Mar'khas Sol

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Mᴀʀ'ᴋʜᴀs Sᴏʟ
The Son of Merlsaelz


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» ————— B A L M U N G ————— «

VITAL INFORMATION


CURRENT ALIAS... Mar, Solly

BIRTH NAME... Mar'khas Sol

RACE & CLAN... Miqo'te | Mixed

GENDER... Male

AGE & NAMEDAY... 20's | 1/18

ORIENTATION... Demisexual | Biromantic

MARITAL STATUS... Single

OTHER STATISTICS


NATIONALITY... Lominsian

ORIGIN... Limsa Lominsa

CURRENT RESIDENCE... All Over

OCCUPATION... Performer, Agent of Fortune

PATRON DEITY... N/A

HEIGHT & WEIGHT... 5'2" (158.2cm) | 145lbs (67.1kg)

ALIGNMENT... Neutral Good


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P E R S O N A L I T Y


Mar'khas is smooth, sly, and playful. He enjoys games of cat-and-mouse, no matter what role he plays. He is often flirtatious with those he meets, either at a ploy or as a way of testing the waters. He is never one quick to violence or prejudice, and views situations with caution, as little as it may show. When in the company of others, he may seem reckless or rude, but everything is calculated in his mind before hand, he just fails to communicate. To those who may grow to know him more deeply, Mar'khas is protective and understanding, always one to listen rather than speak. He feels strongly and deeply once his shield of humor is seen past, and he is always honest to those he trusts. Always wanting to be the swashbuckling hero, Mar'khas has been known to toss himself into danger for the sake of an innocent he's taken a liking to, or hell, even a rival which he doesn't quite want to stop playing with yet. Everyone has a role in his play, and he likes to keep the best actors in his troupe.


A P P E A R A N C E


Mar'khas is a little small for a Miqo'te, but he most likely has an inch or two more to grow... Or so he insists. He stands with a relaxed, but ready stance. His face is always warm, rarely one to show any emotions other than confidence and curiosity. His eyes are a bright sky blue, and his hair is the color of golden sands. He has recognizable scars on his face, mainly an 'X' on his cheek. He wears loose linens, with leather cords adorned with beads and pouches of several sizes. He finds a nice challenge in trying to pick pocket or steal while dressed with things that make noise upon movement. He favors bright colors or blue, gold, purple, and red, never black or gray unless he's on contract for a stealth task.


L I K E S

Pub Crawling. Mar'khas loves going through the town with friends until it's all dried up.
Family. His troupe is everything to him. His troupe is his family. His anchor. His home.
Challenge. Mar'khas even goes to the extent to wear clothes that make noise upon movement.

D I S L I K E S

No Sense of Humor. He takes the piss out of you, you best not get snippy with him.
Nosiness. If he doesn't know you enough, don't try and know too much about him by digging.
Stagnation. Doing the same things every day for took long drives him batty!

Q U I R K S

Ticklish Ears. So much as a light fluff will end up with his ears going into a flurry of twitches.
Whistling. When he's bored, Mark'has will whistle little tunes to keep his mind busy.
Restless Tail. Mar'khas' tail is a dead giveaway of his mood, flickering when angry, fluffing with excitement, etc.


R E L A T I O N S H I P S
  Color Key
  ♥ In A Relationship: Mar'khas is romantically involved with this character.
  ♥ Romantic Attraction: Mar'khas is romantically interested in this character.
  ♥ Sexual Attraction Mar'khas is physically interested in this character.


  ♥ Platonic Love/Family: Mar'khas considers this person family.
  ♦ Friend: Mar'khas considers this person his friend.
  ♦ Friendly Acquaintance: Mar'khas considers this person mostly friendly, or as an ally.


  ● Good Standing: Mar'khas has no specific feelings about this character, however they left a good impression.
  ● Neutral: Mar'khas has no specific feelings about this character.
  ● Bad Standing: Mar'khas has no specific feelings about this character, however they left a bad impression.


  ♠ Dislike: Mar'khas doesn't consider this person a friend, and will talk if needed, but try to avoid them.
  ♠ Hate: Mar'khas considers this person an annoyance, and will try to avoid them. Conflict can happen.
  ♠ Fear: Mar'khas is terrified by this character, and will try to avoid them at all cost.
  ♠ Rivalry: Mar'khas consider this person a rival, and will try to initiate conflict every time he gets to meet them.


  ♥ Family Member: This character is related by blood to Mar'khas.
  ✔ Business: This character is either an Mar'khas' employer, employee, or coworker.
  ✖ Deceased: This character has passed away.
  ? Hidden Feelings/Unknown: This character has one of all the color keys above, but Mar'khas isn't fully aware of it yet.

N P C

  Jacke (   ✔  ♦ ) ( NPC ) - The Rogue Mentor
Jacke has strong connections with Mar'khas' troupe, and so he has known the man through most of his life. Jacke even taught him from youth to be a rogue. Mar'khas respects Jacke as the leader of the Rogue's guild, but ultimately goes his own way. He assumes Jacke understands his choices, and as long as he obeys the code, he doesn't care. The two have fun with the contracts they exchange, often times Mar'khas accepting contracts that have him acting as a messenger to his troupe just for the excuse to go see them again. It is a normal occurrence to find the two of them getting plastered at the Drowning Wench.
  Ahldahn Bhaldbaen (   ♥ ) ( NPC ) - Leader of the Troupe
His true father, Ahldahn was the one who took Mar'khas in as a cub and raised him in the troupe. The two have a very playful relationship, and whenever they connect it ends up in shenanigans. Having grown up listening to all of the tales of his life Ahldahn had to share, Mar'khas truly looks up to his father, and hopes to one day be as seasoned an adventurer as him.
  Jeannpioux (   ♥ ) ( NPC ) - Dancer of the Troupe
More like an older brother, Mar'khas has a teasing relationship with this monk. He loves to poke fun at him whenever he gets the chance, and the two usually have sparring battles as a result. Jeannpioux is very serious about his craft, and the martial arts comes off as beautiful dancing in his grace. Mar'khas has always admired that, and as a result, is quite the good dancer, in both battle and celebration.
  Momoni Mokipa (   ♥ ) ( NPC ) - Singer of the Troupe
This bard taught Mar'khas everything he knows about singing. Strict and stern, if he was ever out of tune, she'd quickly let him know with a thwack to his tail. Mar'khas calls her 'Granny Momo', much to her disdain.
  Momosa Mokipa (   ♥ ) ( NPC ) - Musician of the Troupe
The other half of twin Bards, Momosa taught Mar'khas to play stringed instruments. She was less stern and more playful in her approach, and often the two played duets late into the night after a good amount of drink. He calls her 'Granny Mosa', and she usually playfully smacks him for it.

P C

  Ethri'a Valnyr (   ♦ ) - The Stoic Paladin
Having met in the past under the usual circumstances of petty theft, Mar'khas at first tried to hide his identity from Ethri'a upon meeting him again... under similar circumstances. Though he thought he had done a good job of hiding himself, as well as assuming his new scars would help mask him, Ethri'a still remembered his face, and took him out drinking, where it was eventually coaxed out. As it turned out, Ethri'a was not looking for retribution, but a fellow drinker to empty pitchers with. Mar'khas was happy to oblige. It was certainly better than ending up in the brig! Through a fun night of drinking, which led to many odd conversations and instances, Mar'khas found that he'd made a friend out of Ethri'a, or so he'd like to hope. The knight could be pretty entertaining, especially when he was head-on-the-counter drunk!


R U M O R S

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ Common Rumors - Easily overheard. Use these freely!
"I heard he was the thief who stole twenty bottles of wine in a packed pub with no one noticing."
"Wasn't he the one who stole from the bandits and marauders, only to return the good to the town?"
"He's a handsome one, he is, but he never stays with one for long."


◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"He's vicious thief, who kidnapped a lord's daughter. By the time they got her back, she was brainwashed into thinking priracy was a fun way of life!"
"He has connections in every city-state. I don't think there's a fence in all of Eorzea who doesn't do business with him."
"When he was a child, the rogues would tie a ribbon with a bell around his tail to keep track of him in the crowds."
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"All his life, he's been searching for something. Something about where he came from, or who his parents are."
"Once, he tried to steal a powerful sword, but I hear he failed, and someone died."
"All his life, he's been searching for something. Something about where he came from, or who his parents are."

P C

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◢ Player Character Rumors - Feel free to add rumors of your own!
"Keep your eye on that one, he's quick. By that I do not just mean in wit." -Ethri'a Valnyr
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B A C K S T O R Y

The Cub on the Dock

It was a cold night, the air heavy with fog from the ocean mist. Distant sounds of harbor bells rung through the air, gentle crashing of waves against the harbor clapped past the silence, and a crying sliced through it all, clear and loud. So loud, in fact, that it proved a good lure for a group of performers. An Elezen, two Lalafell, and a towering Roegadyn all approached the sound, coming from the end of the pier. There was a crate with a loosed top on the corner of the dock. The Roegadyn came close, pulling the top off and looking inside. A young Miqot'e cub, barely having grown his fur, lay crying amidst a pile of burlap and hempen cloth, wailing and sobbing. The others came near as the Roegadyn carefully lifted the cub out of the box, holding him as if he were some sort of unstable bomb. After a few moments of examination, He pulled the cub close, trying to keep him warm in his large arms, and said "... Mar'khas. That's a good name, ey?"

Raised Amongst Thieves and Bards

Mar'khas was raised by the Merlsaelz Theatre Troupe, a troupe of performers... or so they would have others think. Truly, they were thieves and informants for hire, using their performing skills as a cover for their true work. The group consisted of: Jeannpioux, a mysterious Pugilist who also knew the skills of dance; Momoni and Momosa Mokipa, sisters, bards, and skilled well in instruments and vocals, respectively; Ahldahn Bhaldbaen, a Roegadyn Marauder well versed in acting and plays of all sorts, and the leader of the troupe.

Together they raised the small cub they found on the docks as their own, naming him after a character in one of the plays they would preform. He was taught in the ways of dancing, singing, acting, and strings (primarily lute and fiddle). Originally, they did not intend on teaching him their battle arts, only in the arts of sneaking and stealing and conning, but through leaving him behind with Jacke, the leader of the Rogues Guild, as they went off on contracts, he inevitably learned to fight, anyway.

As he came of appropriate age, they began taking him with them on contracts, quickly finding that he was perfect for their kind of work. He fit right in, using his roguish charm to distract targets as the rest of the troupe did their true work, and eventually, he did the true work as they distracted. Quickly, he became an invaluable member of the troupe.

Setting Sails for Adventure

At the age of sixteen, Mar'khas was well aware of how he did not fit in with typical Seeker traditions, either in name or in culture. Curiosity had chewed at his mind his entire life, yearning to learn his true roots and heritage. Though he loved his troupe - his family - he yearned to find himself. And so, he asked to leave the troupe for a time. Ahldahn agreed, after giving him a whooping to prove he was ready for it. And so, Mar'khas left his home, which was not in Limsa Lominsa, nor in Ul'dah, nor in Gridania, but wherever his troupe may be.

The Sword of Bahamut

Mar'khas was hired to track down a sliver of Dalamud, the structure that held the primal Bahamut, which had been forged into a mighty sword. Upon tracking it down, he came into conflict with another who sought it out, and during their fight, the sword began to glow. A bright flash of light blinded Mar'khas, and when he awoke, he had no true recollection of what happened. All he knew is that the sword was gone, and so was the woman who he'd been fighting with. He assumed she'd won and taken the blade, and announced the contract as failed. He did not pursue it, due to some instinct in his mind telling him not to. It tears at his mind at night, giving him nightmares on the occasion, but as of yet, he has kept it a well-hidden secret.

Recent Events

Mar'khas, on his travels, ran across an old face. A Paladin by the name of Ethri'a Valnyr. Of course, the first time they met, he'd swindled himself out of trouble and snuck away. This time, however, he was completely unprepared for the rather... interesting conversation he got. Of course, by the end of it, they'd downed enough booze to drop a coeurl, and Ethri'a was quite clearly the more affected of them, but Mar'khas found a strange enjoyment of the company. He snagged a parting gift.
Less than a a few days later, Ethri'a returned for the item that had been stolen from him, ending up in a fun little exchange of banter.
The next time Ethri'a and Mar'khas met, it was on less lighthearted terms. Mar'khas had been wounded on a job, and was hiding from thugs hunting him down in search of the item he'd stolen from them. Ethri'a displayed interesting power in healing Mar'khas' wounds through magic, though before he could ask, further, another Miqo'te, Teld're, spotted them. Mar'khas had to quickly hide his stolen goods on Ethri'a's advice, and go along with them into the near by bar for drinks. By the end of the night, everyone was well into their cups, and having a relatively good time, but Mar'khas had to slip away again to put more distance between himself and the thugs.
Mar'khas discovered information about his biological father, and began to track him down. He found out that he was a Nunh, a member of the Jackal tribe, and a pirate. He gave all of this information to Ethri'a as well, albeit under the influence of quite a bit of alcohol, before passing out at the dock. When he woke up, Ethri'a was still by his side, and simply smiled, nodded, and walked away, apparently content that he was fine.
During travels in the Shroud, Mar'khas heard strange rumors about Ethri'a's past. When he spoke to the Paladin about them in Ul'dah, he was met by a tense conversation and a distinct barrier over the topic. What little he found out, he swore to secrecy. Before more of the conversation could be had, Ethri'a's traveling companion, Little Shark, arrived, and the three went drinking rather than having a deeper conversation.
S T O R I E S


Stories are in chronological order.
COMING SOON
COMING SOON
COMING SOON
COMING SOON
M U S I C
Songs used set a mood, lyrics may not reflect the views of my character. The following links will take you to Youtube. Please mind your speakers.
Bangarang!
Artist: Pogo
Context: Theme
Hunt or Be Hunted
Artist: Marcin Przybyłowicz
Context: Boss Battle Music
Silver Leaves
Artist: James Newton Howard
Context: The Cub on the Limsa Lominsa Docks / Childhood in the Merlsaelz
Zidane's Theme
Artist: Nobuo Uematsu
Context: Introduction scenes
12 Years Later
Artist: James Newton Howard
Context: That Adventurous Nature
The Fields of Ard Skellig
Artist: Marcin Przybyłowicz
Context: Broken and Lost
O O C

OOC INFORMATION

Personal RP Limits
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death.
Disclaimer
I am not an expert on lore! Please take Ramsus' backstory with a grain of salt.
This character is based off of Kahran Ramsus from Xenogears, a SquareSoft RPG from 1998. Consider this character an AU take on the canon version!
If you are ever unsure or uncomfortable, please let me know! I'm very flexible and open to ideas. I want this to be fun for all of us!

CHARACTER TIDBITS

Links Out
Links that lead off the wiki, but are technically relevant to the character.
Screencap Tumblr: Son of Merlsaelz
Mun Tumblr: Z I G G B O T.
Screencap Twitter: child of mindoir
Mun Twitter: ziggbot
Potential Plot Hooks
COMING SOON
COMING SOON
COMING SOON
COMING SOON
COMING SOON
C R E D I T

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits and relationship color keys by Lucaell Tareth'eian.
■ Music and OOC note by Glioca Sargonnai.
■ Mashing everything together like a mad scientist by myself(D'lyhhia Lhuil).

Please remember to link back when using this wiki. Thank you.