Papadmini stands only at 5 fulms and 1 ilm and you must never forget that one ilm. Her hair is quite long, to about her knees from going years of never cutting it save for the little trim to keep it healthy, and a dark brown with some random swaths of a naturally brighter shade. Her eyes are a bright shade of emerald green and her skin is on the lighter shade of tan. She has pointed ears, revealing her half Elezen side though carries the face and build of a Hyuran Midlander.
Voice: Papadmini's voice is soft and mellow. It can raise an octave depending on how angry she is. Her voice claim and face claim belong to that of Deepika Padukone
Papadmini has a very cheer disposition. She enjoys making friends and entertaining. For business she has a very set personality: charming, personable, the girl could probably sell a magitek armor back to a Garlean four triple the price it was intended. Despite all this, Papadmini does hide a bit of her temper, especially around clients. She tends to bite the inside of her cheek to keep herself in check during business deals going awry.
Nanashini Dedeshini was once a mercenary for hire, trying to find work here and there as his Dunesfolk Caravan moved about Thavnair's lands. He had little coin for him and his wife when they wed purely for love, though he kept an optimistic outlook. Nanashini was hardworking, driven, and a warrior through and through. A kind man to his very core, he dotes on his wife and Papadmini. Although now thanks to his adopted daughter's determination and her coin, living in the more posh side of Radz-at-Han has not diminished his need for training and work.
Vivira Vira is a firey woman and you would not let her size deter you from the idea that she could knock you down a peg or two if she needed. Though stern, she is a loving mother and kind soul. She fell in love with one Nanashini Dedeshini when their separate caravans had met together during Dewali and they were soon wed. With many years of trying, the pair were unable to have a child of their own and after much praying to the gods, Nanashini and Vivira happened upon an abandoned child in a basket floating down a river. Taking it as a sign from on high, the pair readily took the child in as their own, thinking it was perhaps an orphan from another caravan given her pointed ears. Despite having later found out that Papa was in fact not Lalafellan, Vivira's love for her never wavered. As Nanashini struggled to find mercenary work, Vivira also supplied funds by sewing and embroidering. Her work continues to this day even after Papa moved them into the more posh side of Radz-at-Han.
Lukas and Papa met when she was only 11. He had quite literally ran into her at market, knocked all of her groceries out of her hands in the process and proceeded to tell her to "Watch it, brat" to boot. Just as Lukas took off, the people chasing him had spotted them talking and tried to pry information for his whereabouts from her, Papa promptly set one of them on fire. The group ran and later on in the day, Lukas found her a second time. Complimenting her skills, from that point on Lukas never left her alone. Every day Lukas would appear at her mother's stall, ask if Papa was in and promptly drag her about Radz-at-Han on any misadventure he could come up with. The bond between them eventually strengthened; even Papa's parents doted on Lukas almost as if he was their own son and Vivira made sure to keep the scrappy kid fed with whatever they could muster. Papa eventually found her first love in Lukas, though she never admitted to it and the boy was too busy chasing girls he didn't know the name of. Her feelings were left unrequited. The day that Lukas left Thavnair was the day she felt part of her heart had gone with him, along with the handkerchief she had made and sewed in a small akpallu, his favorite animal. In tradition, Papadmini kept a small lamp lit for Lukas's well being every day until the day they reunited 6 years later, only recently. With his return, her feelings have seemingly resurfaced yet remain ever unspoken.
The day that Papadmini met Caelholdt Kavanagh was the day she will forever mark as beautiful as a sunrise. Papadmini had been parting from a business deal when a man had stopped and accosted her. Caelholdt swooped in, took her hand and promptly pretended to be her boyfriend, successfully driving away the unwanted attention. The pair shared a drink, had a long talk of business dealings and private matters and instantly felt an attraction. Upon Caelholdt's admittance of his own mixed blood, Papadmini felt safe and connected. Ever since the pair had been communicating through letters and invitations, some of which Papadmini had met many of Caelholdt's acquaintances. Loved by all at La Trouvaille, even Caelholdt's mothers, Papadmini became a quick and permanent fixture. The pair have since consummated a more romantic relationship after a Holi celebration. Caelholdt is Papadmini's paramour, her sun and she would do anything to protect him.
Papadmini met Jeannot at the first function that Caelholdt had invited her to. Right away, she was captured by the man's grace and later impressed by his skill and good taste upon the reveal that he had fashioned Caelholdt's outfit for Holi. Though wary of him at first given she was told of his Ishgardian roots, Papadmini has steadily become more comfortable around him and even looks forward to a visit with Caelholdt.
Eao was another that Papadmini had met at the same function she met Jeannot. Captivated by the woman's performance at the soiree, she couldn't help but think of her from time to time. Later upon invitation to Eao's home, she was delighted to find that the woman was a mother, readily gifting one of her own many rings to Eao's daughter. Given her love of children, Papa has already resigned herself to spoil each and every one of Eao's offspring.
A third that Papadmini had met at the soiree, upon speaking and finding out about Vera's leatherworking business, Papa immediately set up a line of trade with the woman. After speaking of their respective homelands, Papadmini hopes to become more acquainted some day.
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
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◢ Common Rumors - Easily overheard. Use these freely!
■ "She never has her head uncovered, from what I've seen of her. Weird lass. Maybe it's a Hannish thing." - Syndicate Merchant
■ "She's been seen gallivanting about with that Kavanagh man. What an odd pair, those two." - Bar patron
■ "I heard she tried to bring a Marid right into Sapphire Avenue. Something about matching the carpets to the beast's eyes." - Ul'dahn Resident
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ "Some say she uses that veil to hide her ears. They're pointed like Elezen, but she's got the look of a Hyur. Mixed, she is."
■ "Word is she'll negotiate trade even with pirates. Gil is gil to her." - Merchant
■ "Don't let that smile fool you, I hear she got a bit o' temper."
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ "I heard she's mixed and it caused a break of engagement with some Ishgardian noble. They dumped her right on her posh Hannish arse."
■ "She uses magicks, but ancient ones. A li' bit o' black and white. Somethin' goin' round about red. She'll set anyone on fire tha' crosses her."
■ "---"
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◢ Player Character Rumors -Feel free to add rumors of your own!
- Titli Artist: Chinmayi Sripaada, Gopi Sunder - Chennai Express
Mirage Artist: Lindsey Stirling, Raja Kumari
Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.