Aquamarine eyes; platinum blonde hair that is kept quite short and out of the way.
Physique and markings
Short and slender, light freckles over her cheeks, shoulders and waist.
'Hygiene and Attire
'Very neat and clean. Carries herself carefully. Dislikes being overly messy.
Very mild social anxiety. Has a bad habit of repressing her anger. Very calm and patient. A romantic at heart.
Soft, with a gentle lilt to questions. A tiny bit of husk edges her voice.
Philosophy & Mannerisms
She has a habit of pushing hair behind her ear as she talks. When she's anxious, Ico tends to bite on her lower lip. She believes people should say what they mean, and doesn't understand the purpose of white lies. Her philosophies are best explored by talking to her directly.
● High stress situations
● Being cornered
● Too many flowers (Allergies)
● Crystal ball - A must for reading fortunes.
Combat, Abilities & Weaponry
Combat Relevant Skills
● Ability: Description
● Ability: Description
I would rather not engage in combat. If any, I would prefer /random duels.
Disclaimer: This was not roleplayed out.
Sixth Astral Era
Born in a small hut in the desert, Ico was a daughter in a long line of women who were gifted with the ability to read futures and fortunes. Her father was a travelling merchant, her mother a fortune teller. They both made a pittance in gil, but they were happy. It is a philosophy that has been passed down, that one does not need gil nor objects to lead a happy life. Ico was raised lovingly in their care until she was ten, whereupon they both died of old age. First her father, then her mother. Ico was left alone, but she was not afraid. Taking the crystal ball which had been passed down by generations, Ico set upon becoming a fortune teller on her own. She had basic education, but the knowledge to read fortunes had been the most important lesson of all. She left her childhood home with the clothes on her back, the ball and its pedestal in a bag, and nothing else.
Seventh Umbral Era
The desert is vast, and she was but a child in the cusp of her womanhood. Ico began with the beast tribes that dotted the outskirts of the desert. The Amal'jaa were amused by her readings, and their women tended to Ico when food and water were scarce. Were it not for them, she would have likely died. She did not have the experience to wander, but she learned. Always returning to the Amal'jaa, by the time she was fifteen, she felt she had become a full fledged fortune teller. Though she lacks the strength and aether to fight, Ico used her small stature to hide behind trees and rocks when needed. And that is how she came to the Shroud, where a turning point in her life began.It began innocently enough. Exchanged glances in the market. Furtive smiles. Eventually, shy introductions. He was a Miqo'te. Tall and tanned, with a kind azure gaze, and hair as dark as the night. K'ovu. His name was honey upon her words, and they fell in love the way only the young can. Quickly, with passion. Though it was quick, what they had was true. Ico had began to make charms to sell. She had quickly learned that not charging for fortunes often left her with no gil. But they were not always bought. It was then that K'ovu would buy one, as a means to have some gil of her own. They lived a simple life. His was the life of a carpenter, but his dreams were with adventuring. He had promised her marriage. A daughter to carry on what generations before had passed down onto Ico. Perhaps that was his downfall. He found her, in their small and humble home, raving of ruins that promised to be teeming with treasure. He had even found adventurers to help. Ico let him go. Yet what returned was not her K'ovu, but the empty shell that was his body. Carried by the adventurers who had sworn to protect him. A sword to the chest. Ico should have seen it coming. But she had turned away from the truth. And now, she paid the prize. Burying her man, and her heart along him, Ico swore to never allow herself to be close to another. The pain was unbearable. She was eighteen.
In Recent Times
Safety in the sands. Ico returns to Thanalan. She is tranquil. Calm. Serene. She has found peace in her loss, and comfort in her distance. Returning to the Amal'jaa, she continued to tell fortunes, eventually making her way to the great city of Ul'dah. Five years had passed, with hardly a word spoken beyond fortunes. Now, she is often found in the Quicksand. Selling her charms, surviving by eating scraps that are granted by Momodi and Mother Miounne. She now takes donations for her fortunes. Enough time has passed that she feels is ready to make friends again....if only she knew how to approach others. As of late, she has made a few new friends that she treasures deeply.
Lately, Ico has began to slack in her duties. Distracted by a wonderful man named Leon. Their love is pure and strong, withstanding the fears that drove Icoco away from him. Rumors are they are set to be wed.
Relationship Status Legend
♦ Dastev Enoch
♦ Atreyun Savaterre
♦ Tallera Weaver
ღ Leontel Kiske
Mimida Mida [Mother]
Jijime Omomji [Father]
K'ovu Tia [NPC]
Some of these rumors are untrue, speculation, or are greatly exaggerated.
◢ Common Rumors - Easily overheard. Use these freely!
■ "Icoco? Ah yes, the lalafellin fortune teller. I've seen her peddling fortunes here
quite often." — Momodi.
■ "Oh, aye. She comes around begging for food...though I've not seen her in a while" — Mother Minnoune.
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ "She's kinda creepy...her fortunes are oddly accurate." — Customer.
■ "Well, I think she's a fraud." — Customer.
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ "I hear she went back out to the desert...I wonder why." — Bored Commoner.
■ "I thought I saw her in Limsa, but I wasn't really looking." — Busy Merchant.
Feel free to add your own rumors to this section.
◢ Player Character Rumors -Some of these are more rare than others!
Places where the character is very likely to be seen
■ Location: Uldah, Limsa
Most of these aren’t public, and would have to be asked after!
■ City-State, Region or Organization: Affiliation reason/purpose.
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.
■ Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
■ Crystal ball: The tool of her trade.
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
■ I will play fluff/romance, friendship, slice of life, most plots, and 18+.
■ Ask about injuring or mangling my character
■ I won't play One night stands, extreme gore, extreme violence.
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ Would you like to get your fortune told?
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Links that lead off the wiki, but are technically relevant to the character.
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
■ Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.
A blank version of the wiki template can be found here
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!