Edwyn Hooper

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Edwyn Hooper
Head of the Chimera
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A warrior with a cause is the most dangerous soldier of all.

Michael Scott
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Details



Vital Information


NICKNAMES... Edwyn, "The Lion of the Sands"


RACE & CLAN... Hyur, Midlander


GENDER... Male


AGE... Twenty-Seven (during 1577)


NAMEDAY... 18th Sun, 5th Umbral Moon, 1550 S.A.E.


ORIENTATION... Heterosexual


MARITAL STATUS... Single

Other Statistics


NATIONALITY... Ul'dahn


CITIZENSHIP... Ul'dahn


FAMILY... Father and mother deceased, missing younger brother


RESIDENCE... .


OCCUPATION... Mercenary, sell-sword


PATRON DEITY... Nald'thal, the traders


HEIGHT & WEIGHT... 6 fulms, 2 ilms. 215 ponze.


ALIGNMENT... Type 3 Lawful Neutral (Internal Moral Compass).

General Information


The head of the Chimera, The Lion's Head; an Uldahn Mercenary who once lead a band known as the Order of the Chimera; famed monster hunters and sellswords who would rise to any task. He is the only known surviving member, the rest wiped out by an ambush by the Garleans. The warrior was left with little other than a weapon from those days. His occupation has larger unchanged other than his openness to take bloodier jobs, especially if Garleans are involved.
Plenty of blood in me, it's the loyalty that dwindles.
Appearance
Eyes
Hair
Skin
Build
Voice
Brown Black Light Strong, Mesomorph Dameon Clarke (Arngrim)
Bearing
Laterality
Scars
Markings
Style
Confident, reserved Right-handed Too many worth counting None Unkempt
Hair & Eyes
Having little use for cosmetics, the leader of the Chimera ties his mess to keep it out of his eyes, but does little beyond than washing it. Age, battle, and a hard life has fit to grace him with more than a few strands of grey, noticable the closer one approaches. His blue eyes hold a stoic pierce that meets others directly in the eyes. There is a lack of fear or caution for social graces. His gaze has been described to look through others.
Physique & Markings
Large for a Midlander, Edwyn stands just over six feet. Though usually clad in full armor, he has been seen in the linen shirt now and again. His body is a mess of scars and healed wounds, though most merely grazes. He has not lost much functionality in his movements, in exception to his left shoulder which stiffens up at times from a terrible wound. Sight is a different matter, as the warrior had lost an eye: a reminder of his biggest failure. Broad shoulders jut out at the top of his torso while a thick waistline at the bottom. He seems more clad in muscle than wearing it; his body having earned the right to carry it from hard work.
Hygiene & Attire
Edwyn cleans himself only enough to not offend others. He has no preferred scent or perfume, leaving that for maidens and nobility. There is an exception as he keeps a small bottle of his wife's perfume on him at all times: a soft vanilla scent. He enjoys the smell and it helps him to get to sleep. This, at times, can be smelled on his person, especially by those of keener scent. His armor changes from work to work, but what he is best known for is a darkened steel fullplate suit. When outside of armor, he wears simple garments, not at all looking in style or fashionably minded; merely comfortable, light clothes.
Personality
Psychological Profile
Edwyn has little tolerance for nonsense and would-be manipulators. He is Ul'dahn in temperament and blood. "All things come at a price", for those not born on the streets of Ul'dah, this sounds like a testament to greed: anything can be bought with the right amount of gil, but "price" does not always mean the coin in your pocket. Edwyn is pragmatic and does know the power of coin, but he also understands that money will not buy one everything... sometimes sweat, blood, or flesh is the cost. Whose blood, whose sweat, whose flesh? That's the question and that's what it comes to when one speaks of prices. Edwyn is shrewd, knowing that people of Eorzea are as capable of evil as the people of Garlemald. There is no difference other than the focus and objective of the nation they stand in. Garleans are not evil, but they oppose what Edwyn holds dear and he would happily kill Garleans to ensure his city stays right where it is, exactly the way it is, though it would be a lie if he did not gain some sort of satisfaction from putting down Garlean scum; especially having lost his only family to a traitor and a squad of Garleans.

Loyalty is another matter and importance to Edwyn. Edwyn values loyalty more than gil. Gil is acquired easily and easily spotted if it is fake, loyalty differs in that regard. Edwyn does not abide liars. Trickery is a tactic that can be used and if you fool Edwyn, you might gain his respect, as long as you did not outright tell lies. Not being fully truthful is tolerable: on the contrary, Edwyn respects tight-lipped folk. Keeping information from others is a known craft in Ul'dah and using the right knowledge and words is a craft to be respected, but to lie means the words are poisoned. Edwyn can no longer respect or believe any word spoken. The warrior has respect for the Immortal Flames, having worked as one for a time. He would gladly give his blood for the Sultana, but only for the sultana; the only fluid he would give the syndicate is that of his piss. He greatly admires the general of the flames, Raubahn as he was one of the reasons he joined the flames. To this day, Edwyn volunteers for work to aid the flames in keeping Ul'dah safe.


Philosophy & Mannerisms
Edwyn is no bleeding heart. He expects others to live and die by their choices and actions as he has. He has no qualms with killing Garleans and other warriors, but is opposed to killing civilians. Those that live by the sword will die by the sword. Edwyn also has no qualms for paying for the costs of flesh, always one to seek out the red light district when he can. He enjoys ale and opiate, though the latter has become less used in the last year. Edwyn is not opposed to slavery or indentured servitude, as long as they are treated humanely. He is not fond of young slaves, as it tugs on his heart to see children in chains, but a necessary evil at times.
Preferences
Likes
❂ Drinking
❂ Loyalty
Dislikes
● Item
Skills
● Item


Combat, Abilities & Weaponry


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Basic Statistics
High: Strength, Endurance
Above Average: Intelligence, Willpower
Average: Charisma
Low: Speed
Aetheric Abilities
Mastery: None
Expert: None
Average: Conjuration
Novice: Nearly everything else
Weapon Training
Mastery: Axe, Great Sword
Expert: Longsword, Bows
Average: Polearms, Daggers, Hand-to-hand
Novice: Staff, Guns
Combat Relevant Skills
High: Hunting
Above Average: Tactics, Leadership
Average: Riding, Siege Weaponry
Low:
OOC Note
I am not interested in combat in which it only serves to look any of the characters involved lesser unless that is the prospect of the player whose character is receiving the brunt end of it. Role-playing is a team effort. It is teamwork to tell a fun story. Collective "playing pretend". It's fun. I am not about to ruin that for someone and I want to avoid that as much as anyone. I don't mind losing or being shown up, but it needs to have a purpose other than to stroke your ego. There should be a reason we are fighting and consequences for it in our stories. I prefer open tells and for us to have discussions about what would be the best result for story. No? Too much trouble? Dice rolls will be fine, but know I do not favor dice for this medium of role-playing. I can hit you with all my reasons if you want to know, just whisper me.



History
.
Disclaimer: .


Sixth Astral Era
Childhood
This is typically pre-calamity information, or information from before the turn of the era (Domans & others not in Eorzea proper).

Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
.


Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure


Family



Acquaintances



Former Acquaintances



Deceased



Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.


Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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