Difference between revisions of "Renee Becquerel"

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<div><font style="color:#44413f;">■</font> “Feel free to add your own rumours here!”<br>
 
<div><font style="color:#44413f;">■</font> “Feel free to add your own rumours here!”<br>
 
'''<font style="font-variant:small-caps;font-size:14px;">- some random schlub</font>'''</div>
 
'''<font style="font-variant:small-caps;font-size:14px;">- some random schlub</font>'''</div>
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<div><font style="color:#44413f;">■</font> “Wakkeyha... Waking Oak. She stands tall and proud, with roots that reach far below the earth and branches the stretch far into the sky. When ill winds blow, she will not yield to them, yet nor will she break. Still, she is but waking. Learning what such reaches and powers mean, unaware of the strength she possesses. It is a shame, and a grace.”<br>
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'''<font style="font-variant:small-caps;font-size:14px;">- [[Staelufre Lysmerl]]</font>'''</div>
  
  

Revision as of 20:14, 19 February 2015

GENERAL INFO
Renee Wiki Portrait.png
STATS
gender
race
clan
citizenship
age
nameday
guardian
affiliation
female
Elezen
Wildwood passing
Limsa Lominsa
34
13th sun, 6th UM
Llymlaen
The Coral Sea
At least superficially, Renee Georgette Becquerel is an outgoing, outspoken woman defined by her passions and a nature that fits the mould of a bard and a patriotic Limsan to a near-ridiculous degree. With a carefully-crafted appearance and tendency for passionate displays that betray a deeply idealistic and romantic worldview, it can be easy enough to write her off as not just boisterous, but as a loud and even obnoxious extrovert with a quick wit and occasionally sharp tongue.

While hardly an act, her superficial appearance is just that. In private settings, something she values deeply, Renee's introversion and deliberative personality is far more apparent than first impressions might let on. Prone to introspective dwelling, Renee gives deep meaning to intimate relationships and, above all else, open honesty.

Many might know her as Renaud Georges Becquerel, Captain of The Coral Sea and dedicated officer of the Maelstrom. Shortly after the death of his friend and First Mate, Dhemgeim Shyrdoenwyn, Renaud acquired a rare alchemical elixir and, quite simply, became a woman. Though at first it seemed to be something of a joke, for reasons Renee cagily refuses to divulge the details of, the change became more apparently permanent until he took on a new name, even if she did otherwise remain more or less exactly the same person but whatever changes brought on by Dhemgeim’s death.

Renee makes no bones about just how much she enjoys the varying reactions to her new appearance. While she considers herself a woman just as she previously considered herself a man, Renee believes herself to be the exact same person she's ever been and, if that's not true, then that any difference in her personality has nothing to do with her gender. As she and plenty of others have noticed, Renee is at least more or less the same person she has ever been, but the response to her as a woman both from those who knew her as Renaud and those who didn’t gives her ample opportunity to read the attitudes and intentions of others.

LIKES

Honesty
Above all else, Renee values honesty and lives a philosophy centred around the idea and ideal of its pursuit, dedicated to it to the point that she avoids actively deceiving others at all costs.
Music
Not just a bard, but a Limsan and the child of a sailor, Renee generally prefers singing and harps as both make for easy travel. Rarely, she can be found wielding a fiddle.
Writing
Believing herself partially responsible for the future of the bardic arts, Renee is a hoarder of fantastic-yet-true stories.
Woodworking
An artefact of her time in the Shroud, Renee is a carpenter of considerable artistic talent and, upon returning to Limsa Lominsa, learned the skills of a shipwright.
Limsa Lominsa
Patriotic nearly to a fault, Renee believes deeply in both the might and right of her homeland. She is deeply loyal to the thalassocracy, its Admiral, and the rule of law they represent.

DISLIKES

Dishonesty
Be it people causing harm by lying to others or causing harm by lying to themselves, Renee openly dislikes people who live their lives without at least passing regard to the value of honesty.
Cowardice
Renee will readily encourage people who can't fight for themselves to think of their own safety, but one of the easiest ways to lose her respect is to have the power to act and choose not to out of fear.
Selfishness
Renee has no problem with self-interest and a desire for personal gain, but she draws a stark line with people who live their lives at the detriment of others.
Pirates
Renee appreciates the history of piracy Limsa had to claw out of and is openly hostile to people who romanticise it and worse to those who would try to bring it back.
Racism
Between being an adventurer and having grown up in a city with few Elezen, Renee has little tolerance for those with little tolerance.

MOTIVATION

Security
The Becquerels are a family of the dead and dying and Renee's own life has been defined by a great deal of aimlessness. She eagerly seeks to have a place of her own, both literal and figurative, where she can settle down to a peaceful, prosperous life.
Redemption
Renee walks around with her fair share of regrets for decisions made in the past. While she's emotionally balanced enough they don't bog her down, she has an inherent desire to prove to herself that she is, in fact, a truly worthwhile person.
Love
A passionate idealist, Renee's a true romantic and values love as not just the gratification of another, but an ideal truly worthy of earnest pursuit. She cares about loving and earning the love of those she cares about.
Self-Control
As something she once had a desperate lack of, Renee puts a great deal of weight on self-control and maintaining it within reason, but that doesn't mean she doesn't enjoy life. Renee eagerly seeks a life of...
Hedonism
A trait she's always had and, for a time, suffered for. Whether she's an earnest and passionate bon vivant or a demented and mentally-unwell lecher might be up for debate, but Renee values the chance to live her life well and share the pleasures of that life with others.

STRENGTHS

Tenacious
A quality that's defined much of her later life and earned her standing in the Maelstrom. Renee is deliberate about when she engages in conflict, but when she does, she draws stark lines and is willing, if not always eager, to make decisions, come what consequences may.
Loyal
Though she tries to be at least genial with most everyone she meets, Renee rarely gives others the benefit of her intensely trusting loyalty. To those she does, it is an earnest bond and one that is desperately hard to break and rarely broken without dire cost.
Passionate
When anyone or anything manages to gain her true affections, Renee's overwhelming earnestness is either an incredible boon or a terribly obnoxious problem. This is especially the case with people she believes need her protection, guidance, or otherwise meddling.
Intelligent
Being quick-witted and well-educated makes Renee a strong thinker with a tendency to delve into the philosophical. On the battlefield, Renee is a deliberate tactician who rarely leaps into a fray without a well-formed and flexible plan.
Socially Deft
If nothing else and when it doesn't violate her devotion to an honest life, Renee is capable of practised social grace and considerable charisma or, failing that, considerable superficial charm.

WEAKNESSES

Prideful
For better or worse and often worse, Renee believes herself inherently better than most people. While she has her talents and usually keeps this fault in check, it is entirely possible for her self-righteous habits to come through and rarely do they do so in a way that inspires more confidence than aggravation in others.
Meddling
While it might be born out of caring for people, Renee has a terrible and terribly obnoxious habit of meddling in the lives of those she feels a combination of worthy, interesting, and needy.
Jealous
Renee's jealousy goes hand-in-hand with her deep trust. She's protective of what and who she considers hers and, for how much she cares about loving and being loved, fears the loss of those very loved ones.
Occasionally Tactless
Appreciating open honesty has its downsides. While rarely oafish, Renee tires quickly of showing "unnecessary" grace to people she considers fools and will gladly deliver hard, honest truths just to be done with a frustrating issue. This rarely actually makes anything better.
Introspective
Being aware of this fault, she seeks the company of those she has some intimate connection with, but her pride often gets the best of her and causes her to fail to fully divulge in just what way she's suffering. When this happens, she tends to pull away from people, dwell on her discomfort, and succumb to a grim moodiness.

QUIRKS

"Flowery"
From ornate speaking habits, to wild gestures of her hands, and to how she dresses, Renee is especially showy. Whether or not this it's ridiculous and pretentious ostentation or simply a genuine love of theatrics is impossible to tell for sure, but it's a presentation she lowers only when matters require she dial herself down from a solid 11.
Intensely Spiritual
Much of Renee's adult life has been defined by the spiritual and it shows. She measures problems in equal parts between mortal concerns and those of a "higher" nature. An experience with either death or near-death only intensified this.
Handsy
There's a point between "fond acquaintance" and "dear friend" where Renee becomes really quite uncomfortable and cares little for personal space.


APPEARANCE
Renee Appearance.png
By common standards, Renee makes for a lovely woman. At six fulms, one ilm, she isn't terribly tall for an Elezen woman and sports a healthy, full figure with a thin layer of softness that only slightly masks the layer of muscle one would expect from a practised archer and well-travelled adventurer. For a Wildwood, her skin has a conspicuous natural darkness with just enough of a muted duskiness beneath it to suggest her mixed heritage. Adding to the case is her dark hair, almost entirely devoid of colour but for the faintest hint of a deep brown in just the right light.

Her features run a little long with angular cheekbones framing a chiselled and rather prominent nose. Her sharp, cunning eyes are mismatched; one a dark green, the other a bronze brown and sit beneath a sharp brow, often in the earliest stages of a wolfish grin, crooked to match her lips with dark lipstick usually making them look fuller than their actually-average lushness. Conspicuously new and a style adopted from a friend, a beauty mark draws attention to the right corner of her mouth.

Renee's sense in fashion occasionally nears the elegant but more often dives deep into the showy and downright extravagant. Sweeping coats, contrasting colours, deep necks, and ample jewellery make picking her out of a crowd an easy task. The same care for her physical appearance carries over to her grooming as she obviously pays meticulous attention to her hair, skin, and nails keeping them all in the best condition one could reasonably expect from an adventurer. Usually lingering around her is the scent of floral perfume, moisturising oils, and a faint hint of fragrant tobacco, making her presence just that much more obnoxious.

Some might rightly accuse her of vanity, but Renee is always eager to point out just how few complaints about her vanity were levelled when she was not Renee but Renaud.



COMBAT
Like many adventurers and, ideally, all officers of the Maelstrom, Renee is a deadly combatant. Skilled with a bow, Renee is remarkably talented without mention of her abilities as a bard. While she has cursory training in other weapons, particularly the axe, Renee's true mastery is the bow and it is one she will eagerly rely on given the choice to do so. What sets her apart as a combatant is a well-trained focused calm. In a fight, Renee eschews anger, instead focusing with lethal intent on the task of overwhelming her opponent and ideally ending any fight she's been forced into as quickly as possible. In terms of both her abilities in combat and her general personality, Renee does not take well to light scraps or, in fact, "honourable" combat. Renee relies on stealth, the element of surprise, and brutal efficiency to assure victory which goes a long way to explaining just why she so eagerly avoids physical violence until absolutely necessary.
HISTORY
Renee History.jpg

For obvious reasons, much of Renee's life is defined by her life as Renaud. Both by force and by choice, Renee has travelled across much of Eorzea, leaving a mark of some kind everywhere she's gone. Though in her youth in Limsa Lominsa, she might not have distinguished herself as entirely upstanding, her adult life has in large part been lived to make up for those mistakes of the past. Likely chief among that effort to make up for her past has been learning to cope with the issue of "overheated humours" that wound up driving her out of Limsa Lominsa. This desire for a kind of redemption has driven Renee to hold herself to the high standard that has defined her adult life, especially recently.

Though well-travelled, the most likely place anyone who hadn't met her on a particularly infamous excursion would know Renee from, either as Renee or Renaud, would be from Limsa Lominsa in the years surrounding the Calamity or Gridania nine years before it. Renee has hunted pirates and Garleans alike, slain primals, and distinguished herself as both an officer of the Maelstrom and, more recently, an adventurer.


NOTE: Information presented here may be used as RP hooks as reasonable. Feel free to ask me for more info!

PRE-CALAMITY

Youth in Limsa Lominsa
1542: Born on the 10th Sun, 5th Umbral Moon to Georgette Friloux and Beauvissoix Becquerel in Limsa Lominsa, something Renee knows nothing about. Later named Renaud Georges Becquerel, he is raised by Beauvissoix Becquerel and his wife, Vivienne. Georgette remains a family friend to Beauvissoix and Vivienne, the latter having been unable to conceive a child of her own.
1542-1559: Renaud lives with his parents, getting a solid education in maritime skills from reading and writing to the advanced mathematics necessary for cartography and navigation and even military and naval strategy. He shows a knack for sailing and even occasionally serves as a deck boy aboard a ship of which his mother is the cartographer, The Coral Sea.
1559-1563: Gawky Elezen or not, Renaud starts really coming into his own as a young man. As he gets older, Renaud develops an issue with sex addiction and, between his good reputation and relative charm, gets himself into no end of trouble. Among his saving graces, aside from dumb luck, is the Muse, a brothel operated by a family friend (and still unknown to him, his biological mother), Georgette Friloux. At the Muse, Renaud works through some of his pent-up needs and stays out of at least the worst kind of trouble, but it doesn't last.
1563: Renaud makes his way into a relationship with a young Roegadyn woman and the two have a passionate, if secretive affair. At the height of this relationship, the pair actually consider running away together but are caught in the act by the young woman's father. At this point, Renaud, now a known womaniser and deviant, is summarily beaten and more or less told to leave Limsa under considerable threat to his safety. Renaud relents and, at the behest of his concerned parents, leaves for Gridania to live with his only other living relative, his grandmother.
Gridania and Oliviette Becquerel
1563: Gridania does not agree with Renaud in the least and the feeling is very much mutual. As a boisterous, outspoken Limsan with skin a little too dark to be a pure Wildwood, Renaud's experience of Gridanian culture is even more defined by xenophobia, coldness, and an open loathing of outsiders than usual. Still, Oliviette, his grandmother, demands he make something of himself more worthy than a disgraced pervert. Renaud takes up work as an apprentice carpenter and begins honing his skills with a bow.
1565-1668: Renaud comes into his own as a carpenter and a bowman. The former is much more his official line of work while his work as a bowman mostly comes in the form of provided an extra hand with the Gods' Bow when foreign adventurers prove a little too unreliable. While never really enjoying the full respect of a non-outsider, Renaud learns to grudgingly tolerate what he sees as deep flaws in Gridanian culture. During this time, Renaud develops a sense of self-control and restraint over his issues involving sex. While the addiction is never really "cured", Renaud at least learns how to manage it.
1568: Now a talented carpenter and archer, Gridania finally begins to grate on Renaud more than he's willing to tolerate. Renaud decides to follow in his father's path and take to the road, but it's a road that inevitably leads him back to his native Vylbrand.
Return to Vylbrand
1568-1572: After a relatively short journey across Eorzea, Renaud arrives in Vylbrand. Many of the errors in his past have been grudgingly forgiven, if not forgotten, with time. While still not an adventurer outright, Renaud travels around Vylbrand and eventually encounters a mountain hermit and his "daughter", Vilsewaen Steinhoh and Staelufre Lysmerl. Renaud develops a relationship with the two, coming under the tutelage of Vilsewaen's philosophy, one that advocates a life lived in pursuit of truth as an ideal and higher calling. Renaud continues his travels of Vylbrand, but never strays too far from these newfound friends who quickly become a kind of family.
1572: As the war with the Garleans reaches a fever pitch, both Renaud and Vilsewaen leave the relative safety of the north to assist with the Maelstrom's efforts with Renaud actually joining the ranks proper. By the time the battle lines are drawn and the war reaches its climax at Carteneau, Renaud is wounded and unable to assist in the fight. Vilsewaen Steinhoh is among those soldiers who flee the massacre. Beauvissoix and Vivienne Becquerel, however, are not so fortunate and are slain by Garlean forces before the true horror of Carteneau and the ensuing Calamity is unleashed on the realm.

POST-CALAMITY

The Maelstrom
00: While Renaud, along with many others now returning from Carteneau, recovered from his injuries the news of his parents' deaths hit him understandably hard. Still, he mourned, he prayed for their peace, and he moved on. The horrors of the Calamity meant almost every single Eorzean was in a state of mourning, which made it hard to dwell on one's personal losses. The loss of his parents instilled in Renaud a new sense of direction, a motivation to fulfil the potential in himself and in his family line. Once he was fit to serve again, Renaud threw himself into his service with the Maelstrom.
00-04 (1572-1576): With his unit in the Maelstrom, Renaud scours northern Vylbrand for pirate activity, purging natural harbours of threats to the thalassocracy. An outspoken patriot and loyal serviceman, Renaud quickly distinguishes himself and rises through the ranks. Without a doubt, Renaud is on the career path. Renaud maintains his focus on his spiritual life, maintaining a connection to the world and developing a vision of the future he truly believes worth fighting for. At some time during his most direct service to the Maelstrom, Renaud awakens to the Echo, something he does publicly discuss to the present day.
04 (1576): A fellow member of Renaud's unit, Valenor Ashmoon, is gravely wounded and the group returns to Limsa Lominsa to resupply and send Valenor home. During his leave, Renaud learns of a coming opportunity, a new initiative in the Maelstrom (along with the other grand companies). The regrowing numbers of adventurers will be offered greater access to grand company resources and be able to gain rank and, simultaneously, certain officers can be allowed freer reign over their operations, functionally becoming adventurers as well. As Chief Storm Sergeant, Renaud leaps on this opportunity, seeing it as a way to achieve his greater goals in service not just to Limsa, but to all Eorzea. He hires the recouperating Valenor Ashmoon as his seneschal, a personal assistant, as Ashmoon is too hobbled by his injures to take on physical labour, much less adventuring.
05 (1577): Now starting to work as an adventurer in earnest, Renaud finds a friend in another wandering Miqo'te, T'xidh Tyraka. T'xidh is herself an earnest, philosophising sort with high-minded ideals and is inspired by Renaud's outspoken goal of "igniting the kindling spirit of Eorzea as an example to all Hydaelyn." In their back-and-forth discussions, the idea of a free company motivated by their goals takes shape, as an homage, Renaud names the newly-founded company after the ship his mother served on which sank somewhere in the Rhotano some years prior, The Coral Sea. At some point after The Coral Sea's founding, T'xidh is called away to a group of refugees she'd previously helped, she disappears and is, moons later, presumed dead.
Late 05 (1577): The Coral Sea is a swiftly-growing, healthy organisation. Many of its original, high-minded goals have been eschewed in favour of something far less martial and something far more familial. By now, Renaud is a well-known figure among his peers in the Maelstrom and is a proper Storm Lieutenant to boot. With The Coral Sea demanding less of his focus as a military leader, Renaud turns his attention to his friend, Dhemgeim Shyrdoenwyn, his First Mate and Sentinel of The Coral Sea. Seeking to draw attention to her alcoholism and unbridled rage, Renaud instigates a training duel with her. A superior combatant with a sword, if blunted by her rage, Dhemgeim overwhelms Renaud, crushing his armour and driving her sword through his chest, all but slaying the man. Renaud spends moons recovering from his dire wounds and sees his incredibly fortunate survival as a product of not just talented healing, but the spiritual strength he's cultivated over the years. This experience with near-death (or actual death, as Renaud sees it) leaves him with considerably stronger convictions and a thick scar beneath his collarbone.
Renee Becquerel
06 (1578): A long-term ramification of The Coral Sea's combating either a or the Siren, Dhemgeim Shyrdoenwyn begins to succumb to aether sickness caused by exposure to a fragment of the Siren's harp. Renaud takes an intense personal interest in the unfolding horror, desperate to save his friend, especially after she struggled to reclaim her life from alcoholism. Through a convoluted series of events, Dhemgeim dies a torturous death as a result of a botched attempt to heal her with unknown magicks prepared by someone who failed to follow his direct orders. Though he puts forward the front of a stalwart, trained Captain, such a horrific loss clearly devastates Renaud.
06 (1578): A few weeks after Dhemgeim's death at a ladies party hosted by Memeli Meli, Renaud, still in grieving, decides to lighten the mood and keep tabs on his company's morale by acquiring an elixir of fantasia and arrives very much as himself... Just as a woman. The reaction to his transformation has the intended result of providing a distraction for others but less intended is the distraction it provides to himself. While Renaud doesn't blame himself for Dhemgeim's death, he sees it as a result of his orders or at least those orders failing to be followed, he views her death as his responsibility. This combination of grief and the guilt that comes with the responsibility of command leaves Renaud, for the first time, incredibly uncomfortable in his own skin. The opportunity to be someone else without actually being someone else gives Renaud the chance he needs to heal and grow from the experience. Over time, the change becomes more apparently permanent, both to those around him and himself until culminating in the realisation that he is indeed not quite the same person and decides to live his life as it is now. She takes on the name Renee Georgette Becquerel, not wishing to give up her old name entirely, and going on being more or less the exact same person she ever was.
Of course, when directly asked about this, Renee will either dodge the question or give a technically true answer and cite the original reason for the change, meeting the "dress code" of Memeli Meli's party.


INTERACTIONS

RUMOURS

Some of these rumours are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumours under the Player Character category!
◢ COMMON RUMOURS - Easily overheard. Use these freely!
“Aye, Becquerel? I knew that gawky shite a good epoch back. More charm than wits with that one, got run out of Limsa after years of chasing women and laying with the wrong fathers' daughters. Got that 'appetite' under control well enough now, though.”
- a longshoreman in Limsa Lominsa
“Captain Becquerel's a fine officer, certainly, but uh... Well I did hear she almost throw a private off a bridge for questioning orders direct from the Admiral. Only almost! She's wonderfully loyal to the thalassocracy, maybe a little rabid, but... Well, yes, very loyal!”
- a junior officer stationed at the Aftcastle
“She's a fine enough woman, isn't she? But she's not, though. I knew that Becquerel back when he was still Renaud, oh was he a charmer and he had hands like you wouldn't believe... Not right though, is it? Nobody who loves themselves that much changes like that for nothing. Damned suspicious, if you ask me.”
- a waitress at the Drowning Wench
“Don't rightly know why she's in the Maelstrom. See this bow? It's a genuine Becquerel! Sold it to me herself, 'patriot's discount' she said! Hells, I beat a half-dead fishback the rest of the way with the damned thing and it still works a treat! Can't tell you what she learned in Gridania, but be damned if Limsa don't need more woodworkers of her grade.”
- an overly enthusiastic Yellowjacket
◢ UNCOMMON RUMORS - A little more difficult to hear. Use sparingly or ask first!
“Becquerel? I worked with him or, rather, her isn't it now? Certainly fine work from an outsider and a good deal more trustworthy than a lot of adventurers before the Calamity, if not quite as skilled. Really thought they were going to settle down and stay, join up with the Gods' Quiver. Good sort, they are, if a bit brutal. 'Tis rare to see an outsider hunt the Coerlclaw so viciously. Suppose fear's a good a tactic as any.”
- a member of the Gods' Quiver in the Carline Canopy
“What, the dark-skinned, loud, 'Wildwood' with too much jewellery? Surely you mean that Friloux woman, don't you? Oh, I suppose that could be Becquerel, too, but really, it's half-dozen of one, six of the other, isn't it? Even look alike... huh.”
- a merchant in Ul'dah selling imported bows
“Madame Becquerel? I repaired her roof, you know. The woman's an absolute terror, even if she is every bit of a hundred years old. Suppose that's Ishgardians for you, isn't it? Even when they leave the place for good, they take a little bit of it with them, don't they? Related to those weird Valentione folk as I hear it told! Wait, you mean her grandchild? Hells, don't much know them.”
- a carpenter in Gridania
“Oh, aye, I know the Apkallu. Good sort, good sort, true and true, real bleedin' heart and all that, but hells. Y'ever seen the inside o' a pirate, like after gettin' flayed and left t' rot in th' sun? I have... After Becquerel got their mitts on 'em.”
- a drunken Lalafell drinking with a group of Maelstrom veterans in Limsa Lominsa
◢ RARE RUMOURS - Very rarely overheard. Please ask before using!
“I knew Vivienne and Beauvissoix, Thal keep them, lovely folk they were, died fighting at Carteneau. But their child? Could've come from Vivienne's stock, sure enough, she was a bit of a mix herself, but I knew her damned well and she was barren, couldn't conceive. Now I don't know many dark-skinned Elezen Beauvissoix was close to, but I do know a certain brothel owner who was friend to both of them.”
- an older Roegadyn woman claiming to be a deckhand of The Coral Sea, the original one
“Captain Becquerel's a good officer, certainly, and a fine example of why we let our officers have such free reign, but she's not nearly as smooth as that grin of hers would have you think. After what happened with Shyrdoenwyn, Becquerel nearly getting done in by his own first mate... The man was dead, let me tell you. You don't bleed that much and live. He got back on his feet, sure enough, but you spend that many moons having to work just to breathe while putting that much into trying to fix your First Mate? Little wonder he took it so hard when she died. I'm damned surprised he didn't break down more than he did. I probably wouldn't be able to look myself in the mirror either, but then... She doesn't have to see that old face anymore, does she?”
- a senior Maelstrom officer stationed at the Moraby Drydocks
◢ PLAYER CHARACTER RUMOURS - Feel free to add rumors of your own!
“Feel free to add your own rumours here!”
- some random schlub
“Wakkeyha... Waking Oak. She stands tall and proud, with roots that reach far below the earth and branches the stretch far into the sky. When ill winds blow, she will not yield to them, yet nor will she break. Still, she is but waking. Learning what such reaches and powers mean, unaware of the strength she possesses. It is a shame, and a grace.”
- Staelufre Lysmerl


RELATIONS

Romantic Love | Platonic Love | Sexual Attraction | Positive | Negative | Neutral
note: Characters with whom Renee's had considerable dealings. Updated when the player manages to remember!


Rinhilda represents the stable, reliable life Renee wants for herself in the long-term. Their relationship started around doing light adventuring work together, but as Rinhilda left the lifestyle of adventuring, Renee started getting an idea of just what it means to live a more "normal" life.
Staelufre Lysmerl ( )
Staelufre is one of the one of the first people Renee consistently travelled with and fought alongside as an actual partner. Renee very much views their relationship as familial and grants the Miqo'te no small amount of leeway. In spite of whatever Staelufre may see Renee as, Renee sees Staelufre as a peer and a dear friend.
Unlike Staelufre, Renee does not view Vilsewaen as a parental figure but a mentor and a friend. Through Vilsewaen, Renee's already spiritual view of the world deepened and developed into an appreciation of nobler callings than simple security.
Dhemgeim was a friend and a catalyst for an immense about of change in Renee's life, including the most obvious one. Though they were wildly different people, Renee viewed their lives as oddly similar, capable of great potential but hampered by deep flaws. It was Renee's experience with Dhemgeim, both in life and in death, that turned her desire to enable the potential of others into a more nurturing and even parental desire to protect the good in others.
Giselle Friloux ( )
Given their almost unseemly similarities, Giselle and Renee made fast friends with one-another. The two have an odd connection through Giselle's mother, Georgette, but met and became friends independently, though their mutual appreciate for the Muse - Georgette's brothel - hastened the growth of their friendship. The bizarre similarities between Renee and Giselle are a frequent subject of discussion and humour, but they write off these similarities as coincidence. They are, in fact, complete idiots.
Met through Giselle, Renee appreciates Annaliese's more serious attitude and appreciates even more that attitude doesn't go far enough to become sour and unpleasant. Between Giselle and Annaliese, Renee has the feeling of actually belonging to a relatively normal social group, even if most of what they do together is smoke, gossip, and meddle in the lives of people who don't want them meddling in their lives.
Reinette Sompt ( / )
Reinette is an excellent example of the kind of person Renee believes truly "worthy" of her often obnoxious meddling. Now Reinette's First Mate and Practitioner to The Coral Sea, Renee has taken it upon herself to do what she can to improve Reinette's lot in life and help the woman see what Renee believes to be the immense good in herself.
An officer of The Coral Sea and someone Renee considers a friend. Renee appreciates Tausenadel's more "sensitive" approach to things and generally tender heart, though it may not always be entirely obvious to him. She's come to show him considerably more patience after the death of his wife, Dhemgeim Shyrdoenwyn, fully aware of the immense pain he undoubtedly suffers for it.
L'aenoh Tia ( )
An officer of The Coral Sea and a friend. Given his "unique" personality, Renee choosing L'aenoh as an officer lead to some consternation with certain members of the company, but it was a decision Renee has been glad to see validated by a stalwart and surprisingly reliable companion.
Leanne is a target of Renee and Giselle's meddling. Renee can't help but appreciate how well the Miqo'te handles the undoubtedly irksome attention and is generally graceful in her dealings with others, obnoxious, meddlesome Elezen or otherwise.
Jancis Milburga ( )
Renee appreciates Jancis' seemingly unflinching grace as a diplomat and views her as an almost aspirational figure as Renee believes her to be someone considerably more "normal" than herself while still being uniquely decent.
Trisselle Ganathain ( / )
Like Reinette, Trisselle is someone Renee sees enormous potential in, if potential threatened by flaws that may well overwhelm that precious good. Renee enjoys Trisselle's company for the sake of her odd brand of innocence and an almost ridiculously earnest, romantic view of the world.
There is likely no one so low in Renee's opinion who is actually alive. Renee believes Sigurd personally responsible for Dhemgheim Shyrdoenwyn's death and, by sheer virtue of the fact Renee could not bring herself to condemn Sigurd to the Ossuary for wielding unknown magic, declared Sigurd's fault to be one of incompetence, effectively giving him the gift of pardon for killing Dhemgeim.


MISCELLANY
Potential Hooks
An officer of the Maelstrom: There are a million and one reasons someone might need to get a hold of someone with Renee's rank, as someone in the Maelstrom or otherwise.
Carpentry: Renee's a talented carpenter who's well-known enough that someone in need of one may well come looking for her.
Outside Links:
[Maybe one day a blog link] - My IC blog has been an idling project for some time. If I ever bring it back, I'll update this with a link!
Misc Info:
Template adapted from Bancroft Gairn, with edits by Xheja Rajhera / N'hadiya Khei.