Difference between revisions of "Jaliqai Qulaan"

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| stat_2_value = Huntress of Bounties & Information.
 
| stat_2_value = Huntress of Bounties & Information.
 
| stat_3 = Orientation
 
| stat_3 = Orientation
| stat_3_value = Bisexual.
+
| stat_3_value = Bisexual, grey-romantic.
 
| stat_4 = Alignment
 
| stat_4 = Alignment
 
| stat_4_value = Chaotic Neutral.
 
| stat_4_value = Chaotic Neutral.

Revision as of 14:52, 3 October 2015

PAGE IS MASSIVELY WIP!


[edit]
 Jaliqai Qulaan
Jaliqai transparent.PNG
"There's nothing more exciting than the chase."

Gender Female.
Race Au Ra.
Clan Xaela.
Citizenship None, but resides in Ul'dah.
Age Thirty-three cycles.
Occupation Huntress of Bounties & Information.
Orientation Bisexual, grey-romantic.
Alignment Chaotic Neutral.
Affiliation The Blind Viper. Not openly advertised.

GENERAL INFORMATION

JALIQAI QULAAN (Pronunciation: jah-lee-kai khoo-lahn), more commonly known amongst those familiar with her reputation by the epithet Jaliqai the Red or even just Red, is a Xaelan huntress hailing from the continent of Othard. A former member of a small, now defunct tribe known for its exceptional prowess in hunting, she has since turned her skill in tracking down and pursuing her quarry into a marketable skill. Her thirst for increasingly thrilling, challenging hunts first saw her wandering freely across Othard chasing man and beast alike for many years. However, with the increasing Garlean presence in her homeland making the hunt nigh impossible, she has since been forced to retreat to Eorzea like many of her ilk. Now residing primarily in Ul'dah, Jaliqai is finding that the quarry that pulls the most coin in the Jewel of the Desert, along with its own host of challenges and dangers, is information.


APPEARANCE

Jaliqai is tall for a female Au Ra with a sturdy physique (Reference NSFW) that belies much training and conditioning of her body, as is common of Qulaan stock bred, raised, and trained for a life of endless hunting and sport. Her skin is dark and dusky in color, though her lustrous black scales and the numerous, varied scars accrued over her hunting career still stand out in stark contrast. She has the look of someone who takes great pride in their looks, with her neat and well-kept appearance when out and about. Her face is almost always made up, lips and the corners of her bright golden eyes painted red like the ends of her neatly cut, short black hair. Likewise, she seems to spare little expense when it comes to her clothing, and even less where her armor and weaponry are concerned.


PERSONALITY

Blunt. Capricious. Predatory. Jaliqai's personality is one that some may very well find to be off-putting, with her often sharp tongue and her penchant for saying exactly what is on her mind with little to no concern for the feelings of others. There is no beating around the bush or sweet sugarcoating of words with this Xaela. She's also possessed of a terribly mercurial temperament, her mood changing at the drop of a hat. One moment she could be all grins and laughter, and the next could see her turn surly and aggressive. However, her predatory nature tends to stick out most of all. She tends to watch people and judge them as a beast would its prey, calculating motives, sizing them up, gathering information. Still, despite her recent lone wandering, her upbringing has left her with a deep sense of loyalty and a natural orientation towards functioning in a group. Once one does manage the task of earning her respect, she's a fierce ally to have at one's back and would hunt any that do them harm to the ends of the world and back. Those who prove themselves worthy of leadership will find themselves with a subordinate who is surprisingly good at following orders and getting jobs done.

LIKES

Hunting. Nothing is quite as thrilling to Jaliqai as the chase. The bigger, nastier, or the more elusive the mark, the better.

Learning about people. Jaliqai likes to know as much as possible about the people around her. Between jobs, she's often found observing or chatting with others, trying to get a read on them.

Whiskey. The Xaela enjoys the taste of hard liquor, whiskey above all. She usually has at least one glass of an evening, to help her slip into a more relaxed, dreamless sleep.

DISLIKES

Garleans. After the events that led to the destruction of her tribe so many cycles past, Jaliqai has a deep hatred for Garleans and their magitek.

Weakness. Strength was highly valued in her upbringing, and as such, Jaliqai has a distaste for weakness shown in herself or others.

Betrayal. Loyalty was one of the utmost virtues of the Qulaan tribe. She absolutely cannot abide her own trust being betrayed, and doesn't much care for such to happen to others, either.

Wine. Nothing about wine pleases Jaliqai, whether sweet, dry, fruity, or floral. Not to mention that the alcohol content is far below her liking.

STRENGTHS

Loyal. Once someone does manage to earn her trust, Jaliqai is a deeply and unwaveringly loyal, protective ally.

Observant. There's not much that succeeds in escaping this woman's sharp notice when she's paying attention.

Multilingual. Jaliqai speaks her native Xaelan dialect and the Common tongue fluently, and can hold her own in Doman.

WEAKNESSES

Stubborn. Once she has her mind set on something, it is extremely difficult for her to change it, even if she's proven wrong.

Low Aetheric Capacity. Jaliqai doesn't have much in the way of personal aetheric capacity. She cannot cast, and aetheric travel is difficult for her. She has to be touching an aetheryte to use teleportation magics, and even then it severely exhausts her.

Emotionally Distant. Due to events of her distant and not-so-distant past, not to mention her line of work, Jaliqai has a hard time opening up to others and forming close relationships past the surface level.


CURRENT INVENTORY

This is a list of the items that Jaliqai currently is keeping on her person. Feel free to use this information if it comes up logically in the course of RP, such as pickpocketing, a search, etc.

Last Updated: September 27th, 2015.


  • Coinpurse: Jaliqai is carries a moderate amount of gil on her at all times. Not enough to be extravagant, but enough to be able to slip into the palms of particularly tight-lipped informants when needed and buy a glass or two of fine whiskey besides.

  • Blade: Rest assured, any time that Jaliqai is out and about, she's most likely got some kind of blade on her, even if it is concealed.

  • Linkpearls: Jaliqai likes to be able to keep in private contact with people she finds useful, and so she always has a few personal linkpearls she keeps handy to pass out to those she wants to keep in touch with.

  • Paralyzing Potion: A potion she requested from Akay'a Zhwan on behalf of an acquaintance. Sweet of taste, potent, and fast-acting, it renders the afflicted completely unable to move and induces an almost drowning-like sensation. Effect lasts for a few hours, but as long as proper dosage is followed, is non-lethal.

  • Antidote: In addition to the paralyzing potion, Jaliqai also requested an antidote from Akay'a. While it works just as fast to counteract the effects of his paralyzing potion, it can also be just as deadly when too much is consumed at once, causing the heart to stop. Side effects include mild to severe muscle cramping. She is currently carrying one dosage on her person, tested to be the exact right amount for someone of her size.


MISCELLANEOUS INFORMATION


Face Claim: Nargis Amelina (NSFWish).

Body Claim: Natalia Karandashova (NSFWish).

Voice Claim: Uyanga Bold.


TRIBE OVERVIEW

THE QULAAN were one of the lesser Xaela tribes that roamed far and wide across the continent of Othard, often referred to as the Wolves of the Steppe by other Xaela tribes and Othardian peoples alike. Known for their exceptional prowess in tracking and bringing down prey, much like the wolves that they claim as brethren, the Qulaan revered the Hunt above all else. Never lingering in one place for too long, this tightly knit group of Auri trackers and warriors followed wherever the promise of worthy quarry led them. Yet the constant danger of their pursuits as well as the occasional brushes with larger, hostile Xaela tribes tended to keep their numbers small with little growth. Despite this, the cunning tribe compensated for their lacking numbers with traditions meant to breed and raise even stronger stock, keeping their bloodlines going for generation upon generation. Paired with their willingness to interact with, learn from, and trade with outsiders, the pack remained strong.

As the Garleans began to appear with frequency in Othard with the continent's subjugation in the year 1521, the Qulaan found their hunts and way of life stifled by these foreign invaders, as many other Xaela tribes did. Their movements and resources restricted, it took a good deal of time to adjust. Yet eventually, the ever-adapting tribe managed to learn how to carry on, finding ways to continue living and hunting without drawing the Garleans' ire. Still discontent remained, only the barest of begrudging tolerance for the inconvenient presence given.

Roughly eight years ago, the other tribes, villages, and cities that the Qulaan regularly interacted and traded with began to notice the tribe's marked absence. After a few moons, rumors began to spread that the tribe was no longer. No one quite knew for certain what had happened to the Wolves of the Steppe, yet myriad theories were put forth. Some believed that the tribe had turned in on itself, erupting in battle that left them fragmented and easy pickings. Others suspected that another larger tribe, most likely Kharlu or Jhungid, subjugated and assimilated them into their ranks. Or maybe an attack by a hostile Dotharl tribe, who destroyed them as they did the Hotgo? A hunt went terribly wrong?

Whatever the case, even if the circumstances were unknown, one thing was: the proud hunters were no more.


HISTORY


ORIGIN MYTH

According to Qulaani legend, the tribe claims the favor of the goddess of hunting, Balanai. It is said that in the beginning, when the Dusk Mother created the Xaela, the other gods and goddesses took great interest in Her creation. Some even squabbled over which they would claim as their own, to teach them of their ways and to follow them. Yet the fair-haired, fair-skinned hunting goddess thought little of them with their brutish fighting and the irreverent ways in which they hunted, and instead gave her favor to the wolves that wandered the lands. To her, wolves were creatures even more perfect than the Mother's creation, with their cunning intelligence, deep loyalty to one another, and the fierceness with which they hunted their prey.

So much did Balanai adore wolves that she claimed a particularly strong and wise she-wolf as her own hunting companion. On one of their hunts together, the goddess and her companion crossed the path of an young Xaela child, injured and abandoned by his tribe. Weak and small, the boy would have made for easy prey. Yet as Balanai lifted her bow to end his lone suffering, the she-wolf came forth and wrapped her body around the child, protecting him. Reluctantly, Balanai spared the boy and allowed the wolf to return with him to her pack.

The she-wolf nursed the abandoned boy back to health, raising him as she would her own, giving him the name of Itakh. As time passed, the she-wolf taught the Xaela how to hunt, to be loyal, to be clever. He came to claim the wolves that he lived among as his family, as they did him. Yet even as they accepted him, Balanai still held a deep reluctance to acknowledge him and give him her favor. In her eyes, he was still but a man unworthy of her, not at all like the creatures that she held so dear.

As Itakh grew into a young man, he sought out Balanai to ask her to allow him to prove himself to her. The goddess agreed, and gave him the challenge to prove his hunting prowess to her by hunting down an elusive and strong tiger by the name of Khalja, whom even Balanai herself had tried and failed to hunt. She would allow him to take with him one companion of his choosing. If he could subdue the tiger and return proof to her of his successful hunt, Balanai would grant him with her favor. Yet should he fail, she warned him, he would be forced to leave the pack. Unafraid, Itakh accepted the terms.

For his hunt, Itakh brought with him a she-wolf by the name of Asena whom he had been raised alongside. Together, the two set out on a journey that spanned many moons, taking them across the land from the lowest valleys to the highest mountain tops. Over such a long time, through the many trials and dangers that tested them, the two developed a deep love for one another. And so, when they finally managed to find Khalja's lair, both were elated and more determined than ever to prove themselves and the bond that they had grown to share.

Confronting the tiger, a fierce and bloody battle ensued. Suns passed as both Xaela and wolf fought with all their might, giving chase each time the tiger made attempts to retreat and confuse them. Finally, when all were at their limit, the final battle commenced. Neither side seemed to give even an ilm until one misstep by the tired, injured she-wolf saw her pinned beneath the beast's crushing weight. With an angered, distressed howl, Itakh flung himself at Khalja and buried his spear deep into the tiger's heart. Yet as quick as he was to come to her aide, it was too late, the wolf succumbing to her injuries.

Injured as he was, the Xaela was forced to choose between his prize and his companion, unable to carry both back to the goddess. Yet as he came before Balanai, instead of the proof of Khalja's slaying that she had instructed him to bring, he instead laid Asena's broken body at her feet, weeping and howling in grief for her. As he explained how they had fought and brought Khalja low, he begged the goddess to return Asena to life and he would gladly leave the pack.

Impressed by his persistence, cunning, and strength, as well as deeply moved by his loyalty and sacrifice, Balanai agreed to return Asena to life as a Xaela woman so that she and Itakh might live together as both hunting companions and mates. Likewise, the goddess finally agreed to give him her favor, as long as he agreed to teach his children and his people their ways. He agreed, and swore that he and his offspring would continue to appease her with many trophies of their glorious hunts. Thus, from the union of Itakh and Asena, the tribe of Qulaan -- wolf people, in their tongue -- was born under Balanai's auspices.


NOTABLE HISTORIC EVENTS

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DESTRUCTION

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CULTURE & CUSTOMS

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TRIBAL HIERARCHY

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TRIBAL VALUES & TABOOS

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RELIGION

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RITUALS

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo. Nulla sit amet sem sed sem pretium imperdiet ut ac magna. Vestibulum non tempor ex, eget dictum enim. Ut vel efficitur odio, vitae luctus quam. Aliquam maximus nulla id congue imperdiet. Curabitur nisi elit, scelerisque mattis diam ac, blandit congue eros. Curabitur molestie lacus sed vestibulum euismod. Praesent aliquam lorem lacus, egestas vestibulum ante commodo ut. Ut nisl arcu, vestibulum ac vehicula at, aliquet et elit. Nam molestie interdum massa ac pharetra.


HUNTING PARTNERS

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo. Nulla sit amet sem sed sem pretium imperdiet ut ac magna. Vestibulum non tempor ex, eget dictum enim. Ut vel efficitur odio, vitae luctus quam. Aliquam maximus nulla id congue imperdiet. Curabitur nisi elit, scelerisque mattis diam ac, blandit congue eros. Curabitur molestie lacus sed vestibulum euismod. Praesent aliquam lorem lacus, egestas vestibulum ante commodo ut. Ut nisl arcu, vestibulum ac vehicula at, aliquet et elit. Nam molestie interdum massa ac pharetra.


ALLIES & ENEMIES

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo. Nulla sit amet sem sed sem pretium imperdiet ut ac magna. Vestibulum non tempor ex, eget dictum enim. Ut vel efficitur odio, vitae luctus quam. Aliquam maximus nulla id congue imperdiet. Curabitur nisi elit, scelerisque mattis diam ac, blandit congue eros. Curabitur molestie lacus sed vestibulum euismod. Praesent aliquam lorem lacus, egestas vestibulum ante commodo ut. Ut nisl arcu, vestibulum ac vehicula at, aliquet et elit. Nam molestie interdum massa ac pharetra.


ROSTER

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo. Nulla sit amet sem sed sem pretium imperdiet ut ac magna. Vestibulum non tempor ex, eget dictum enim. Ut vel efficitur odio, vitae luctus quam. Aliquam maximus nulla id congue imperdiet. Curabitur nisi elit, scelerisque mattis diam ac, blandit congue eros. Curabitur molestie lacus sed vestibulum euismod. Praesent aliquam lorem lacus, egestas vestibulum ante commodo ut. Ut nisl arcu, vestibulum ac vehicula at, aliquet et elit. Nam molestie interdum massa ac pharetra.


COMBAT & WEAPONRY

Jaliqai, as was the way of her tribe, has been taught how to fight and how to hunt from a very young age. Though ultimately her skills skewed more towards the hunt and pursuit of prey itself rather than battle, she is still a very much capable fighter. Her small frame and lightness on her feet make her naturally more agile, quick, and balanced. However, muscle wrought from years of training, fighting, and careful maintenance ensure that when she needs to don heavier armor and weaponry, she has the necessary strength to wield them by sacrificing some of that natural speed. The Xaela does best when she is in a fight with at least one partner at her back. While she can hold her own when by herself, it's far from comfortable or natural for her, and can sometimes lead to thoughtless mistakes on her behalf.


GREATSWORD

The greatsword is Jaliqai's preferred weapon in the hunt of beasts, and the weapon type that she most often used while still living on the steppes. It is sharp and powerful when wielded correctly, and its long reach keeps her firmly out of the reach of grasping claws and snapping jaws. In recent times, she has begun to use the weapon less, finding its bulk too inconvenient within the city's walls.

DAGGERS

Daggerplay is something Jaliqai picked up only after the loss of her tribe and the beginning of her foray into the hunting of men and skulking about cities, as short weapons are not traditional Qulaani weaponry. She's come to like their convenience in tight quarters, not to mention their discreteness. One can assume that Jaliqai almost always has at least one dagger hidden on her person at all times.

BOW

While the bow is a respected weapon in Qulaani culture, not to mention her mother's choice of arms, Jaliqai never much favored the weapon. While she does have basic knowledge in its use, she personally sees it more as the type of weapon that she would only use when hunting small game for food, rather than hunting dangerous beasts for sport.

ARMOR

Nowadays, Jaliqai tends to keep her armor wearing minimal when she is within city walls, for the sake of ease of movement and convenience. Yet often, she'll at least be found in gauntlets and greaves. If need be, she also has a heavier set of plate and mail armor that she proudly maintains, mostly when she is on the trail of some beast or larger foe.


EXPERIENCE LOG

Here is a list of recent and/or notable fights, roleplay scenes, etc. that Jaliqai has been a part of. This list is by no means all inclusive, and serves more as a general reference as to what she has been up to.


  • Togy Brandmakt (??) : Daggers. Defeated by the man's superior use of magicks and lack of preparation.
  • The Grindstone (9/12) : Daggers. First round defeat to Saraj Malqir.

BACKSTORY

CHILDHOOD

Jaliqai was borne of the union of the Qulaani hunting partners, Sechen and Yesugei. While the two were never romantic lovers, they were extremely close to one another as hunting companions and parents. While Jaliqai was never quite as close with her father as she was with her mother, both had a hand in raising her -- alongside the rest of the tribe, as was their custom -- and shaping her into the young woman that she became. And that was that. Her childhood into her early adulthood passed with little fanfare or upset.


THE END OF THE QULAAN

When Jaliqai was in her twenty-fourth cycle, her previously normal life was ended with the apparently decimation of her tribe. What started as a freak accident when a beloved Auri girl was slain by a trigger-happy Garlean patrol while trying to sneak past and avoid them drove the grief-stricken Qulaani tribe into a reckless push for revenge. They tracked the Garleans back to their encampment and fell upon them with all their fury. However, despite the tribe's fighting prowess, their relatively low numbers and their inability to properly defend against the mightier magitek of the Garleans ultimately spelled their defeat in the chaotic, bloody skirmish that followed.

Many died that day. Those who did not, Jaliqai included, were rounded up to be transported back to only the gods know where. Heavily injured and barely clinging to life, Jaliqai finally escaped capture when she pretended to be dead, and was subsequently tossed out unceremoniously onto the roadside with the other Auri that had passed from the extent of their wounds. There, weak and buried in the pile of bodies, she very well might had succumb. However, following a respectable distance behind the Garlean transport was a group of Doman villagers whose lands the soldiers were passing through. Having noticed the trail of Xaela bodies left in their wake and bearing no love for the invaders, these farmers and villagers gathered the fallen hunters and huntresses to properly bury them. It was then that they found Jaliqai, barely alive, and brought her back to their home to nurse her back to health.

Days passed before the woman had recovered enough to be coherent and discover what had happened. She begged the Doman villagers to help her in properly burying her tribemates in their custom, to which they agreed. With the villagers' help, Jaliqai brought the shrouded bodies to the funeral pyre and such for them, alone, until dusk broke to dawn. It was then that she begged them never to speak of what had happened to the Qulaan, to not bring shame and tarnish to their reputation. Once Jaliqai had fully recovered, she knew that she could not continue to live amongst the kind Domans that had taken her in. They were just far too different from her, and the village would never be her home. So, she was given enough supplies to travel and decided to set out to wander, to pursue a new life by herself. It was lonely and difficult for someone who had spent their entire life surrounded by their family. Yet ever determined and hard-headed like her mother, Jaliqai did not give in to despair or self-pity.


THE WANDERING BOUNTY HUNTER

Instead, she decided to take up a different sort of hunting: bounties. At first, she mostly stuck to the rewards offered for creatures, sticking to those whom she knew she could take down by herself. Yet as she grew more confident, she joined larger jobs that took in a handful of hunters, finding this style of work in a group much more to her liking. Still, they were but temporary arrangements, and after each job was completed, Jaliqai found herself alone once more. Eventually, the offer was extended to her by a contact to join them in the hunt of a human bounty. Never one to turn down a challenge, Jaliqai agreed, and quickly found the work was very much suited to her. She had always been much more of a clever, observant tracker than a true fighter, and such work with her mind resounded strongly with her. Gradually, she began to take less contracts for beasts to focus more heavily on tracking down people, and she saw much success with this across Othard for the next handful of years.

Garlean presence had always left a sour taste in her mouth, especially after what had happened to her family. Yet she had begrudgingly bore the weight and inconvenience of their presence in the land. Yet as time ticked on, she came to find them more and more stifling. Finally, when Doma was razed to the ground, Jaliqai knew that it was time to leave her homeland. Buying passage aboard a refugee vessel, she made the trek across the sea to the continent of Eorzea.


A NEW HOME

Jaliqai had known truly little about Eorzea when she had first arrived in the land. What bit she had heard came from the mouths of sailors and traders that she had met, or occasional rumors. When she finally set foot in the land, these bits of information had scarcely prepared her for the culture shock. She had it better than most tribal Xaela, she figured, having gained a somewhat more cultured sense in her previous eight cycles spent wandering and learning. Yet still, this was a new land, new people, and new way of life. Not to mention, most of the men and women had never even heard of her kind before, much less laid eyes upon them.

Like many Au Ra that arrived in the initial influx of refugees, Jaliqai took great pains to conceal her more Auri features and to keep her new peers at arm's length. Still, she knew that she had to adjust and adapt to this new land, and hesitated little in trying to work her way back into the bounty hunter's world. It was then that she accepted an open contract and joined onto a job alongside Bayard Bronzeblade, an established and charismatic Highlander who was already fairly established in the Eorzean bounty hunting world. He took leadership of the group and, in particular, took a great interest in the mysterious foreign woman who had come to them alone and looking to prove herself.

Over the following six moons' time, Jaliqai and Bayard became increasingly close. He managed to get her to open up more than she did with others, and in exchange, he taught her all that she needed to know about Eorzea, its history, its places, and its people. He introduced her to the contacts that she would need in the bounty hunting world, from her fellow hunters to the secret sellers and everything in between. Yet in the end, realizing how much she had come to care for the man and how such a feeling stirred up a deep sense of guilt inside of her, Jaliqai ultimately decided to leave Bayard's company and strike out into Eorzea on her own.

RECENT HISTORY

ARRIVAL IN UL'DAH

As far as coin goes, all roads seem to lead directly to Ul'dah. With that in mind, Jaliqai made the decision to come to the Jewel of the Desert to try her hand at finding work there. It did not take long for the Xaela to learn that the thing people seemed to want tracked down most in the desert was information, not beasts. Realizing that, Jaliqai took up the challenge of a new kind of hunt, and found herself extended acceptance into the Blind Viper soon after. Now, Jaliqai seeks to continue to expand her list of contacts and her reserve of knowledge, and actively claims Ul'dah as her hunting grounds.

A TRIBE THOUGHT LOST

While up north to a job in Ishgard with Bayard, Jaliqai eventually learned of rumors that there may yet be other Qulaani hunters that had come to Eorzea. Her curiosity is piqued, but she refuses to let herself feel overly hopeful for fear that the rumors are just that: words.

RELATIONSHIPS


RELATIONSHIP STATUS LEGEND
Romantic Attraction Physical Attraction Platonic Love $ Business Deceased Positive Negative Neutral 🔃 Unsure 🔒 Trust


FAMILY & TRIBE

These are mostly backstory-related relationships. However, should anyone express interest in creating a Qulaan member or family member, I will add them here as necessary.

LIST OF FAMILY & TRIBE MEMBERS
Sechen Qulaan, mother. ( 🔒 ❖? )
Jaliqai's Thoughts: "My mother was the best bow huntress I've seen. Shame I didn't inherit that from her."

Jaliqai's mother was not your typical doting, softhearted mothering type that most Eorzeans are used to. Much like her daughter is today, Sechen was a fierce, fiery woman whose words often struck as devastatingly true as her arrows. Yet such parenting was rather typical among the Qulaan, and there was no love lost between mother and daughter because of it. In fact, Jaliqai attributes much of her strength of character to the example her mother provided her growing up. She was also the one that taught her how to use a bow, even if she never did quite learn to handle the weapon as gracefully as Sechen did. Jaliqai has not seen her mother since the events leading to the end of the Qulaan, and as such presumes her dead.

Yesugei Qulaan, father. ( 🔒 ❖? )
Jaliqai's Thoughts: "He was the quiet to my mother's storm. Even though he may not have been the lover she chose, she always said she would never have anyone else at her back in a hunt."

Even though Yesugei and Sechen shared no romantic love, they were one another's trusted hunting partners -- a bond even more highly cherished by the Qulaan, decided upon by the tribe elders during their adolescence. As tradition dictates, the two were also breeding partners, of which Jaliqai was a result. Taking more after her mother, Jaliqai's temperament often put her at odds with her much more reserved, quiet father. However, he did impart a number of valuable lessons on her, eventually managing some success in teaching her the value of closing her mouth and listening. She was never quite as close with Yesugei as she was with Sechen, but naturally, she does still bear the man some familial affection and loyalty. She has also not seen him since the fall of the Qulaan, and assumes he is also deceased.

???, siblings. ( ??? )
Jaliqai's Thoughts: ---

As of right now, I'm more or less playing Jaliqai as an only child. However, if someone is interested in playing another son/daughter of Sechen and Yesugei, I'm willing to discuss it. Hit me up OOCly!

???, hunting partner. ( ??? )
Jaliqai's Thoughts: ---

Upon entering adolescence in the Qulaan tribe, each person is paired with another of the opposite sex, as chosen by the tribal elders. These partners grow and train together, hunt together, and are intended to come to trust and know one another completely. It is not necessarily expected that the two grow to love one another romantically. However, it is tradition that they eventually become breeding partners, for the elders place these individuals together with hopes that by pairing those who complement one another's weaknesses, their progeny will gain only their strengths and make the tribe as a whole stronger. (For more details and explanations, check out the lore under the 'Qulaan Tribe' tab here or contact me in-game.)

That said, as Jaliqai only left the Qulaan in adulthood, she naturally had a hunting partner when she was still a part of the tribe. For now, I'm hand-waving this a bit as something she simply doesn't mention or bring up, assuming that he is dead. However, if someone were to be interested in this role, please speak to me OOCly. I can be a little picky since this is a role that will highly affect my character and her development, and I would only be willing to relinquish it to someone who is serious about playing it and with whom I can get along with well OOCly. But if everything turns out to look like a go, we can talk backstory, names, development, and so on. But please also note that this is not an express ticket to romance and/or ERP with Jaliqai. If that is your primary motivation, please move along.


NON-FAMILY

Listed here are the non-tribe and non-family characters, both PC and NPC, that Jaliqai has interacted with enough or in such a way for her to form a real opinion about them. Please don't take personal offense if your character isn't listed here, or how the interaction or relationship is described. It isn't that I dislike your character or our RP. I just tend to only add these as necessary for those who make a real impact on Jaliqai, and descriptions are purely based upon in character experiences and opinions!

Last Update... September 29th, 2015.

* An asterisks denotes that Jaliqai doesn't know the individual's true name.

LIST OF PLAYER CHARACTER RELATIONS
Akay'a Zhwan, the healer. ( $ 🔒 )
Jaliqai's Thoughts: "Can't quite put my finger on this one. He's good at what he does, though, that's for certain."

The Blind Viper's resident healer, Jaliqai has so far gotten along fairly well with the nocturnal Keeper. After seeking him out for assistance with a favor, she has also developed a healthy respect for the man's abilities, not to mention the beginnings of trust beginning to form.

Bayard Bronzeblade (npc), could've been family. ( )
Jaliqai's Thoughts: "Bayard's a bloody bastard. I don't even want to think about him, much waste breath speaking of him."

Shortly after her arrival in Eorzea, Jaliqai hoped to squeeze into the bounty hunting scene of the new land by taking up a contact that saw her working with a group of mercenaries and hunters for six moons time. Bayard, a veteran bounty hunter, took the lead over the group and coaxed the Xaela woman under his wing. He taught her all she knows about the land and its people, helped her form the connections she needed, and so forth. More than that, he and Jaliqai became very close and developed feelings for one another. Feelings that eventually made her decide to leave him in a fit of guilt and a sense of betrayal to her tribe.

After a few moons, Bayard contacted Jaliqai again for help with a job up in Ishgard. Those feelings long pushed aside were brought back to the surface and finally acted upon. Yet a betrayal by the man, whether it was born of good intentions or not, has left her unable to trust him again. Part of her still longs for him, thinking of what could have been, but more than anything she feels the hurt and anger at the choices he made. And so she's made her own choice: to cut contact with him altogether.

Berkborn Mharbhrat, rough-spoken roegadyn. ( 🔃 )
Jaliqai's Thoughts: "Berk's good company, especially over drinks. Can't help but wonder what he's up to, though.."

Jaliqai met Berk at the Quicksand one night and the two seemed to hit it off, enjoying drinks and swapping sarcastic quips about the Roegadyn's future watch business. A mercenary type, the Xaela sees him as potentially useful ally besides, and intends to keep things amicable between them. Though his recent approach to her with a questionable request has left her slightly wary and curious, but cooperative.

Durga Shakti, fellow foreigner. ( )
Jaliqai's Thoughts: "Another foreigner that understands the value of strength. There's not much I know about her, but she's good for conversation."

Jaliqai and Durga exchange words on occasion at the Quicksand, speaking about their pasts and their ideas of strength. She has become friends with Kiari, and occasionally acts as liaison between the huntress and the dancer.

Grey Haragin, the masked broker. ( $ 🔃 )
Jaliqai's Thoughts: "Grey seemed a sharp man with a good sense for the underground. He just took too much interest in my past and personal life."

Grey sought Jaliqai out after taking notice of her lingering about the Quicksand so often, listening and watching. The two formed an amicable working relationship, and an impromptu cover as secret lovers when stumbled upon by an acquaintance of Jaliqai's. He pries a bit too much into her personal life for her liking. However, he's recently gone missing under suspicious circumstances, and Jaliqai is working with some of his other associates to find him.

Khivva Nhys, the contract. ( $ )
Jaliqai's Thoughts: "She seems to have a good enough head on her shoulders. Time will tell."

Khivva approached Jaliqai one night to offer up coin for information that she believed she had overheard, with promise of more should the Xaela be able to find out anything further. After a successful bout of skulking around, and another hefty coinpurse later, the red-haired miqo'te seemed pleased with the results and afforded Jaliqai an 'in' to join the Blind Viper. So far, they've been getting along well.

Kiari Shikana, the dancer. ( )
Jaliqai's Thoughts: "The dancer is always watching me, it seems. I still don't understand why she has such an interest in me, but I'll handle it."

What started as a coincidental run-in at the same place at the same time, with eyes and ears on the same deal but for differing reasons, spawned a most peculiar of interactions. Jaliqai doesn't understand the woman's admissions of love for her or her constant following, something that initially caused much hostility and even a failed attempt on the hyur's life by the Xaela. Now, the two seem to have come to more civil terms, though the huntress still feels exasperation every time the woman follows her, good intentioned or not.

* Lathu'a Jhiyati, four. ( $ )
Jaliqai's Thoughts: "Four seems like someone whose bad side I wouldn't care to be on."

So far, Jaliqai has only had occasion to meet this Keeper man once in a short, to-the-point exchange in quiet words in the Quicksand. Subtle threats were issued, as well as an address and an opportunity. After some initial thought, she decided to follow up, and a conversation with Four resulted in a position within their group offered. Though their conversation ended pleasantly enough, she still is cautious and respectful of the man, and is keen to stay on his good side.

Nobunaga Sakimuri, acquaintance. ( 🔃 )
Jaliqai's Thoughts: "He appeared out of nowhere when Grey disappeared, and he wants my help looking for him. I'm wary, but giving him the benefit of the doubt."

This Raen seemingly appeared out of nowhere when Grey turned up missing, mysterious as could be, but eventually claiming himself an associate of the miqo'te man. Jaliqai doesn't trust him yet, but she's cautiously going along with him in the search.

Qunbish Malqir, the traditional. ( )
Jaliqai's Thoughts: "That hulking beast of a Malqir? People like him don't realize that we've long since left Othard, and chances are, we're never going home. Tradition is well and good, but refusing to adapt and move forward for clinging to the past is another matter entirely... Bah, I'm rambling."

To say that the two Xaela do not get along is an understatement, though certainly not for Qunbish's lack of trying. Their views put them at odds with one another when they speak, with the male's ideologies falling more towards tradition and Jaliqai's leaning towards adaptation and change. His attempts to convince her to open up to him, as well as his urging for her to renounce her more Eorzean ways in favor of tribal tradition, never fail to ruffle her feathers. Though a part of her does miss their ways, she would never admit to it to the man, and is content to try to keep him at arm's length.


RUMORS


These are rumors, both from NPCs and PCs, that one might overhear in regards to Jaliqai. Feel free to utilize these in your RP hooks, or add your own!


◢ Common Rumors - Easily overheard. Use these freely!
  • "Oh, Red? Yes, she's been a regular visitor. Comes by every so often to check the hunt bills posted, and complains loudly if nothing catches her eye. Never seen someone half so eager to throw themselves headlong into a ravenous beast's jaws." -- Clan Centurio Hunter.

  • "Spends a lot of time in the Quicksand, that one. You'd think they'd hired her to make sure the pillars don't come tumbling down." -- Quicksand Regular.


◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
  • "Aye, she tagged along on a mark me an' me crew were trackin' down once. Li'le thin' like tha', you'd never expec' ta' see 'er heftin' 'round a sword bigger'n she is. Much less be any good at it. Bu' tha' she did, an' I were righ' impressed." -- Lominsan Mercenary.

  • "She doesn't come around here very often, save when she's searching for a new bow or leathers. Last time I saw her, I overheard her arguing with a Wailer over hunting in the Shroud. It seemed like she didn't care too much for their warnings. Stormed off in a huff, she did." -- Gridanian Merchant.

  • "Red? Yeah, I've met 'er, back when she was in good with Bayard Bronzeblade. Haven't seen the two of them together since, though. It's strange, close as they were." -- Eorzean Bounty Hunter.


◢ Rare Rumors - Very rarely overheard. Please ask before using!
  • "Some years ago, there was a small Xaela clan that wandered far and wide across the Othardian steppes, hunting down the biggest and strongest beasts they could find. Some called them the Wolves of the Steppe, but I believe they were actually named the Qulaan. Unfortunately, there's no solid record of what became of them, just myriad rumors." -- Othardian Scholar.


◢ Player Character Rumors - Feel free to add rumors of your own!
  • (Insert rumor here.) -- Rumor Author / Location

  • (If you add a player rumor, please first copy and paste the above line of code to leave behind for the next person! Thanks!)


SCREENSHOTS

A collection of screenshots of Jaliqai that serves as a visual reference, or snapshots from certain roleplaying scenes.



ARTWORK

A collection of artwork of Jaliqai, either commissioned or gifted by the respective artist(s). Artist names & info are linked when you hover over images.
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.



ROLEPLAY HOOKS

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  • Role Name or Type: Description about the role or hook.
  • Role Name or Type: Description about the role or hook.
  • Role Name or Type: Description about the role or hook.

ABOUT THE PLAYER

Jaliqai is played by a twenty-something year old woman straight out of the heart of the good ol' American countryside, where most people own more tractors than they have teeth. Despite this, she actually kind of likes it there most of the time, even if it's left her with an insufferable drawl and more than a handful of colorful Southernisms that cause people to scratch their heads when she speaks. She works a nine-to-five job (actually more like eight-to-four-thirty) and so she's not always around or energetic enough for RP, but she still very much enjoys hanging out with other RPers, chatting, and running content in the game even when she isn't feeling the flow of creative juices -- which she also thinks is a very gross-sounding phrase, for the record.

If you like adorable cats, Game of Thrones, and groan-worthy puns, then chances are, you will get along with her just fine. She also curses like a fucking sailor, so there's that. If you ever want to chat, plot, or just straight up want to get some RP going, send her a tell or a message! She doesn't bite, except when she's hungry.

Finally, he's a grab bag of little side notes that may be of interest to you if you RP with me!

THINGS TO KEEP IN MIND...

Jaliqai can be a very abrasive, hostile, sometimes even violent jerkass. That isn't to say she's wholly unlikeable or incapable of social interaction. Just that she is a very blunt, opinionated individual with a strong personality and a mercurial temper, and she isn't the least bit afraid to tear into people verbally -- or even physically, if the circumstances are extreme enough -- when she's not fond of them for whatever reason. If you're not up for a healthy dose of conflict in your RP, Jaliqai is likely not the character for you! But if you can handle that, and can keep in mind that her jerkassness is entirely IC and not OOC, we'll be just peachy!
I use the 'Looking to Meld Materia' symbol to denote that I'm in character. This is especially useful, considering Jaliqai is the type that is content to sit quietly and listen in on conversations, but may not take any action worth repeatedly posting about for a long time. Note that I do sometimes forget to switch to /LFM, though. So if you ever see me about without it and/or want to RP with me and I've not got it active, feel free to shoot me a /tell to ask if I'm in character or willing to hop over!
I'm very walk-up friendly! If I don't answer a post directed at me, chances are I'm AFK / distracted. I'm the world's worst for alt-tabbing or getting distracted by Skype conversations or watching streams on Twitch. So if you see that I'm IC and your post goes unacknowledged, your best bet is to give me a nudge in /tells. Usually the sound is enough to clue me back in, or if I don't answer there, you'll know I'm AFK and will get back to you ASAP!
Don't take it personally if I have to ask for an RP rain check from you. I work full time, have other commitments both online and in real life, and sometimes I just need to take a break. So I'm not always up for RPing. When things get hectic and I have a lot on my plate, I may have to work to try to schedule an RP with you when I know I can make myself available. Other times, I need variation in my RP interactions to keep my muse going, so I might have to politely pass on an offer from you if we've been RPing a lot lately. Sometimes I may just have to take a short break from RPing to recharge, period. So don't take offense if I ask for a rain check! It's never personal. It's just to keep our RP going strong in the long term, and to keep myself from burning out!
I love making friends and chatting OOCly, but please mind your boundaries! I adore talking to other RPers and my RP partners OOCly, even when we're not actively in a scene together. Even if we've never RPed at all. However, please do not mistake my friendliness for forwardness or flirtatiousness. I am in a relationship and have absolutely no interest in pursuing OOC relationships of a romantic and/or sexual variety with anyone. If you get too forward with me and won't back off when asked politely, then I won't hesitate to remove myself from your presence.


GUIDELINES

Overall, I'm pretty chill as far as guidelines go. I don't have an extensive list of 'Do's or 'Don't's or things that I personally find triggering. So chances are, you won't offend me or make me uncomfortable unless you're trying to or just being really skeevy in general. Still, for the sake of making sure everyone's on the same page here, let me make a few mentions in particular:

I WILL NOT...

ERP for ERP's sake. I don't have anything against people who do, or ERP in general. However, it's just not my preferred type of RP interaction. Sexual themes are fine, and scenes of a sexual nature don't bother me as long as there's plot-based and/or character development reasons to play them out. Just know that 90% of the time, I much prefer fade-to-black.
Pre-determine how characters will feel about one another, including planning romances. In my experience, it just doesn't work and leads to many hurt feelings. Jaliqai is her own person, and even though I may absolutely adore your characters OOCly, she may despise them ICly. And sometimes, for whatever reason, characters just don't have chemistry. So I'll promise nothing as far as "We should make them be best friends!" or "They should fall in love with each other!". The only exception to this would be setting up pre-existing background story relationships.
Consent to death, permanent disfigurement, long-term captivity, or other drastic character changes without prior OOC discussion. That isn't to say that I'm not at all open to these things. It just means that I ask you to politely give me an OOC heads up before these scenarios arise. Chances are, if it serves in a plot or character development or is a believable consequence of Jali's IC actions, I'll consent. But I'm not here to entertain your snuff, torture, and power fetishes.

I WILL...

Plot with others. Got an idea for how you think our characters can interact? A plot that you think Jaliqai might fit into? Or just want to RP and want to try to come up with some kind of meeting that isn't just bumping into one another at the Quicksand? I love plotting! Just don't get plotting scenarios for them to interact confused with pre-planning relationships, as mentioned in my 'Will Nots'.
Engage in mature-themed roleplay (MRP). I have a very high tolerance for all things mature-themed and a love for the gritty, dark, and dramatic. This includes elements of sexuality, violence, drug use, psychological games, and any combination of the aforementioned. Feel free to engage in these sorts of themes with me, as there's nothing I find particularly 'triggering' or uncomfortable. Do not confuse this with random, non-plot ERP, however, which I've already stated is not my scene.
Respect others' triggers, limits, and boundaries. Not everyone is as comfortable with all subject matter as I am, and so I'm 110% willing to respect your boundaries. That said, since Jaliqai is definitely more of a mature themed character, please be proactively communicative with me about what makes you uncomfortable and where you draw the lines. While I generally try to ask or warn people OOCly beforehand if Jali is about to do something drastic, I can't account for everything and sometimes I do make mistakes. I can't properly avoid a pitfall if you never tell me it's there!


OTHER LINKS


Jaliqai's Character Development & Inspiration Blog... HERE. (Occasional NSFW warning.)
My Personal Blog... HERE. (Occasional NSFW warning.)


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