Qulaan Tribe

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 Qulaan Tribe
Qulaan logo.png
In Character Information
Tribe Name Qulaan.
Meaning 'Wolf People' in Qulaani dialect.
Homeland Othardian steppes.
Territory Nomadic, the tribe wandered all across the continent.
Population Size Relatively small. (20-40)
Language(s) Xaelan (Native). Common (Moderate). Doman (Low).
Specialty Hunting and tracking.
God(s) Balanai, Goddess of Hunting.
Reputation Moderately well-known (past), reputation fading with tribal dissolution.
Out of Character Information
Status Active.
Roleplay Type Mostly heavy to medium.
Free Company None.
Linkshell Wolves of the Steppe, IC/OOC.
Website None.
OOC Leader(s) Jaliqai Qulaan.
Recruiting Status Semi-open. Please contact Jaliqai if interested in creating a Qulaani!

INTRODUCTION


THE QULAAN were one of the lesser Xaela tribes that roamed far and wide across the continent of Othard, often referred to as the Wolves of the Steppe by other tribes and Othardian peoples alike. Known for their exceptional prowess in tracking and bringing down prey, much like the wolves that they claim as brethren, the Qulaan revered the Hunt above all else. Never lingering in one place for too long, this tightly knit group of Auri trackers and warriors followed wherever the promise of worthy quarry led them. Yet the constant danger of their pursuits as well as the occasional brushes with larger, hostile Xaela tribes tended to keep their numbers small with little growth. Despite this, the cunning tribe compensated for their lacking numbers with traditions meant to breed and raise even stronger stock, keeping their bloodlines going for generation upon generation. Paired with their willingness to interact with, learn from, and trade with outsiders, the pack remained strong.

As the Garleans began to appear with frequency in Othard with the continent's subjugation in the year 1521, the Qulaan found their hunts and way of life stifled by these foreign invaders, as many other Xaela tribes did. It took them a good deal of time to adjust to the restriction in movement and availability of resources. Yet eventually, the tribe -- which had always placed a high value on adaptability and survival -- managed to learn how to carry on, finding ways to continue living and hunting without drawing the Garleans' attention nor ire. Still discontent remained, as it was wont to do, with only the barest of begrudging tolerance for the inconvenient presence given.

Roughly nine years ago, the other tribes, villages, and cities that the Qulaan regularly interacted and traded with began to notice the tribe's marked absence. After a few moons, rumors began to spread that the tribe was no longer. No one quite knew for certain what had happened to the Wolves of the Steppe, yet myriad theories were put forth. Some believed that the tribe had turned in on itself, erupting in battle that left them fragmented and easy pickings. Others suspected that another larger tribe, such as the Adarkim, subjugated and assimilated them into their ranks. Or maybe an attack by a hostile Dotharl tribe, who destroyed them as they did the Hotgo? Perhaps a hunt went terribly wrong, even?

Whatever the case, even if the circumstances were unknown, one thing was: the proud hunters were no more. For cycles afterwards, the once glowing reputation of the Qulaani continued to fade as they were forgotten. Yet with the recent mass exodus from Othard to Eorzea, surprising whispers have begun to crop up of Qulaani hunters roaming these new lands. However, it remains to be seen if there is any truth to be found in these words, or if they're just words invoking the ghosts of a tribe lost.


UPDATE LOG


October 2nd, 2015: Page created. Content heavily under construction. Basic formatting and placeholders completed. History page completed.
October 3rd, 2015: Religion & Beliefs section under construction.
 


CREDITS & CONTACTS


The Qulaan are a player-made Xaela tribe created by Jaliqai Qulaan. All information presented here, unless otherwise noted, is of her creation. If you have any questions, comments, or concerns, please direct a message to her either in-game (Jaliqai Qulaan), on the RPC (Ephemerality), or on Tumblr (Jaliqai-the-Red or wittypungoeshere). Tribe logo was created by Jaliqai, with the howling wolf tattoo resource taken from FreeTattooDesigns. Wiki format template was created by Deirdre Ta'ea, then modified/mixed from Franz Renatus, Leanne Delphium, Bancroft Gairn, and Jaliqai Qulaan. Sidebar to the right is a modified version of Industrythirteen's RoeBox.


HISTORY


◢▮▮▮       CREATION MYTH       ▮▮▮◣
According to Qulaani legend, the tribe claims the favor of the goddess of hunting, Balanai. It is said that in the beginning, when the Dusk Mother created the Xaela, the other gods and goddesses took great interest in Her creation. Some even squabbled over which they would claim as their own, to teach them of their ways and to follow them. Yet the fair-haired, fair-skinned hunting goddess thought little of them with their brutish fighting and the irreverent ways in which they hunted, and instead gave her favor to the wolves that wandered the lands. To her, wolves were creatures even more perfect than the Mother's creation, with their cunning intelligence, deep loyalty to one another, and the fierceness with which they hunted their prey.

So much did Balanai adore wolves that she claimed a particularly strong and wise she-wolf as her own hunting companion. On one of their hunts together, the goddess and her companion crossed the path of an young Xaela child, injured and abandoned by his tribe. Weak and small, the boy would have made for easy prey. Yet as Balanai lifted her bow to end his lone suffering, the she-wolf came forth and wrapped her body around the child, protecting him. Reluctantly, Balanai spared the boy and allowed the wolf to return with him to her pack.

The she-wolf nursed the abandoned boy back to health, raising him as she would her own, giving him the name of Itakh. As time passed, the she-wolf taught the Xaela how to hunt, to be loyal, to be clever. He came to claim the wolves that he lived among as his family, as they did him. Yet even as they accepted him, Balanai still held a deep reluctance to acknowledge him and give him her favor. In her eyes, he was still but a man unworthy of her, not at all like the creatures that she held so dear.

As Itakh grew into a young man, he sought out Balanai to ask her to allow him to prove himself to her. The goddess agreed, and gave him the challenge to prove his hunting prowess to her by hunting down an elusive and strong tiger by the name of Khalja, whom even Balanai herself had tried and failed to hunt. She would allow him to take with him one companion of his choosing. If he could subdue the tiger and return proof to her of his successful hunt, Balanai would grant him with her favor. Yet should he fail, she warned him, he would be forced to leave the pack. Unafraid, Itakh accepted the terms.
For his hunt, Itakh brought with him a she-wolf by the name of Asena whom he had been raised alongside. Together, the two set out on a journey that spanned many moons, taking them across the land from the lowest valleys to the highest mountain tops. Over such a long time, through the many trials and dangers that tested them, the two developed a deep love for one another. And so, when they finally managed to find Khalja's lair, both were elated and more determined than ever to prove themselves and the bond that they had grown to share.

Confronting the tiger, a fierce and bloody battle ensued. Suns passed as both Xaela and wolf fought with all their might, giving chase each time the tiger made attempts to retreat and confuse them. Finally, when all were at their limit, the final battle commenced. Neither side seemed to give even an ilm until one misstep by the tired, injured she-wolf saw her pinned beneath the beast's crushing weight. With an angered, distressed howl, Itakh flung himself at Khalja and buried his spear deep into the tiger's heart. Yet as quick as he was to come to her aide, it was too late, the wolf succumbing to her injuries.

Injured as he was, the Xaela was forced to choose between his prize and his companion, unable to carry both back to the goddess. Yet as he came before Balanai, instead of the proof of Khalja's slaying that she had instructed him to bring, he instead laid Asena's broken body at her feet, weeping and howling in grief for her. As he explained how they had fought and brought Khalja low, he begged the goddess to return Asena to life and he would gladly leave the pack.

Impressed by his persistence, cunning, and strength, as well as deeply moved by his loyalty and sacrifice, Balanai agreed to return Asena to life as a Xaela woman so that she and Itakh might live together as both hunting companions and mates. Likewise, the goddess finally agreed to give him her favor, as long as he agreed to teach his children and his people their ways. He agreed, and swore that he and his offspring would continue to appease her with many trophies of their glorious hunts. Thus, from the union of Itakh and Asena, the tribe of Qulaan -- wolf people, in their tongue -- was born under Balanai's auspices.


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◢▮▮▮       NOTABLE HISTORICAL EVENTS       ▮▮▮◣
6th A.E., Year 1521 . . . The Garleans invade Othard. There are several conflicts with the new invaders, but the tribe eventually learns to adjust to the Garlean presence by choosing to give them as wide of a berth as possible.

6th A.E., Year 1570 . . . The Qulaani attack a Garlean encampment and are swiftly brought to heel, essentially putting the tribe to rest.

6th A.E., Year 1572 . . . The Calamity occurs in Eorzea.

7th A.E., Year 01(?) . . . Domans revolt against the Garlean Empire, only to be thoroughly defeated and see the city razed to the ground. Scores of refugees flee to Eorzea where they start a new life in a new land.


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◢▮▮▮       THE END OF THE TRIBE       ▮▮▮◣
As far as most know, what became of the Qulaan tribe remains mysterious. While the wandering hunting tribe disappeared from the steppes roughly nine cycles past, where they went and what happened to them is largely a matter of speculation. Theories have ranged from in-fighting to a hunt gone wrong. Others believe that they may have been massacred by a hostile tribe or absorbed into a larger one. Others still claim sickness or plague. All agree, however, that the way the tribe managed to disappear without a trace is highly strange.

The truth of their disappearance, however, is known to but a few. It began with an accident, when a much beloved tribesmate of the Qulaan and her hunting partner were trying to sneak past a Garlean patrol with whom their paths intersected. One misstep saw the men startled and shots fired, leaving the Auri woman dead. Her partner escaped and brought her home, where the tribe was struck with a deep grief that moved them to foolishly seek revenge.

The Qulaani tracked the patrol back to their encampment and caught the soldiers by surprise in the night. While the initial shock of the attack seemed to swing in their favor, the rebound and counter-attack from the Garleans quickly overwhelmed them with superior fire power and armor. The fighting swiftly turned massacre, yet by the time the tribe realized their foolishness, they were unable to retreat.
Many of the Qulaani died in the ill-fated assault. Yet those who were captured or found clinging to life were rounded up and placed in the backs of transport vehicles. Medical treatment wasn’t generally rendered and scarcely any food or drink afforded to the prisoners. Those that perished along the way were dropped unceremoniously on the roadside.

Those who survived the trip were taken back to Garlemald, where their fates would be decided by the leaders: whether they would be put to death for their attack, or if there was some way for the Xaela hunters to be used by the Empire. From that point on, what became of the tribe remains questionable. Whether the survivors were executed or somehow inducted into the military, even fewer know.

Those precious few who are privy to the knowledge of the tribe's fate have remained tight-lipped over the years. Perhaps the surviving tribe members of the horrid event were struck by fear of being hunted down, one by one without the safety of a tribe, by Garlean soldiers. Perhaps the Garleans themselves were either ashamed or wary to admit that a small tribe managed to get the jump on them, for fear of encouraging other groups to do the same. As for anyone else, it's likely reluctance to involve themselves in the battles of another.


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◢▮▮▮       A TRIBE SCATTERED, A NEW HUNTING GROUND       ▮▮▮◣
It has been roughly nine cycles since the Qulaani last wandered the Othardian steppes in search of worthy hunts. Their way of life has become a thing of stories and legends, if not a fading memory of a people that are now -- mysteriously -- all but gone. Yet with the mass migration to Eorzea, curious rumors have begun to pop up here and there across this new land. Whispers of scattered Qulaani hunters have started to trickle to the surface, though they've yet to prove truthful.


RELIGION & BELIEFS


◢▮▮▮       BELIEF SYSTEM       ▮▮▮◣
The Qulaan, like most other Xaela, hold the Dusk Mother as the creator goddess of the Xaela and thus treat her with all due reverence and worship. However, they also believe in the existence of lesser gods and goddesses, such as Azim and Nhama. In particular, they claim the favor of the goddess of hunting, whom they call Balanai, and revere her as the goddess who essentially created their tribe. While the Qulaan do not scorn the other lesser gods and sometimes even offer up prayers and offerings to them when appropriate, it is their devotion and avid desire to please the Goddess of the Hunt that drives their entire lifestyle.
Across the world in Eorzea, the Qulaani may have also begun to form opinions about the Twelve. While there is no general tribal consensus due to the currently scattered nature of the tribe, it is quite likely that the Qulaani view them in the same light as the other lesser gods and goddesses of the Xaela: they do exist and are due moderate respect and reverence, particularly when entering their domain of influence. Whether or not this remains true for all displaced Qulaani, or if they may have adapted to a more Eorzean way of life and taken up a new patron god, remains to be seen.


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◢▮▮▮       GODS, SPIRITS, AND SACRED CREATURES       ▮▮▮◣
The Qulaani have several figures that they worship, including gods, ancestral spirits, and creatures that they hold sacred. Below is a list.
LIST OF QULAANI SPIRITUAL FIGURES
The Dusk Mother, xaela creator goddess.
Domain: Xaela creator goddess. Goddess of motherhood.
Associations: Dusk, night time. The moon. Mothers and childbirth.

The Qulaani, as all Xaela are wont to do, worship the dusk mother as the creator of their people. They have a hefty amount of respect and reverence for her, as most of their religious rites and customs tend to be observed at the fall of dusk or during the night, under the moon. Expectant mothers also pray and give offerings to the Dusk Mother as well, in hopes for strength, guidance, and to give birth to a healthy child.

Balanai, lesser goddess of hunting.
Domain: Goddess of hunting and wolves. Qulaani creator goddess.
Associations: Wolves. Bow and arrow. Fair skin and hair.

Balanai is the patron lesser goddess of the Qulaani, from whom they claim their tribe was created. In their creation myth, it is said that Balanai far favored wolves over the Xaela people and claimed them as her followers instead of the Auri. However, her favor was eventually won over by the strength, fierceness, and loyalty of an Auri man raised by wolves, and the Qulaan tribe was created.

To this day, however, the Qulaani still view Balanai and a fickle goddess whose favor needs to be constantly won by engaging in challenging hunts and due reverence and worship. Most Qulaani are more than happy to pursue this.

Itakh & Asena, qulaani ancestral spirits.
Domain: The guardian spirits of hunting partners. Spirits of guidance for tribal leadership.
Associations: Hunting partners. Fierceness, determination, love, and loyalty. Leadership.

Itakh and Asena were said to be the first of the Qulaani. Itakh was an abandoned Xaela boy who was raised by wolves, and grew to seek Balanai's acceptance. Asena was a she-wolf that he had been raised alongside who accompanied him on the challenge that Balanai issued to him. The two developed a deep love for one another during their travels. At the climax of the hunt, Asena was killed. Sacrificing his opportunity to complete the goddess' challenge, Itakh instead brought the she-wolf's body back to the goddess and begged her to return her to life in exchange for his departure from the tribe. Moved by his sacrifice, Balanai brought Asena back to life as a Xaela woman to be Itakh's mate and gave them her blessing.

Now, Itakh and Asena serve as ancestral spirits to the Qulaani people. They are the reason that the tribe claims to have wolf's blood running through their veins. Hunting partners will often make offerings to these spirits before departing on a hunt together, asking for their guidance, strength, and good fortune. Likewise, tribal leaders will often pray to them, as they were the first leaders of the tribe.

Wolves, brethren.
Domain: Brethren to the Qulaani.
Associations: Loyalty. Group mentality. Cunning and intelligence. Bright golden eyes.

Wolves are a sacred creature to the Qulaani, as it is their belief that wolf's blood runs through their own veins. They embody the ideals of their lifestyle: loyalty to one another, fierceness in battle, intelligence and cunning, efficiency and deadliness in the hunt. They also are Balanai's favored creatures, the first that she claimed as her own.

In addition to believe that they are possessed of wolf's blood, it is also part of Qulaani belief that a fallen hunter whose trophies and hunts have pleased Balanai will be reincarnated as a wolf. Thus, they readily claim wolves as kinsmen, and any harm against them is one of the ultimate taboos worthy of exile and hunting.


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◢▮▮▮       VALUES AND TABOOS       ▮▮▮◣
◢▮▮▮   STRENGTH                                  
The Qulaani place a high value on strength, as a hunter who is not strong is a hunter who falls in a hunt or, even worse, starves when they cannot provide for themselves. Strength in a hunt pleases their goddess. While those unfortunate enough to be weak by nature of birth, injury, or age are not cast from the tribe, they are certainly not held in high regard or given much influence.
                                   BETRAYAL    ▮▮▮◣
There is no love or tolerance of disloyalty in Qulaani hearts. Even something so simple as a broken promise to a tribemate is highly frowned upon. Actual betrayals, such as attempts on another tribemate's life, are the ultimate sin. If the individual isn't immediately set upon and killed by their peers, then they almost certainly face exile.
◢▮▮▮   COMMUNITY                               
The benefit of the group and social harmony are important aspects of Qulaani society, reinforced by responsibilities shares between tribemates, such as hunting for food and child rearing. Burdens and boons are always to be shared willingly amongst the tribe. A selfish Qulaani that puts their needs and wants above the community is quickly scorned by their peers, and loses social status.
                              DISRESPECT    ▮▮▮◣
As stated, social harmony is very important to this tribe. To that end, there is a strict dominance hierarchy in place based upon strength, experience, and hunting prowess. Tribe members are expected to be mindful of where they stand in the tribal rankings, and to show proper obedience and deference to their social superiors.
◢▮▮▮   CUNNING                                   
Strength isn't the only trait that the Qulaani recognize as important in a hunt. While some may not be possessed of physical strength, the tribe also realizes that one must be clever and intelligent when tracking and strategizing how to approach a hunt. Cunning is placed on roughly footing with strength, as far as values are concerned.
                         BECOMING PREY    ▮▮▮◣
Another important taboo of Qulaani culture, on the same level as betrayal, is to become prey to another. The Xaela view themselves as top predators, and so to become prey to another creature or person is the ultimate shame. Even in death this remains true, which is the reason why Qulaani put much importance on funerary cremation.
◢▮▮▮   ADAPTATION                                 
Like most Xaela tribes, the Qulaani are highly nomadic. However, instead of wandering a set territory as some do, the tribe wanders far and wide across the continent, across varying places and climes, just to follow the Hunt. As such, adaptability is supremely important. Qulaani who cannot change with their changing environment do not survive in the tribe for long.
                                   CRUELTY    ▮▮▮◣
Hunting is not only a means of survival for the Qulaan, but is also a matter of religious worship. While in a way, it may be seen as hunting for sport, the tribe is quick to scorn unnecessary cruelty. Pursuing the weak or defenseless, unduly playing with one's prey, and causing undue agony and suffering are highly looked down upon.


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◢▮▮▮       RELIGIOUS CELEBRATIONS       ▮▮▮◣
◢▮▮▮   COMPETITION: Naghadum                             
Lit. 'Games' in the Qulaani dialect. Naghadum is a time of friendly competition between Qulaani tribe members, occurring during the middle of the summer. The celebrations span over a week, and the competitions test the members' skills and talents. Three competitions always occur: sparring to test one another's strength, archery to showcase one's aim, and the release of a sacrificial doe in the woods to see who is quickest in tracking it down. However, other competitions tend to crop up over the week as well, on anything from horseback riding to dancing.

While most of these competitions are friendly and in good spirit, Naghadum also serves as a chance for one to officially improve their ranking within the tribe by showing their strength, abilities, and skill. Likewise, the only time a tribe member may officially challenge the current tribal leader for dominance is during the final day of Naghadum. If the tribe member has made a good showing during the week, they can name their challenge to the current leader, with the winner taking leadership for the next year.
         FIRST HUNT OF THE SEASON: Anq-abala    ▮▮▮◣
Lit. 'The First Hunt' in the Qulaani dialect. There are four seasonal hunts, each with a name of its own: qabursi abala (Spring), junsi abala (Summer), namursi abala (Autumn), and ebülsi abala (Winter). With each changing of the season, the Qulaani prepare for a new hunting season, the change in weather and temperature changing the types of prey that they pursue. Shortly after the change of the season, the tribe will gather together and set out to find impressive prey to take down.

If they are successful, they celebrate as they dress the game, and offer up the first, most choice cut of meat, called degeji, in sacrifice to Balanai. The rest of the meat is portioned out to the rest of the tribe, starting from the top of the hierarchy, as its consumption is said to bring strength and good fortune hunting. Every part of the animal is used, whether its hide turned into leather or clothing, bone turned to weapon, or even just a claw or tooth kept as a small trophy. Conversely, if the hunt goes poorly, it is said to be an omen for the rest of the season. For the rest of the season, the best parts of the game will be left in offering, which can put strains on an already difficult hunting season.
◢▮▮▮   FULL MOON: Qulasar                                   
Lit. 'The Wolf's Moon' in the Qulaani dialect. Every month when there is a full moon, the Qulaani gather together for a celebration. It is typically a spirited, happy celebration with plenty of singing, music, dancing, and storytelling. The tribe also feasts that evening and wine and aireg, fermented mare's milk, flow freely. It is said that any child born during the celebration of a Qulasar will be especially blessed and grow into a very strong hunter.
                                NEW YEAR: Tsagaansari    ▮▮▮◣
Lit. 'White Moon' in the Qulaani dialect. The tribe celebrates the new year one month after the first new moon after the winter solstice. In the days leading up to this time, the Qulaan focus on preparing sacrificial offerings: choice cuts of meat, figures carved from bone, items made from fur or leather. During Tsagaansari, these are offered up to the Dusk Mother, Balanai, Itakh and Asena, and finally, to the tribe's fallen. Considering this falls during winter when the hunting is typically more difficult and resources more scarce, this is a very solemn act of sacrifice and worship.


LIFE OF A QULAANI


◢▮▮▮       BIRTH & CHILD REARING       ▮▮▮◣
When a child is born into the tribe, it is generally a cause for great celebration. A mother will be attended during birth by a number of other women from the tribe, typically others who have had children of their own, as well as her hunting partner. Children are not immediately given names, as it is believed to be bad luck, and are instead referred to as Nergui ('No Name') . Instead, they wait until the first Qulasar after the child is born. The only exception is if the child is born during a Qulasar itself, which is an extremely auspicious sign. Children born during the full moon generally have names somehow relating to the moon, reflecting this. Despite what day the child is actually born on, the day they receive their true name is the day they claim as their nameday going forth.
The first few moons after a child is born, the baby will stay with its mother while the father attends to the pair's tribal duties. He also makes sure to provide and take care of his hunting partner and child, though the rest of the tribe also assists in this. After the child is weaned, child care becomes more of a communal effort. During this time, they begin learning about their tribal responsibilities and skills. They're taught how to track, hunt, and fight. As they are learning, the children are watched and judged carefully by the older tribal members, to figure out what their strengths and weaknesses are. Not only does this help shape the direction of their training and learning as they continue to grow, but it also helps the tribal leader decide how to pair the children once they come of age.


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◢▮▮▮       COMING OF AGE       ▮▮▮◣
Once a child reaches their fifteenth nameday, they are ready to undertake their coming of age trial. They come before the tribal leader and ask to be given a trial to prove themselves, in the manner that Itakh once petitioned the goddess Balanai. If the tribal leader believes them to be ready, he will assign them a challenge: typically something that plays to their strengths, but will challenge them considerably. Examples include hunting certain creatures or tracking a particularly elusive beast to its lair. Other challenges may be more abstract, providing the child with a trial of the mind, survival, or resourcefulness.
Once this trial is completed successfully, the child is deemed a fully fledged member of the tribe and is able to take a suitable hunting partner, as assigned to them by the tribe's leader. If the trial is unsuccessful, the child must wait a full cycle to be able to petition the leader once again. They are given a maximum of three trials. If all three result in failure, the individual is not removed, but they are relegated to the bottom of the social hierarchy. They are not allowed mating rights, possess minimal influence, and are mostly charged with day-to-day chores while the rest of the tribe is hunting.


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◢▮▮▮       HUNTING COMPANIONS       ▮▮▮◣
A Qulaani hunter who passes their coming of age trial becomes eligible for mating rights, though their mate is selectively chosen for them by the tribe's leader. The leader makes these selections based on the two individuals' strengths and weaknesses. This act of selective breeding is meant to strengthen the tribe as a whole, as it is believed that this will help to breed out certain weaknesses and accentuate a pair's strengths in their children.

Hunting companions, referred to as arukhani in Qulaani, spend the vast majority of their time together. They hunt together, live together, eat together, train together. One's arukhani is supposed to become their most trusted partner, as these pairings are life long bonds that not even death is supposed to break. While they are not necessarily expected to develop a romantic love for one another, they are still expected to complete their duty to the tribe and beat children together.

A partner will not always be readily available as soon as one passes their trial. In this case, they may have to wait until another person suitable for them passes their trial. As a result, arukhani ages may be separated by a few years. However, if long enough time passes with no prospects for a match, the unfortunate tribe member may be fated to not take a hunting partner at all and lose out on mating rights and social status.

In the case of the death of a hunting partner, the surviving hunter is generally not paired up with another. However, on rare occasions if there are a number of unpaired tribe mates of prime reproductive age, the tribal leader may make an exception and pair these individuals together. However, the pair must undertake a hunting trial together. If the results of their hunt together are unsatisfactory, the pairing will be undone and the two individuals will have to remain unpaired or be paired with another.


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◢▮▮▮       OLD AGE       ▮▮▮◣
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◢▮▮▮       DEATH       ▮▮▮◣
When a Qulaani tribesman passes, the tribe places the body upon a large funeral pyre and surrounds them with their weapon(s) and the armor that they typically wore. As day gives way to dusk, the pyre is lit and the remaining hunters gather around it to sing the customary grieving songs in their native dialect. These beautifully haunting melodies sound much like the solemn howling of wolves, and beseech their goddess of hunting, Balanai, to accept the offered trophies in her glory and to return the hunter to life as a wolf. After the flames die down, a part of the ashes are collected and the deceased’s hunting partner will mark their face with the ashes for the next moon.

The tribe takes funerary rites and cremation extremely seriously, as it is believed that if a body is preyed upon by another creature – whether through lack of burial or underground burial itself – the Qulaani hunter is irreparably shamed. Likewise, a hunter’s trophies play a vital part, as a Qulaani cremated without proper offering to appease Balanai is not ensured reincarnation.


CULTURE


◢▮▮▮       LANGUAGES & WRITING       ▮▮▮◣
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◢▮▮▮       THE ARTS       ▮▮▮◣
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◢▮▮▮       LEADERSHIP HIERARCHY       ▮▮▮◣
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◢▮▮▮       REPRODUCTION AND ROMANCE       ▮▮▮◣
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◢▮▮▮       OUTSIDERS       ▮▮▮◣
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Intertribal & Non-Tribal Relations


◢▮▮▮       FRIENDLY TRIBES       ▮▮▮◣
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◢▮▮▮       HOSTILE TRIBES       ▮▮▮◣
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◢▮▮▮       OTHARDIANS       ▮▮▮◣
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◢▮▮▮       GARLEANS       ▮▮▮◣
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◢▮▮▮       EORZEANS       ▮▮▮◣
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QULAANI DIALECT


◢▮▮▮       THE QULAANI DIALECT       ▮▮▮◣
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◢▮▮▮       SAMPLING OF VOCABULARY       ▮▮▮◣
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◢▮▮▮       SAMPLING OF PHRASES       ▮▮▮◣
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CURRENT ROSTER


TRIBAL STATUS LEGEND
Active Member Leadership Role Honorary Member Deceased Exiled Status Unknown NPC


LIST OF TRIBE MEMBERS
Jaliqai Qulaan, huntress of bounties. ( )
Jaliqai's Quote: "A lone wolf that can't adapt is a dead wolf. This isn't the life I would've chosen, but it's the one I have. I don't intend to throw this second chance away so easily."

Jaliqai was twenty-four when the Qulaan tribe was defeated by the Garleans, gladly joining the grief-stricken, blood-thirsty Xaela warriors in the assault. She was heavily injured in the fighting, but managed to survive. She escaped Garlean capture by playing dead, thrown out with the rest of the discarded bodies. After being nursed back to health by the Doman farmers that found her on the roadside, Jaliqai struck out on her own. She put her skills as a Qulaani tracker and hunter to use, taking up creature culling and bounty hunting with a good deal of success.

In more recent times, she has relocated to Eorzea with the rest of the mass Othardian exodus after the razing of Doma. Up until recently, she thought herself the only survivor of the ill-fated attack, yet has heard rumors that others of her kin may just be wandering these new lands as she is.


JOINING & CHARACTER CREATION


◢▮▮▮       JOINING THE TRIBE       ▮▮▮◣
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◢▮▮▮       CHARACTER CREATION       ▮▮▮◣
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This template was created by Deirdre Ta'ea, then modified/mixed from Franz Renatus, Leanne Delphium, Bancroft Gairn, and Jaliqai Qulaan.
Feel free to use and edit this template to better fit your needs. However, please be sure to leave all credits in place. Thank you!
For a blank copy of this template, complete with ease of color scheme customization, click here.