Qulaan Tribe

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 Qulaan Tribe
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In Character Information
Tribe Name Qulaan.
Meaning 'Wolf People' in Qulaani dialect.
Homeland Othardian steppes.
Territory Nomadic, the tribe wandered all across the continent.
Population Size Relatively small. (20-40)
Language(s) Xaelan (Native). Common (Moderate). Doman (Low).
Specialty Hunting and tracking.
God(s) Balanai, Goddess of Hunting.
Reputation Moderately well-known (past), reputation fading with tribal dissolution.
Out of Character Information
Status Active.
Roleplay Type Mostly heavy to medium.
Free Company None.
Linkshell Wolves of the Steppe, IC/OOC.
Website None.
OOC Leader(s) Jaliqai Qulaan.
Recruiting Status Semi-open. Please contact Jaliqai if interested in creating a Qulaani!

INTRODUCTION


THE QULAAN were one of the lesser Xaela tribes that roamed far and wide across the continent of Othard, often referred to as the Wolves of the Steppe by other tribes and Othardian peoples alike. Known for their exceptional prowess in tracking and bringing down prey, much like the wolves that they claim as brethren, the Qulaan revered the Hunt above all else. Never lingering in one place for too long, this tightly knit group of Auri trackers and warriors followed wherever the promise of worthy quarry led them. Yet the constant danger of their pursuits as well as the occasional brushes with larger, hostile Xaela tribes tended to keep their numbers small with little growth. Despite this, the cunning tribe compensated for their lacking numbers with traditions meant to breed and raise even stronger stock, keeping their bloodlines going for generation upon generation. Paired with their willingness to interact with, learn from, and trade with outsiders, the pack remained strong.

As the Garleans began to appear with frequency in Othard with the continent's subjugation in the year 1521, the Qulaan found their hunts and way of life stifled by these foreign invaders, as many other Xaela tribes did. It took them a good deal of time to adjust to the restriction in movement and availability of resources. Yet eventually, the tribe -- which had always placed a high value on adaptability and survival -- managed to learn how to carry on, finding ways to continue living and hunting without drawing the Garleans' attention nor ire. Still discontent remained, as it was wont to do, with only the barest of begrudging tolerance for the inconvenient presence given.

Roughly nine years ago, the other tribes, villages, and cities that the Qulaan regularly interacted and traded with began to notice the tribe's marked absence. After a few moons, rumors began to spread that the tribe was no longer. No one quite knew for certain what had happened to the Wolves of the Steppe, yet myriad theories were put forth. Some believed that the tribe had turned in on itself, erupting in battle that left them fragmented and easy pickings. Others suspected that another larger tribe, such as the Adarkim, subjugated and assimilated them into their ranks. Or maybe an attack by a hostile Dotharl tribe, who destroyed them as they did the Hotgo? Perhaps a hunt went terribly wrong, even?

Whatever the case, even if the circumstances were unknown, one thing was: the proud hunters were no more. For cycles afterwards, the once glowing reputation of the Qulaani continued to fade as they were forgotten. Yet with the recent mass exodus from Othard to Eorzea, surprising whispers have begun to crop up of Qulaani hunters roaming these new lands. However, it remains to be seen if there is any truth to be found in these words, or if they're just words invoking the ghosts of a tribe lost.


UPDATE LOG


October 2nd, 2015: Page created. Content heavily under construction.

 

 


CREDITS & CONTACTS


The Qulaan are a player-made Xaela tribe created by Jaliqai Qulaan. All information presented here, unless otherwise noted, is of her creation. If you have any questions, comments, or concerns, please direct a message to her either in-game (Jaliqai Qulaan), on the RPC (Ephemerality), or on Tumblr (Jaliqai-the-Red or wittypungoeshere). Tribe logo was created by Jaliqai, with the howling wolf tattoo resource taken from FreeTattooDesigns. Wiki format template was created by Deirdre Ta'ea, then modified/mixed from Franz Renatus, Leanne Delphium, Bancroft Gairn, and Jaliqai Qulaan. Sidebar to the right is a modified version of Industrythirteen's RoeBox.


HISTORY


◢▮▮▮       CREATION MYTH       ▮▮▮◣
According to Qulaani legend, the tribe claims the favor of the goddess of hunting, Balanai. It is said that in the beginning, when the Dusk Mother created the Xaela, the other gods and goddesses took great interest in Her creation. Some even squabbled over which they would claim as their own, to teach them of their ways and to follow them. Yet the fair-haired, fair-skinned hunting goddess thought little of them with their brutish fighting and the irreverent ways in which they hunted, and instead gave her favor to the wolves that wandered the lands. To her, wolves were creatures even more perfect than the Mother's creation, with their cunning intelligence, deep loyalty to one another, and the fierceness with which they hunted their prey.

So much did Balanai adore wolves that she claimed a particularly strong and wise she-wolf as her own hunting companion. On one of their hunts together, the goddess and her companion crossed the path of an young Xaela child, injured and abandoned by his tribe. Weak and small, the boy would have made for easy prey. Yet as Balanai lifted her bow to end his lone suffering, the she-wolf came forth and wrapped her body around the child, protecting him. Reluctantly, Balanai spared the boy and allowed the wolf to return with him to her pack.

The she-wolf nursed the abandoned boy back to health, raising him as she would her own, giving him the name of Itakh. As time passed, the she-wolf taught the Xaela how to hunt, to be loyal, to be clever. He came to claim the wolves that he lived among as his family, as they did him. Yet even as they accepted him, Balanai still held a deep reluctance to acknowledge him and give him her favor. In her eyes, he was still but a man unworthy of her, not at all like the creatures that she held so dear.

As Itakh grew into a young man, he sought out Balanai to ask her to allow him to prove himself to her. The goddess agreed, and gave him the challenge to prove his hunting prowess to her by hunting down an elusive and strong tiger by the name of Khalja, whom even Balanai herself had tried and failed to hunt. She would allow him to take with him one companion of his choosing. If he could subdue the tiger and return proof to her of his successful hunt, Balanai would grant him with her favor. Yet should he fail, she warned him, he would be forced to leave the pack. Unafraid, Itakh accepted the terms.
For his hunt, Itakh brought with him a she-wolf by the name of Asena whom he had been raised alongside. Together, the two set out on a journey that spanned many moons, taking them across the land from the lowest valleys to the highest mountain tops. Over such a long time, through the many trials and dangers that tested them, the two developed a deep love for one another. And so, when they finally managed to find Khalja's lair, both were elated and more determined than ever to prove themselves and the bond that they had grown to share.

Confronting the tiger, a fierce and bloody battle ensued. Suns passed as both Xaela and wolf fought with all their might, giving chase each time the tiger made attempts to retreat and confuse them. Finally, when all were at their limit, the final battle commenced. Neither side seemed to give even an ilm until one misstep by the tired, injured she-wolf saw her pinned beneath the beast's crushing weight. With an angered, distressed howl, Itakh flung himself at Khalja and buried his spear deep into the tiger's heart. Yet as quick as he was to come to her aide, it was too late, the wolf succumbing to her injuries.

Injured as he was, the Xaela was forced to choose between his prize and his companion, unable to carry both back to the goddess. Yet as he came before Balanai, instead of the proof of Khalja's slaying that she had instructed him to bring, he instead laid Asena's broken body at her feet, weeping and howling in grief for her. As he explained how they had fought and brought Khalja low, he begged the goddess to return Asena to life and he would gladly leave the pack.

Impressed by his persistence, cunning, and strength, as well as deeply moved by his loyalty and sacrifice, Balanai agreed to return Asena to life as a Xaela woman so that she and Itakh might live together as both hunting companions and mates. Likewise, the goddess finally agreed to give him her favor, as long as he agreed to teach his children and his people their ways. He agreed, and swore that he and his offspring would continue to appease her with many trophies of their glorious hunts. Thus, from the union of Itakh and Asena, the tribe of Qulaan -- wolf people, in their tongue -- was born under Balanai's auspices.


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◢▮▮▮       NOTABLE HISTORICAL EVENTS       ▮▮▮◣
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◢▮▮▮       THE END OF THE TRIBE       ▮▮▮◣
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◢▮▮▮       A TRIBE SCATTERED, A NEW HUNTING GROUND       ▮▮▮◣
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BACKSTORY

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RECENT HISTORY

ORIGIN MYTH

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RELATIONSHIPS


RELATIONSHIP STATUS LEGEND
Romantic Attraction Physical Attraction Platonic Love $ Business Deceased Positive Negative Neutral 🔃 Unsure 🔒 Trust


FAMILY & TRIBE

These are mostly backstory-related relationships.

LIST OF FAMILY MEMBERS
Mother’s Name, mother. ( SYMBOLS GO HERE )
CHARACTER’s Thoughts: "Quote goes here."

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Father’s Name, father. ( SYMBOLS GO HERE )
CHARACTER's Thoughts: "Quote goes here."

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Sibling’s Name, sibling. ( ??? )
CHARACTER’s Thoughts: ”Quote goes here.”

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NON-FAMILY

Listed here are the non-family characters, both PC and NPC, that CHARACTER has interacted with enough or in such a way for HIM/HER to form a real opinion about them. Please don't take personal offense if your character isn't listed here, or how the interaction or relationship is described. It isn't that I dislike your character or our RP. I just tend to only add these as necessary for those who make a real impact on CHARACTER, and descriptions are purely based upon in character experiences and opinions!

Last Update... DATE.

* An asterisks denotes that CHARACTER doesn't know the individual's true name.

LIST OF NON-FAMILY RELATIONS
Character Name, short descriptor. ( SYMBOLS GO HERE )
CHARACTER’s Thoughts: "Quote goes here."

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo. Nulla sit amet sem sed sem pretium imperdiet ut ac magna. Vestibulum non tempor ex, eget dictum enim. Ut vel efficitur odio, vitae luctus quam.


RUMORS


These are rumors, both from NPCs and PCs, that one might overhear in regards to CHARACTER. Feel free to utilize these in your RP hooks, or add your own!


◢ Common Rumors - Easily overheard. Use these freely!
  • "Rumor goes here." -- Rumor Author.

  • "Rumor goes here." -- Rumor Author.


◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
  • "Rumor goes here." -- Rumor Author.

  • "Rumor goes here." -- Rumor Author.

  • "Rumor goes here." -- Rumor Author.


◢ Rare Rumors - Very rarely overheard. Please ask before using!
  • "Rumor goes here." -- Rumor Author.

  • "Rumor goes here." -- Rumor Author.


◢ Player Character Rumors - Feel free to add rumors of your own!
  • (Insert rumor here.) -- Rumor Author / Location

  • (If you add a player rumor, please first copy and paste the above line of code to leave behind for the next person! Thanks!)


SCREENSHOTS

A collection of screenshots of CHARACTER that serves as a visual reference, or snapshots from certain roleplaying scenes.



ARTWORK

A collection of artwork of CHARACTER, either commissioned or gifted by the respective artist(s). Artist names & info are linked when you hover over images.
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.



ROLEPLAY HOOKS

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  • Role Name or Type: Description about the role or hook.
  • Role Name or Type: Description about the role or hook.
  • Role Name or Type: Description about the role or hook.


ABOUT THE PLAYER

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THINGS TO KEEP IN MIND...

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Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.
Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.
Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.
Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.


GUIDELINES

Overall, I'm pretty chill as far as guidelines go. I don't have an extensive list of 'Do's or 'Don't's or things that I personally find triggering. So chances are, you won't offend me or make me uncomfortable unless you're trying to or just being really skeevy in general. Still, for the sake of making sure everyone's on the same page here, let me make a few mentions in particular:

I WILL NOT...

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Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.
Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.

I WILL...

Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.
Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.
Summary of thing to keep in mind. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo.


OTHER LINKS


Random Link... [WWW.URL.COM Link Text].
Random Link... [WWW.URL.COM Link Text].


This template was created by Deirdre Ta'ea, then modified/mixed from Franz Renatus, Leanne Delphium, Bancroft Gairn, and Jaliqai Qulaan.
Feel free to use and edit this template to better fit your needs. However, please be sure to leave all credits in place. Thank you!
For a blank copy of this template, complete with ease of color scheme customization, click here.