Difference between revisions of "Hien Kurogane"

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: ●'''Triage:''' Basic understanding of field medical skills, able to patch up a wound or set a broken limb
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: ● '''Triage:''' Basic understanding of field medical skills, able to patch up a wound or set a broken limb
: ●'''Cooking:''' Able to cook a meal without poisoning people (unless its intended)
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: ● '''Cooking:''' Able to cook a meal without poisoning people (unless its intended)
: ●'''Alchemy:''' Skilled in the identification and preparation of flora and fauna used in common poisons and potions
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: ● '''Alchemy:''' Skilled in the identification and preparation of flora and fauna used in common poisons and potions
 
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: ● '''Firearms:''' Kasasagi is highly skilled with the use of rifles and pistols including Garlean models, with high accuracy even over long distances
 
: ● '''Firearms:''' Kasasagi is highly skilled with the use of rifles and pistols including Garlean models, with high accuracy even over long distances
 
: ● '''Fighting Knives:''' He also has training in the use of fighting knives and light, single handed swords which he will fall back on in close quarters
 
: ● '''Fighting Knives:''' He also has training in the use of fighting knives and light, single handed swords which he will fall back on in close quarters
: ● '''Unarmed/Hand-to-hand:''' Whilst not his strongest proficiency, Kasasagi also has training in hand-to-hand and unarmed combat techniques
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: ● '''Hand-to-hand:''' Whilst not his strongest proficiency, Kasasagi also has training in hand-to-hand and unarmed combat techniques
 
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Revision as of 15:55, 18 January 2017


Kasasagi Kiba
Merchant | Thief | Assassin
Kasasagi-divider.png
Proprietor of the House of the Four Winds


[edit]
Details


Vital Information


KNOWN ALIASES: Hien Kurogane

RACE & CLAN: Au Ra, Raen

GENDER: Male

AGE: 30

NAMEDAY: 16th Sun, 3rd Astral Moon

NATIONALITY: Doman


Other Statistics


COBMAT SKILL: Firearms, fighting knives

OCCUPATION: Merchant, thief, assassin

ORIENTATION: Undisclosed

MARITAL STATUS: Single

FAMILY: Estranged

RESIDENCE: Private residence in Ul'dah

Appearance
Quote.
Finer Details
Eyes
Hair
Skin
Build
Voice
Green Black Slightly tanned Athletic Confident
Bearing
Laterality
Scars
Markings
Style
Arrogant, confident Ambidextrous Multiple (see below) Tattoos (see below) Smart, well dressed
Hair & Eyes
Kasasagi tends to keep his hair long and tied back. His natural color is black, but he likes to add highlights of different colors, though he has a preference for white in particular. His eyes are dark green with a very faint glow to his limbal rings.
Physique & Markings
Kasasagi is of average height for his race and gender with an athletic build that suits his profession well. He has several scars, though only the one above his left eye is visible whilst dressed. There are others, particularly across his arms, shoulders and back from , as well as several other scars on his arms, shoulders and back but he tends to dress in a way which hides these from view.

Amongst the scars on his upper arms, Kasasagi also possess a tattoo, given to him by his clan to mark his passage into adulthood. It is not a mark he particularly likes to show off as some might recognize it and the clan to which it is connected, raising awkward questions he would rather not deal with.
Hygiene & Attire
Kasasagi tends to dress smart but comfortable; he prefers dark, muted colors and well-fitting clothes. He is very fussy about his privacy and conscious of the scars he bears leading him to avoid any attire that might reveal the more obvious marks on his shoulders and back. He prefers long sleeved shirts and coats, usually picking fabrics that are suitable for the local climate.
Personality
Personality
On the outside Kasasagi is genial and friendly individual, a man who spends most of his public time managing his own private bar. However, close observers might note that he tends to listen more than he talks and is more than willing to let loose tongues wag, often encouraging them share more than they initially intend. He is a collector of information, with no particular preference for its method of acquisition, and is usually willing to pay a price for particularly useful knowledge.

As an individual, he is fiercely loyal to his allies, but he can be both vengeful and vindictive toward those he feels have crossed him. Toward individuals whom he does not know, particular if they happen to become the focus of one of his jobs, he can be manipulative and occasionally two-faced. Though unlikely to ever double cross an individual unless first wronged himself, he will occasionally manipulate events to engender the best outcome for his own interests, and he is not afraid to don a mask a play the fool if it will get him what he wants.

He is a careful and calculating individual, a manipulator who prefers to tie strings to people with which make them dance, rather than resorting to the use of violence. He is not averse to using physical threats when necessary, however he commonly believes that there are easier ways to get what he wants than with brutality, and that intimidation does not always need be physical in nature.
Voice
Kasasagi generally speaks in a manner which conveys confidence, if not a little arrogance, when dealing with people on a day to day basis. He is usually polite and comes across as both well educated and reasonable, unless he wishes otherwise. He will raise his voice rarely when angry or belligerently drunk (a state that does occur very often), though he prefers the subtleties of a softer tone when seeking to intimidate threats of violence.

He is also capable of falling into speech patterns that will convey an entirely different personality if it suits his needs, making him something of a chameleon in public company. This is more common when he is playing a role or trying to extract information from someone who does not respond to his usual demeanor.
Motivations
Kasasagi's motivations can be complicated, and are not always easy to see; often he can appear to act for one reason, whilst his real intention may turn out to be something else entirely. His primary motivations, however, usually revolve around one of two things: loyalty toward those to whom he has given it and, in more specific situations, the protection of someone close to him. He takes the concepts of duty and loyalty quite seriously, and is capable of going to fairly extreme lengths to see something through once he has given his word on it, whether that be in business or personal matters.

His obsession with secrets and whispers is driven by the belief that it is the thing you don't see coming that will often get you killed, as well as an understanding of the value that information can have to the right people.
Traits and Skills
Positive
● Observant
● Analytical
● Intelligent
● Loyal
Negative
● Arrogant
● Overconfident
● Manipulative
● Cynical
Skills
● Firearm accuracy
● Close quarters fighting techniques
● Cooking
● Basic alchemy


Combat, Abilities & Weaponry
Weapon Training
Mastery: Firearms
Expert: Fighting knives
Average: Unarmed combat techniques
Basic: Pole-arms
Combat Relevant Skills
High: Firearm accuracy
Above Average: Knowledge of poisons
Average: Tactical planning skills
Low: Aetheric ability and magical training
Non-Combat Abilities
Triage: Basic understanding of field medical skills, able to patch up a wound or set a broken limb
Cooking: Able to cook a meal without poisoning people (unless its intended)
Alchemy: Skilled in the identification and preparation of flora and fauna used in common poisons and potions
Weapon Proficiencies
Firearms: Kasasagi is highly skilled with the use of rifles and pistols including Garlean models, with high accuracy even over long distances
Fighting Knives: He also has training in the use of fighting knives and light, single handed swords which he will fall back on in close quarters
Hand-to-hand: Whilst not his strongest proficiency, Kasasagi also has training in hand-to-hand and unarmed combat techniques
Fighting Style
Kasasagi is an ambush fighter who prefers to set up or control the field of battle from a distance, making the firearm his preferred choice of weapon. If caught off guard, or should an attack from a distance be difficult or too risky, he will often default to the use of a knife or short sword instead. He will only fight unarmed if he has no other choice and he usually carries more than one knife on his person to ensure that he is rarely without a back-up should he be relieved of his main.

Kasasagi likes to be able to set up the field of battle to his own advantage, and is not averse to using dirty tricks and questionable tactics to ensure victory. If sniping from a distance is out of the question, he may resort to the use of poisons in order to skew the odds in his favor in close quarters, or to avoid a fight entirely.
OOC Notes
In combat scenes I prefer to use a roll system unless I know the other individual role-player well and we are both reasonably confident that we will play fair and refrain from god-modding and meta-gaming behaviors.

I only engage in emote style RP combat, and avoid PvP or Duels in RP as I do not believe that a players PvP skill should be tied to a characters IC skill. I also believe that a character's level should not dictate their IC skill (unless the player wishes it to), as I see character level as an OOC gameplay mechanic rather than a binding story element.



History

Doma

Kasasagi was born and raised in Doma but fled the city state in his mid twenties in order to escape trouble of his own making. For generations, his family had made their coin by selling their skills in assassination and espionage to those who commanded their loyalty or possessed the coin to buy it. But when one of their patrons put a mark on a close friend of his, Kasasagi risked the wrath of his family to help the man escape. However, switching loyalties came at a price. Fearing pursuit for this betrayal and confident that the Kiba would try to drag the man's whereabouts out of him, Kasasagi boarded a ship and paid the captain handsomely to ferry him as far away as they were traveling.

A few weeks into their journey, the merchant vessel came under attack by pirates. The captain of the pirate crew not only recognized Kasasagi from pervious interactions with his family, but threatened to turn him over to them unless he agreed to put his blade to use as part of the pirate crew. The threat that was compounded after the man forcibly uncovered the secret Kasasagi was hiding and used it to further strengthen his control. In order to protect the man to whom he had sworn his loyalty, in defiance of his own family's will, Kasasagi reluctantly agreed to the captain's demands and found himself forced to serve unwillingly under a man who was both vindictive and cruel - not only toward those he preyed up, but to those who crewed with him as well.

When the crew of the ship finally mutinied against him, Kasasagi was there with the ringleaders. It was his suggestion to leave the captain, bloodied but not yet dead, on an island where they walled him up inside a cave with only a bottle of poison-tainted water. If he chose to take it to escape the much slower fate of starving alone, the poison would promise the man a most agonizing death.

Moving Forward

Kasasagi remained with the pirate crew for a year longer until the rebellion in Doma drew him back to his homeland, searching for signs of his family's survival in the rubble of the Garlean-wrought devastation. He found only vague rumors that suggested one sister may have survived the razing to flee west with the refugees, but further digging uncovered slightly more solid confirmation on presence of his uncles somewhere to the north of the city. Not wishing to cross paths with them lest they still hold a grudge for his betrayal, he rejoined the pirates and with them sailed west after the refugees. It seemed the wisest course of action given the destruction and, though he had no desire to remain a pirate for the rest of his days, if his sister had gone west with the others, he was keen to find her. She, alone of all of them, had understood the motives behind his perceived betrayal and though bound by the will of the family, had indicated that she did not wish him ill as they did.

After landing in Eorzea, the pirate crew returned to more familiar waters of the east and Kasasagi left them for good. However, he still maintains some contact with the captain, who serves as a liaison between himself and an important contact in Doma, as well as keeping him informed of his family's activities back home.

Starting Anew

He found his sister, Kasumi Kiba, in Revenant's Toll, and she confirmed his long-held suspicions regarding his uncles. Though he made a few tentative attempts at contacting them, Kasumi warned him that neither seemed inclined to forgive nor forget and while things had changed following the razing of Doma, the survivors of his own family were still set against him on principle for what he had done. That news effectively put an end to any hope of reconciliation with anyone beside Kasumi, and so he turned his attention to the future.

He had no desire to return to a life of piracy, and yet was not entirely willing to put the skills and traditions of his upbringing aside. Thus, when news came from his contact in Doma who strongly suggested he remain in Eorzea and put this knowledge and experience to good use, he decided to begin by building a new network of assassins, spies and information brokers - this time without the politics, machinations and petty rivalries of the old hierarchy. Though there may be ulterior motives behind this scheme, Kasasagi does not share them with the majority of the organization, simply content for now to build up his connections and operate the network for the profit and prosperity of its members alone.

Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Kasumi Kiba (Sister)
Hisayori Kiba (Uncle)
Masahide Kiba (Uncle)
Hiromasa Kiba (father)

Sukeyo Kiba (mother)
Acquaintances
Fuyuko
Former Acquaintances
Shiden Rokuyari
Kyoko Tsuwamono
Akano Rokuyari

Deceased
Akano Rokuyari (friend)

Hiromasa Kiba (father)

Sukeyo Kiba (mother)


Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.



House of the Four Winds


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((Disclaimer: House of the Four Winds is an RP LS. We are always open to new members. Please sent a message to Kasasagi in-game if you are interested))
Overview

The House of the Four Winds is a covert organization of assassins, spies, saboteurs and thieves who use information brokerage and a growing network of members to seek out potential clients, offering their services in exchange for money and/or favors. Members of the secretive network keep in contact with one another via Link Pearl and through a small but growing network of affiliated businesses and safe houses. Membership to the group is by invitation only, though interest parties may make contact with the group via one of their public business fronts (see below for details).

Operations and Recruitment

The current incarnation of the Four Winds is a secretive one, mostly made up of individual operatives connected to one another through bonds of loyalty. They operates from a number of privately owned safe houses, most of which belong to existing members who have opened their businesses up for the use of the group. These locations serve as both gathering points and safe-houses for existing members and as points-of-contact for previous and current clients who have been deemed trustworthy enough to hold that information.

The Four Winds finds it own clients, rather than waiting for business to come to them. Any full member has the right to bring a contract proposition to the table, and once the risks and benefits have been laid out, a decision is made by those gathered, on whether to approach the potential client with an offer or not.

The group operates with only minimal hierarchy, although each member fulfills a distinct role in the organization. All members of the group have a say in anything that affects them as a whole, from contracts and missions to the admission of new members, however, the leader of the organization has the final say in all decisions. Whilst the hierarchy is deliberately simple, all members are expected to act in concert with the organization and loose cannons will not be tolerated. Those who take on missions of their own volition without seeking the consensus of the whole, or seek the benefit themselves above others, will find themselves without support in the field. Those who repeatedly act rashly and risk bringing exposure to the organization, it members or its clients, will be cast out and possibly face further retribution for their indiscretions.

OOC Notes

Theme: The House of the Four Winds is built around the concept of a small network of highly skilled professional criminals who have come together in collaboration so that they might (amongst other things) take on bigger, better paying, more challenging jobs than they ever could alone. It is a co-operative, collaborative organization of specialized individuals seeking to make a name for themselves in the criminal underworld. The group is designed to be small both IC and OOC, and ICly members are expected to abide by a strict code of loyalty to the organization and one another.

Recruitment: Whilst IC membership is by invitation only, OOCly the LS is always open to new members. If you'd like to join please send a message Kasasagi in-game. We are specifically looking for active members who are interested in our concept and who RP characters who are highly skilled in their professions.

RP Style: We are a lore abiding (but not lore obsessive--a little bending is fine now and then) LS with a darker, criminal theme. We encourage members to get together for RP whenever they feel like it, without needing to wait for official events, however we will also be running more formal storyline and events.

No FC Requirement: We a LS with no attached Free Company though we may create one in the future if follow in the future if interest is high enough. However, for now this is a LS based group designed to allow people to engage in RP with our members without the need to commit to or abandon an FC.

RP Locations: The LS that characters are given is entirely IC and can be used to contact other members at any time (we have a seperate one for OOC discussions). We also have a small tavern setting in the Goblet (Ward 2 subdivision, Apartment 67) which is used for casual RP. We also like to get out and RP in the wider game world, so don't expect us to spend our days sitting in the tavern getting drunk all the time.

RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

Glio coinpurse.png

Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.


OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation.

Feel free to use Common or Uncommon rumors freely. If you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
I try to keep everything in line with known in-game lore. Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.


Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on January 17th, 2017.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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