of the Gilded Dewdrops
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VITAL INFORMATION
■ CURRENT ALIAS... Erdene Kahkol
■ OTHER ALIASES... Dewdrop
■ RACE & CLAN... Au Ra, Xaela
■ GENDER... Female
■ AGE & NAMEDAY... 23, 5th Sun of the 5th Astral Moon
■ ORIENTATION... Heterosexual
■ RELATIONSHIP STATUS... Single
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OTHER STUFF
■ NATIONALITY... Steppeborn
■ CURRENT RESIDENCE... None
■ OCCUPATION... Adventurer, traveller, shaman
■ PATRON DEITIES... Nhaama, ancestor spirits
■ HEIGHT... 4'11" / 151.6 cm
■ WEIGHT... 93.9lb / 42.6 kg
■ ALIGNMENT... Neutral Good
■ SERVER... Omega (EU)
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P E R S O N A L I T Y
Growing up in a smaller branch of the Kahkol, Erdene was introduced to a wide array of traditions and beliefs from a young age through the members who previously hailed from other tribes. She has a high tolerance when it comes to cultures that differ from those she grew up with, and an open mind towards anything that may be deemed 'out of the ordinary' to most. She tends not to judge people based on tradition and culture, so long as it has no negative impact on the people around her. Strangers tend to be met with a smile and a positive disposition, and she's quick to act familiar with people if they show no hostility towards her.
Some may call her foolishly kind, or a naive pacifist, but Erdene holds fast in her belief that violence among people should be a last resort. She strives to become a leader like her grandmother, capable of looking at other Xaela as individuals rather than representatives of their tribes as a whole. At times, her childlike curiousity for the customs of places outside her home may make her seem young and inexperienced, but she is resourceful, and confident in her own abilities to survive and get by. Years of fighting against the odds in the Steppe has hardened her spirit, and she'll get quite stubborn if she has a goal in mind. But while survival is her own main priority, the wellbeing of others is a close second, and it's not unlike her to risk her safety for the sake of others -- and she'll fight until the bitter end if she must.
L I K E S
■ Storytelling -- After a friend of a friend introduced her to stories of foreign lands, Erdene came to have a love for both fairytales and real stories from abroad. If the chance to hear a tale arises, she's likely willing to listen with great interest.
■ Campfire chats -- Something she misses dearly from her time in the Steppe. To Erdene, there's nothing quite like gathering around a campfire to share a meal or speak of the day gone by. It serves as a nice reminder of home, and she quite enjoys the feeling of camaraderie that can form between people during it.
■ Spectating -- As a stranger in a foreign land, Erdene has somehow managed to find it interesting to be a mere spectator at times. She's often content to simply sit quietly and watch things play out before her if they don't call for her involvement.
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D I S L I K E S
■ Violence -- Erdene is the type to leave violence as an absolute last resort. If an issue can be solved peacefully, she's liable to go that route, even if it might end up more complex and time-consuming. She considers it an important trait in a leader to be able to find solutions that don't put anyone's wellbeing at risk.
■ Winter -- Winter was always the harshest season on the Steppe for Erdene. Sickness, shortage of food and the cold all attributed to her lack of enthusiasm whenever winter approached. It's not a season she looks forward to.
■ Coffee -- A drink she never tried before coming to Eorzea. She absolutely hates the taste, and while it might be a quick energy boost, she'd rather go without it. She got by without that stuff on the Steppe, after all.
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Q U I R K S & V I C E S
■ Foreign Names -- Foreign names are unlike those used on the Steppe. Erdene isn't the best at remembering these new names, and she's even worse at spelling them, if she ends up having to.
■ Written language -- A skill she's by no means very good at. With no access to reading material at her home, her only experience with the written language came from her tribesister's friend, who taught her only a few years before she left for Eorzea. She's mastered the common tongue in speech, but she's still very much learning her letters, and it's common for her to avoid writing anything whenever possible.
■ Elective Mute -- There are times it's quite clear Erdene spent several years close to Reunion. She tends to opt for non-verbal communication with other Qestir, and at times even acts like one to stay out of trouble. Usually, this only happens when she's interacting with hostile strangers.
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S K I L L S
■ Shamanism -- Erdene was taught the ways of her ancestors from a young age; calling upon the spirits around her to aid her, and thus using their energy to cast magic. While she can cast most magic without much of a hassle, her healing often requires a more focused state of mind -- almost like a trance, in which she's better able to sense the aether in a person to help her mend their wounds.
■ Hunting -- Though she's not physically strong enough to put down an animal with a spear, Erdene has found other ways to hunt. Tracking and trapping are skills she's become adept at, and when those aren't enough for bigger prey, she'll throw in a spell or two to finish the job -- often to put them to sleep, after which the kill is easy.
■ Archery -- She never mastered the bow and arrow in the Steppe, but she has, in recent years, started training with it again. She has a long way to go before she can call herself competent, and her draw leaves a lot to be desired, but she's intent on one day being good enough to actually use it for hunting.
■ Cooking -- A lot of her time with her tribe was spent at camp if she wasn't on hunting duty. She often helped with the cooking, and picked up several tips from her tribe members. Thanks to that, she has a flair for cooking, and a good idea of how to bring out the flavour of different ingredients.
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S T A T S
■ STR: 9
■ DEX: 12
■ CON: 10
■ INT: 12
■ WIS: 13
■ CHA: 10
■ AWA: 12
■ SAN: 10
■ Proficiency: Journeyman
■ Traits: Vigilant/Quick
■ Abilities: Tracking, Quick Thinking
■ Using the Storytelling/Spearhead System by Storyteller.
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T R O P E S
■Elective Mute (Kind of)
■Nature Lover
■Wide-Eyed Idealist
■Had to Be Sharp
■Family of Choice
■Quest to the West
■Good Is Not Soft
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- ■ Body: Of average height for an Auri woman. She's slender and not very muscular, despite being of the Steppe. There's only few scars marking her body, and her scales are usually kept in good condition. She's by no means robust, and easily bruises.
- ■ Skin: Pale, with a faint light blue shade to it. Smooth, save for the few areas where there are scars, though her hands are slightly calloused.
- ■ Hair: A dark, earthen brown colour with tips dyed grey-blue. She almost always keeps it tied into two pigtails with feathers for decoration.
- ■ Eyes: A gentle blue colour, with limbal rings that carry a hint of purple. She's been told they're reminiscent of the colours of dusk -- a comparison she's not wholly opposed to.
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R U M O R SFor NPC-based Rumors, please send me a /tell in-game.
Player Character rumors below - Feel free to add your own!
R E L A T I O N S
- ♥ Romantic Interest
- ● Neutral relation
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- 💘 Crush
- ● Negative relation
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- ♥ Platonic Love
- ● Hostile relation
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- ☘ Positive relation
- ➘ Lost/Minimal contact
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- ☍ Confidant
- ☠ Deceased
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- ★ Highly respected
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Feel Free To:
■ Send me a tell if wishing to meet IC! I don’t hop IC often outside of community events or scheduled RP, but I am always up for planning something.
■ Reach out to me OOC on Discord! My tag is Cat#9167
■ Ask if I wish to join a plot! I love making stories and taking part in them.
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Ask First Regarding:
■ Historical connections/friendship with my characters. If it can make sense, I am very much willing to have established ties between my characters and others.
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I Will Not:
■ ERP.
■ Play with Fantasia/race change plots - Fantasia is an OOC item.
■ Use flagrantly lore-breaking plots/character concepts - I try to be creative within the limits of the lore.
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