Alderoth Falkiri

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Alderoth Falkiri
Ishgardian Knight
Alderoth banner.png

" Are you holding the map upside down again?



Vital Information


RACE & CLAN: Midlander Hyur


AGE: 25

NAMEDAY: 22nd Sun, 4th A Moon

MARITAL STATUS: Unmarried, but in a relationship

Other Statistics


FAMILY: Only son, mother and father deceased

RESIDENCE: Ishgard, and a small apartment in the Mists

OCCUPATION: Knight of House Vaillant

PATRON DEITY: Oschon, the Wanderer


General Information
My father wanted me to protect Ishgard. So I shall.
Blue Silver Caucasian Athletic Bright tone and well spoken
Typical mood
Casual Lighthearted, a bit of a joker None None
Hair & Eyes
Well kept and Silver
Physique & Markings
Athletic in nature and strong, but no typical markings
Hygiene & Attire
Dislikes being unclean, maintains a high standard of hygiene. Wears Jackets and boots when off duty, Full armour all other times. Choice of off duty attire can depend on mood.
A joker and comedian in casual situations, calm and dedicated in battle. Bit of a scoundrel overall. He can be a hard man to love at a first encounter, but those who know him develop a deep sense of trust with this lighthearted Knight.
● Chocolate Brownies
● Traveling
● Camping in the open
● A challenging fight
● Anything with Peppers in it
● Staying in any one place too long
● Hot weather
● When his friend Alaister one-ups him while telling jokes
● Can wield a sword with great skill, though not as good as a Lance
● Is trained as a Dragoon and highly talented in Lance combat
● Highly Athletic and able to endure long runs and fights
● Able to cook, but mainly at the campfire stove
Combat, Abilities & Weaponry

Alderoth Combat.png
Basic Statistics
High: Acrobatic ability
Above Average: Strength and Athletic ability
Aetheric Abilities
Dragoon Skills, nothing truly Aetheric
Weapon Training
Mastery: Lance
Expert: 2H Sword
Average: 1H Sword, Shield
Combat Relevant Skills
Heavy Armour, Medium Armour, skill at dodging, blocking, and parrying.
Non-Combat Abilities
Cooking: Standard cooking knowledge, but excels in the wild, by the campfire. Can make a good meal out of foods scavenged in the wild.
Maps: Good at finding his way around a map, provided its the right side up...
Heavyweight: Not something that would be considered a skill by some, but he can handle his liquor. Still couldn't even hope to drink a Roe under the table though.
A stolen life
Born into the small but Wealthy family, House Falkiri, Alderoth's early years were comfortable. That is, until his father, Baron Gregor Falkiri, was involved in a conspiracy with Baron Vieron, head of another small, but wealthy house. Believing he was helping Vieron unearth a conspiracy in Ishgard, all he ended up being was Vieron's scapegoat when his plans of a coup were discovered. With the other houses "convinced" of Baron Falkiri's guilt, they assembled and marched on their small but wealthy holdings, intent on burning them to the ground, and erasing the family name from existence.

Thanks to some forewarning, Baron Falkiri and his wife were able to get their son to safety as Ishgard's families had their armies burn their home to the ground. In the days that followed, Gregor Falkiri knew that if he were to stay with his family they would be recognised, so sent his wife and child away, as he left Ishgard to travel to the family tomb and seal away the Falkiri family sword, for Alderoth to reclaim when he was old enough.

For much of his Youth, Alderoth was stuck living in the Brume with his mother, who turned to the bottle to cope with their hopeless situation. Unfortunately this lifestyle took its toll, and she was found dead in a gutter just one year later. Alone and without help, Alderoth was forced to steal to survive, quickly growing adept at pick pocketing and snatching food from stalls, gaining impressive athletic and acrobatic abilities along the way. He became an unnamed scourge in the Brume, leaving authorities and shop owners infuriated and baffled as to whom this tiny terror was.

Early Adulthood
A bond forged
When he had turned 12, Alderoth had the fate one day to pick the pocket of a member of House Vaillant, named Alaister. The young man realised quickly he had been stolen from, and chased the youth down, but was confounded by his swift skills for some time. In the end he was successful, knocking Alderoth over and retrieving his money. However when he saw the face of the Youth who had just attempted to steal from him, Alaister had an unexpected sense of pity for the boy, and rather than take him before the city guard, took him to his father, Baron Alain de Vaillant.

Unknown to both Alderoth and Alaister, the latter of whom had pleaded with his father to take Alderoth on as a ward of the house, Alain recognised Alderoth from his hair, as a member of the lost house Falkiri, whom he had helped burn down and remove from history many years ago. It was not known if it was out of shame or pity - but Alain approved Alaister's request without contest, and from that moment, Alderoth's life as a thief was over.

The next few years for Alderoth, were nothing but intense training, schooling, and etiquette lessons, turning him from the young urchin he was, into a skillful warrior, capable of using both Sword and Lance. When asked to choose, Alderoth specialised in the Lance, gaining the eye of the Dragoons, who eventually accepted him for training as one of their own. For some time Alderoth served as a Dragoon of Ishgard, protecting her from the Dragons that threatened the city, all the time spending time with, and gaining a bond with Alaister, whom began to see him as the brother he never had, rather than a friend.

In Recent Times
Moving Forward
Since the Calamity, Alderoth continued to fight as a Dragoon for some time, aiding his friend Alaister when he was framed for treason by Baron Vieron, much as his own father some two decades back. Convinced utterly of his friends innocence, he took voluntary exile with his friend, fleeing Ishgard and Vireon's assassins, to seek shelter in Ul'dah while they sought a way to clear his name. During this exile, Alderoth met new friends, and even a romantic interest, whom also aided in their attempts to clear Alaister's name. Eventually Alaister challenged Vireon to honourable combat to prove his innocence, watched over by Alderoth who ensured that none of the devious Barons assassins would be able to interfere. The death of Vireon cleared their names, and unknown to Alderoth, avenged his father as well.
Following this, Alderoth found his fathers journal in the burnt ruins of his old home, and following the clues, was able to locate the resting place of the Family Blade, as well as the remains of his father. After enduring several harsh trials, conjured by aetherial magics in the tomb designed to test him, Alderoth gripped the hilt of his fathers blade, and claimed the last legacy of his father. After considering his position, Alderoth decided it was time to lay down his Lance, feeling Dragoons were no longer needed with the Dragonsong War at an end. He asked his old friend Alaister to allow him to return to the Vaillant family, to serve as a Knight, and most importantly serve the man he considered his bother. Now, he trains in the way of the Sword once more, so that he may be an effective Knight.
Relationship Status Legend

Former Acquaintances
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Isn't that Alderoth Falkiri? I heard he's joined House Vaillant, as a Knight!" — Ishgardian citizens.
"I remember seeing a little kid like him when I was younger. Down in the Brume." — Forgotten Knight gossip.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"I recognise him! He stole my purse and ran off! If he didn't look so imposing I'd-" — possibly heard from civilians in the Brume..
"I hear he used to be a criminal. Him and his White haired friend." — Among the Ishgard nobility.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Supposedly, there used to be another small house. House Falkiri. Then his father betrayed the city, so they burned it to the ground. Should have killed 'em all too if you asked me, bloody traitors." — Elderly members of noble Ishgard houses..
"They say his mother drank herself to death. Couldn't stand the sight of his ugly mug." — Elderly citizens in the Brume..
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.

In-Game Screenshots
RP Info

Hey There.png
Location & Probability
Places where the character is very likely to be seen
Location: Ishgard, Ul'dah, Limsa Lominsa.
Most of these aren’t public, and would have to be asked after!
Knight of Ishgard: Loyal to the Eorzean alliance.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching him closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

Glio coinpurse.png

Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
Old, tattered Journal: Seems to have scorch marks on it. Inside the words are barely legible.
Photo: A picture of a rather attractive Miqo'te female, always kept in an inside pocket.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play Casual RP, light combat, walk up RP.
Ask about Heavy combat, making an enemy of my character, getting involve in storylines.
I won't play ERP, permanent character harm without permission, permadeath.
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ Casual conversations/meetups, Enquiring about characters appearance/history, Inviting discussion about your own character in turn.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes. But if you spot something that isn't lore friendly, please feel free to let me know!


Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on October 19th, 2017.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.