Amasar Qalli

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Amasar of Qalli

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He who has a why to live can bear almost any how.

(Friedrich Nietzsche)


Vital Information

PRONUNCIATION... AM-a-sar (ˈæməsɑr).

NICKNAMES... Storm-Caller, Nergüi, Rökur, Eyrisyng, Haerzitar, Songbird.

RACE & CLAN... Au Ra (Xaela, of Qalli).

GENDER... Male.

AGE... Unknown: mid-twenties to mid-thirties.

NAMEDAY... Unknown.

ORIENTATION... Straight.


Other Statistics

NATIONALITY... Othardian.


FAMILY... Unknown.

RESIDENCE... Transient.


PATRON DEITY... The Dusk Mother.

HEIGHT & WEIGHT... Roughly 7 fulms, 225-250 ponzes.

ALIGNMENT... Neutral.

General Information
(Massive rework in progress; much of the information in the history and relationships sections will be out of date).
Language is in the words.
Meaning is in the voice.
Pitch black. Black, silver-threaded. Dusky grey-purple. Tall, lean, athletic. Bass baritone, melodic.
Tall, confident, quiet. Left-handed. Left horn appears scraped. Scale patterns. Tribal; leathers, pelts, jewelry and trinkets.
Hair & Eyes
A mane of long, black hair, shot through with strands of silver, falls about Amasar's shoulders. He often wears it loose, perhaps with a braid or beads threaded through it; elsewise, he ties it back with metal clasps or otherwise decorates it with small, carved beads and baubles. The Xaela's eyes are unsettlingly black. They appear glassy and reflective as a result of the odd coloration, and it's impossible to discern the pupils from the irises.
Physique & Markings
Amasar generally maintains his body well, although he often appears tired, with shadows circling his dark eyes. His frame looks built for running - lean and athletic - and he stands tall and confident. Scale patterns mark the bridge of his nose and the bones of his cheeks. His jaw and neck are protected by more scales that stretch down to his sternum, as are his outer arms along his shoulders, upper arms, and forearms down to the wrist. More scales protect his back, thighs, calves, ankles, and feet in elaborate, overlapping patterns, but several nasty-looking scars interrupt the pattern along his back: an ugly knot around his right shoulder and torn, leathery sections near his spine where he looks to have been clawed by a large beast. While the knot in his back looks old, the marks left by claws look recent - less than a year, at most. Amasar's most readily visible scars mark the outer surface of his left horn - which looks as though it's been scraped - and along the scales and base of the same horn, weakening it with old marks that might once have been cracks. A matching pattern of puncture-like scars on his right forearm suggest an old wound from a large beast's teeth, possibly the same one that got his back. A small, pale burn scar marks the belly of his left forearm.
The state of Amasar's dress and cleanliness depends on the day's activities. He can generally be found in "barbaric" clothing of leathers and furs, gathered and worn for practicality rather than fashion, often undyed and stained with dirt and blood. Probably thanks to his horns, which curl around the sides of his head and point forward alongside his face, Amasar seems to prefer shirts that are loose and open, with freedom of movement and ease of wear - if he wears a shirt at all. He can also be seen in expensive, "modern" clothes, made from cloth and/or dyed, worn for fashion as opposed to strictly for practical purposes, usually because of (or as a result of) a visit to Ul'dah. The Xaela once adorned himself with a various collection of jewelry, chains, and trinkets, but seems to prefer more simple jewelry now, if any at all. He always arms himself with some weapon or another, often with varying kinds at once. Lately he seems to have taken up a rapier as his primary weapon, although he has also been seen with a spear, a bow, or a set of knives.
Psychological Profile
Amasar is slow to trust, and keeps his inmost thoughts veiled as a result, often manipulating conversations away from questions or subjects he doesn't wish to discuss. One might describe him as brooding, thanks to the nature of his generally-troubled thoughts, and they probably wouldn't be far off the mark with such a description. He is protective by nature, and settles naturally into the role of father-figure to those he considers friends (regardless of whether or not those friends appreciate the gesture). Strength and weakness are concepts he strives to maximize and minimize, respectively, almost to the point of obsession. As a result, Amasar is almost never found simply loitering around; he spends most of any given day studying, training, practicing, or working, all with the goal of bettering himself. He punishes himself harshly for his failings, and doesn't readily accept praise. He can be easily impressed by displays of strength, in various forms, by the people around him, but he will in many cases quietly assess whether or not such people pose a threat to him and those under his protection.
Like many Xaela of the Qalli tribe, Amasar's voice sounds best suited to singing: smooth, warm, and melodic, even during speech. Years of practice in singing for communication have honed his ability to convey emotion and meaning through sound alone, and his bass-baritone voice can easily pick out the right notes to do just that. He finds outright lying, however, to be very difficult to accomplish without being caught - where the melody of his words conflict with their content. As a result, he simply doesn't lie...although he has become a master at manipulating conversations through omission and redirection.
Philosophy & Mannerisms
Very little is more important to Amasar than the strength to protect himself and his loved ones. While his above-all goal of bettering himself might have originated as a result of ambition, now it is simply a driving force - one that is present in almost every decision he makes. Hours of work go into this goal of becoming 'better': better at thinking, questioning, fighting, magic, music. Study, train, practice, learn. Second to this is his devotion to his goddess, the Dusk Mother Nhaama, which serves as a driving force of its own behind the concept of strength: becoming better to serve Mother Nhaama. Finally, if a decision is not governed by strength or serving the Dusk Mother, it is governed by the few promises he has made. If Amasar swears an oath, he will do everything in his power to keep it, even at the risk of his own life. Conversely, he will instantly lose respect for anyone who fails to keep a promise - or those who make promises too freely. In his words, "Make no promises you cannot keep." Interestingly, while Amasar is slow to trust outsiders - particularly Ishgardians - he tends toward polite mannerisms unless he feels slighted; in those cases, he withdraws into a chilly silence. If pressed further, he isn't afraid to lash out with a sharp tongue, but few things can push him to a truly murderous rage. That variety of anger is reserved for those who threaten the safety of the people he considers under his protection, whether by oath or by friendship.
● Strength.
● Music.
● Studying/Training/Practicing.
● Food (especially sweets).
● Shiny things.
● Spending time in the Black Shroud.
● Weakness.
● Laziness/Idleness.
● Oath-breaking.
● Ishgard(ians).
● The time before sleep where the mind wanders.
● Lemons.
● Hunting/Skinning/Butchering.
● Carving (wood, ivory, other materials).
● Crafting jewelry.
● Magic.
● Singing (and piano).
● Fluent in several languages.

Combat, Abilities & Weaponry

Basic Statistics
High: Dexterity, Intelligence.
Above Average: Piety, Strength.
Average: Vitality.
Low: Defense.
Aetheric Abilities
Mastery: "Red" Magic (Nonstandard practice).
Expert: Thaumaturgy, Conjury.
Average: N/A
Novice: Summoning, Arcanima.
Weapon Training
Mastery: Spear/Lance.
Expert: Knife, Rapier.
Average: Bastard Sword, Bow.
Novice: Fist Weapons.
Combat Relevant Skills
High: Perception.
Above Average: Willpower.
Average: Charisma.
Low: Luck.
Known Non-Combat Abilities
Goldsmithing: Able to craft and enchant jewelry with various spells to wear or sell.
Aetheric Tracking: Able to follow aetheric signatures left behind by a person or his belongings in order to track a location. Distance depends on strength and familiarity with the signature.
Hearing: Able to detect the presence and will of elementals.
Trained Perception: Able to identify the general 'shape' of his immediate surroundings and objects within them based on sound.
Known Combat Abilities
"Red" Magic: Able to combine the aspects of black and white magic using nonstandard magical practices to cast spells of both destruction and healing to great effect.
OOC Note
Combat plays a very small role in the RP I generally participate in. As a result, the skills and weapon proficiency listed above is a basic outline and subject to change.

Disclaimer: I play my character's history very close to the chest. With that in mind, the information below will be strictly limited to what can readily be discovered or what Amasar would not mind answering, himself.
Sixth Astral Era
Very little is known about Amasar prior to the Calamity. He grew up wandering the Azim Steppe as a member of the Qalli tribe, and learned to communicate as a Songbird of the Steppe. He had family there, but whether or not they still live - and why he left them - generally remains a mystery to all but his closest friends.

Seventh Umbral Era
Information about Amasar from after the Calamity is only marginally less scarce. He apparently wound up stranded on Eorzea somewhere in Ishgardian territory sometime after Dalamud's fall. Unaware that the city-state was at war with the dragons and hostile to Au Ra, Amasar attempted to trade for supplies to survive the cold-weather climate and ended up earning one of the scars on his back for his trouble. He disappeared for years afterward, presumed dead as a result of either his injuries or the bitter cold.

In Recent Times
Moving Forward
Only within the past year has Amasar apparently come out from hiding, having spent the majority of that time exploring the Black Shroud and deliberately avoiding any sign of settled civilization. Accidentally caught between a figurative rock and a hard place, he found himself staring face-to-face with a Roegadyn woman who encouraged him to share her shelter from a vicious storm as opposed to fleeing and finding a safe place of his own. With his hunting snares empty and prospective game well-hidden from foul weather, Amasar reluctantly agreed when approached with the promise of food and fire. That agreement would mark the end of his years of self-exile as he ultimately agreed to follow the woman to her home in Thanalan, originally intending only to trade for much-needed supplies before disappearing again. Instead, he found a company that offered him room and board, people to help him get a foothold in the markets of Ul'dah, and a lover - that same Roegadyn woman - who would eventually become his wife. Yet in spite of all that, the Xaela seems to have disappeared once again...

Relationship Status Legend


Shria of Dazkar: A Xaela woman new to Eorzea who has apparently claimed Amasar as her older brother, in spite of the fact that they have been known to butt heads.


Scarlett Thatcher: Amasar's relationship with Scarlett has not been a smooth one; while he has helped to save her life, their conversations are often strained or devolve entirely into arguments that stem from fundamental differences in belief...although she'd certainly made her attraction to him clear. They've become closer since then, often staying up late into the night to talk about life or to help each other out.
Delgernandjil of Gharl: A tiny Xaela woman who seems to have much to prove; she is loud and prone to violence, superstitious, and enjoys teasing Amasar, but her willingness to help and her occasional unexpected words of wisdom have earned her a place as one of Amasar's close friends.

Former Acquaintances

Cirina of Bayaqud: A willful, energetic woman who can't seem to stay still. She seems to remind Amasar of someone...and he seems to consider her as something of a surrogate daughter. After a falling out between them, however, she disappeared, and he hasn't seen her since - much as he might wish otherwise.
Reira Murayama: A foreign Midlander who has a penchant for getting Amasar into trouble. He hasn't had contact with her since an argument in which she insulted his state of mind, nor does he plan to contact her again.
Hollow Thorn: She was originally known to Amasar as Holldornn, a Roegadyn woman who had managed to convince him to abandon his self-exile in the Black Shroud. They were married once, but Amasar left without warning or trace, and they haven't spoken since.
Fhiliht Merlhaemrwyn: A strange and difficult-to-understand woman who once taught Amasar music theory and piano. She seems to take joy from messing with people, and has been known to take advantage of a confusing situation to play jokes or pull pranks, but even Amasar would reluctantly admit that she sometimes speaks with unexpected wisdom and offers good food for thought, suggesting that she's less air-headed than she appears. They haven't met since Amasar's abrupt departure from the company of which they were both members.
Cyrillus Invictus: Amasar knew little about Cyrillus aside from that he's a learned and powerful spellcaster, who has offered his help on several occasions in times of need. Amasar hasn't seen Cyrillus since leaving his free company - same as most other members.
Aedida Aldricht: A young Hyur woman - remarkable for her small stature as a Highlander - with a dedication to learning that matches Amasar's, and a sense of selflessness not often seen. She is complicated and just as skilled at deflection as he is. He feels an odd sense of kinship with her, and is sometimes overbearing in his desire to help with what problems she might be facing. She once tutored him in the field of alchemy and the magic school of Arcanima, but they haven't spoken since his sudden departure.
Ayanga of Amidral: A strange Xaela woman whose motives are unclear to Amasar. He is hesitant to trust her in spite of the fact that she was instrumental in saving his life after what might otherwise have been a fatal attack from a Steppe beast.
Neikun of Amidral: This apparently deaf, hornless Xaela serves to act as Ayanga's guardian. He was, in part, responsible for the attack that left Amasar near to death, but he also played a key part in helping Amasar recover. Though they don't really understand each other, they share some similarities, and Amasar trusts Neikun more than he does the woman Neikun protects.


(To be determined).

NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"You seen the designs he carves into 'em? Foreign. Exotic. And supposedly they offer protection in a time o' need." — Ul'dahn Tourist.
"Always busy, that one. Running this way and that like the world's about to end." — Gridanian Rumor Monger.
"I think he works with a Duskwight woman? Haven't seen him in a while, though. She seems to have gotten some help to keep the stall there, at least." — Ul'dahn Merchant.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"What's he starin' at? Looks like he just lost someone." — Limsa Lominsan Citizen.
"He never went to the Thaumaturgy Guild. He uses magic dangerously - combining it in ways it ought never be used." — Ul'dahn Rumor Monger.
"Y'sure 'at's 'is name? I thought 'e introduced 'imself as somefin' else...Rökur, may'ap?" — Ishgardian Guard.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Just be careful. I heard he's brushed with death and lived. More than once!" — Ishgardian Citizen.
"Look, I can't find 'im anywhere. She's got a Hyur followin' 'er around now, an' armed t' th' teeth. I can get 'im instead, but it'll cost extra." — Sellsword.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.

RP Info

Location & Probability
Places where the character is very likely to be seen
Ul'dah: High.
The Goblet: Very High.
Thanalan: Medium.
Gridania: Medium.
The Black Shroud: Very High.
Limsa Lominsa: Low.
Most of these aren’t public, and would have to be asked after!
Ul'dah: Regular trader of raw goldsmithing materials.
Ul'dah Goldsmithing Guild: Jewelcrafter and merchant.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.
Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
Oak Wand: A simple wand of oak that sprouts leaves when used as a focus for conjury.
Bone Idol: A small scepter made from bone with a brilliant ruby set at the head, which glows when used as a focus for thaumaturgy.
High-Quality Journal: A worn, but well-made book full of thoughts and notes, particularly with regards to the field of arcanima. Usually looped onto his belt in a protective leather cover, which also protects a plain quill and a rune-marked inkwell.
Red-Stone Pendant: A rough-cut, well-polished pendant of deep red hue, akin to a soulstone, but curiously unmarked. It hangs from a plain, dark leather cord from his neck.
Antique-Gold Pocket Watch and Compass: A pocket watch and compass built into one device, made from a pale, antiqued gold. Ringing the rose compass on the outer surface are the symbols of the Twelve raised from a smooth background. The outer edge and watch key are intricately engraved with swirling patterns.
Pouch of Indeterminate Nature: There's something in it. He has a few of these.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play just about anything as long as it's relevant to a well-thought-out plot. Most things from injury, kidnapping, general violence, and sexuality to more lighthearted or slice-of-life topics like casual conversation, bar room hangouts, parties, schooling and lessons are fair game under the right circumstances. I don't mind drama or RP of a darker or morally questionable nature as long as it falls within a reasonably designed plot.
Ask about permanent disfigurement, death, long-term captivity, mental tampering, or anything that might result in a significant change to my character. These things are generally open to discussion but will likely require an exceptionally well-designed plot with solid and believable reasoning before I subject my character to these things (especially death).
I won't play random ERP, alternate-universe stories, and stories that follow difficult-to-believe plots. Stories that bend lore past the ability for me to suspend disbelief and characters who claim close and obvious relationships to major NPCs will likely be considered insane and unreal by my character. Some minor bending of lore is fair (and sometimes expected) and I will happily participate in such stories as long as this bending is within reason.
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP. Seriously, always.
■ Amasar is a crafter and seller of quality, exotic jewelry, and potentially looking for long-term business opportunities.
■ Amasar is always interested in stories and news from the Steppe, perhaps hoping to learn something of interest.
■ Amasar is good at tracking people, under the right circumstances.

OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.


Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.