Difference between revisions of "Arin Tayuun"

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Revision as of 06:56, 1 September 2016

Arin
Magic and Mayhem


Arin TayuunInTheSnow.png


P R O F I LE


Birth Name... Arin

Aliases... WIP

Race & Clan... Miqo'te | Keeper of the Moon

Gender... Female

Age & Nameday... 22 | 16th Sun of the 5th Umbral Moon

Marital Status... Single

O T H E R


Tribe... Not Affiliated

Current Residence... Ul'dah

Occupation... Independent Researcher

Height & Physique... 5’3” | Slender

Alignment... Chaotic Good

Status... Here and There



[edit]
M A G I C   A N D    M A Y H E M


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P E R S O N A

Arin has always been an organized person with her own system to better fit her needs of object placement and organizational structure. This flow often follows into her grammatical need for proper sentences and pronunciation. Being the bookworm that she's always been, her words can often seem manuscript or predetermined even though that is not the case.
In the business setting, the young Keeper is set. With her preset organizational structure and will to work as a team effort, she welcomes advice and ideas with the exception that the idea is to be discussed and critiqued until everyone comes to a firm agreement. She has neither an inferiority nor superiority complex that could hinder the productivity of her and her co-workers jobs. This mindset, however, doesn’t continue in the more stressful events. When faced with a predicament, Arin is most comfortable being a follower. In extreme cases, she can potentially override that personality trait to make quick decisions and direct a group of people as needed for efficiency and need for survival.
In the first moments of meeting on a more interpersonal level, she can be quite shy and withdrawn. More often than not, people will find her on the listening side of things rather than talking but, as time goes and she begins to get to know who she’s with, Arin will come around and begin to open up. She prefers to inquire about the person conversing with her rather than speak of herself. When she can relate to a situation, however, she's more than happy to exchange the information. With social anxiety plaguing her mind, Arin might seem to be fragile or meek, as if she feels inferior to those she is attempting to build a friendship with. She attempts to cover most of her anxious ticks by keeping her hands busy or playing them off with a soft hum until she can speak easily without too many pauses in between that she feels would obstruct from her point.
In the same interpersonal situation, though, Arin would be quick to aid the other party in any way she could so long as it isn't morally obscured. Not being one for physical contact or dealing with her emotions, she might seem closed off to any interaction that directly involves her in the matters of another person's life but, in reality, she's just trying to think through the situation and find a solution to the problem. If there are no solutions that she can come up with, she may seem as if she's out of place due to the fact that she doesn't deal well with the thought of having someone to care for in a personal manner.


A P P E A R A N C E

Arin is fairly average in comparison to most of the other Miqo’te she knows. It is easy to see that she is of a slender build. Her grey toned skin seems to be flawless for the most part, the only marring just over her left eye; a scar that drags from her forehead down over her cheek. Like most Miqo’te, Arin has signature facial markings.
Her left eye is full and bright with life, colored with a soft grey-blue. Her right eye, however, has taken on a dulled and more greyed overtone to her typical blue. This was the result of recent events in her life. Her hair carries tones of purple with the darker shades more prominent towards the ends of her hair, pulled up high in a ponytail with prominent bangs which have been cut to fall just above her eyes to hide the upper portion of the scar.


L I K E S
A good book
Intellectual conversations
Learning/Knowledge
Familiarity
A sense of friendship/bonding
Aiding others
Tactical and analytical thinking
Individual quiet time
D I S L I K E S
Being ignored
Liars/lying
Drinking too much/too often
Confrontation
Mean people
S I N S
💀 Murder
💀 Formerly wanted in Gridania
💀 Breaking the laws against Black Magic
Q U I R K S
■ Pressing her index finger to the tip of her nose when she's thinking.



A B I L I T I E S


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C O M B A T


Thaumaturgy
Arin has practiced Thaumaturgy magic on her own for quite some time, slowly building up her intelligence and stamina so as to endure most combat. Her main source of damage comes from her use of flame and ice magic, but the lightning skill she picked up is her favorite. When possible, Arin will use this ability rather than fire, sometimes combining it with the ice magic she uses.
Black Magic
With her research, Arin has gradually worked herself into Black Magick. Over the course of months, Arin conducted research on the uses of magick and how to intensify the potency. Her main focus was the ability to manipulate Aether to its utmost uses. When her significant other was captured, however, she found a reason to employ what she had learned. Because she didn't have the ability to manipulate Aether to the extent at which she needed, she made a deal with an Ahriman for the ability to see and work Aether to her will, costing her the sight of her right eye. With every deal there are consequences, of course, but it has served its uses and then some.
Arin was freed of her voidsent burden after some trouble and the magic was no longer necessary. However, Arin aims to naturally enhance, or even master, certain abilities that she feels are useful. She knows that there is no possible way she could ever complete training of this level, but even a few skills are useful.
Time Magick
Aago also committed to teaching her the ways of Ivalician Time Magick, an art that she had always been curious about but wasn't sure actually existed. With her connection to Julius, a Hyur born and friend of Aago, she was introduced to both him and the resources to continue her experience and knowledge on the craft in Aago's brief absences.
Melee Ability
Her typical mindset may be that physical contact with the enemy is too close, but she understands that certain battle strategies benefit from it. Haylonos took the time to teach her to maneuver her magick abilities into a melee stance, creating weapons or in-your-face attacks with it to name a few.




P A S S I V E
These are innate traits.


Miqo'te Endurance
Enhanced speed, eyesight, and balance are ingrained into her being.
Foresight
Trained in the ways of multiple styles of magic, Arin is especially sensitive to any fluctuation in aether and its hosts. Unless you are able to cloak your energy, she will at least feel you near.




R E S I S T A N C E S

These are immunities & resistances.


Immunities
Arin has no true immunities. While she may have an increased resistance to a particular spell or type of magic, damage can still be done unless she is able to block and/or dodge the attack. Perhaps, as the years go by and she continues to practice, she might become immune to one spell or another.
Dark Arts
With her current corruption, Arin has an increased resistance to dark magics depending on the level and intensity of the cast. However, should the ability exceed what she herself is capable of, damage will be done or darker influence will be coerced.





W E A K N E S S E S
These are weaknesses.


Physical Attacks
As a mage, magic is more up her alley. Physical attacks, if a hit has been landed, will do an increased amount of damage.
Holy Magic
Conjury and White Magics have an increased effect on Arin due to her previous possession and current use of black magic. She has yet to face off against someone who practices the magic of healers, but that doesn't mean there won't be a day that comes where she will be forced to.




R E L A T I O N S H I P S


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  Color Key

Romance Attraction Unique Friendly Neutral Poor Business Unsure Enemies Deceased

N P C

  Ehmi Tayuun ( ) - Little Sister; Always there in Spirit
Arin's younger sister. Growing up, the two were almost always attached at the hip. They had a twin-like bond in which they always seemed to know what the other was thinking, a special sort of intuition Arin realizes now. However, at the age of 8, Ehmi drowned in one of the many water ways of Gridania.
  Nerah Tayuun ( ) - Mother; Head Alchemist
Nerah.png
Nerah is Arin's mother, a cold and brutal woman intent on getting straight to the point and having the job done. Conversation with the woman tends to be one-sided considering she's head of the house. Her word is Law in all aspects. Once upon a time, she and Arin might have had a decent relationship with one another, but her background and actions before Arin was born shaped her perception of her first child. Mistakes were covered with lies and faux events, all set up to prevent the knowledge of her wrongdoings to her husband. With her power, Arin was used as somewhat of a slave girl though the interaction between the two in the eyes of others (those including her husband's). Nerah disregarded any of the vital mother-daughter interaction necessary for the growth of a relationship between the two, and intentionally went so far as to harm that relationship in hopes of expelling Arin from their lives. It worked. Arin is no longer on speaking terms with her.
  Jeru'li Bilau ( ) - Step-Father; Alchemist
Jeru'li.png
Jeru'li is Arin's step-father. He was a happy man, bright-eyed and a dreamer, always speaking of the multitude of possibilities in the world they lived. As an alchemist, he worked to create the silliest of projects, most of which were to simply laugh about. When Arin was born, he looked upon her like she was to be the light of his life. He never had an ill word to say to her, never had anything but love for her. Of course, with his wife as head of the house, he opted to sneak around and give Arin his fatherly affections when Nerah wasn't to be seen. When his second daughter, Ehmi, was brought into the world, however, his views seemed to change. He continued to make an honest attempt in taking care of both girls without the watchful eye of his wife. Upon Ehmi's death at the age of 8, however, his personality did an entire 180 degree spin. He stopped looking Arin in the eye, would snarl at any contact. He never seemed to give her a second glance when her mother would become too harsh as he might have before, simply allowing her mother to take care of her most basic needs. He became the cause of the scar gracing her left eye. They are no longer on speaking terms.


P C

  Turik Flarewyng ( ) - First love, the Spirfire; Monk
Turik1.png
Turik holds a very special place in Arin's life. From the moment she had met the man, she had always known something was different about him. It wasn't until months after their first meeting that she would find out that her first impression of the man had been accurate. Out of need for revenge, Turik had quite literally taken a bite out of the primal Ifrit, the aether from the fire-god and Turik's own chakra eventually fusing. Despite the knowledge that Turik could turn on her at any moment if his control and concentration slipped, Arin took to pushing his buttons and taunting the man for the pure fact that she had more faith in him than he seemed to have in himself. With a little motivation, she prompted Turik to join the free company in which she's enlisted. While the company ended up falling apart, Turik chased his passion to teach and created a school for those willing to learn.
As of the current date, Turik has been missing. Despite her attempts to contact the man, Arin has come to terms with his disappearance. She isn't sure what happened to him, whether it be that he chased a lead in his own hunting or if he has been killed. She has yet to move on from her romantic feelings with him.
  Julius Bennett ( ) - Half-brother; Free Paladin
Julius.png
Julius Bennet, free Paladin and half-brother to Arin, the man is too often a martyr. In the time that Arin has known him, the similarities between their two personalities have fallen together in too close of a pattern. In some ways, a person not might question their blood relation if it weren't for the fact that Julius was Hyur-born. It took time and a lot of effort on Julius' part to work his way into Arin's life the way he has, slowly sliding pieces of himself into her ritualistic routines and patience, but now she couldn't imagine her life without him. Upon the mutual trust, Arin offered Julius a position within the free company for no more than simply offering him a place to stay. He was too much of a free spirit to lock down with company jobs. Just as he had confided in her, she has also confided in him. But she swears the man was hit too hard in the head given his reckless tendencies.
  Ace Celah ( ) - Former Solace Leader; Crazy Axe Lady
Ace.png
Ace Celah, former Leader of the Solace Free Company. Though Ace and Arin haven't had much personal interaction, Ace is still insistent on teaching Arin the ways of socialization. Often times, Ace will push Arin to interact with the other company members despite her inhibitions but mostly, Ace is right in saying that Arin will feel comfortable once she's actually talked to them. From Arin's perspective, Ace is reckless and ready to get herself killed. Unable to live with a free conscience, Arin couldn't allow Ace to continue alone and appointed herself as the supposed "protector" and "organizer" for both Ace as well as the company member records.
Upon the woman's MIA status, Solace broke apart and the members went their different ways.
  Xeiz Feine ( 🔒 ) - Trouble
Sunny-Days.png
Feine made quite an impression on Arin. His secluded nature and abundance in secrets is what really drew her in. The more she learned about the man, the more sympathy she felt and the more she could relate. However, it was quite apparent that he wasn't as fond of her as she was of him. Arin still holds his name in high regards, a respect having been established before his disappearance.
  Linilia Reed ( ) - Bookworm; Lancer
There have been few encounters with the Au Ri girl, but Arin has deemed it acceptable to treat her as though she were a good friend. She seems meek, and her clumsy personality has set the impression of cuteness for Arin, causing her to reserve the right to protect her just as she would her long time friends and family.
  Haylonos Val ( ) - Former Trainer; Free Paladin
Hayl.png
It was a chance meeting at the Quicksand that brought the two together as fate works in strange ways. She had been wary of the man at first given his upbeat and fastpaced personality, but she quickly realized there was more to the man than what her eyes took in. Words had slipped and revealed an entirely different side of the happy man in front of her and, must as she promised, she kept his secrets. In turn, he kept hers and agreed to train her in weaving her magick abilities with up-close combat. Hayl has become a very important person in Arin's life considering he was the first to witness her potential. He has an almost father-like persona in Arin's mind, though he could probably pass as an older brother.
  Nahare Mergrey ( ) - Gunner
WIP.


R U M O R S


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N P C

.
◢ Common Rumors - Easily overheard. Use these freely!
“Such a sweet girl, that Arin. Never had a problem with her when she came by for a drink.”
– Quicksand Server
“She's always got her nose stuck in a book. I think she removes the covers, or at least hides the true title. I can never tell what she's readin'.”
– Ul'dahn Native
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
“There's somethin' off 'bout her presence. It's as if, where ever she goes, the pant life 'bout her wilts and withers. Like she's a' suckin' the life outta them!”
– Thanalan Fisherman
“She's a witch. Runnin' 'round an' battin' them pretty eyes. Hmph... Prolly some sort o' succubus. They exist, ye know!”
– Limsan Traveling Merchant
◢ Rare Rumors - Very rarely overheard. Please ask before using!
“I once overheard the Ul'dahn guards speaking of the possibility that she's a black magic user. Devil, she is! Corrupt by the demons from the void! With the way her eyes are dulled and glazed, I wouldn't doubt she'd made a pact with one of them, too!”
– Merchant daughter

P C

.
◢ Player Character Rumors - Feel free to add rumors of your own!

"Lies and slander here." - Culprit's Name Here

"Lies and slander here." - Culprit's Name Here

"Lies and slander here." - Culprit's Name Here

"Lies and slander here." - Culprit's Name Here
H I S T O R Y


Birth
Arin grew up in the gorgeous lands of Gridania with her parents and younger sister Ehmi. With strict parenting, Arin learned at a young age just how important it was to be efficient with time management, organization, and analytical thinking. Her mother and father were both alchemists and, as such, pushed hard for Arin to follow in their path. Ehmi, on the other hand, had a little more freedom in her interests.
Age 5
At the age of 5, Arin had been put to work with household chores. She was expected to keep things clean, to do the laundry as it was needed, to cook when possible. Her specialty was making the tea that her parents would drink during their down time. Often Arin would be reprimanded for being childlike despite her age, causing her to work harder at the tasks and, ultimately, stress herself out. Ehmi attempted the best she could to keep Arin calm despite the age difference and lack of understanding, but Ehmi's compassion was enough to get her through.
Age 7
At 7, Arin had become rather accustomed to her parents habits. As long as she didn't speak too much or present herself too often while they were home, her day was relatively stress free. On occasion, though, her parents seemed to take out their daily frustrations on her in the form of more work. Cooking each morning and night were committed to being her job by this time. Many types of soups and stews became a common occurrence for her to make despite the dangers of a girl her age preparing them. It was also during this time that Ehmi had caught on to the true struggles Arin went through, the crying and loneliness. In return, Ehmi decided to give Arin a stuffed Spriggan doll that she had carried with her since she was born.
Age 10
By the age of 10, Arin had learned to have fun when her parents were out of the house. Hide and seek, tag, the typical childhood games were played around the house so as to not get caught by the neighbors. This, ultimately, led to Arin's disdain of childishness. Her sister, 8 years old, and herself had decided to play outside for once. The neighbors and any other prying eyes were off to a meeting with their parents, giving them more freedom to roam as they pleased. Arin was the seeker and Ehmi was the one to hide. Still being a child, Arin had forgotten to tell Ehmi to not go to the river. Not knowing how to swim, Ehmi fell into the water and drowned, and the brunt of her parents anger focus on Arin whom they blamed for her death.
Age 13
By the time Arin had turned 13, she was but a hollow shell of a person. The constant berating from her parents and the community in which she lived had taken its toll on her. She continued to do her daily chores, continued to complete the tasks set by her parents, all without a second thought. She had learned that it was much easier on her if she just did it rather than attempt to work with her parents for a middle ground. Her father was much harder on her than her mother was, an odd occurrence considering her Keeper heritage. It had never been revealed to her (and never would be), but the fact of the matter was that Arin wasn't biologically related to her father.
His disdain for her had stemmed from the time she was very young, intensifying only once Ehmi's death had occurred. He accused Arin of murder, a trend that stuck with the rest of the community, and isolated her from anyone else her age. After one particularly drunken night, he had physically attacked her, slamming her head into the corner of a table which resulted in the scarring seen over her left eye. Her mother, on the other hand, simply didn't pay much mind to her. Instead, she opted to "enslave" Arin and use her as a source of handiwork. But this was the last that Arin was able to take before she snapped.
Age 15
At 15 years old, Arin left her home to pursue Thaumaturgy. Her parents had wanted her to become an alchemist but, with the accusations and the hurtful words, Arin thought this was the better choice. After all, the Thaumaturgy guild in Ul'dah were the ones who performed autopsy's and the embalming procedures for funerals. As a murderer paying for her sins (her parents words), Arin felt it a punishment but embraced the arts anyway.
Age 17
By the age of 17, Arin came to love her job. She had worked her way up from the workings of the Ossuary to a research. The brothers of the guild had done their best to teach her their art of magick and Arin continued to refine and practice her abilities the best she could from her sanctuary. She hadn't conversed with anyone outside of the guild since she arrived and, given her isolated childhood, had quite a bit of trouble making purchases outside. When it became obvious that the task was much too difficult for herself, she simply asked for the items to be retrieved for her, a feat the brothers were all too happy to take on since they were seeing something from the arts that they had never seen before.
Age 21
At 21, Arin had done well in serving the guild. It was also during this time that a particular crazy Seeker decided to search her out and employ her within a mercenary free company known as Solace. Ever the reluctant one, Arin initially declined the offer. She wasn't comfortable leaving the confines of the Ossuary, not because she didn't think she was capable of the job asked of her, but because she was more than comfortable to continue the lifestyle she had created for herself. However, it was obvious that the Axe-wielding Miqo'te was... rather brash and, alone, the woman would surely get herself killed. In good faith, there was no way Arin could allow her to walk out the door alone. Sucking up her pride, Arin accepted the offer and began her journey in what she had deemed the "open world".
Current Day
Arin has experienced a number of unusual events in her life since she left the Ossuary, but she has also grown as a person. She's no longer quiet and shy, no longer willing to simply lay herself down and take what she is given. The woman will fight back at every given chance. She's also able to take up a leader's position when necessary.
M U S I C



The Show Must Go On
Artist: Famous Last Words
Theme: Arin
Context: “I must accept these consequences for my actions when all I did was what the world told me I should do. And do anything for my dreams, if only I knew, the costs of my dreams A.K.A you... would be you.”
What You Do
Artist: The Queenstons
Theme: Arin
Context: “The stitches didn't hold; my blood is running cold. You're tearing into me; you're happy as can be. The line is formed with red; my eyes roll back in my head. You're tearing me away; I'm fine, or so I say... Everybody is gonna be happy, be happy. You're gonna make you so happy, so happy... Your hands are warm against my heart, unlike the knife you used to cut the hole you fill so comfortably, but now I'm pouring out my guts. I will make room; I'll empty out; I'll make sure you can move about. I'll change my everything for you; just keep on doing what you do.”
Reapers
Artist: Muse
Theme: Arin & Nerah
Context: “You rule with lies and deceit and the world is on your side 'cause you've got the CIA, babe, but all you've done is brutalise. You kill by remote control. The world is on your side.”



O O C


P E R S O N A L    R P    E T I Q U E T T E

My Do’s & Don’t’s
Talk to me. I’m a firm believer that communication is key and collaboration is dependent on it. Be honest with me about the RP or any ideas you’d like to explore! OOC will always take priority over IC!
Exceptions. While I’d consider myself a “mature roleplayer” there are a few exceptions and things I just won’t RP. Always ask if you think that a topic may be too sensitive to apply. I'm a logic-driven RPer meaning if there is good reason for it to be applied to the scene, there is a chance I might agree. However, I will not have my character involved with sex-trade or ERP. Any permanent damage, be it emotional or physical, must only be done with the writer's permission as well!
Plot-Driven. I love creating storylines, especially with my RP partners! “Tavern” RP can also be fun but I’d like to build upon those foundations and really get the characters involved in some misadventure together!
Lore. I’ll be the first to admit that I’ve got a lot to learn about the world of Eorzea but also really enjoy adding my own flavor to the mix. While I won’t blatantly break any lore that I’m aware of, I do encourage creativity and uniqueness in my own characters. All I ask is that if you are very lore heavy, just be civil. If you notice something of mine contradicts the official lore in any way let me know.


Other Stuffs
Posts. I tend to favor RP outside of the actual game and generally prefer doing most of my RPing on Skype. My posts can be considered “para” by RP standards. If you don’t like long or wordy replies just let me know and I’ll adjust accordingly!


C H A R A C T E R   E X T R A S

Links Out
Links that lead off the wiki, but are technically relevant to the character.
Voice Claim Audio: TBA
C R E D I T

Thank you all for letting me use/alter your codes. Please remember to link back when using this wiki.

Template was created by Bancroft Gairn.
Adapted by Xheja Rajhera.
Tabs by Unnamed Mercenary.
Mash-up by D'lyhhia Lhuil.
More wee edits by Xeiz Feine.