Vergil stands fairly tall with about 6 fulms, and weights about 160 ponz. His build is athletic and well trained, nothing less that what one would expect of someone with his profession. With a closer look the white roots under his black hair give away his attempt of dying over the quite unnatural 'natural' color, but he doesn't seem to mind, keeping a brush of snow white; whereas the rest is kept short in an undercut style.
Scars & Markings: Numerous scars of different origins cover his body as well as some ink. He is very aware of each of them and may even remember how they came upon him. To him all these battle wounds are a reminder of what he has gone through and to have survived. He has no issue with anyone seeing them either.
His ink, each of them bearing a deeper meaning to him, are done in a somewhat modest way, never covering big parts of his skin all at once. They appear more like a statement with an intimate story behind them, than mere art.
Voice Claim: [WIP]
Clothing & Accessories: Vergil's wardrobe doesn't have a lot of variety. He prefers coats and heavy boots over anything else, if no other attire is required of him. Other than that he has a couple piercings; two rings through the upper half of his right ear, a ring through his lower right lip, one barbell on the right eyebrow and another less visible one.
Favorite Food: Eggs in any shape or form, different types of stew, doman dishes
Favorite Drink: Whiskey, coffee
Favorite Color: Dark green, grey, hues of orange and red
Trivia
Orientation: Bisexual with a preference for men. Dominant. Not comfortable with anyone taller than himself.
Minor Talents: Cooking, stitching wounds
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Color Key
♥ In A Relationship: Romantically involved with this character.
♥ Romantic Attraction: Romantically interested in this character.
♥ Sexual Attraction/Crush Physically interested in this character, OR has a little bit of a crush.
♥ Platonic Love/Family: Considers this person family.
♦ Friend: Considers this person his friend.
♦ Friendly Acquaintance: Considers this person mostly friendly, or as an ally.
● Good Standing: No specific feelings about this character, however they left a good impression.
● Neutral: No specific feelings about this character.
● Bad Standing: No specific feelings about this character, however they left a bad impression.
♠ Dislike: Doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Considers this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Considers this person a rival, and will try to initiate conflict every time he gets to meet them.
♥ Family Member: This character is related by blood.
✔ Business: This character is either an employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Vergil isn't fully aware of it yet.
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
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◢ Common Rumors - Easily overheard. Use these freely!
■ "He broke that table with his bare hands, just because some guy wouldn't stop messing with him. I wouldn't want to end on his bad side..." - Barmaid in The Drowning Wench
■ "..."
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ "He has something strange and gloomy about him, gives me shivers. Though he is a real charmer if he wants to be, doesn't change that odd feeling I get when he comes by." - Healer at the Conjury
■ "..."
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ "He asked the smith about fixing a Katana the other day." -Random person in Gridania
■ "..."
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◢ Player Character Rumors -Feel free to add rumors of your own!
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.