Difference between revisions of "William Fedorason"

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=== <span style="font-size:medium;">'''''<u>Favorites</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Favorites</u>'''''</span> ===
: <font style="color:#446633;" size="1">■</font> '''Favorite Color:''' <font style="color:#000000;" size=2"> Ochu Green</font>
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: <font style="color:#446633;" size="1">■</font> '''Favorite Color:''' <font style="color:#000000;" size=2"><b>Ochu Green</b></font>
 
: <font style="color:#446633;" size="1">■</font> '''Favorite Food:''' Rolanberry Cheesecake
 
: <font style="color:#446633;" size="1">■</font> '''Favorite Food:''' Rolanberry Cheesecake
 
: <font style="color:#446633;" size="1">■</font> '''Favorite Drink:''' Mulled Tea
 
: <font style="color:#446633;" size="1">■</font> '''Favorite Drink:''' Mulled Tea

Revision as of 18:30, 29 December 2016

[edit]
Gridania-transparent.png William Fedorason
William fedorason scholar mercs.png
♣ Warrior of Light ♣ The Nymian Marine ♣ The Godsbow ♣ The Strategist♣ The Mentor ♣
Gender Male
Race Hyur
Clan Midlander
Citizenship Gridania
Deity Thaliak, the Scholar
Grand Company The Maelstrom
Free Company The Mercs of the Silver
Birth Name William Chambers
Occupation Top Brass of <<MERCS>>
Nameday 22nd Sun of the 4st Umbral Moon
William Fedorason, better known as Will, was born on the 22nd Sun of the 4th Umbral Moon. William is currently an eighteen year old Midlander who aspires to be the best adventurer for Eorzea’s chance to fight back the Garlean Empire. He is a high-ranking member of the Scions of the Seventh Dawn. He is the founder of the Mercenaries of the Silver William originally arrived in Gridania in hopes of fortune while spreading goodness throughout the realm through at least one person at a time. He comes from a Midlander family in Hyrstmill within the North Shroud. He left home when he was about seventeen years of age to provide some money for his family and make some coin for himself and promised his family he will be safe. He initially took up archery to execute his plans swiftly and agilely. His surname of Fedorason differs that from his family's name of Chambers due to his father being a well-known lancer among the Wood Wailers. William desired to make a name for himself without the help of his family name. His father Solmunder realized the name change and is proud of him to become his own person. William usually is found at either his free company estate working on paperwork or his own cottage relaxing after saving Eorzea from harm after more than one occasion


(page WIP)

Free Company: The Mercenaries of the Silver

A group of misfits who found each other their family and assist the land in a myriad of deeds. Some deeds include hunts, retrievals, and, if need be, hunting down a criminal whether he be wanted dead or alive. The Mercs were founded after a bad run in with the founders' previous free company leader. the Founders banded together, demanded their compensation to their previous leader and form the <<MERCS>> Free Company.

Notable Members

William Fedorason, Top Brass, Leader
Brandoon Dragoon, Golden Lieutenant, Lieutenant
Sugis Kevade, Golden Lieutenant, Lieutenant
♣ Tylerthe Ultimathule, Silver Merc, Officer
Aries Xela, Silver Merc, Officer
Sven Vollfied, Silver Merc, Officer

♣ denotes an original

RPC Page for <<MERCS>>

William's Typical Inventory

Last updated: Dec 05th, 2016

- Several Potions, Ethers, and other elixers.
- Several Magicked Prisms to create the illusion of having a large pumkin head.
- Several Baits and Lures from when he used to fish.
- Several types of materia.
- Significant artifactual gear found from several Eorzean dungeons to be sold to his grand company
- Many Ventures to pay his retainers for the quick explorations conducted.
- Several substances of Dark Matter to self-repair his gear.
- Many crafting materials.
William Fedorason 11 06 2016 15 47 59.jpg

Height: 5 fulms 9 ilms

Weight: 130 ponz

Complexion: Fair.

Hair: Light Brown with White dyed streaks.

Eyes: Green.

William's physical figure is rather average size with some musculature due to his continued training several war disciplines. He has a scar that goes down his right side of his face, barely missing the eye. He got that scar after a run in with an Imperial Centurion. His other scar the left side of his face came from an Ixali encounter. William tends to sport a green painted stripe across his eyes merely for aesthetic purposes. His father would wear a similar facepaint during his younger days in the Wood Wailers.

Behavior

William, when meeting someone for the first time, would be nervous at first and try to be overly kind toward the person to show respect. However if needed to approach a new person, he would be hesitant at first but may muster the strength to talk to the person.
Once someone gets comfortable, dear Thaliak save them.. William, if he believes someone is his friend, will crack puns way too often for a sane person to handle.

Fears

One of William's biggest fears to date are diremites. He had a near-death experience when he first began his adventuring. Currently, diremites do not bother him so much, unless he is unprepared for a diremite encounter.
Not so much a fear, but a worry: William does not want to let his friends down healing. If one of his party members become rendered unconscious, William thinks of it as letting someone die.

Preferences

What does William look for in a partner? He is only interested in romantic relationship with females. He does not have too much preference into any race. He's pretty much open to any girl who's a kind and respectful person.
Currently he is not really looking for a relationship, yet if the opportunity with a girl he's infatuated for reveals itself, he may go after it.

Hobbies

Alchemy.
Assisting the Adventurer's Guild.
Reading in his study.
Cracking horrible puns.

Likes

Philanthropy
Harmless pranks
Triple Triad
The setting or rising Sun
Puns and jokes

Dislikes

Failure of self
Betrayal
Drama among friends
Hubris
Ignorance
Alcohol

Favorites

Favorite Color: Ochu Green
Favorite Food: Rolanberry Cheesecake
Favorite Drink: Mulled Tea
Favorite Scent: Petrichor
Favorite Place: Camp Overlook, Outer La Noscea

Abilities/Skills

An optional blurb about how your character looks and behaves during combat.

Weapons

William is currently learning the ways of nearly all disciplines and to their advanced job. If he had the choice, he would remain healing, and would rather stay away from the battle's front. Overtime, William learned to embrace the inevitable moment of conflict and thus began apprenticing the many disciplines. Some disciplines interest William enough to even put forth more time into mastering the techniques. The weapons William uses in conflict are as follows:

Wf 230 relic sch mercs.png

The Sharpened Word of the Magnate (Scholar's codex)
Adept at Utility.
The Padjali Astrometer (Astrologian's starglobe)
Advanced at Utility.
The Seraph Cane (White Mage's staff)
Advanced at Utility.
The Almandal (Summoner's grimoire)
Advanced at Utility.
The Pre-Imperial Garlean Gun (Machinist's gun)
The Lunaris Rod (Black Mage's staff)
The Kinna Longbow (Bard's bow)
Adept at Utility.
Wootz Daggers (Ninja's dual knives)
The Tyrfing and The Southern Sun (Paladin's broadsword and shield)
Moderate at Utility.
Thavnarian Katars (Monk's horas)
Moderate at Utility.
Thavnarian Partisan (Dragoon's lance)
The Royal Nymian Marine Battleaxe (Warrior's axe)
A High-Quality Endless Expanse Greatsword (Dark Knight's claymore)
William Fedorason 11 07 2016 13 53 12.jpg

Magic

Backstory on Magical Abilities

Summoning of egis and faeries.
Regenerative magic.
Shielding magic.
Embrace by the Echo
Aetheric channeling

Crafting

As he was still making a name for himself before becoming a Warrior of Light, he would partake in the work of alchemy. He has always enjoyed the act of making elixers to assist his allies with enhancing their abilities or replenishing their vigor. As of late, William has temporarily retired the craft of alchemy simply to put other needs forward. In order for him to advance his skills of alchemy, he must learn the ways of other crafts to further his own skills. He is currently working on learning the ways of the goldsmithing, leatherworking, and smithing in order to learn the technique to self-repair his gear that is composed of such craft.

Talents

Summoning of each egi and faerie together at a time, yet not in combat.
Taught his gaelikitten to retrieve objects on command.
Proficient in archery to be able to shoot three arrows at once at a target.
“My name is William Fedorason.
For years I have faced a major calamity with only one goal:
To save my realm. Now others have joined with me in my company.
To them, I am William, but to the rest of Eorzea,
I am the Warrior of Light.”
-From a letter to Ser Aymeric de Borel in regards to assisting in the Dragonsong War.

Birth and childhood (0-10)

Born William Chambers in the year 1560 of the Sixth Astral Era, he was raised within the hamlet of Hyrstmill of the northern Shroud. His parents are Solmunder Chambers, a well decorated Wood Wailer, and Athilda Chambers, a skilled conjurer for the Twin Adders. He has two older brothers, Piers Chambers, who's a moderate archer and only 9 years older, and Roderick Arrowe, his half-brother who's a skilled archer among the Gods' Bow. At young age, archery interested him a great deal. His father would craft him his own bow and dulled arrows to play with. Though he was no good, he still enjoyed it no matter what. Whenever William would injure himself when he plays outside, his mother always use her skills of conjury to cure his wounds. Over time, William learned to cure on his own, but not much more conjury than that.

Adolescent Years

As William grew, he met his now best friends in Old Gridania. At the age of eleven, he was tasked to travel to the city to pick up some seeds and tools from the Botanist's Guild to replenish his family's farm. When the guildmaster unfortunately stated there were no such seeds available for pickup. There was an Elezen kid who was also purchasing seeds who had came before him. He had noticed the despair in William's face and gave him a portion of his seeds. He had introduced himself as Brandon. Days passed and they would meet up to hang out, and William was introduced to Brandon's friends: Tyler Ultimathule, an Elezen, and Aries Xela, a Miqo'te who was typically called Alex. The four of them would become inseparable over time.
William had minimal previous magical encounters. He once came across an altercation between the Sharlayan Circle of Knowing and a dark robed Mage. Apparently there was a surge of aetheric energy coming from near the Ehcatl 9 tribe, the docile Ixali group. William, only twelve at the time, was out gathering some firewood when the Mage confronted him. Frightened, William was cornered into a cavern. He noticed the Mage preparing to cast some magical attack, but was cut short when a Miqote conjurer, Highlander pugilist, and a Lalafellan thaumaturge confronted him. The Mage directed his attacks to hit the pugilist as some magic deflected off her and hit William instead. The conjurer came to his aid and cured his wounds. She remained by his side as the thaumaturge managed to harm the Mage. The Mage soon dissipated away. The three heroes of the hour introduced themselves as Y'shtola, Yda, and Papalymo respectively. They mentioned to William to contact them whenever there is a similar issue in the future. They dedicated there life to protecting the innocent from the forces of darkness saving the realm from calamity. From that day forward, William decided to become an adventurer and aspired to become like them, for he could discern true heroism within them.

The Calamity Strikes

With word of the "Meteor Project" coming to the light of the Eorzean Alliance, the grand companies and allied free companies took up arms to defend the Carteneau Flats from the Garlean menace. William parents both took up arms to fight with the Twin Adders. William's mother perished during the battle as Solmunder quickly took out the assailant. At home, William was sitting outside his cottage with his brothers watching the slow descent of the false moon. Though he and Piers never truly saw eye to eye, this may be the only time when they are united. His friends had shown up to wait out the world’s immenent demise. William felt powerless. He wanted to do something about the inevitable calamity that would affect his quaint hamlet. He saw the enormous cracks forming upon Dalamud and something spoke to him inside his head.
“Save them later. Be…a…hero…”
The voice felt as if someone was echoing right behind him, yet when he turned around to check, there was only a dissipating mist. He had asked to his friends around if they heard anything nearby, but they denied. William looked back up to the falling moon as it suddenly bursts as the Dreadwyrm breaks free. William and his friends stand up in shock as Bahamut ravages the land. The first thought to pop in William’s head was the Circle of Knowing that he had met a month prior. He had hoped they would save the realm from total annihilation. William noticed the people around him either crying or standing in complete shock. He notice one man pick up his young daughter and held her tight saying “Everything will be alright sometime soon.” He could see a hunk of the false moon fall near the southern border of the North Shroud. Suddenly a flash of white bright light covers the realm. Soon after, the Dreadwyrm disappears without a trace. Eorzea, a realm reborn out of a tragic calamity, needs a hero.

Adulthood

About your character's adulthood, pre- or post-Calamity.

The Beginnings of an Adventurer

At the age of seventeen...

Common Rumors (Easily overheard)

Most of his friends believe of his likeness to be that of a nerd. He does not deny, yet does not care, for his friends are also nerds.
William and his Mercs perform good deeds, while mercenary tends to have negative connotation.

Moderate Rumors (Moderately difficult to overhear)

Many believe the infamous Chocoface, the man who roams the realm with only a chocobo mask, and William to be one in the same.
People assume that William is easily frantic within dangerous situations due to his proclamations of death forecoming, when it is highly unlikely.

Rare Rumors (Very difficult or rarely overheard)

Some assume that William's pride in his healing is masking true cracks within his skill to heal scholarly when he tends to attack rather than heal directly in some occasions.
A small amount of people percieve William's Mercs of the Silver to be a band of miscreants due to the naming of the company being assumed to relate vigilantism and greed with the company.

PC Rumors (Rumors from the characters of other players)

" I believe William was a chocobo in a past life.." ~Darius Kinkaid
"Insert rumor here." ~Name
"Insert rumor here." ~Name

Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.

In a Relationship | Romantic Interest | Sexual Desire | Platonic Love | Family | Good Standing | Neutral | Poor Standing |Deceased
(page WIP)

Family

Athilda Chambers née Arrowe, (Mother)
Athilda Chambers
William’s Thoughts: "My mother is my true inspiration to why I remain healing. It's what she would have wanted.."
Athilda was born in the streets of Ul'Dah, not knowing her true family. She would be a thief in order to get a meal, occasionaly stealing from the marketplace. One day, the grocer took notice of her actions and let the game continue for a while until she confronted her. Athilda, being scared of being arrested, attempted to run, yet was caught immediately. The grocer caught her by the Weavers' Guild and inquired about her life. She told her that she had no home, no family, and no food. Without a second thought, the grocer took her in and raised her. The grocer's name was Petra Arrowe. As she grew older, Athilda, moved to the Shroud to make a name for herself. She thanked her foster mother for everything she's done for her and stayed in touch.
Before her marriage to William's father, she gave birth to Roderick, William's oldest brother, yet she was rather promiscuous during her twenties, so Roderick's biological father is unknown but assumed to be a Gods' Quiver archer. Having changed her ways, she found Solmunder eight years later and fell in love and married. They had their first son together Piers and then nine years later their second son William. Athilda lived her life as conjurer for the Twin Adders. Both she and Solmunder were fighting with the Grand Companies at Cartenau against the Garlean menace before the Calamity struck. Solmunder fought valiantly and took many Garlean lives with Athilda alongside him. As they were taking out the enemy, Athilda was caught blindsided and was slew by an Imperial Laquearius. Solmunder was filled with rage and pierced the Laquearius through its heart. Solmunder survived the battle and returned home to his children after the Calamity struck and informed them of the tragic news. William took it hardest of all. Only being twelve at the time of this calamity, he was really close to his mother and she would show him conjury tricks. Whenever William heals for his party, he always thinks of his mother guiding him through to victory..
Solmunder Chambers, (Father)
Solmunder Chambers
William’s Thoughts: "My father would never let any bad situation ruin his sense of humor!"
Solmunder Chambers came from a terrible household in Limsa Lominsa. He was born to a family of vile pirates known as the Chamberlain Crew. He was forced to partake in villainous crimes if he was to get a meal and bed each day. When he became eighteen years of age, he mustered the courage to hitch a ship to Aldenard without saying one word to his family. He arrived in Vesper Bay and changed his name to Chambers, for slight differentiation from his family. He trekked to the Shroud in hopes to learn either archery or lancing; upon his arrival to Gridania, he learned the latter. He became skilled quickly enough for one of the Wood Wailers to take notice and suggest him to be a private among them. For many years he was an esteemed Wood Wailer and caught the eye of a fan, Athilda. They met at the Carline Canopy when Solmunder was off duty and Athilda noticed him. She approached him commending him for his valor in protecting the Shroud and immediately hit it off. They would always make jokes with each other with Solmunder always cracking horrible puns, yet Athilda laughed anyways. Athilda's nickname for Solmunder was "Sully" and although he wasn't too fond of it, it did not bother him either way; His nickname for her was Thillie and she liked it. They worked together roaming the Shroud, vanquishing any threat to Gridania with Athilda supporting Sully as he fought head-on.
After the passing of his wife, Solmunder tried to keep his joy alive by providing for their children. Sully was only in his early forties yet became weak at holding his lance for long. Roderick, who was proficient at archery, joined the Gods' Bow to provide coin for the family. Sully, being grateful for Rod's generosity, officially retired his lance and stayed at home to tend to the family crops. William loved his father dearly and would always assist him when Sully is unable to move around. William talked to his father about leaving to provide even more for his family. William even mentioned desiring to change his surname to became notable for his own deeds, not his father's. Solmunder was quite the opposite of being disappointed and gave William a big hug and told him he was proud of that decision and mentioned his own story of coming to Aldenard. To this day, William provides 45 percent of his earnings to his family and visits home every now and then. His father is his inspiration for whenever William cracks a silly pun and would think of him every time he does.
Piers Chambers, (Brother)
Piers Chambers
William’s Thoughts: "Piers and I never really saw eye to eye. He always tried to rival me in archery, even when his accuracy was low.."
Piers is the middle child in the Chambers' family and felt he was only treated as such. He felt so much praise until William was born, and from then on he tended to resent him. William tried to show his love for his brother, but was never noticed. So he simply gave up and did not care for him. When their mother was killed in battle, there was even more disgust between the brothers. Piers always thought their mother favored William over him and he was filled with anger. Soon after, Piers left for Limsa Lominsa to get away from the family for a while. He had hoped his excile will cure his anger. In the meantime, Roderick taught William archery and became a prodigy at it. A few years passed and Piers returned home having made minor success and lost it all when he fell for a Miqo'te courtesan. He thought she truly loved him so he gave her a home in the Mist for them to live together. However, she mooched off gil after gil until she had the deed of the house and kicked him out for an Auri girl. He had but no choice to return home.
Upon his return to Hyrstmill, he had noticed that the family had moved out of the hamlet and into a house in the Lavender Beds. When he found where the family was living at, he noticed William practicing archery in the yard with a target. He noticed William hit a bullseye with each shot. Piers did not like how William was better at archery than he and this refueled his anger. For the years to follow, they would pointlessly compete at archery. During one of these competitions, Piers blew a gasket and accused William of cheating everytime. William, unable to keep his cool, was about to make a shot at the target and turned to tell off Piers, but the arrow was released. The arrow flew and pierced Piers in the eye. Piers, writhing in pain screamed out obscenities toward William. William, knowing the conjury spell Cure, could have healed Piers if done immediately, but ran in fear. He came back home that night attempting to cure Piers' pain. The pain was gone, but Piers could never see in his left eye again. To this day, Piers is somewhere in Ul'Dah with his exact whereabouts unknown. William would once in a while recieve death threats from an anonymous sender, yet he could always recognize Piers' penmanship.
Roderick Arrowe, (Half-Brother)
Roderick Arrowe
William’s Thoughts: "Quote"
"Backstory to Character"

Non-Family

Sugis Kevade, Lieutenant, Best friend
Sugis Kevade
William’s Thoughts: "Quote"
"Backstory to Character"
Brandoon Dragoon, Lieutenant, Best friend
William’s Thoughts: "Quote"
"Backstory to Character"
Tyler the Ultimathule, Officer, Best friend
William’s Thoughts: "Quote"
"Backstory to Character"
Aries (Alex) Xela, Officer, Best friend
William’s Thoughts: "Quote"
"Backstory to Character"
Sven Vollfied, Officer, Friend
William’s Thoughts: "Quote"
"Backstory to Character"
Raven Hellkite, Best friend
William’s Thoughts: "Quote"
"Backstory to Character"
Darius Kinkaid, Friend
William’s Thoughts: "Quote"
"Backstory to Character"
Cody Texas, Friend
William’s Thoughts: "Quote"
"Backstory to Character"
Johann Fausty, Aquaintance
William’s Thoughts: "Quote"
"Backstory to Character"
Suvi Kevade, Aquaintance
William’s Thoughts: "Quote"
"Backstory to Character"
Shadow Smokeslayer, Ex Free Company Leader
William’s Thoughts: "Quote"
"Backstory to Character"

Dates are included mostly for me so I can keep track of things. However, feel free to use them as references for character journals.

Notable events are divided into arcs, so that you can easily find new info on each arc.

An Example Organizational Tab

(1/1-1/2) An Example Table

(Status: Complete) (Who was Involved: Person 1, Person 2)

Write about your important event here.

What I am looking for/interested in:

  • Here, you should put things you are looking for, such as romance arcs, long-term RP parters, etc.

What I will NOT RP:

NO Erotic RolePlay. Just..no.
Political nonsence.
Dull situations.

Links:

William's Tumblr

Template for this wiki page

For William's Orchestrion Playlist

About the Player:

Optional section. Remove if you don't want.

Annotations:

This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte.

Other Stuff

  • OOC notes. For extra fun, write at 3am.