Difference between revisions of "Armantiel Xavielan"

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::<div style="font-family:Georgia; font-size:13px; color:#999999;">Serving Nald'Thal as he does, death has become a big part of his philosophy. Fate gives two courses, life or death, Nald and Thal. Either one will continue on as they always had, or they won't. The duality has become a core part of Armantiel's being. However, in the end, everything must suffer Thal's caress. Wood decays, oceans rot, stones break and men fade from time and memory. Only death is eternal and all break under its gaze, none may escape it forever. All cycles end, eventually. Who better to know this than an agent of destruction?
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::<div style="font-family:Georgia; font-size:13px; color:#999999;">Serving Nald'Thal as he does, death has become a big part of his philosophy. Fate gives two courses, life or death, Nald and Thal. Either one will continue on as they always had, or they won't. The duality has become a core part of Armantiel's being. However, in the end, everything must suffer Thal's caress. Wood decays, oceans rot, stones break and men fade from time and memory. Only death is eternal and all break under its gaze, none may escape it forever. All cycles end, eventually. Who better to know this than an agent of destruction? Armantiel is very accepting of the view points of others, to not would be hypocritical. His own thoughts and desires would seem impractical or immoral to some, but normal to others of similar minds. A realization of this leads Armantiel to believe people do what they think is correct in the moment, however it might be. There's no right or wrong, good or evil, just choices to be made. Everything is subjective in this matter.</div>
 
 
Armantiel is very accepting of the view points of others, to not would be hypocritical. His own thoughts and desires would seem impractical or immoral to some, but normal to others of similar minds. A realization of this leads Armantiel to believe people do what they think is correct in the moment, however it might be. There's no right or wrong, good or evil, just choices to be made. Everything is subjective in this matter.</div>
 
 
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<div align=justify><div style="padding:0px 10px; font-size:16px;color:#666666;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Preferences'''</div></div>

Revision as of 21:38, 22 May 2016


Armantiel Xavielan
The Thaumaturge

All cycles end.

[edit]
Details


Vital Information


PRONUNCIATION: Are-Mahn-T-el Za-V-el-an

NICKNAMES: Arman

RACE & CLAN: Elezen | Wildwood

GENDER: Male

AGE: Between 20-30

NAMEDAY: 32nd Sun, 6th Umbral Moon

ORIENTATION: Heterosexual

MARITAL STATUS: Bonded

Other Statistics


NATIONALITY: Gridanian

CITIZENSHIP: Ul'dahn

FAMILY: Inès (Mother)|Alphonse (Father)

RESIDENCE: The Goblet, Plot 41, 6th Ward

OCCUPATION: Thaumaturge, Bookminder

PATRON DEITY: Nald'Thal

HEIGHT: 6 fulms, 10.2 ilms.

ALIGNMENT: True Neutral

General Information
Born in Gridania, Armantiel moved to Ul'dah in his youth to further his magical ability through the Thaumaturge's guild. Since his joining the guild, he has opted to call Ul'dah his new home as he wholly gave himself to the art of death. The Elezen has since abandoned his heritage of the Black Shroud, dedicating himself to his Guild and Nald'Thal. Years later he is now employed at the Shrouded Coffer as an aetherical consultant and bookminder, as well as a Thaumaturge teacher for several aspiring students.
Forward, ever forward
Appearance
Eyes
Hair
Skin
Build
Voice
Red(left)|White(right) Silvery white Pale|Fair Slightly built Slow, proper. Sometimes monotoned.
Bearing
Laterality
Scars
Markings
Style
Rigid|Confident Ambidexterous Long scar from inner eye to base of jaw. Small horizontal scar above heart. None N/A
Hair & Eyes
The Elezen has long, silvery white hair that is swept back and knotted/braided to significantly reduce its length and keep it neat and proper. His hair is maintained properly for someone who so values appearances, free of any debris and dirt, allowing the colors to shine unabated. Armantiel has heterochromia, his left eye red, and his right eye white. His eyes are sharp and focused, peering through, as much as at, what he is looking at.
Physique & Markings
The Thaumaturge is typical for that of his race and sedentary profession, the only thing hinting at any sort of physical strength is the faint outline of muscle. Armantiel is free from markings, save the few scars over his being, otherwise having clean skin and a fair complexion.
Hygiene & Attire
Armantiel's appearance is well maintained, free form any grime or dirt that would otherwise mar it. Likewise, his clothing is neat and well maintained. His wardrobe ranges from cloaks and robes to layered coats and otherwise simple clothing. In town or out in the field, he may be seen in an armored, or thickly clothed robe, adorned with vials and similar trinkets. Very often he is seen with an ebony staff, holding a smooth crystal crescent moon and gilded star, glowing with bridled power.
Personality
Psychological Profile
Armantiel generally holds a cold and withdrawn demeanor, sometimes allowing himself a moment of humanity and warmth. He's highly intelligent, breeding alien thoughts, seeking what he thinks is correct, but only coming off much more distant and alien. Beneath it all is fear that he is much too far gone from the rest, something more akin to a monster than a man. Futility in fighting with his own errant thoughts and self views have accumulated in a quasi-nihilistic outlook.
Voice
The words come slowly and softly, every word enunciated carefully and with purpose. Authority, deserved, or undeserved, lingers within his tone. His speech comes across monotone, offering itself to small nuances. Fire and passion becomes him when he is casting spells, the rigid pauses between his words breaking up as the words of power fall from his lips.
Philosophy & Mannerisms
Serving Nald'Thal as he does, death has become a big part of his philosophy. Fate gives two courses, life or death, Nald and Thal. Either one will continue on as they always had, or they won't. The duality has become a core part of Armantiel's being. However, in the end, everything must suffer Thal's caress. Wood decays, oceans rot, stones break and men fade from time and memory. Only death is eternal and all break under its gaze, none may escape it forever. All cycles end, eventually. Who better to know this than an agent of destruction? Armantiel is very accepting of the view points of others, to not would be hypocritical. His own thoughts and desires would seem impractical or immoral to some, but normal to others of similar minds. A realization of this leads Armantiel to believe people do what they think is correct in the moment, however it might be. There's no right or wrong, good or evil, just choices to be made. Everything is subjective in this matter.
Preferences
Likes
● Item
Dislikes
● Item
Skills
● Item
Combat, Abilities & Weaponry


Character-Section-Banner.png
Basic Statistics
High:
Above Average:
Average:
Low:
Aetheric Abilities
Mastery:
Expert:
Average:
Novice:
Weapon Training
Mastery:
Expert:
Average:
Novice:
Combat Relevant Skills
High:
Above Average:
Average:
Low:
Non-Combat Abilities
Ability: Description
Combat Abilities
Ability: Description
OOC Note
Any relevant notes about combat should be added here, such as player preference, system preference, or links off-site to sheets using existing XIV player-made combat systems.


History
.
Disclaimer: .
Sixth Astral Era
Childhood
This is typically pre-calamity information, or information from before the turn of the era (Domans & others not in Eorzea proper).

Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
.

Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Acquaintances
Former Acquaintances
Deceased
Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


Character-Section-Banner.png
Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

Glio coinpurse.png

Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.