Albaunt Ruivoy

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Albaunt Ruivoy
Knight, Healer, Optimist
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The greatest expression of kindness is to believe in the good of others.

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Details


Vital Information


PRONUNCIATION... al-bōnt roo-vou

NICKNAMES... Al (rather prefers this name)

RACE & CLAN... Elezen, Wildwood

GENDER... Male

AGE... Thirty-Four

NAMEDAY... 4th Sun, 6th Umbral Moon, 1526 S.A.E.

ORIENTATION... Heterosexual

MARITAL STATUS... Single

Other Statistics


NATIONALITY... Of Ishgard, but currently wandering

CITIZENSHIP... cooly Ishgard, currently Ul'dah

FAMILY... The Ruivoy family; a respected, lowborn family that was blessed by House Fortemps. Father, mother, and two brothers deceased, an aunt and two cousins still living

RESIDENCE... Ul'dah

OCCUPATION... Former squire, currently a healer and cook

PATRON DEITY... Halone

HEIGHT & WEIGHT... 6 fulms, 7 ilms. 205 ponze.

ALIGNMENT... Type Active Neutral Good.

General Information
A once Ishgardian hopeful, now a wandering healer and man of the people; Albaunt’s family was lowborn until his father raised them out through a show of valor against the heretics. Though he gave his life in this act, the man was celebrated as his entire family was given land and a stipend in Ishgardian lands under the mark of House Fortemps. Albaunt trained under a knight known as Escad for many years. Though the boy was lacking in the physicality, he made up for it in his connection to the aether. A natural healer and caster, Albaunt was always a softspoken, kind-hearted boy; quick to think of others. Sadly, Escad was murdered due to some cloak and dagger business in the streets of Ishgard. Albaunt could not handle the loss and found his way to Eorzea to remove himself from the memories. His aunt and cousins enjoy his wealth and lands in his absence. Albaunt has spent a grand portion of his life among the gutters of Ul’dah aiding those in need, though he struggles with the desire to find his way back to Ishgard to solve the mystery that sent him away: who murdered his mentor and dearest friend.
You will always stumble on your path, but always keep following it.
Appearance
Eyes
Hair
Skin
Build
Voice
Brown Brown Pale Lithe, strong Colin Firth
Bearing
Laterality
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Personality
Psychological Profile
Albaunt stands out among others not from his skills, however formidable he might be in aether and swordplay, but from his optimism in others. He seems to understand the advantage he gives over them when he is so easy to trust, but he deems it worth whatever risk most times. He has no interest in the material, placing value in spirit and the intangible. To him, individuals are temporary and the only true lasting mark that one can leave on this world is that of the good people do for others and the world. No kindness is too small and no act is too much to the would-be knight of Ishgard.

In each person, Albaunt sees the capacity of heroism and the only thing stopping others is that the misgivings of the past. To overcome selfishness, which the man is a staunch believer is a type of fear, is no easy thing. Honestly, he struggles with choices every day as any person. He has wants and desires as any man: a comfortable home, a quiet life, a loving family; but to have these things would be to focus on himself and lose the very values of philanthropy. There are people in this world he can help and inspire to do the same as him; not just with grand gestures of giving and kindness, but with simple words of belief and support. Thus, the Elezen focuses hard on doing what he can to impact the world in the best way he can.

Distrust is not an easy thing to come by from the Elezen, but it has been given plenty of times. Murder, rape, slavery; anything that strips people's innate dignity and will is the gravest of actions one could do. Albaunt is an easygoing man usually, but he will be quick to seek out retribution against these acts above any others. Theft, assault, and bribery, generally any crime that is rooted in selfishness or passion, are easily forgivable with apologies and working to correct the damage done. Albaunt treating the offenders as children as that is how they acted: like children who had to have their way. The Elezen does not believe in capital punishment or killing, believing that everyone can change if given the chance, but he understands that some threats must be put to rest as there are those in the world who cannot be reached in time before they hurt or do worse to others.

Albaunt has a fondness for children, letting them chalk on his armor when he visits towns. He has little ego to speak of and does not really mind how others view him. He is open-minded and enjoys trying new things. That said, he can be a bit conservative about his own methods and actions. He is not one for debates on morality as he believes that instinct and the heart is supreme in these matters while the mind is more suitable for magitek and tactics for the battlefield. He adores reading, especially books on romantic stories that are an allegory on heroism and ethics, preferring simple Aesops over most things.

Secretly, Albaunt is a writer himself and works with a publisher in quiet who sells his rather meek stories of a knight (who is fashioned a bit off of himself and his departed friend, Escad). Most of these stories have little to offer than a bit of silliness and heroism. Ser Gearoux has become quite the hit with children in Eorzea. Albaunt took up the penname "A. Esil", a pun on easel as he hardly views what he does as art; a joke in poor taste at himself. Most recently in his writing, he introduced a female counterpart for the knight. This addition has become quite the talk for the children as maids, mothers, and other ladies of the household have taken a keen interest in the blossoming relationship between the two heroes. Sadly, this was done accidentally by Albaunt and knows not the first thing about relationships. This has slowed his next book and the publisher has received a number of letters. Albaunt is overwhelmed by the entire matter and to make matters worse, a rival writer who has taken up the name "B. Russ" has gone so far to continue the story in A. Esil's absence. Albaunt cannot help but begrudge the liberties taken, but rather likes the character depth, obviously a superior writer compared to the Elezen. This has caused a new insecurity in the man, one that he does his best to hide, but struggles with every day when he hears children and women talk of the recent book.
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Combat, Abilities & Weaponry


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Basic Statistics
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Weapon Training
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Non-Combat Abilities
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Combat Abilities
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OOC Note
Any relevant notes about combat should be added here, such as player preference, system preference, or links off-site to sheets using existing XIV player-made combat systems.


History
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Disclaimer: .
Sixth Astral Era
Childhood
This is typically pre-calamity information, or information from before the turn of the era (Domans & others not in Eorzea proper).

Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
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Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Acquaintances
Former Acquaintances
Deceased
Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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