Mira'a Harruten

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Limsa Lominsa-transparent.png Mira'a Harruten
Mira'aharruten2.png
"The world is full of people out to get you. Are you sure you're prepared?" - Mira'a in his edgy phase
Gender Male
Race Miqo'te
Clan Keepers of the Moon
Citizenship Limsa Lominsan
Age 21
Birthday 21st Sun of the 4th Astral Moon (21st July)
Occupation Scholar, De Facto Tribal Shaman (alongside Sera, Valeriah...)
Height/Weight 5'2" / 130 lbs
Orientation Heterosexual
Relatives
  • Mira Harruten (Mother)
  • ??? (Father)
    • Azami Harrowton (neé Lihzeh) (Wife - Deceased)

What's his story?

This is a basic backstory and may not contain some of the more in-depth parts of his past. These may be outlined in either his journal or in the little spoiler box beneath the texts.

William "Mira'a" Harrowton is a particularly shy, timid male Miqo'te hailing from, well, Limsa Lominsa, although he's not a native there, having been born in Gridania, located in the Shroud, under one of the Keeper of the Moon tribes under the name of Mira'a Harruten. His clan moved to La Noscea when he was around two to five years old, the reasoning for his tribe moving to the isle of Vylbrand is... cloudy.
Eventually, they integrated into society as a variety of jobs, some fishermen, some blacksmiths, others have taken to visiting the city-state itself to work there, but William stayed where he was, content, for the most part, although his curiosity for magic and the world at large was sparked by a dream he had when he was ten years old. He was wandering the forests, merely just exploring when he stumbled across an open clearing, a calming scene to be sure, as he stumbled across a field of fairies and, amongst their lot, was a Miqo'te, one who seems like one of the arcanists. He reached out to the male Miqo'te to lay a hand on him but, before he can even do that, the dream faded, and all that was left was a lingering sense of curiosity and wanderlust.
He eventually began to make trips to Limsa itself, enrolling in the Arcanist's Guild when he was of age to do so and began to study the mysteries of the Aether, Arcanima, and the lot, his open mind aiding him in his attunement to the world around him. Soon enough, he was old enough to start going out and explore what Eorzea has to offer, much to the delight of his birth-mother, who had been worried that his timid nature would make him more of a stay-at-home type and believing that his wandering can do him some good.
Now, he's an adventurer, and although he lacks in social skills and tends to be fearful, a burning sense of curiosity and his attempts at calming himself down helps keeps his fears in check.
Eventually, due to reasons unknown, he faded from the eyes of the Eorzeans, but he eventually resurfaced as an adopted brother to the newcomer to Eorzea, one Sera Alzeni. His overall mood, disposition, everything, had taken a turn for the worse over the years he had gone missing with only a few people keeping him together, just barely.

Basic Info

LIKES

The Sea
Sweet food
Reading and Studying
Magic
Nature

DISLIKES

Crowded places (Not a huge fan of them, tends to prefer the quiet)
Tight spaces and tight clothes
Assassins
Those of the female persuasion being abused in any way, shape, or form

OTHER

Alignment: Neutral Good
Vice(s): His affinity for questionable literature (Something he's ashamed of)
Hobbies: Reading, Exploring, Studying, Fishing
Favorite Food: Anything with apples in it
Favorite Drink: Tea
Favorite Color: Purple (mostly violet shades), Green, and Blue

Appearance & Personality

A Realm Reborn

William tends to keep his head down low unless he's looking around, which he often does when he enters a new area. He has well-kept hair and wears glasses, having lost some of his sight after standing too close to a very bright light at one point. His wardrobe usually remains consistent between suns, or tends to. Bilauds are his favourite ones to wear, but he also has a soft spot for coats, too. They generally tend to come in his favourite colours; blue, green, or shades of purple.
He's lived a rather quiet life, although hiding behind his books, and he tends to stammer when speaking. He's quite shy around strangers, and even acquaintances! He's never without something in his hands to fidget with, especially when the spotlight is on him, and eye contact is a bit of a problem for him, oftentimes looking past someone to avoid looking them in the eyes; it's not that he dislikes anyone, it's mostly because eye contact, to him, seems scary. When he warms up, though, he becomes a little bit more open, although still kind of reserved, eye contact is still a bit off but there's the rare occasion when he would happily look someone in the eye, but only if he really feels comfortable around said person.
He tends to be very honest, seemingly incapable of lying, which can be a good thing or a bad thing, depending on situation. And, not only that, but if he really trusts someone, he'll confide in them, sharing his secrets and history rather openly.
Outside of social situations, he tends to be a rather forgetful person, absent-minded even.
And despite his quiet, timid nature, there's a rather vicious side to him, one that can be easily accessed by pushing his buttons too much or by harming those he considers to be his friends (or most women in general, thanks to his upbringing). When angered, he tends to explode, using whatever he has at his disposal to deal with the threat. However, he gives his target much prior warning before setting off, though, to give them a chance to back down, a necessity in a public place.
To summarise, he's shy, timid, absent-minded, and has a bad temper when angered. He's also kind of childish at times, but that's a double-edged sword. He's kind, friendly, and sweet, who puts the needs of the people before his own, often to his own detriment.

Heavensward

Ever since the disappearance of his wife, Mira'a has gotten more and more cynical and jaded with the world. Gone is the shy, naive hopeful that he once was. The stutter had faded, replaced only by his tone sounding so bored half the time. He no longer easily trusts people instead being replaced with an iron-tight unwillingness to part with anything that would potentially bring harm to him or his loved ones which, to him, happen to be everything, much to everyone's chagrin. However, earn his trust, as hard as it can be, and he may open back up.

Quirks

William tends to have trouble with some words, often times slowly pronouncing them. It doesn't help that he's rather forgetful.
He reacted coyly to being called 'cute' or 'adorable. Nowadays, this would be met with the equivalent of an exasperated sigh and eye roll.
As stated above, he fidgets with things when he's nervous which is, to say, pretty much all of the time. The only times he doesn't do this is when he's pre-occupied with something already.
He can be socially awkward at times due to the lack of proper socialisation when he was a kid. He'll try his best not to be awkward, though.
While he may refuse to admit it, he may or may not be the one responsible for the clothing that his carbuncles wear, all of them.

Combat

William isn't one for combat, but he knows how to protect himself in self-defense when the need arises. He has a very prodigious mind when it comes to magical prowess in general, although the arcanima is his main speciality, having studied it for years since he was a kit. He, however, lets his carbuncle, Emery the Emerald Carbuncle or Topery the Topaz Carbuncle, deal with most of his threats as he focuses on casting from afar. Needless to say, he's very easy to interrupt and panic due to his skittish nature, and sending even a hint of intimidation his way is enough to give him pause. As of late, he has grown out of his childish ways as a result of the fates being cruel to him, becoming a truly fearsome arcanist to be reckoned with. Emery and Topery, as one knows them, no longer exist, but, in their place, they bequeathed a litter of carbuncles, if they were actual living beings and not aetherial projections.
There are about eight of them that he can potentially summon at one time, projected from the ruby jewellery that he wears on his person, each carbuncle persisting from his aether slowly drains away his stamina, hence, he can only comfortably keep two or three carbuncles active at one time. Each of them have their own personalities and names, and their own little costume that they wear, courtesy of a mysterious benefactor.
His secondary skills spans the arts of conjury, one that he's been studying for a while now. He's shown some natural talent with using it, due in part to his familiarity with the arcanima aiding him to understand how conjury works. However, his conjury prowess is tied to his emotional state. If he's determined, there's nothing stopping him from throwing a cure one's way. If he's frightened, however, his healing becomes less strong. Essentially, in a way, positivity empowers him, while negativity, self-inflicted or otherwise, hurts him. It's a shame that he sometimes have self-doubts about his potential, due to him downplaying most, if not all, of his accomplishments.
As for more material parts of combat, William cannot wield anything heavier than a staff for a good reason... he's practically physically weak. A stiff wind can easily knock him over if given the chance. He's tried to wield an axe for the Marauder's Guild when he was in his curious phase in the past. Needless to say, although some nervous chuckles from the other recruits there were had, he's hesitant to go back there, feeling like he's too weak for anything. Though this now no longer holds true, as recent physical training had helped bulk him up just a little bit, but the effects are very immediate.
In short:

Trade Skills

Fishing: He learned how to fish in his tribe when he was a little child. He sometimes went out on fishing trips with his mother down to Swiftperch just to spend time fishing together. He knows a bit about fishing and, although he doesn't claim to be the best fisherman, that's fine with. (Journeyman)

Miscellaneous

RUMORS

Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC!

◢ Common Rumors (Easily overheard, can be freely used as prior IC knowledge)
"Oh? The weird shy kid? Yeah, I've seen him. He's very skittish, so you need to be gentle with your words around him." -- A middle-aged man
"He's very... bookish, oftentimes preferring to study rather than go out and see the world. Wonder what caused him to change his mind? ...besides investigation of Aetherical manipulation." -- Arcanist's guild member
"He's got this childish streak to him, that kid. If left to his own devices, he would be either found reading a book or playing with his pet carbuncle." -- A traveller
"William and Azami... those two, eh? They seem to be rather inseperable. If you see one, the other can't be too far behind." -- Mytesyn, Mizzenmast Innkeeper
◢ Moderate Rumors (Moderately difficult to overhear, MIGHT be used as prior IC knowledge)
"I heard that surprising him with pettings when he's nervous is a good way to keep his attention on you. You should see him when someone does that, it's so adorable~" -- A young lady
"Forgetful, that one, head like a sieve. It's a surprise he can even cast spells from that fancy book of his..." -- An adventurer's guild proprieter
"He and his girl seem to get around a lot, although I worry for them sometimes since their little snooping around sometimes takes them to places where they shouldn't be..."
◢ Rare Rumors (Very difficult or rarely overheard, requires prior OOC arrangement to use as prior IC knowledge)
"Don't push his buttons too much, especially when women are involved. That mangy runt nearly done me in with a quick spell after I made fun of his mother. He may look physically weak, but the little nerdy one can sure ruin your day." -- Aleport citizen
"Few say he's looking for his birth-father, and he's learning all he can about the magicks of Eorzea in the process." -- Aleport citizen
◢ PC Rumors (Rumors from the characters of other players)
RELATIONS

Friends and Acquaintances

Romantic Interest     Platonic Love      Crush     Netural Standing     Good Standing     Poor Standing     Can communicate with via linkpearl
Azami Harrowton - Wife (Deceased) - He easily made friends with this similarly shy girl, and all it took was for her to ask him and Surilian for directions that one time. She had admitted that she had a crush on him during their first meeting, and it didn't take long for William to follow suit. Eventually, they started to get to know each other, about their childhoods, about their interests, their opinions, about their tribes, basically, anything that they wish to know of each other. In the end... they became a couple and the rest, as they say, is history. Though she had been gone for a long time, a long search had found her around the Sagolii Desert... he doesn't precisely know what she's doing around there but he's more than happy to know that she's fine... and that she still loves him. Recently, out of nowhere, William had just asked her if she would marry him, to which she responded with a resounding yes. Now it's like a dream come true.
Surilian Blu - Friend/Possible second mother (MIA) - Someone he had met while at the Moonfire festival. Shares his love for books, which he certainly appreciates. He finds her to be a very nice person, despite what she supposedly did in her past, and will gladly call her a friend if needs be. Recently, he'd been having trouble sleeping (and eating) and stumbled across Suri and Akama down in Costa del Sol. After sharing his grievances and how he'd been having trouble sleeping with his beloved to wake up to (followed up by tears on his part), she (alongside Akama) offered him a place to stay where the Fangs are staying... though it is also partially out of concern, it seems, since he hadn't been eating right. Nevertheless, the little moment of bonding had improved William's impression of Suri... perhaps he could call her his second mother. Sounds about right.
Sera Alzeni - Sister who adopted him - See Sera's page for more information.
Flynt Knoltros - Friend/Tutor - William had known Flynt for quite some time, though he never really knew what went on. He usually sees this miqo'te with Ritsu, or Roger, or someone. Recently, he's decided to take up training as a lancer, and he's elected to allow the man to tutor him in the ways of the lancer. Gods help us all.
Sasha Rochester - Friend - She's an interesting one, and a very nice lady at that. A fellow student of the arcane arts, her mastery over the geometric power of the Arcanists and the natural elemental power of Conjury is what awes him though. Nowadays, however, he's worried for her, as though something bad's out for her and he doesn't know what he should do about it.
Jethas Zykyri - Friend - Someone who appears to be a former practitioner of magic, and shares some sentiments.
Disa Ronno - Friend - Someone he'd met at the spooky event going on down somewhere in Thanalan. The events between them are... complicated to say the least.
Yune Tabrisviel - Friend - A similarly shy Miqo'te that he had met outside the Harbingers of Dawn's tavern one night, with a few careful steps, they made it in and they seemed to have hit off pretty well, sharing similar interests and the like. She was the first one that he had handed off a linkpearl of his to, in the event that she needs him for anything.
Akama Kharn - Friend - Met a few times around Surilian, his second mother, who eventually married said person. He happens to be a rather nice person to talk to, proving to be a fairly interesting miqo'te. Is totally not the Starlight Shinobi.
Locke Fairwind - Friend - A fellow member of the Free Company and explorer. William met Locke while hiding out in a cabin with, at the time, his wife-to-be, Azami.
Garryson Shipkeeper and Aireiel Shipkeeper - Friend - A wonderful couple that he and Azami met at the Carbuncle Cafe. Garryson had proved to the newly wedded couple that he was the party planning pirate and planned their wedding reception - which was wonderful. The Shipkeeper couple's child is adorable.
Acquaintances, spoilered for room

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Pets/Travelling Companions

Netural Standing     Good Standing     Poor Standing
Azami - Emerald Carbuncle (Scholar) - An emerald carbuncle that dutifully follows him about, everywhere, wearing an outfit befitting of that of a Nymian Scholar. Seems to share a name with an old face.
Affliations
Order of the Twin Adder (Grand Company) - Associate - While not technically part of the Grand Company as an individual, the tribe he was born in had ties with the Twin Adder during their time in the Shroud. William did not receive a chocobo licence from this GC until he returned to Gridania at 17, two weeks after he started adventuring. While his FC is under the Twin Adder's banner, it only works rather loosely with them, hence still an associate.
Keeper Tribe - Shaman - Became a member of a keeper tribe when he disappeared from Eorzea. Potentially connected to Sera.

Gallery (Screenshots and the like)

Hooks and What he's up to

Stuck for hooks? Well, uhm, you may have seen William from:
Studying at the Arcanist's Guild, he's studied there for ten years, although he very much kept to himself, so, he'd be the weird shy kid, in that case.
Around Western La Noscea, particularly Aleport and Swiftperch.
The Drowning Wench in Limsa, most particularly tucked away in the corner, in the past, that is. He wouldn't be seen during peak times, though.
Travelling


Currently, William is...:

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