Suen Shyu
Error creating thumbnail: File missing Suen Shyu
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| Gender | Female |
| Race | Mi'qote |
| Clan | Keepers of the Moon |
| Citizenship | Gridania |
| Age | 21 |
| Marital Status | Single |
| Occupation | Pilgrim, Adventurer, haphazardly Archaeologist |
| Guardian | Thaliak, the Scholar |
| Nameday | 9th Sun of the 1st Astral Moon |
| Free Company | None |
Suen the Pilgrim, Clumsy Suen, Left-handed Suen, Suen the Misfit, Awkward Suen, Suen Butterfingers... All nicknames the mousy-looking girl got almost instantaneously handed by her family and kin for the terrible string of bad luck that constantly lurks after her, and her almost otherworldly ability to screw up things in the most dire situations.
Her story is still told occasionally in her family, for its rather peculiar and fuzzy nature is often pointed as an example of all things wrong that proper Keeper of the Moon offspring should never indulge in. Born in the Twelveswood and enjoying a life in the outskirts of Gridania, and expected to follow the long standing tradition of botanists in her family, she chose instead to grow a certain fondness for everything exotic, new, or just outright spooky, as her propensity to scare her siblings clearly showed.
Her coming of age saw the apparition of two events that were to change her life forever. The first, her family welcoming one of the wandering Keeper males and trying to set her up with him for his stay, just for the poor guest to inexplicably fall off a cliff, leaving him with only half of his senses. And the second when Suen, grounded for her foolish deeds, slipped out and inconspicuously freeloaded into a garlean magitek armour near the brand new Castrum Oriens, eventually leading her native village to be burned to the ground.
While she got without news from her family for a few years, trying to survive and leading a carefree life on the road, Suen never tried to reach them out, the same way she was too scared to get back to the village to look for survivors. This leaded her to feel even more remorse over her deeds, and the emotional burden she now has to wear has brought her to hide behind an exaggerated lack of seriousness, which she rarely breaks out.
Often oblivious of everything by nature but her constant paranoia about what she calls 'The Corp', a mysterious organization that according to her would be scheming her downfall, Suen is the perfect example of the scatterbrain individual, often letting her thoughts run wild in all directions. Ever absentminded, she cannot concentrate on a large variety of subjects that do not hold her interest, but she can nonetheless at times prove to be cunning and rather smart, a feat she tends to hide, or minimize.
Despite her affliction that appears to jinx everything she does, it never seemed to bother the elementals of the Twelveswood, that wholeheartedly embraced her as she showed strong natural bonds with the wood and the wilderness, to the point of being born a natural, untrained, Hearer. She even shows potency for conjuring and elemental magic, which, unfortunately, she tends to practice like everything else: rather wildly with unexpected effects.
Suen entertains certain prejudices against Ala Migho, as it was deeply ingrained in her education by her family that had to suffer from the Autumn Wars, which saw Ala Migho trying to invade Gridania.
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Demeanor: In spite of her ability to get overexcited at the mention of new horizons, obscure lore, and technology (especially Garlean and, cream of the cream, Allagan), Suen is a very calm and quiet individual, sharing the solitary nature of her kin with great zeal. She is often found lost in her thoughts, or outright living in her own world, and it can get pretty difficult to snap her out of her bubble. Otherwise, she is most of the time polite and respectful, to the point of putting herself down in favor of vindictive or inflammatory people. Having been raised in the Twelveswood, in contact with the Gridanian society, she shows very little care for luxuries or mannerisms. However, she can be infinitely nosy and excited over anything, which coupled with her scatterbrain nature tends to make her behavior rather unpredictable.
Nature: Suen is overall a good-natured, at times spirited, girl, that enjoys simple things and satisfying her curiosity, while fleeing her responsibilities. Although she is not devoid of empathy (especially toward the wilderness), she happens often to overlook misery, or the issues she can cause on her own: too absentminded in nature, it often takes time for her to take the whole measure of such facts and suddenly feel remorse.
Religion: Suen does not truly follow a religion proper, albeit she certainly shares an affinity for Thaliak, her guardian deity for which she shares a true passion for discovery, as well as Nophica who holds a major significance for most Gridanians. She happened to show more recently a certain curiosity for Oschon, as after all, she now shares his vagrant life. However, this is not to say that she is a true believer in the most literal sense of the word: she is much more fascinated by the most obscure, weird, or spooky lore. Elementals and manifestations of nature being to her like a second skin is also more a matter of everyday life than religious, albeit still slightly spiritual. Of course, the thrill of new knowledge, edgy and creepy stories, and any kind of advanced technology could be argued to form her true 'religion'.
Common Appearance: Rather small in size even for a mi'qote, and frail in stature, she tends to exhibit a mousy appearance. Her hair is taupe, as well as her eyes, with slight, light amber tones, and her pale complexion is typical of the Keepers of the Moon, albeit without showing some of their blue-ish undertones. Suen's rather delicate features are often hidden behind dust or dirt, depending where she tends to wander carefree, and her hair most of the time disheveled. Her innocent appearance has often fooled people into supporting her in shady dealings until it was too late to back away.
Scars & Markings: None noticeable. Her skin is generally pretty flawless, when clean.
Voice: Suen obviously speaks with a deep Gridanian accent that can also show hints of Mi'qote Keeper tongue. Her voice tends to be somewhat high-pitched, but not crystal clear, rather hoarse. Overall, not the aristocratic type.
Clothing: Suen is often seen wearing simple, ample, yet sturdy clothes cut for travel and woods. Overall, she tends to favor gridanian looks, even if that is far from being a generality the more she travels.
- Scary and conspiracy tales
- Spooky and obscure lore
- Libraries and books
- Garlean Magitek
- Allagan technology
- Traveling
- Tree-hugging
- Her family
- 'The Corp'
- Ala-Migho
- Her past
- Rotten smells
- Mirrors
- Her clumsiness
- Pumpkins
Under her talents for the worst to happen and her utterly clumsy manners, Suen hides a keen and cunning mind that can awaken either at the weirdest times, or when the situation is dire enough to warrant it. When asked about scholarly matters, she actually proves to be a rather easy and pleasant interlocutor, bringing fresh or innovative ideas on the table. Left alone, she remains rather resourceful and can get as crafty as foxes , either to survive, or in pursuit of her goals when fate has not conspired against her. Her pragmatic gridanian upbringing in the woods taught her to do with very little and simple things, and she rarely requires a lot for subsistence, used to take from nature what nature gives. However, she can sometimes get lost on matters of survival in foreign, alien looking lands to her.
Early in her life, she exhibited a strong bond with nature, perhaps listening to elementals, or something else. She was often seen to spend her time directly around, or perched on trees, leading some to call her various names like the 'tree-hugging lass'. It was not really surprising to see her assigned to conjuring circles, but her somewhat random inability to learn and properly cast spells without collateral damage soon made people rethink twice their decision to let her deal with aetheric powers. Her rare natural gift of Hearer pushed her not to cling too much to her conjury circles to instead go wander in the woods, at times trying to sneak on padjals and hear their stories.
Like most of her kin, she inherited of some of their traits, like better legs, ears and smell, although certainly not in an order of magnitude similar to those shown by the hunters of the family. She often tends to rely heavily on her magical perception rather than her physical senses.
Her sense of loyalty can also be pretty strong for the few she manages to become friends with. Her heart is at the right place, but fate made sure that she lost too much of her self confidence to assert her own convictions.
Suen's primary weaknesses naturally include a disastrous luck often leading her otherwise simple and pleasant life into an endless catastrophe and unexpected shifts of situations. From the daily blunders that can include butter fingers or bruises, to the rarer but nonetheless impressive backfires that afflict the few spells she can be called to cast, she is for most persons a walking danger that should be kept away, hurting her relations in the process. A fact that is not helped either by her mi'qote Keeper tendency to follow a solitary life. Despite her showing otherwise, she is acutely aware of this and it tends to comforts her into keeping her true self shut close to her.
Moreover, her good traits and strengths are often totally overshadowed or outplayed by her clumsy affliction, where everything good, or paved with good intentions, gets often turned into pretty grim or outright dreadful consequences. In direct relation to that, she totally lacks of self-confidence and often tends to put herself down, preferring heavily to rely on others to take important decisions.
She of course displays an obvious obsession for all obscure, spooky and garlean things - some would even call it a kink - which can lead her into pretty upside-down situations. Her clear lack of realism or even sense of danger or dread can make her engage into incredibly risky situations that no sane person would consider even vaguely safe to do.
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Suen was not especially favored among her kin for her martial or hunting prowess. While not outright weak, she remains a frail individual. Most of the handful of situations where she got in trouble necessitating to resort to combat, she was too scared to do anything else than panicking, which leaded her most of the time to... interesting results, to say the least.
Suhyi Shyu (♥ ≈ ) - Mother
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Position: Family head.
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Sirah'sae Dachei (♥ ≈ ) - Father
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Wanderer male of the kin.
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Selo Shyu (♥ ≈ ) - Older sister
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Suen's sister, 2 years older.
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Sigurd Sundsteigen ≈
Ebonbrand Technoworks
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Sigurd is the first person Suen encountered in Mor Dhona on the way to her pilgrimage, which whom she kind of kept contact when he offered her a linkpearl. Not especially sure what that bizarre vintner clad in armour is up to with this linkshell, she decided to investigate.
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Leon Greymoon ●
Aeon
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Leon was the first to introduce Suen to that group that call themselves 'The Branded', when she was looking for directions in the Goblet. He has so far shown a steady welcome toward her.
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Aurou Mhirata ●
Aeon
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Aurou has always been around Leon every time Suen met them. She immediately liked the mi'qote, maybe by Keeper affinity, or just for her quiet tranquility. Having learned of her Sharlayan origins as well as her studies of the art of conjury, Suen's interest has been piqued even further.
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Dartanon Nobis ●
Aeon
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Suen met Draco Nobis briefly, and she remembers of him a very polite, agreeable and civil ishgardian elezen that she found pleasant to discuss with.
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Shattered Sword ●
Aeon
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Shattered Sword from the Hellguards has immediately struck her as someone to avoid when she met him recently, but she has quickly come to review her first impression as his rough extroverted manners actually let place to someone she definitely finds funny and intriguing... added to the fact that apparently, he liked her immediately.
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Brave Horizon ●
Aeon
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Suen met Brave Horizon at the Goblet, where the Roegadyn told her about Aeon's airship as well as her work as engineer over it, and promised to show it to her, which caught Suen's immediate attention.
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Raih Unaze ●
Dread Wyrms
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Suen stumbled on the mi'qote in a random tavern in Vesper Bay on her way to Vylbrand. Maybe feeling a certain familiarity for a fellow Keeper of a similar age, she connected immediately, to the point that Raih managed to make her spill about the magitek incident that propelled her on the road, not without having to tell Suen a bit more about herself and what made Raih leave the Twelveswood as well. While Suen is still struggling to that point in understanding what pushed her to reveal so much about her to a random stranger, it is undeniable that she feels very admiring and maybe a bit envious for the other mi'qote's self-assurance and 'coolness', and appreciative of her tastes in spooky stories as well.
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Common Rumors
Rare Rumors
PC Rumors
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History
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Art
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OOC InformationRoleplay, stances
Hooks and relationships: I am totally open to any idea that can provide potential RP with my character. If you feel that my character profile fits what you are looking for, or would fit nicely into a hook for a story you have in mind, do not hesitate to reach me out as well. I am also definitely open for family ties, or background connections between characters. I usually shy away from heavily scripted RP and really prefer to let it flow and bring up whatever consequences are warranted (to a point...) but I understand the constraints brought up by how the game is framed and that we need hooks and an initial coordination to start something up. While I am definitely for forging characters connections, I am however often weary of scripting anything when it comes to romance: while it is one of the great parts of RP with a lot of powerful potential for many things, if I try to set up anything artificially OOCly behind, it will just outright break my immersion and make it feel forced and unnatural so here again, I like to let things flow by themselves (it doesn't forbid anyone to speak OOCly about any character feelings on the matter though!). Views on RP combat and injuries: I am open for most systems as long as they make sense to me. I can roll random dices or settle it through a fully organic RP exchange without any other tool, or a combination of both. As long as both players are conscious of the limitations and strengths of their characters, it should flesh out pretty good situations. As I am a strong supporter of dealing with the consequences of every actions our characters do, I will go by almost anything that can happen. I say almost of course, except when true death, or other very dire things have to happen: it is, after all, always best to talk it up OOCly before anything! Views on lore: I think lore is the foundation of our frame of RP. I do not especially believe in godmoddy or deus-ex machina plots, even if I can definitely be lenient with those in a high fantasy world. Again, quality can bend the lore a bit after all. I just have my own limits on where all of this can go: if I outright break the lore, it stops being immersive for me, and better to get rid of the rulebook altogether!
Footnotes
Player Info: EU player, GMT+1. Server: Balmung Wiki Templates: <a href="https://wiki.ffxiv-roleplayers.com/pages/Fancy_Character_Template">Using Fancy Template</a> |
