resigning his post in the Order of the Knight's Dragoon. He was considered a highly unpopular figure during the war. After the war, he was rotated back into the Temple Knights, although soon after he was granted a long leave of absence. He now travels Eorzea plying his trade as a lancer, and making enough gil to fund his personal pursuits in botany, and other peaceful affairs.
Scars have the strange power to remind us that our past is real.
Appearance
Eyes
Hair
Skin
Build
Voice
Sea Green Auburn Light Lithe Noble
Bearing
Laterality
Scars
Markings
Style
Phlegmatic, amiable. Right-handed One major scar, face. None Casual
Hair & Eyes
With a crown of auburn locks that fall down to shoulder length, Allont has kept a slightly long, yet tidy hairstyle since leaving Ishgard. During the war, his hair would often grow out during expeditions. Peacetime has granted many comforts that were once denied. In this case, Allont is able to choose his own hairstyles, and now has the time to enjoy taking care of himself. His locks might one day carry the slight smell of sweet green gardenia, and on another they might smell of delicate lilacs. Allont has often been caught in the garden poking around for new scents to apply to his hair. Although nowadays he takes good care of himself, it is not a leisure he has always been able to afford.
Physique & Markings
Allont is on the somewhat tall side, much to his chagrin. Yet despite his branching height, he maintains a lithe figure not unlike a dancer. His legs carry toned muscles that are highly developed compared to other areas of his body. Whether this is due to his past or simply genetic makeup, he often covers them up as a habit. His core strength and arms are nothing to brag about, but are kept taut by the regular exercise he calls gardening. He relies on his dexterity to guide his way around whatever fight might find him, instead of brute strength. In the past, he was renowned for keeping a near-Olympian figure as befitted his position. Since then, he has come a long way in maintain a healthy, realistic body. Perhaps a symptom of distancing himself from his dark past?
Hygiene & Attire
Elezen style is not lost on Allont, and since leaving Ishgard he has had a myriad of opportunities to exercise his right to choose. Long boots and cut jackets are a casual for him, but he is more often seen in a dirty brown apron and waders due to his hobbies. Add a pair of thick gardeners gloves, and the man could easily be mistaken for an unassuming Gridanian gardener. The illusion is often dispelled by his thick Ishgardian accent, and often his silver jewellery. He often has a long wooden lance with a titanium tip perched against a nearby fence, or on the back of his Chocobo, Audacieux. Cleanliness is paramount for both him and his companion, and streams and ponds are not off limits. A deep knowledge of wild plants allows him to forage for clean ingredients for his potions and health salves. Some wild poisons, too.
Personality
Psychological Profile
For someone who has spent a lifetime embroiled in war, Allont is surprisingly down to earth. His simple nature is ruled by one single rule that he holds paramount. Liberty for all, and individuality to spice up the rest. As long as he isn't being threatened, or the life of someone else isn't being threatened, he keeps himself away. His phlegmatic character means that he is often quiet and unassuming. He rarely corrects the mistakes of others on his peaceful quest to find happiness across Eorzea. During the Dragonsong War, he was rumoured to be a cold and calculating individual. Members of his past expeditions often refuse to talk about him, and any questions about their time with him during the war are often met with snorts of derision. His philosophies have changed greatly since those times, as well as his outlook on life. In most things he is the polar opposite of what he once was. Whether this is an attempt to separate himself from the past or simply a natural change, he is most definitely a completely changed person.
Voice
Allont is characterised mostly by his noble lilt, which betrays his pedigree and origins. He rarely rises to anger. Often characterised by his roller coaster-like intonation, every word can sound like a question or an explanation, and every sentence is a confusing ride of rises and falls. His Ishgardian accent is so thick it would be impossible for him to pretend to be anything else. Despite this, his lexicon is quite grounded and easy to understand, much like his unassuming lifestyle.
Philosophy & Mannerisms
TBD
Preferences
Likes
● Sunny Days
● Chocobos
● Quiet Gardens
● Walking
● Flowers, vegetables, cuisine
● Parties
Dislikes
● Meats (allergic to most)
● War (particularly the Dragonsong War)
● Brashness
● The Holy See
Skills
● Dragoon training, skilled with a lance.
● Gardening


Combat, Abilities & Weaponry


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Basic Statistics
High: Strength, Dexterity, Speed
Above Average: Charisma
Average: Intelligence, Defence, Endurance
Low: Willpower, Wisdom, Aether
Aetheric Abilities
High: None.
Above Average: None.
Average: Aetheric Knowledge
Poor: Magic Defence
Weapon Training
Mastery: Lances, Polearms
Expert: Hand-to-hand
Average: Axes, Archery, Guns
Novice: One-handed and Two-handed Swords
Combat Relevant Skills
High: Dragoon Jumping Abilities, Acrobatics
Above Average: Riding/Flying, Familiarity with Ishgardian Tech
Average: Tactics
Low: Control of Emotions
Non-Combat Abilities
I don't exactly know how to describe abilities like this, so I'm going to leave this open.
Combat Abilities
I don't exactly know how to describe abilities like this, so I'm going to leave this open.
OOC Note
I prefer freeform fighting for the most part, mostly because I haven't seen a particular dice rolling system out there for FFXIV that fairly incorporates the strengths and weaknesses of the characters fighting. That being said, I am open to using dice rolls given that free emotes are susceptible to being skewed. I think fights should be the final straw for the most part, and to be honest I don't at all enjoy doing them. Nevertheless, please let me know if you are approaching me with the intention to roleplay combat. I like to keep it fair and impartial for both sides!



History
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Disclaimer: I am fully aware there are a lot of powerful abilities to most dragoons that might seem silly to claim with any fairness in roleplay, especially so with my own. With Allont, I am trying something new by creating something of a legend behind the person through his backstory. Most of that legend will never appear in roleplay. I believe it to be a very interesting part of the character, which some might be able to use for RP. With just a cursory glance a lot of the backstory a lot within might seem like an excuse to play some sort of power fantasy. I would urge you to look past what you might see as shallow claims as I firmly believe Allont to be more than just his past history. I don't intend to play him for combat, nor do I intend to parade him around in an intrusive way. If you don't agree with anything I've written, please feel free to let me know. I am always open for self-improvement, even more so on the part of a character that I consider to have an unapolagetically strong background. Thank you for your understanding.
Sixth Astral Era
Childhood
Born as an only child to the dwindling minor House de Laupeios, Allont was often pushed by his parents, a doting mother and a comparatively distant father to excel at his studies. By the time his tutors were finished with his schooling, he was well-read enough to realise the weight of responsibilities and expectations weighed upon him. Like the other children of the Pillars, it didn’t take long for him to rebel against the harsh expectations of Ishgardian society. More often than not, he would escape his studies. An open window, a tied curtain and he’d be found hours later gawking at the Temple Knights and the other soldiers on their exercises. Awestruck by their physical prowess, he kept those memories close to his heart over the next few years. He knew he wanted to be like them someday. Masculine and brave, most of them were idols to look up to. Little did he know how circumstances would later force his hand.

His interest in exercise and martial activities was at first encouraged by his mother, but later his father, a notable clergyman within the Holy See, took steps to limit his exposure to the outside world. Tutors were brought into the manor regularly, schooling Allont in the aspects of society his father wanted him to see. He learnt about the Dragons and their great evils, as well as the importance of conformity. Despite these lessons, Allont would find some way or another to gain scraps of information from outside the vaulted gates. As his father wanted him to inherit an official position within the Holy See, this continued up until his early teens. Being locked away, Allont maintained a studious air on the surface, but often found time to practice with an old book of combat techniques from his late grandfather’s study. He would bring it late after the household had gone to bed, practicing gentle punches and tip-toed twirls so as not to incur the wrath of his parents. This practice continued until the age of 15, when he had finished his formal schooling.

It was at this time his father passed away from a winter sickness. Normally, the responsibilities would have passed on to his brother, but he had not been seen in Ishgard since the Calamity. Therefore, with the death of his father, the responsibility of the house passed into Allont’s incapable hands. His education had never prepared him for the rigours of running a house, and the problems were multiplied twofold when the House was informed of a sizeable amount of debts that were owed by the late head of the Laupeois. With no way to pay them off, Allont had no choice. With no small amount of guidance from his mother, he sold off the family chateau to a sympathetic family friend, along with all of its furnishings and servants. Yet even as the family fell into dark times, Allont looked towards the Temple Knights for salvation. His mother managed to find them temporary lodging with the neighbours, but that too, would eventually pass.

Soon enough, the news trickled its way into the rumour pool amongst the lower houses of nobility. Nobles, like flocks of vultures, often visited and courted the attentions of his mother. Many wanted to offer loans they knew couldn’t be repaid. Some chased after rumours of hidden fortunes. Allont faced opposition and derision from not only the teenagers of the other noble houses, but from the servants who had forcefully been laid off from their duties by his mother.

Allont began to fight. The education that he had known his whole sheltered life was useless in the face of poverty, and upwards mobility was not easy in a society ruled solely by plutocracy. Although his mother would look after him for the next year, she passed the next winter due to the same winter illness. With her death, Allont was left alone. A teenager was much easier to say no to than an old family friend. Those who once offered shelter and solace were now impassive and grey. The vaulted gables and defiant spires seemed that much taller when faced with humiliation from all angles. The following years would grow a lot darker for the young boy, slowly losing his innocence. His fortunes looked up momentarily after Allont managed to contact an old friend of his grandfather within the Holy See. He weighed all of his hopes upon the reputation his father had garnered before his untimely death, and asked for a chance to train as a Knight. Within the month, Allont was picked from the newest draught of recruits, and in the coming weeks he would see himself begin his training in earnest as a squire.


Seventh Umbral Era
Adulthood
Allont would later come to be known as a savage fighter, and was involved in a particular incident near Falcon’s Nest when on exercise. Getting into a fight with another recruit, the causes of which were never totally clear, the young boy ended up permanently scarring his opponent after biting his ear clean off. These behaviours were discouraged by and large, but his immediate instructors saw these methods of fighting as necessary for the next generation to learn. He was never disciplined for the actions, and the incident was covered up in a shower of esprit de corps. For Allont, however, it was merely the first in a string of incidents. His ferocity soon became a point of warped pride for him, and spurred on by his superiors he was slowly moulded and socialised into a sharp instrument. His pride slowly turned to cocky arrogance, which turned into bullying the less competent members of the garrison. At this time, Allont began to focus more on his training, and the winter flowers grew heavier into the cracks of the family mausoleum.

At age 22, Allont reached his first accolade. Having trained as a squire for half a decade, he was granted the spurs and title of a Temple Knight. He spent two rotations in the rear guard in Ishgard, and became involved in a series of low profile inquisitions, where he was mentioned in dispatches to certain members of the Holy See. Over the next year he curried small favours with his squad leaders. These favours, along with great insistence from Allont himself, allowed him to take part in a new expedition into the highlands, in the company of an Inquisitor. The Knights were to provide protection. Having spent most of his training in Ishgard, Allont had matured into a somewhat competent, albeit cocky Knight. Seeing his nomination for the expedition as being something of a given, his carefree and self-important attitude were major concerns. In the coming years, it would all change. The expedition brought them to the very borders of Coerthas, all the whilst witnessing and aiding in executions of heretics and Dravanians alike. Allont had never prepared for anything so physically taxing as a long-term expedition. Unlike the other members of his garrison, he had shirked most of his duties in favour of personal comforts. Weeks in, he found himself having to push his physical abilities to the limit. Raging winds and empty stomachs were often the norm for the squad, and it soon became obvious that his skills were lacking when compared with the others who had joined with the Inquisitor.

On a routine mission to retrieve food for the expedition, a few of the Knights had to help Allont back to their camp after he passed out from exhaustion. It was at this time he learnt that he was allergic to cawl cennin, as well as chicken and other meats such as beef. These revelations would later go on to begin his practices of vegetarianism. Despite this, he soldiered on. At the risk of being seen as a liability, Allont began to slowly learn. These lessons were of an altogether different nature than his sheltered upbringing, and he learnt the values of true companionship, and the other virtues that he had been solely lacking. Weeks turned to months, and the boy began to mature. His arrogance changed to silent observation. His cocky nature slowly began to turn into assured confidence, both in himself and in those around him. Most of all he developed a great admiration for the members of the expedition whom had suffered such rigours in silence.

A year later, the expedition was returning to Ishgard after three month stay for the winter. The Inquisitor led the group southwards once more, but their journey was halted with the sudden arrival of a fearsome dragon. He was named Amoraskr by settlers of the regions there local. The expedition first encountered him on the main roads heading eastwards past the Dusk Vigil. Most of the men died before their swords could leave their scabbards. Some fled the field almost immediately, and a few were too burnt to be helped. At this time, the Inquisitor gave their life to save Allont and three other wounded men. Together, as the last three men remaining they barely made it back to Ishgard.

Thusly Allont began his long period of convalescence. Through hearsay, he learnt of the terror Amoraskr had wrought on the villages they had left behind, and the countless soldiers that had wasted their lives to try and stop the beast. He made a silent vow that he would avenge those who had died in the burning snow. He would slay the dragon, and although he was not able to choose where he would be stationed, he began to train in preparation for the day. Due to his injuries, he was cycled once more onto rear duties. This time, Allont carried out every duty offered to him. Those who had known him before as a reckless greenhorn began to accept him despite his flaws, and he made a few friends along the way. Some of those friends would go on to join the same squad in the Order of the Knights Dragoon, later in the war. For the meantime, however, they did what soldiers needed to do. For Allont, his duties were simply protecting the city walls by day and honing his skills and knowledge by night. His physical injuries were severe at first, preventing him from any rigorous exercise, but he managed to build himself well, little by little. He learnt a lot about rudimentary cooking and botany from speaking to merchants. By doing so, his interest in nutrition grew. As he honed his mind, body and soul, he learnt more about the abilities of the Dragoons. The power to take to the sky like the enemy of old, and the strength to deliver crippling blows from above. He began to build his body in a way that would make him a volatile dancer when he eventually learnt to take to the firmament. In times of war, these smaller interests would never go on to be explored, but he would later revisit them with great enthusiasm on his travels across Eorzea.

It was not until a few years later that he had the chance to meet the dragon once more. Although Allont considered the beast his nemesis, in reality he was far too insignificant to face the thing alone. On a routine mission patrolling the highlands, his group came upon another destroyed town. Following the smokestacks further westward, they came upon a large crag. After dispatching some of the weaker breeds, the group was about to leave. It was then that Amoraskr descended from the crags with a great fury, and set upon the party with unbridled anger. In the first strike, three men went down, covered up in the avalanche that the dragon had brought with it. In the ensuing fight, it tore apart most of the men remaining, although not without suffering wounds of its own. Amoraskr’s leathery wings became tattered, and his swings were noticeably slower, yet still deadly. He sighted the last man standing before him, alone in the snow. Allont Laupeios clasped his sword between two shivering hands. Amoraskr began to march forwards, his beaked visage regarding the quivering Allont. In that moment, all the years of training vanished from his mind. Killing the lesser species seemed like childsplay compared to the looming figure of the dragon, towering above him. The gargantuan jaws opened, and hot breath shifted the snows around Allont. Snarling teeth snapped open, and Amoraskr crashed forwards. Allont jumped to the left. It was a movement the creature had already seen. The jaws followed, ready to snap down upon the tiny Elezen. At this time, the commander appeared from the side to strike Amoraskr in the left eye, emerging from the freshly powdered dust of the snow. It howled with a roar that shook the powder from the crags and sent icicles falling. Despite losing his sight, Amoraskr soon exacted vengeance on the knight. A sharp claw tore clean through the defiant Hyur, bifurcating him and leaving Allont to face down what was left of the beast. In any other circumstance, Allont should have died to the next strike. The dragon balled his clawed fist, and turned to strike at Allont. Then, a sharp pain from the base of his wing. Another cut tore down his ribcage. He swiped at his blind spot, but the claws found no purchase. Turning, Amoraskr instead found the last Temple Knight, Allont, standing defiantly in the snow, his sword held out in defiance. Dragonblood coated the metal instrument, smoking in the glacial winds. With whatever strength both had left, Amoraskr and Allont began their battle.

The tale is rarely recounted by those who remember it, and of the many who later heard it, even fewer believed it. Allont himself later claimed that he wouldn’t have believed it himself if someone else had recounted it. Nevertheless, the rumour tells that he was found by two wanderers passing by, perhaps survivors of the local village attacks, or perhaps simply locals of another nature who carried him to their carriage in a hurry. Using local draconian medicines, Allont was nursed to a stable condition, although was still barely alive. He was found days later outside the steps of the Falcon’s Nest, right next to a severed claw from Amoraskr’s corpse. The men had saved his life. During the height of the war, Allont was part of no particular squad. His training as a member of the Knights Dragoon was conducted with no issues, despite a few of his class breaking their legs and having to drop out. Graduating at the top of his class, he soon became known as a terror of the firmament. Despite having learnt harsh lessons to the contrary time and time again, Allont was caught up in the illusions of glory surrounding his past victories, and soon enough returned to his old ways. He believed himself to be one of the best. Past lessons turned into distant memories. His ferocious nature returned, and now that his appetite had been whet with dragonblood, his foolhardy nature demanded more. His early routines turned into harsh training regimens, and what friends he once had either saw his old ways returning and left, or simply couldn’t keep up with his war fervour. This air of masculinity and blind arrogance was mostly fake. His new environment reminded him of his late teenage years, where he would either swim or sink to the bottom. He began compensating for his past losses and green humiliations with almost teutonic levels of training. The weapon he had once believed himself to be began to take a real form. Somewhere along the way, over the next 9 years, the line between faking it and achieving true deadliness disappeared.

Although he would never achieve the same deeds as the greatest hero of Ishgard, the Azure Dragoon, he would hold the man as a shining standard to follow, ever aspiring to reach a height that he would never touch. Allont was of a different, inferior pedigree. His grasp of the overall picture of the war was bleak, lacking in the optimism required of a true hero. Somewhere within him, Allont completely misunderstood his aspirations. His fundamental attitude problems often made him a liability, despite his attempts at counteracting these flaws with near-Olympic training. This attitude made his general performance suffer, and those who knew him understood that he would never reach the same heights. Despite this, with over a decade of fighting under his belt, he was a far sight above most, especially the newer recruits.

By the age of 30, Allont had reached the height of his career. In the sky, he had attained a steady reputation as a whirlwind of death. Those who fought with him often remarked on his near suicidal tactics and the reckless nature with which he fought. Fighting had always been second nature to him. He had dragged himself through the teenage years on his own, but war had forged him into something entirely different. By the simple act of not dying, Allont came into his own as a true terror. Despite the high mortality rate of his squad, he would never change his ways, even at the expense of those around him. He was in equal parts a liability and a legend. His arrogance and blind confidence were backed up by raw fighting spirit and technique, and developed into silent judging. Pursuing his own short-sighted dream became his world, and he swore damnation to anyone else who could not follow.

This attitude did not go unnoticed from above, and he was eventually given command of his own squad. The five figures who joined and served with him would go on to kill an uncounted number of the horde. Their own training bordered on the suicidal. The dream to free Ishgard from the ravages of the Dragonsong War was lost somewhere in the process. Allont, and the five figures of his squad became true killers, in every sense of the word. Intoxicated by the allure of combat and fueled by razor-sharp ego further encouraged by the Holy See, they went above and beyond what was asked of them. As with all things in war, their reputation was carried by rumours of all kinds, some of them exaggerated, and some of them completely untrue. No longer did Allont care for what others thought of him. If it wasn’t coming from above, he saw such matters as beneath him. And so his reputation fell into the gutter. In the garrison, he became known as a self-destructive lone wolf who cared little for the cause. In the field, most appreciated his squad’s efforts, though only out of gratitude for their own lives. Rumours painted him and those who served alongside him as both heretics as well as war criminals. The war record of these men and women, although filled with ranks of dead Dravanians and a few rumoured dragon kills, never looked upon them favourably. The legend surrounding the Griffin of Banepool turned to notoriety.

Near the end of the war, on what was meant to be a simple and routine operation against a group of Aevis, Allont suffered severe injuries after going ahead on his own. He soon found himself surrounded by many enemies who had easily spotted his advance. In the combat that followed, he suffered multiple deep lacerations to the face and a near-fatal amount of wounds to his entire body.

With concrete evidence that he was a true danger to those he served with, the Holy See finally balked at the mountain of requests to retire the man. Allont was pulled back from service and ordered to become an instructor. Unfortunately, he was as good as green when it came to teaching, and the See didn’t want him teaching his fighting methods, which were wholly paradoxical to the other instructors. Allont began to understand the depths of his failure as a soldier, and instead requested leave to bury his drachen mail, retiring as a member of the Knights Dragoon. The request was accepted, and he was transferred back into the garrison of the Temple Knights.


In Recent Times
Moving Forward
After the Dragonsong War, Allont set off into Eorzea as an adventurer. Although his skills in combat were nowhere near the level they once were, he still knew his way around a lance better than most, and decided to ply his trade as a caravan guard. For the first time, he travelled the land discovering new cultures and experiencing them for himself.

Despite his past, he has lived a quiet existence attempting to come to terms with his past. He seems to have become peace loving man, and practices vegetarianism. He enjoys tending gardens when he can, often offering a hand to homeowners in need, or simply wandering the wilderness to find new plants and flowers. He owns two chocobos, which he calls his favourite creatures due to their noble grace. One of them is named Audacieux.

Allont’s greatest desire is to write a book of adventuring, gardening and herbalism. More than anything, Allont just wants to find employment. His skills include identifying plants and juggling, a habit picked up from his training years back in Ishgard. He seems to be quite good at it.

Allont feels very strongly that his greatest achievement was leaving the war behind, and he has found a great measure of peace practicing a simple life. He still maintains a small presence in Ishgard, mostly via correspondence to his distant relatives. The nobility of his blood has mostly been left behind, and his name is rarely spoken by any, except by the small number of war tomes that recount the notorious deeds of him and his comrades.

He often visits Gridania to pick up seeds and other items for his adventures, and is known to most of the merchants there as an honest man.



Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Acquaintances
Former Acquaintances
Deceased
Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Isn't he that one what goes round fixin' gardens an' that? Quiet geezer if there ever was one. Funny accent, too! Smells like a Gridanian t' me." — Lominsan Taverngoer.
"House de Laupeois? Who were they again? I think their last scion is knocking around in the local garrison somewhere. Come to think of it, I've not seen them at the Church since the end of the war. How peculiar." — Minor Ishgardian Noble.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Allont? Familiar name, tha'. He that deranged one what killed all them dragons? I 'eard they fucked 'im off on accounts of bein' loopy." — Brume Lookout.
"He should be in jail, that one. Ended up killing that one dragon. Big one, he was. Anyway, they said he lured it out by sacrificing the wounded soldiers. All of them, burnt to a crisp. It's true, ask anyone!" — Gossiping Noble.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Well there's a name I haven't heard in a while. Not that I wanted to. That berserk fucker almost got me killed trying to cover him in the air. Fastest diver I've ever seen, though. If you ask me, he should have never been made a Dragoon. Too unstable." — Former Squadmate.
"Allont? Sure, he comes by in the off-seasons. Every year. Hydrangea, every time. Never tells me why, but I reckon he's got a lot of grief on his mind." — Gridanian Flower Seller.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


Character-Section-Banner.png
Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

Glio coinpurse.png

Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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