Tem's eyes are wide, luminous pale blue moons eclipsed by large black pupils. Her hair is a silk curtain that shrouds her form down to her knees unless kept swept up in a high ponytail.
Physique & Markings
She is soft and slender, toned but not muscular. The only markings she has are the soft grey tabby stripes on her cheeks in addition to a the black teardrop mark on her forehead. A vaguely crescent shaped birthmark is found on her right inner thigh, a mark found on each priestess in her clan.
Hygiene & Attire
Temyss is extremely clean and bathes daily, sometimes multiple times per day if she feels dirty. Her clothing is always immaculate and inspires a sense of mysticism due to various ritual accoutrements that she adorns herself with.
The young Keeper is a soft-spoken, caring individual raised from birth to fill the role of future priestess and matron of her relatively small clan. She has strong maternal instincts, a desire to listen to the woes of others and offer guidance, and please those around her in any way necessary. Temyss is calm and caring to even those who would do her harm. She could be likened to a stream or brook... willing to keep flowing wherever she is directed.
Her voice is soft and songlike, lilting in a way that suggests that common Eorzean is not her native tongue with how certain syllables fall in her speech.
Philosophy & Mannerisms
She is singularly devoted to The Lover, Menphina. As an acolyte, her life has been spent since her earliest days in devotion to Her, learning her clan's ways and rituals so that one day she may take over as High Priestess and Matron.
Her movements appear practiced and careful, as if everything she does is ritual. A gentle smile is often found gracing her lips, particularly when she is observing the interactions of those around her.
● Fresh river fish
● Studying the patterns of the moon and stars
● Affectionate attention
● Being dirty
● The sun
● Needlessly cruel people
● Fortune Telling
● Minor time manipulation
● Navigation via stars
Combat, Abilities & Weaponry
Above Average: n/a
Novice: Offensive time magicks
● Tarot: Temyss' ability to predict outcomes based on the spread of cards she draws from her deck is legendary. This is not the same as seeing visions of the future, rather, it is her skill at interpreting the cards drawn once a question has been posed by the one seeking an answer. However, this ability is directly tied to her aetherial abilities and should she lose her Focus, her predictions become much less reliable.
● Enhance: While her own innate offensive magicks are very weak, she does have the ability to enhance another's offensive spells via time manipulation. How this works is that she can escalate the damage dealt by a spell by essentially repeating the moment in time the spell hit, or by slowing time for a few seconds to ensure that the spell's effects last just a bit longer than normal. This comes at a high mana cost and will drain her quickly of her own aether if used too frequently in a short amount of time.
To be updated.
Sixth Astral Era
Temyss was born to the current Matron of the Snowdrake Clan that calls Alder Springs of the North Shroud its home. Unlike others of their kin, the Snowdrakes often venture out of the Shroud and into the central highlands of Coerthas for hunting and rites. It was there that Temyss drew her first breath beneath the loving light of Menphina's pale disk and there that the clan noted the mark that heralded her as their future priestess. She was a quiet girl growing up, always willing to assist in any task and eager to learn all her mother had to teach.
As a young girl, she became fascinated with the astrologians she watched from afar going about their business in Coerthas. It was strictly forbidden for her to speak to any outside the clan, but over the years she had something of a silent friendship with an elderly elezen man from the Observatorium and whenever the clan would pass near its walls he could be seen with a grandfatherly smile and wave. Whenever her mother wasn't looking, that is. She would often sit and watch him teaching pupils in the late nights, pointing out stars and meanings and it was the knowing, mischievous glances that told her he counted her among his pupils. The clan either never noticed, or turned a blind eye to her fascination and it's unclear how the astrologian tarot deck and planisphere appeared in the clan's belongings the summer of her 10th nameday, but Temyss is sure to this day that is was that sweet elezen man who somehow snuck it into their packs.
Seventh Umbral Era
Her card reading 'hobby' was handwaved as just that for about a year or so, which suited her just fine. But it wasn't until the clan started noticing her 'predictions' were eerily accurate that they took closer notice. How could a child's game predict the future? Only those who failed to heed her careful instructions would sow unfavorable outcomes, but those who listened were gifted with the outcome they had been promised. It took little time for this carefully guarded 'secret' to make its way outside the clan (thanks to traveling males, no doubt) and soon enough other Keepers were coming to their clanhome for readings. Eventually, even those from other races heeded the alluring call of future sight...
However, not even a solution to the impending Calamity could be read in her cards. The end simply couldn't be avoided.
In Recent Times
The Calamity's effect upon the Shroud was devastating, but the clan persisted and survived with minimal casualties. Perhaps it was that they fled to Coerthas and sheltered at Camp Dragonhead. Perhaps it was simply a refusal to let the upset dictate their futures. Regardless, the Snowdrakes returned to their ancestral home - along with their budding priestess - to resume life as usual. She was growing up, learning the truths of life and what her duties would mean for the future of the clan. It was upon her 16th nameday as acolyte she would begin bearing witness to countless rituals among the clan, the foremost being the consummation of her clansister's first matings. Namings, rites of passage, deaths, all were rituals she would one day perform herself but it was the First Matings that were among the most sacred. To the clan it symbolized a coming of age for the females, a time when they would be seen not as girls but as women who would soon become mothers. For Temyss, though, despite having witnessed many matings firsthand it wasn't until her 19th naming year that she would be given the task of finding her first mate.
Relationship Status Legend
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Some of these rumors are untrue, speculation, or are greatly exaggerated.
◢ Common Rumors - Easily overheard. Use these freely!
■ "-------------" — ------.
■ "----------" — ------------.
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ "-----------." — ------.
■ "---------------." — ------------.
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ "--------------" — ---------.
■ "--------------" — -------------.
Feel free to add your own rumors to this section.
◢ Player Character Rumors -Some of these are more rare than others!
Places where the character is very likely to be seen
■ Black Shroud: Very High
■ Lavender Beds: Very High
■ The Dark Market FC House: Always
Most of these aren’t public, and would have to be asked after!
■ City-State, Region or Organization: Affiliation reason/purpose.
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.
■ Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
■ I will play all RP themes from dark, serious and mature (violence, sexuality, torture, murder, conflict, drug / alcohol use) to the more light-hearted, humorous and simplistic, as long as it makes sense in the course of the RP. Plots that range from long-term to one-shots, elaborate and large-scale to minor and frivolous. Serious injury. Temporary injury and incapacitation. Temporary captivity or imprisonment. Combat, ambushes, assassination attempts, rivalries, friendships, romantic or sexual tension (tension is fine, though absolutely nothing will come of it), coarse language and morally unclear subjects are all welcomed.
■ Ask about mutilation, permanent scarring or symbolic markings, long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Temporary character death. Significant mental tampering or programming. Anything dramatically character-changing or that might render her unplayable for a prolonged period of time. Even Rape/Non-consensual plots might be fine as long as they are discussed first.
■ I won't play permanent character death. Permanent maiming or any crippling that prevents her from functioning independently.
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Links that lead off the wiki, but are technically relevant to the character.
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
■ Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.
A blank version of the wiki template can be found here
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!