Hien Kurogane

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Revision as of 22:18, 16 January 2017 by Tahl (talk | contribs) (Combat)
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Kasasagi Kiba
Merchant | Thief | Assassin
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Details


Vital Information


KNOWN ALIASES: Hien Kurogane

RACE & CLAN: Au Ra, Raen

GENDER: Male

AGE: 30

NAMEDAY: 16th Sun, 3rd Astral Moon

NATIONALITY: Doman


Other Statistics


COMBAT SKILLS: Archery, Ninjutsu

OCCUPATION: Information broker, assassin, barkeep

ORIENTATION: Undisclosed

MARITAL STATUS: Single

FAMILY: Estranged

RESIDENCE: The Goblet, Ward 2 (subdivision), Apartment 67

General Information
Kasasagi is a Doman Raen, born and raised in the city state itself, with a background in assassination, theft and piracy. Kasasagi has spent much of the last five years living as a pirate, divorced from his family after he betrayed them to help a close friend escape when the man became a target for their assassins. Now living in Eorzea, he has been putting together a small network of assassins and thieves known as the House of the Four Winds. Modeled on the similar such network in which he was raised, the Four Winds takes on contracts of a criminal kind for well paying benefactors who need someone who can clean up their problems without getting their hands dirty themselves.

Publicly, Kasasagi owns a small bar called the Waltzing Weasel (The Goblet, Ward 2, Apartment #67) which serves as both an open-to-the-public tavern, albeit a small one, and a private meeting spot for the members of the Four Winds.

Quote.
Appearance
Eyes
Hair
Skin
Build
Voice
Green Black Slightly tanned Athletic Confident
Bearing
Laterality
Scars
Markings
Style
Arrogant, confident Ambidextrous Multiple (see below) Tattoos (see below) Smart, well dressed
Hair & Eyes
Kasasagi tends to keep his hair long and tied back. His natural color is black, but he likes to add highlights of different colors, though he has a preference for white in particular. His eyes are dark green with a very faint glow to his limbal rings.
Physique & Markings
Kasasagi is of average height for his race and gender with an athletic build that suits his profession well. He has several scars, though only the one above his left eye is visible whilst dressed. There are others, particularly across his arms, shoulders and back from , as well as several other scars on his arms, shoulders and back but he tends to dress in a way which hides these from view.

Amongst the scars on his upper arms, Kasasagi also possess a tattoo, given to him by his clan to mark his passage into adulthood. It is not a mark he particularly likes to show off as some might recognize it and the clan to which it is connected, raising awkward questions he would rather not deal with.
Hygiene & Attire
Kasasagi tends to dress smart but comfortable; he prefers dark, muted colors and well-fitting clothes. He is very fussy about his privacy and conscious of the scars he bears leading him to avoid any attire that might reveal the more obvious marks on his shoulders and back. He prefers long sleeved shirts and coats, usually picking fabrics that are suitable for the local climate.
Personality
Psychological Profile
On the outside Kasasagi is genial and friendly individual, a man who spends most of his public time managing his own private bar. However, close observers might note that he tends to listen more than he talks and is more than willing to let loose tongues wag, often encouraging them share more than they initially intend. He is a collector of information, with no particular preference for its method of acquisition, and is usually willing to pay a price for particularly useful knowledge.

As an individual, he is fiercely loyal to his allies, but he can be both vengeful and vindictive toward those he feels have crossed him. Toward individuals whom he does not know, particular if they happen to become the focus of one of his jobs, he can be manipulative and occasionally two-faced. Though unlikely to ever double cross an individual unless first wronged himself, he will occasionally manipulate events to engender the best outcome for his own interests, and he is not afraid to don a mask a play the fool if it will get him what he wants.

He is a careful and calculating individual, a manipulator who prefers to tie strings to people with which make them dance, rather than resorting to the use of violence. He is not averse to using physical threats when necessary, however he commonly believes that there are easier ways to get what he wants than with brutality, and that intimidation does not always need be physical in nature.
Voice
Kasasagi generally speaks in a manner which conveys confidence, if not a little arrogance, when dealing with people on a day to day basis. He is usually polite and comes across as both well educated and reasonable, unless he wishes otherwise. He will raise his voice rarely when angry or belligerently drunk (a state that does occur very often), though he prefers the subtleties of a softer tone when seeking to intimidate threats of violence.

He is also capable of falling into speech patterns that will convey an entirely different personality if it suits his needs, making him something of a chameleon in public company. This is more common when he is playing a role or trying to extract information from someone who does not respond to his usual demeanor.
Motivations
Kasasagi's motivations can be complicated, and are not always easy to see; often he can appear to act for one reason, whilst his real intention may turn out to be something else entirely. His primary motivations, however, usually revolve around one of two things: loyalty toward those to whom he has given it and, in more specific situations, the protection of someone close to him. He takes the concepts of duty and loyalty quite seriously, and is capable of going to fairly extreme lengths to see something through once he has given his word on it, whether that be in business or personal matters.

His obsession with secrets and whispers is driven by the belief that it is the thing you don't see coming that will often get you killed, as well as an understanding of the value that information can have to the right people.
Preferences
Positive
● Observant
● Analytical
● Intelligent
● Loyal
Negative
● Arrogant
● Overconfident
● Manipulative
● Cynical
Skills
● Archery
● Ninjutsu
● Cooking
● Alchemy
Combat, Abilities & Weaponry


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Basic Statistics
High: Accuracy
Above Average: Agility
Average: Physical strength
Low: Aetheric capability
Aetheric Abilities
Mastery: None
Expert: None
Average: Ninjutsu techniques
Novice: Arcanistry
Weapon Training
Mastery: Archery
Expert:Swordsmanship
Average: Unarmed hand-to-hand combat techniques, Machinstry
Combat Relevant Skills
High:
Above Average:
Average:
Low:
Non-Combat Abilities
Ability: Description
Combat Abilities
Ability: Description
OOC Note
Any relevant notes about combat should be added here, such as player preference, system preference, or links off-site to sheets using existing XIV player-made combat systems.



History
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Disclaimer: .
Sixth Astral Era
Childhood
This is typically pre-calamity information, or information from before the turn of the era (Domans & others not in Eorzea proper).

Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
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Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Acquaintances
Former Acquaintances
Deceased
Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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