Difference between revisions of "Hien Kurogane"
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<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Weapon Training'''</center></div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Weapon Training'''</center></div> | ||
<div align=justify><div style="padding:5px 15px;font-family:Georgia;"> | <div align=justify><div style="padding:5px 15px;font-family:Georgia;"> | ||
− | : <b>Mastery:</b> | + | : <b>Mastery:</b> Swordsmanship |
− | : <b>Expert:</b> | + | : <b>Expert:</b> Ranged combat skills (archery and machinstry) |
− | : <b>Average:</b> Unarmed hand-to-hand combat techniques | + | : <b>Average:</b> Unarmed hand-to-hand combat techniques |
</div></div> | </div></div> | ||
<!-- COMBAT RELEVANT SKILLS --> | <!-- COMBAT RELEVANT SKILLS --> | ||
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<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Combat Relevant Skills'''</center></div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;"><center>'''Combat Relevant Skills'''</center></div> | ||
<div align=justify><div style="padding:5px 15px;font-family:Georgia;"> | <div align=justify><div style="padding:5px 15px;font-family:Georgia;"> | ||
− | : <b>High:</b> | + | : <b>High:</b> Close quarters combat skills |
− | : <b>Above Average:</b> | + | : <b>Above Average:</b> Accuracy with ranged weapons |
: <b>Average:</b> Tactical planning skills | : <b>Average:</b> Tactical planning skills | ||
: <b>Low:</b> Aetheric ability and magical training | : <b>Low:</b> Aetheric ability and magical training | ||
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: ● '''Triage:''' Basic understanding of field medical skills, able to patch up a wound or set a broken limb | : ● '''Triage:''' Basic understanding of field medical skills, able to patch up a wound or set a broken limb | ||
: ● '''Cooking:''' Able to cook a meal without poisoning people (unless its intended) | : ● '''Cooking:''' Able to cook a meal without poisoning people (unless its intended) | ||
− | : ● '''Herbalism and Alchemy:''' Functional understanding on identification, harvesting and preparation of flora and fauna which can be used | + | : ● '''Herbalism and Alchemy:''' Functional understanding on the identification, harvesting and preparation of flora and fauna which can be used in common poisons and potions |
<!-- COMBAT ABILITIES --> | <!-- COMBAT ABILITIES --> | ||
<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Combat Abilities'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Combat Abilities'''</div> | ||
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: ● '''Hand-to-hand combat:''' Not his strongest area of expertise, but he can hold his own when unarmed against a moderately proficient opponent in a fair fight | : ● '''Hand-to-hand combat:''' Not his strongest area of expertise, but he can hold his own when unarmed against a moderately proficient opponent in a fair fight | ||
</div></div> | </div></div> | ||
− | <!-- | + | <!-- FIGHTING STYLE --> |
<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> | ||
− | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;">In combat scenes I prefer to use a roll system unless I know the other individual role-player well and we are both reasonably confident that we will play fair and refrain from god-modding and meta-gaming behaviors. | + | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;">Kasasagi is an experienced and competent swordsman, as well as a capable archer. He has some training in Ninjutsu, but is unlikely to use it in front of others unless they are allies who are already aware of his background and in whom he trusts. Though his skill with the sword is superior to that with the bow or gun, he tends to prefer the latter for the safe distance and ambush opportunities it provides.<br><br>Kasasagi likes to be able to set up the field of battle to his own advantage, and is not averse to using dirty tricks and questionable tactics to ensure victory. In a toe-to-toe confrontation where he feels he is outmatched or unprepared, he is not afraid to retreat from the conflict; indeed, he would rather do so than engage in something he's sure to lose. |
− | + | </div></div> | |
− | I only engage in emote style RP combat, and avoid PvP or Duels in RP as I do not believe that a players PvP skill should be tied to a characters IC skill. I also believe that a character's level should not dictate their IC skill (unless the player wishes it to), as I see character level as an OOC gameplay mechanic rather than a binding story element. | + | <!-- OOC NOTES --> |
+ | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> | ||
+ | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;">In combat scenes I prefer to use a roll system unless I know the other individual role-player well and we are both reasonably confident that we will play fair and refrain from god-modding and meta-gaming behaviors. <br><br>I only engage in emote style RP combat, and avoid PvP or Duels in RP as I do not believe that a players PvP skill should be tied to a characters IC skill. I also believe that a character's level should not dictate their IC skill (unless the player wishes it to), as I see character level as an OOC gameplay mechanic rather than a binding story element. | ||
</div></div> | </div></div> | ||
<br> | <br> |
Revision as of 22:42, 16 January 2017
Kasasagi Kiba
Merchant | Thief | Assassin
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Details
General Information Kasasagi is a Doman Raen, born and raised in the city state itself, with a background in assassination, theft and piracy. Kasasagi has spent much of the last five years living as a pirate, divorced from his family after he betrayed them to help a close friend escape when the man became a target for their assassins. Now living in Eorzea, he has been putting together a small network of assassins and thieves known as the House of the Four Winds. Modeled on the similar such network in which he was raised, the Four Winds takes on contracts of a criminal kind for well paying benefactors who need someone who can clean up their problems without getting their hands dirty themselves.
Publicly, Kasasagi owns a small bar called the Waltzing Weasel (The Goblet, Ward 2, Apartment #67) which serves as both an open-to-the-public tavern, albeit a small one, and a private meeting spot for the members of the Four Winds. Appearance
Personality
Preferences
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Combat, Abilities & Weaponry
Non-Combat Abilities
Combat Abilities
OOC Note
OOC Note
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History . Disclaimer: .
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Relationships
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Rumors
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Gallery
Music
Artwork
In-Game Screenshots |
RP Info
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OOC Notes
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Credits Wiki Information
Layout Information
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