Ember

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Ember
"You're already dead..."

Ember Header001.png
About
Name... Ember
Alias... None Known Publicly
Namedate... 13th Sun of the 3rd Astral Moon, 1552
Gender... Female
Race... Hyur
Clan... Midlander
Orientation... Sapiosexual
Marital... In Relationships
Deity... Halone
Nationality... Foreigner/Non-Eorzean
Occupation... Venture Capitolist, Innovator, Inventor
Alignment... Chaotic Selfish
Ember Wiki Image001.png

Apparent age: Mid-20s.

Hair: Blonde with dark pinkish-red strands, lately worn long and free, though sometimes tied up into some sort of tail; currently it's down to the middle of her back.

Skin: Lightly tanned.

Ember is above average height for a Midlander female, measuring at 5 fulms and 7 ilms; if it were not for her lean and wiry stature, she may well be mistaken for a smaller Highlander. While she clearly has muscle definition, her muscle architecture is lean and wiry instead of large and bulky, like most Midlanders - though she is a bit lithe. Ember dresses for utility; she fores the protection that plate and chain armours have to offer for the mobility of leather when dealing with martial combat practices or her gunnery, and otherwise eschewing the ornate and often impractical styles that many cloth based items offer the rest of the time. The majority of her clothing is form fitting yet flexible, with very few pieces of excess fabric that isn't bound back in some fashion; this makes it difficult for anyone to use such excess as a way to grapple her during combat.

She wears her hair in a variety of ways, either unbound so that it falls down her back to nearly her waist; bound in a tail at the nape of her neck; plaited fully, but rather haphazardly; or bound up into a tail at the crown of her head. Ember has bangs that brush over her forehead, and shorter strands of hair that frame her face, that almost seem more like an afterthought than anything she plans on.

Her eyes are an icy blue, though they tend to darken or lighten just a bit with emotion; previously, this was the only indication someone might have that Ember's feeling any sort of emotion at all, as she tended to be closely guarded, however more recently she has been experiencing some sort of aetheric malfunction in which these guarded emotions will trigger a tangible elemental based aetheric response, that also heightens the emotional reactions to her situations.

Scars & Markings: Ember has a rather faded, decent laceration scar that begins at the bottome of her left temple that clipped through her outer eyebrow; she admits that even with the immediate application of healing magics, a scar formed...much to the distress of her personal physcian.

There seem to be some sort of faint sigils on both of Ember's cheeks, starting just to the sides of each of her eyes and trailing down over the crest of her cheekbones; their design very tribal yet simple. There are similar sigils on the few things that reach Eorzea from the Sharlayan homelands or from the once-forgotten city-state, but it seems perhaps none are exactly like the ones Ember bears.

Voice: ---

Clothing: Ember dresses for utility; she fores the protection that plate and chain armours have to offer for the mobility of leather when dealing with martial combat practices or her gunnery, and otherwise eschewing the ornate and often impractical styles that many cloth based items offer the rest of the time. The majority of her clothing is form fitting yet flexible, with very few pieces of excess fabric that isn't bound back in some fashion; this makes it difficult for anyone to use such excess as a way to grapple her during combat.

She carries an antique gold sabre with crimson accents, clearly hand-crafted to fit her particular physioaetheric profile; its detailed engravings suggest it may be some sort of heirloom as well. She also has a musketeer-type pistol she rarely uses, a gift from a friend who was part of the Knights of the Barracuda; she also has a heavily modified Pre-Imperial Garlean Pistol, the framework having been altered with what appears to be Allagan technology and some other sort of aether-based technology. Ember also always carries a small hunting dagger that is tucked away in her boot or whatever sort of satchel she's using, typically using it as a utility knife, though she can use it as a weapon if desperate enough. It also seems she has some sort of star globe that dismantles and reassembles itself through some sort of magical spell.

Almost all of these weapons have spells that keep them unseen until Ember draws them, aside from the hunting dagger and the guns. She doesn't necessarily carry all of these weapons at the same time, however she typically has two or three of them together. The star globe's card sheath, for example, has been modified to also be a sheath for the sabre, making it something of a dualistic device as far as carrying goes.

---
Likes

  • Technology
  • Science
  • Magic
  • Airships

Dislikes

  • Stupidity
  • Restrictions
  • Bureaucracy


Fears

  • ---
  • ---
  • ---

Trivia

  • Favorite Food: Pan-fried Mahi-Mahi.---
  • Favorite Drink: Rum
  • Favorite Color: Red, though has a growing resentment for it.
  • Favorite Season: Autumn.

Color Key
In A Relationship: Name is romantically involved with this character.
Romantic Attraction: Name is romantically interested in this character.
Sexual Attraction Name is physically interested in this character.


Platonic Love/Family: Name considers this person family.
Friend: Name considers this person her friend.
Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


Good Standing: Name has no specific feelings about this character, however they left a good impression.
Neutral: Name has no specific feelings about this character.
Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
Fear: Name is terrified by this character, and will try to avoid them at all cost.
Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


Family Member: This character is related by blood to Name.
Business: This character is either an Name's employer, employee, or coworker.
Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

NPC

Thancred ( | ?|| ) ( NPC ) - That Bard
Ember encountered this Scion briefly in early in the year leading up to the event known as the Calamity; their first meeting was something of a disaster, however as the Path of the Twelve and the Circle of Knowing were seeking expansion and allies, the Bard made the mistake of persisting in his attempts to convince Ember to aid their cause - at least enough to become a member of the Path. He baited her with an offer of assistance with formal identification documentation, since she and her family had just arrived in Eorzea, which was something she could not quite refuse.

Their meeting with the Path of the Twelve also went poorly, becoming known as one of the few Incidents there, though it did eventually move Ember into her current path. She did, however, drift further away from the Bard; the last time they saw each other before the Calamity, he made the mistake of trying to enkindle a tenderness that she felt was inappropriate to use as currency for his attempt to keep her from entirely divorcing herself from their cause; this misstep caused Ember to become so upset, she lost her temper and while she meant to simply throw him away from her, he struggled and the end result was perceived that she put him through their table.

After that, due to the escalation of many different situations leading up to the Calamity, and the Calamity itself, the pair had very little contact; it was not until well after the reformation into the Scions of the Seventh Dawn that the Bard tried again to speak to Ember, hoping that the impact of the devastating event might have shaken her free from the ways of their shared past. Instead, he found that like many in Eorzea that night, she had suffered losses that left scars he only ripped bare in his attempt to appeal for aid and kinship - and this time, Ember made it clear she never wished to speak to him again.

However, death is a funny thing; if people believe you might be dead, they may change their minds about you.

After the events that were coordinated by the late Teledji Adeledji, that framed the Scions for murder and lead to rumours of the Bard's death, Ember became rather concerned, pouring over old research notes even more so than she normally did during her free time - what little she ever had, anyroad. It was some weeks later that she became suddenly less concerned, as if having discovered something that put her mind at ease; some moons later, it was discovered that the man was alive, surviving in the Dravanian Forelands.

Ember visited him in the Forelands several times, however hope seemed to spring eternal; there was a rather intense verbal fight, that lead to a very childish act (she stole his clothes - she had found him taking a bath) after telling him that while she had been upset over the idea he may have been dead, she had lost any desire to speak to him, since all he did was make the same mistakes.
Edur Attwater ( || ) ( NPC ) - Ed
Edur runs many of the very mundane aspects of the free company such as managing the cleaning staff, taking care of the mail, requisitions, minor details with the local law officials, and other things that just need to be done, but generally get forgotten in the mess of dealing with technology, research, magic, finances, and adventuring.
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PC

Lin Celistine (| ?|) ( PC ) - Oathsworn Mate
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

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◢ Common Rumors - Easily overheard. Use these freely!

    "Ember is the financer of a free company who isn't from around this city-state, she's from one of the other two."
    "She has a hatred of roses, wild roses in particular."
    "Rumour has it she owns a house in Limsa, but she rents it out to some lad and his sickly fiancée."
    "Heard she helped save a bunch of people in Limsa Lominsa the night of the Calamity, even a few all by herself, but I think they're confusin' her with someone else. But there's this blind Miqo'te woman says she owes her life to Ember, though she only knows the woman by scent - cloves, leather, and distant sands. Swears up and down tis her that saved her, though, and the nose of a blind Miqo'te don't lie."

◢ Less Common Rumors - A little more difficult to hear. Use sparingly or ask first!

    "Think she's got family - some sister around her age, another sister that's in a coma; that on got hit in the head the night of the Calamity, and just never woke up. I wouldn't ask her about it though, sore subject."
    "Who, Ember? Twelve's damned airship pirate, that one!"
    "Ember came to Limsa Lominsa from somewhere in the north, probably Coerthas, via the sea. Her ship was attacked, I think it was pirates or something."
    "Momodi calls her 'the Fury of Halone', something about how she broke a table by punching some white-haired bard into it about a year before the Calamity. He called her that afterwards, and Momodi just sorta picked up on it. There's a bunch of people in Ishgard who call her that too - guess they didn't take too kindly to the knickname, tried to charge her as a heretic, and she won her trial by combat...so the name stuck."

◢ Uncommon Rumors - A lot more difficult to hear. Generally, ask first!

    "Ember? She one of the ones who decked Thancred? Yeah, that's gotten a bit common over the years. Look, don't buy her silently stoic act - that woman is Halone incarnate! She's more like to kill you than let you make it up to her."
    "She's the financer or benefactor or something of some adventure company called Dark Embers. They specialise in hunting down only the most dangerous creatures in Eorzea. Apparently they have some small amount of support from Sharlayan and some minor support from Radz-at-Han on Thavnair."
    "Ember isn't a native of Eorzea, technically. She's a Sharlayan, and left Aldenard with the rest of those nationals initially. For some reason, she and her sisters came back when most of them wouldn't - a good reason, mind you, since both of them damn near lost their lives saving people the night of the Calamity."
    "That Ember girl came to Lominsa on a ship with her sisters and her one sister's fiancé about six years ago; everyone on the ship claims it was attacked by a sea monster so big, it could only have been Leviathan."

◢ Rare Rumors - Very rarely overheard. Please ask before using!

    "Ember and her sister that didn't get hurt were once tapped to follow the Path of the Twelve back during the events that lead up to the Calamity while they were visiting Ul'dah. She almost joined until she met Minfilia - word is, something really bad happened, and either Ember or her sister probably would have torched the place if she didn't find out Louisoix Leveilleur was involved with them. Ultimately, Ember financed the company her sister manages, and ended up working on the fringes, which probably saved their lives since it kept them from being at Carteneau."
    "She's a bit odd. You can't tell anyone, because I really don't want to have to answer to her, but I was otld she was tracking down the Elder Primal, Odin, to ask him some questions. Yes, that's right - she's really going to try to talk to the crazed Knight."
    "A few months back, I chanced to meet Ember again. She's changed dramatically from the young woman I first met, and I thought perhaps she'd be willing to work more closely with us this time. I convinced her to meet with the Scions of the Seventh Dawn, hoping that she'd give us a second chance now that...things have changed, and revealed quite a bit more than I'll get away with once they find out. I should have spoken with her in more depth beforehand - this time and the first time, I would have known better if I had; to say that the meeting went poorly would be one of the larger understatements I could ever make, and I fear that Ember will never forgive me now. I can only hope that Alisaie might be able to make amends for me..."
    "That woman is insane. She's hunting Bahamut. Nope. Nope, you heard me right. She's hunting down an Elder Primal. On her own!"

PC

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◢ Player Character Rumors - Feel free to add rumors of your own!

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Stories are in chronological order.

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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.

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Personal RP Limits

I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Time Zone/Server
■ EST Time Zone
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Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Music and OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.

Please remember to proper credit when using this wiki. Thank you.

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