Standing around 5'4" small tone frame, gray skin and silvery-gray hair with white streaks. F'anh looks like any other Keeper of the Moon but for those familiar with the Miqo'te subraces, one can see some of the dominate traits more common in Seekers of the Sun. Her ears are shorter and wider at the base, with thicker hair surrounding the oddly rounded tips. She lacks the long, sharp fangs of her Keeper lineage and instead has dulled fangs that are visible when she speaks. F'anh's tail is shorter and her hair is slightly longer than that of an average Keeper, and without any sign of cropping.
Scars & Markings: A faint scare over her left eye and on her upper left thigh she has pale markings representative of both her Keeper Clan and Seeker Tribe as well as various pale markings adorning her body.
Voice: Slightly raspy
Clothing: In public F'anh can more commanly be seen wearing some form of light leather armor dyed gray, white or a combanation of both mixing a look of her tribal lineage with her city style clothing. Rarely is she without a good luck charm braided into her hair, given to her by her dear friend Inene Hikari.
F'anh is a skilled independent tracker that's adept at using magic to hunt her quarries.
Although she isn't as strong as warriors or the like, she more than makes up for it by crafting and perfecting potent alchemical concoctions to aid her in combat.
Her time in the wilds has forced her to learn some healing magic for triage, albeit in a much more survival method rather than more traditional triage taught in the major cities.
That's not to say her greatest skill is playing support, of course, in a pinch she can keep you alive to make it to a safe area. She'd rather be in the fray armed with her rapier and magic crystal, fighting toe to toe with her prey.
A former member of <<Sworn>>, she has since left the free company and set out on her own. She has recently taken up working for Nucoraux Mibvinge in exchange for some vital information.
Cold, calculating, and distant, F'anh is usually very quiet and keeps her personal interests to herself like a carefully guarded secret. She has no qualms about showing others her obvious disinterest. Especially if she feels her personal space is being invaded. Known for normally slipping away on her own, at a real friends request is taking up a new policy: exchanging pleasantries and attempting to be courteous instead of being instantly annoyed by everyone in Eorzea. That's not to say she's completely cold hearted, if asked and given reason enough she will help those who actually need it and are willing to help themselves.Her expression speaks volumes, but don't expect her to wear her heart on her sleeves.
Directness- Her time is precious to her, she doesn't want it wasted by trying to guess what people are attempting to tell her. Be direct and upfront, it will hold her attention.
Personal Space- Her body is her own, you can look but touching will lose you an appendage.
Nature and is secretly obsessed with gardening- F'anh has a secret passion for gardening, though growing up her half brother viewed it as a weakness, causing her to practice it in secret.
Forced Conversation- There is nothing more dreadful than being held verbally hostage.
Arrogance- A quick way to be passed you off as someone of little importance, if someone needs to boast their self-importance they clearly aren't very important at all.
Obvious Flirtation- The Quicksand having ruined her idea of the causal flirtation, she now views it as a needy and disgusting habit.
Assumptions- Others assuming what she is thinking and feeling and acting upon them without clarifying. F'anh isn't one to do things without reason.
The Ocean- Have you seen what lurks in those waters! The ocean and F'anh aren't friends.
Cold Places- The cold clouds her combat judgments from fear of freezing to death.
Public Speaking- F'anh doesn't like the spotlight, preferring to blend into the crowd rather than rally it.
Buried Alive- As a child her half brother used to lock her in tiny spaces, as they grew older his threatening promise to one day bury her alive causes her to always look over her shoulder.
Favorite Food: Sweets
Favorite Drink: Chocolate Malted Shake
Favorite Color: Gray
♥ In A Relationship: F'anh is romantically involved with this character.
♥ Romantic Attraction: F'anh is romantically interested in this character.
♥ Sexual Attraction F'anh is physically interested in this character.
♥ Platonic Love/Family: F'anh considers this person family.
♦ Friend: F'anh considers this person her friend.
♦ Friendly Acquaintance: F'anh considers this person mostly friendly, or as an ally.
● Good Standing: F'anh has no specific feelings about this character, however they left a good impression.
● Neutral: F'anh has no specific feelings about this character.
● Bad Standing: F'anh has no specific feelings about this character, however they left a bad impression.
♠ Dislike: F'anh doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: F'anh consider this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: F'anh is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: F'anh consider this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Name.
✔ Business: This character is either an Name's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.
Walk up style RP is always welcome. If you're shy send a tell instead!
Potential Plot Hooks
Really anything dealing with minor healing and or tracking people.
Alchemical shops or items for sale. F'anh is always on the look out for new shops or sellers of magical and alchemical goods.
Seekers! F'anh is highly interested in learning more about her Seeker lineage and is always on the look out for someone willing to teach her something new (no this does not include some rando "Nunh" walking up for random ERP).
Elemental weapons is a fun way to quickly grab her attention. After buying some ice elemental arrows she is eager to find more elemental infused weapons.
Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.