Ceri Mokma

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Ceri Mokma
Ceri-mokma.jpg

“If you aren’t soft enough to bend, something will always end up breaking you.”

Character Information
Full Name Ceri Mokma
Nickname(s) Mo (disliked)
Race Miqo'te
Subrace Keeper of the Moon
Gender Female
Sexual Orientation Bisexual
Relationship Status Single
Nameday First Umbral Moon, Sixth Sun
Age 23
Guardian Menphina
Birthplace The Twelveswood
Occupation Healer-for-hire


General Information

Ceri Mokma is a Miqo’te Keeper of the Moon, wayward daughter of a successful Gridanian merchant. Unlike most Keepers, she was raised by her father and never really knew her mother. She’s trained in conjury, but her abilities are unreliable. She can perform impressive feats of healing one minute, and struggle mend a sprain the next, so she supplements her conjury through limited geometries and practical medicine.

Appearance

Ceri’s most eye-catching features are her intense light-blue eyes, her shoulder-length white hair, and her natural blue freckles. She’s small and slight, with soft features and large expressive ears. Though she sometimes obsesses over what to wear, for the most part she prefers to dress simply, with clothes fit for travel or designed for comfort, rather than show – though she has a weakness for skirts of all kinds. And in spite of always being on the road between cities, or staying in questionable inns, she manages to keep well groomed and clean, and it’s rare to catch her looking otherwise.

Personality

Personality Traits

  • Aloof
  • Positive
  • Bemused
  • Credulous
  • Lost
  • Sympathetic
  • Strange
  • Easygoing
  • Unselfish
  • Passive
  • Disorganized

Mannerisms

She’s a wallflower. Attractive on the surface, but absent-minded, easily confused, clumsy and awkward when she’s nervous. Adding to those issues, her well-hidden sense of humor runs a little dry and dark with a touch of sarcasm, which doesn’t help anything. She’s easy to misunderstand, and she’s discovered that there aren’t many people who truly get along with her in the long-term, with most only using her when they need her for something or pursuing her if they happen to be charmed by her appearance, so she tends to kept most of her more thoughts to herself. Nonetheless, she determined to get along with people and to help them however she can, whether or not they would like her in the long term. So if it makes it easier for others, she’s more than happy to keep a polite distance.

Philosophy & Ideals

Ceri is best described as a cautious idealist, she tries to find the good in everyone she meets. If it’s there, she’ll do her best to find it. But if she can’t find it, or if you’ve managed to break one of her ‘serious moral rules’, the details of which she’ll never share with you, she’ll probably never forgive you even if you wanted her to. In general, she believes in making a better world, and dislikes those who are too ready to accept the world as it stands. She has her own sense of justice, and her easy-going nature can quickly turn harsh if she believes something is wrong – although most people find this slightly less than threatening.

Quirks

  • She tends to stare at strangers, or even friends, from a distance. She calls it people-watching.
  • She can be forgetful to the point of seeming rude. It’s not that she doesn’t care, but sometimes the details don’t matter to her.
  • Complex machines/devices don’t get along with her.
Likes Dislikes
  • Baths
  • Clothes
  • Cold nights
  • Dry Heat
  • Unhealthy food
  • Early Mornings.
Skills Education
  • Healing/Field Medicine
  • Conjuerers guild
  • Arcanists guild
Strengths Flaws
  • Loyal
  • Outside-the-box thinking
  • Open-minded
  • Directionless
  • Overly Sentimental
  • Unreliable Abilities
Fears Favorites
  • Deception/Self-Deception
  • Her future
  • Betrayal
  • Genuine emotion
  • Dramatic gestures
  • Honesty and directness

Early Life

Childhood

Ceri was born in the Shroud, but after he mother died, her father, a decidedly non-traditional Keeper, took her and raised her in Gridania. He was a carpenter at first, and he later became a successful trader and merchant, selling tools and materials mostly. She grew up in relative comfort, as her father could afford to give her almost anything she could possible want. But she never asked too much of him as he was usually very busy. She was just happy to have him around whenever he had time for her. For the most part, she had their large house all to herself – her father didn’t believe in household servants, so he left most of the cleaning to Ceri – and she could usually be found holed up with some old book written by some dead writer or philosopher, or else in the family garden, spending time with the neighbor children: a Hyur boy and a few Elezen girls.

Adolescence

When she came of age, she bounced around between different studies, failing at each of them in turn, but eventually settling on conjury. He connection to the elements was at times wildly impressive, and at others terribly disappointing. She could heal major injuries one day, and yet struggled to heal a bad bruise the next day. He instructors claimed Ceri wasn’t trying hard enough, and maybe they were right.

Adulthood

On her twentieth birthday she decided to set out on her own, desiring to see the world. She took only a few weeks worth of supplies and whatever money her father managed to force upon her before she left. First, she thought she would visit the Keepers in the Shroud, mostly because she had never really spent time around them as a child. Soon after, she moved on to Limsa Lominsa where she tried her hand at arcanistry, hoping to supplement her abilities whenever her conjury failed her. She was able to learn a few healing geometries, much to the surprise of her instructors, but she was forced to quit when her father’s money finally ran out. After a few days on the streets, she was ready to do anything, and at the suggestion of a cynical Roegadyn mercenary captain, she decided to sell her skills limited healing skills to try to make ends meet on her own.

Recent Times

These days she can be found in any of the major cities trying to sell her healing abilities, or, if she can’t find anyone to hire her, she’ll take to the streets, searching for a warm bed for the night. She typically gets hired by mercenary outfits, ships, or caravans looking for a ‘budget option’ – mediocre skill, low cost. Her current lifestyle gets a little harsh sometimes, so she’s on the lookout for steadier work, if she can find it.

Common Uncommon
These are rumors that are easily overheard or public knowledge. Use them freely!*
  • "Oh, you mean Sirah’li’s daughter? A beauty, that one, but she never was good at anything." - Gridanian laborer
  • "Healed my busted leg like it was nothing, you should have see it!" - Mercenary
  • "Her? She’s what happens when your boss is cheap. You get someone can’t even fix a sprained ankle." - Caravan guard

* Some rumors may be partially or entirely untrue.

These rumors may take a little digging to find. Use sparingly or ask permission before use.*
  • "Apparently she’s some spoiled Eorzean noble’s daughter, slumming it." - Kugane dock worker
  • "I saw her bathing in a waterfall once. Naked!" - La Noscean youth
  • "Listen, that one does as much work on her back as she does with her cane." - Drunken sailor

* Some rumors may be partially or entirely untrue.

Rare Player Character
These rumors are very difficult to find. Ask permission before use.*
  • "You know her father kidnapped her, right? And this was before her mother died, not after." - Female Keeper, elder
  • "I wouldn’t worry about her. Knowing Sirah’li he probably hired a whole legion to watch after her." - Friend of her father

* Some rumors may be partially or entirely untrue.

These are rumors made by other characters. They are color coded for common, uncommon, or rare.*

* Some rumors may be partially or entirely untrue.

Relationship Status Key

  • Loved One
  • In Love
  • Attraction
  • § Complicated
  • Friend

  • Good Standing
  • Poor Standing
  • Neutral
  • Uncertain
  • Deceased
Close Friends Family
  • Friend Name
    §

    Description of relationship (optional).

  • Friend Name
    §

    Description of relationship (optional).

  • Friend Name
    §

    Description of relationship (optional).

  • Sirah’li Mokma

    Father.

  • Qosa Mokma

    Mother.

  • Unknown

    Half-sibling.

Friends Acquaintances
  • Friend Name
    §

    Description of relationship (optional).

  • Friend Name
    §

    Description of relationship (optional).

  • Friend Name
    §

    Description of relationship (optional).

  • Acquaintance Name
    §

    Description of relationship (optional).

  • Acquaintance Name
    §

    Description of relationship (optional).

  • Acquaintance Name
    §

    Description of relationship (optional).

Screenshots

Likely Locations Affiliations
  • Gridania: Moderate
  • Kugane: Moderate
  • Limsa Lominsa: Moderate
  • Ul’dah: Rare
  • Gridanian Merchants: Through her father.
  • Affiliation: How the character is affiliated.
  • Affiliation: How the character is affiliated.

RP Hooks

  • Colleague of her Father

    Your character worked with her father in some capacity. While she was visiting home, they take notice of her, or maybe they remember her when they see her wandering the streets of any one of the cities.

  • Benevolent Bandit

    Your character is a bandit/raider/pirate, and they succeed in capturing or looting something she was paid to help protect. For some reason, they decide to spare her life.

  • Mentor

    Your character is experienced in conjury, tactics, or is otherwise highly skill and capable, and they decide to mentor Ceri after noticing her amateurish technique.

Acceptable RP Unacceptable RP
  • Slice of life
  • Adventure
  • Torture or Excessive Gore
  • Death or permanent damage.

Player Info

My Policies

  • Healing

    I don’t really like ‘instant’ healing. I prefer to use it as a kind of bandage in the short-term, keeping people from falling apart or bleeding out. Afterwards, more regular care might be needed, long-term attention for serious injuries.

  • Lore

    I’m not an expert on the lore myself, so unless it threatens to break immersion I’m not serious about it. If you are, I’m perfectly fine with it, but you may have to correct me if I get something wrong.

  • Story

    Though I’m open to any story, I really like stories about interpersonal relationships, ideas, emotions, and romance. Stories that are all about events and external obstacles are usually less interesting to me.

  • Empathy

    The Golden Rule.

OOC Character Info Links
  • Alignment: Chaotic Good (Balance Seeker)
  • Myers-Briggs Type: INFP
  • [Chaotic Good]: Tv-Tropes article on Chaotic Good
  • [INFP]: Description of INFP personality type
Wiki Info Credits
This wiki page is updated as the character's story changes.

Last Updated: December 18, 2018

Please leave the credits section intact! Many people work very hard on their themes; please do not disrespect them!

This theme was lovingly coded by Shieke. Feel free to use this theme for your character! I have taken inspiration from the following people: