O'kihp Tia
Contents
"Have you come to be Chip's friend?" » ————————— ›☼‹ ————————— « |
■ BIRTH NAME... O'kihp Tia ■ RACE & CLAN... Miqo'te - Seeker of the Sun ■ GENDER... Male ■ AGE & NAMEDAY... Unknown | 17th Sun of the 1st Astral Moon ■ ORIENTATION... Straight ■ PRONOUNCIATION... Oh-kip Tea-ah |
■ TRIBE... Formerly Mole Tribe ■ CURRENT RESIDENCE... somewhere in Middle La Noscea ■ OCCUPATION... Fishercat ■ SKIN COLOR... Fair ■ EYE COLOR & FUR COLOR... Ash Gray | Gloom Purple ■ HEIGHT & WEIGHT... 5.25 fulms | 125 ponze |
Although he's a cute, innocent kitten, Chip keeps a dark secret caged inside. It is the only explanation for why he lives alone and not in the Tribe he was born into. He pretends to act squeamish at the sight of blood, when in fact he is actually afraid of it. This is due to the bloodlust he gets whenever he's around blood or sees it. The exact cause is unknown, but Chip is aware enough to know to avoid blood when he can.
Whenever Chip sees blood, something inside the cheerful kitten snaps. His pupils dilate and his eyes almost turn black. Claws sprout from his fingertips, his teeth lengthen into fangs, and a fierce bloodlust overtakes him. He will fight and kill endlessly until someone knocks him out. When Chip awakens and is back to his normal self, he is immediately remorseful and horrified at what he's done.
|
|
|
|
♥ Romantic Interest ♥ Platonic Love ● Acquaintance ● Good Standing ● Wary ● Poor Standing
|
|
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category! ◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
|
. ◢ Player Character Rumors - Feel free to add rumors of your own!
|
Born in Thanalan to a wandering Tribe of the Mole, O’kihp Tia spent most of his youth alone. His mother died shortly after his birth and his father was too busy fighting as one of the Tribe’s warriors to pay attention to his only son. The other members of the Tribe raised O'kihp as best as they could, but he was always lonely.
This particular Mole Tribe was bred for only one purpose: war. The Tias that made up most of its members were skilled warriors and often involved in numerous skirmishes between neighboring Tribes. Despite their small size, they were a savage and the other Tribes learnt not to mess with them. Many instead, took a particular liking to battling against the Amalj'aa.
When the young reached seven years of age, it was customary for them to begin training as warriors for the Tribe. From the very start, O’kihp found himself averse to the brutal teachings of his Tribe. He felt no awe towards his father, nor did he want to grow up like him by any means. Unlike those that had come before him, O’kihp had been born with a heart that yearned only for peace.
O’kihp had barely delved into his many years of grueling training when the Battle of Carteneau/Fall of Dalamud occurred. The infamous catastrophe upset the balance of nature and the destruction rattled his Tribe mentally and physically. Fights periodically broke out as everyone prepared for the worst. Chip's Tribe was no longer the most savage and wars between them and the neighboring Tribes became substantially more brutal.
Day after day, O’kihp would watch from his usual hiding place as the blood grew thicker and thicker. When most of the warriors had fallen, woman raised only for breeding were thrown into the fray for sport. Children were ripped from safety to be viciously dismembered. It was naught but a gory nightmare.
And then, something inside O’kihp snapped. Spurred by the ceaseless imagery of death and carnage, a beast awakens within him. O’kihp goes Berserk for the first time and kills most of the enemies that had surrounded them. Before he can go after the few remaining members of his own Tribe, however, a sharp blow to his head robs him of his senses and the endless war finally comes to a close.
It was his father who finally subdued his enraged son. When O’kihp awakens he finds himself in chains and secured against a wooden pole. In front of him stood his father and the Nunh. Behind them, what remained of their Tribe. The bodies and blood from the aftermath had been removed, but a sickly stench still hung in the air. There was also a distinct tang of fear.
O’kihp can only listen in horror as his father recounts what had happened the day before, pointing at him with cold eyes as he pins the entirety of the blame on his son. The Mole Tribe fought skirmishes, but they did not permit senseless slaughter. After the infamous events of the Calamity, the Tribe had found themselves questioning their brutal methods, rattled by the appalling massacre that had replaced their once proud Tribe. A unanimous decision was made to lessen the killings, as long as their Tribe remained safe. However, a scapegoat was needed to prevent another occurrence from happening again and all eyes turned on the one who had almost annihilated them all. O’kihp was naught but a monster and needed to be disposed of. Curiously, the option of death was not brought up. O’kihp’s father claimed it was because too much of that had befallen the Tribe already. Instead, O’kihp is publically flogged and disposed of in a ship bound only for one destination: La Noscea.
The ship disposes O’kihp on the outskirts of La Noscea, where he is forced to survive in the wilderness. The chains are removed from his body, but the wounds he had received during his Beserk rampage were still quite fresh and unhealed. Alone and abandoned, O’kihp is overcome by a dark depression and awaits death as he watches the sand around him turn crimson.
Fate had other plans for him, however, and he awakens in the company of a kindly fisherman and his wife. Under the comforts of their hospitality they treat his wounds and offer him a love and warmth he had never received growing up. It rekindled a fire in his empty and cold chest, reigniting a child’s dream of peace.
Here in La Noscea he was safe from constant wars.
During his recovery, O’kihp dropped the identity he had with the Tribe and began a hesitant new start at life under the alias of “Chip”. The fisherman and his wife delighted themselves with the boyish Miqo’te and he did whatever he could to see them smile. It gladdened his heart and his soul sang with a happiness he had not felt his whole life.
After his wounds were completely healed and his vitality restored, Chip was taught how to fish by the fisherman. He was given an elm rod, a makeshift box of tackle, and was instructed to catch meals for them daily. At first, his attempts were quite comical and he was ever so determined to make meals out of the tiny minnows that he had managed to bait. Eventually, however, larger fish were snagged by his pole and Chip was taught by the fisherman’s wife at how to properly cook them.
His life seemed nearly perfect with them and Chip longed to stay with them forever, but he could not shake the nagging sense of fear of losing himself again. He did not want to accidentally kill these wonderful people. And so, eventually, Chip reluctantly said goodbye to the first family he ever truly accepted. They did not question him about his decision, much to his relief, but allowed him to leave with the fishing rod, tackle box, and frying pan in reminder of the life they had shared together.
Thanks to the kindness and love that were nurtured into Chip under the care of the fisherman and his wife, the Miqo’te had developed a new outlook of his situation. No longer was he depressed and desperate for the waking nightmare to end. The beaming sun that shown down upon La Noscea also touched him now, and it filled him with a radiant joy. Venturing to an area where merchants and caravans often passed through, Chip began a prosperous life of helping others. He granted them free meals of fish in exchange for a tale or two of their own adventures. In this way, Chip learned about the world without ever having to leave the island in which he was banished upon. Gradually, the area around Chip grew more crowded and more and more people came to stop by and munch on his infamous fish. The numbers never bothered the Miqo’te; it only made him happier. The loneliness he’d felt at first vanished under the constant company of others.
And then the rumors began to spread.
Slow and deadly was the poison that stole into the hearts and minds of the travelers that roamed through La Noscea’s wilderness. Fear of a murderous monster that lurked in the dark sent travelers at an urgent pace.
No one dared stop to rest, lest the monster might catch them.
Chip’s world grew dark as the prosperous life he once knew fell apart into naught but a bittersweet memory. His encampment became cold and lonely as no one came by to talk to him anymore. Loneliness plagued him, but this time he was determined to not let the sun become completely smothered. With great effort did the Miqo’te force himself to remain ever the optimist. He developed a habit of speaking to himself in third-person in order to fill the aching hole in his heart. He made up stories in his head and befriended the neutral creatures that lived around him.
Determination has driven Chip into making the best of the situation he has now found himself in. Despite the lack of visitors, Chip’s motto is ever the same:
"A story for a fish."
Potential RP Hooks
Current Server:
C R E D I T
|