At a quick glance, the first word that comes to mind is eccentric. The scales tip slightly towards the feminine side of androgynous. Riley sports an array of piercings and colorful tattoos. She is a canvas of her experiences. Her story is etched in lines and shading, and you can read it on her arms, legs, back, and her ribs. Her hair is usually kept in short choppy layers, favoring black with brightly contrasting highlights. Style and color is subject to frequent change. She measures in at an average height of 5'5. Frequent travel by foot has kept her in shape. Perhaps a few ponze underweight, as is the life of an aspiring (starving) artist. She steers away from make-up, save for a smokey eyelid dusting or occasional lip color. Notable accessories often include wrist cuffs, a backpack, and a leather collar with a metal 'D' ring attached to the front.
Scars & Markings: Please see 'Tattoos' tab for a complete visual reference of Riley's ink. Piercings include: Left eyebrow (silver stud), three in each ear (two silver cuffs and one stud at the tip of each), right nostril (silver ring), and labret (bottom lip, center, amethyst stud).
Voice: Husky smoker's tone. Voice reference is Kat Von D.
Clothing: Riley prefers casual leather and cloth that leave room to show off her ink. Often seen in shades of black, she does like to mix it up with bright eye-catching colors.
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Trivia
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Color Key
♥ In A Relationship: Name is romantically involved with this character.
♥ Romantic Attraction: Name is romantically interested in this character.
♥ Sexual Attraction Name is physically interested in this character.
♥ Platonic Love/Family: Name considers this person family.
♦ Friend: Name considers this person her friend.
♦ Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.
● Good Standing: Name has no specific feelings about this character, however they left a good impression.
● Neutral: Name has no specific feelings about this character.
● Bad Standing: Name has no specific feelings about this character, however they left a bad impression.
♠ Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Name is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Name.
✔ Business: This character is either an Name's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
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◢ Common Rumors - Easily overheard. Use these freely!
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◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
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◢ Rare Rumors -Very rarely overheard. Please ask before using!
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◢ Player Character Rumors -Feel free to add rumors of your own!
Context: Upper Right arm.
Context: Lower right arm (outer). Pair of feathers in place of anchor, with the words 'Not All Who Wander Are Lost' in place of coordinates.
Context: Lower right arm (inner)
Context: Left arm full sleeve.
Context: Knuckles.
Context: Back.
Context: Left side of neck
Context: Left ribcage
Context: Right ribcage
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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.
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Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Time Zone/Server
■ Time Zone
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Credit
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.