Koh'si Jakkya

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Koh'si Jakkya

Koh Header.png
About
Name... Koh'si Jakkya
Alias... Koh, Red, Kid, Delivery Boy
Age... 20
Gender... Male
Race... Miqo'te
Clan... Keeper of the Moon
Orientation... Asexual
Marital... Widowed
Deity... Menphina
Nationality... Ul'dahn
Occupation... Pugilist, Courier, Smuggler
Alignment... Chaotic Neutral
Koh'si jakkya.png

Koh'si's eyes are a pale, pale grey often mistaken for blue in sunlight. Slightly hooded, always painted over with a stripe of grey. They can range anywhere from flat and cold to sharp and bright depending on his mood. Faintly glow in the dark, but nothing particularly noticeable. His hair is short, choppy, soft and fluffy as hell. It’s naturally a dark burgundy color with added red tips. He thinks they look cool, don’t ask why. His skin is pale enough to burn from a minute too long in the sun. Often flushed around his cheeks from anger or embarrassment and sometimes spotted with remnants of fights. He bruises easily. His build may be short, but not stocky. He has muscle tone from training, particularly in his arms, but not enough to pass being called lean. He is quite small, even by Miqo’te standards, and does not appreciate it being pointed out. Koh’si has two stripes that run from his jaw up part of his cheek on his right side. His nails are short, bitten down, and usually fairly dirty. Knuckles are usually cracked or scabbed over. His tail is oddly long for his small frame, but both it and his ears are fairly fluffy. He does have longer canines like most Keepers and will use them to bite you if necessary.

Scars & Markings: Many small scars along his fingers and knuckles from previous fights. Two larger scars along his right side, parallel to his ribs and a mottled burn scar on the left side of his chest. He has two stripes along his right jaw, and a small symbol on his collarbone.

Voice: Not to deep, and not to high. Sharp. Drawling. Often peppered with slang and dropped consonants.

Clothing: Loose shirts with long sleeves. Sometimes a tunic, sometimes with a vest. Always wears a small blue stone on a cord around his neck, carved with Menphina's symbol. Long trousers, usually a sturdy cloth, but breathable. Dark, worn leather boots with laces tied around his ankles.

Posture: Often slouching when relaxed, or annoyed. Walks with his shoes scuffing the ground. Light on his feet. In a fight he won't hesitate to square up into a picture perfect fighter's stance.

RESILIENT, PASSIONATE, SPITEFUL, JEALOUS, FOUL-MOUTHED, ALOOF
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Likes

  • Clear Night Skies.
  • Warm Weather.
  • Large Meals.
  • Fireworks.

Dislikes

  • Water.
  • Crowds.
  • Losing Bets.
  • Being Patronized.
  • Rain.

Fears

  • Deep Water.
  • Voidsent.
  • Magic of any kind.

Trivia

  • Favorite Food: Grilled Dodo
  • Favorite Drink: Spiced Milk
  • Favorite Color: Red

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

RUMORS

Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC!

◢ Common Rumors (Easily overheard)
"That kid? Is he out past his bedtime again?"
"I've seen him eat an entire dodo in one sitting. It was terrifying."
"That one runs with the wrong crowd. Always has."
◢ Moderate Rumors (Moderately difficult to overhear)
"Isn't he hanging around with that Lalafell? The one dressed like a tin can?"
"He runs 'round the alleys most nights doin' Twelve knows what. Whatever it is, it ain't good."
"Saw him fighting once--if you could call it that. He had a knife t'the other cove's throat and couldn't even finish him off."
◢ Rare Rumors (Very difficult or rarely overheard)
"If you're looking for something, he can find it. Yellow Fever, Orchid Spice--just don't say I told you."
"Heard he got run out of town. Knew too much for his own good."
◢ PC Rumors (Rumors from the character's of other players)
"Heheheh, yer better off makin' friends with a coeurl, jus' sayin'. Of course, you ever seen a tamed coeurl?" --Kekemori Lelemori
"Koh'si can be a handful sometimes, but he's got your back in a fight, definitely. Be a friend to him and he'll return the favour; I highly suggest not letting conversation veer towards topics of underdrawers, though. Really." --Cessna Forsythe
"He's smart and incredibly nice too, even though he doesn't seem like it at first! I like him a lot! Just don't tell him I said that..." --Faolan Donne
"Ah, Idiot Number Three! We are friends. Yes. Oh, those words he said? They were not mean, no. That is how he jokes to others. Naturally. It is all fun. Very much so. Though, I believe my jokes to be better, hehe..." --Clover Covey
EARLY HISTORY

Koh'si was born in the frigid winter months into a tribe of raiders based in the Southern Shroud. Even from birth, he was a disappointment to his mother--a third son come too early, and too weak to be much more than an unneccesary burden on the rest of the family. He was not expected to survive the rest of the winter, but, as fortune would have it, pulled through into the spring. The kit never quite recovered his size or the Matriarch's favor.

He was often in the care of his two older brothers, and had little contact with the women in his tribe aside from discipline or the mandatory meetings held before a raid. The boys were taught to gather, to skin and cook their meals, and most importantly, to fight. They were constantly pitted against one another in an effort to make them stronger. As Koh'si grew, it became increasingly obvious that he could not keep up with his siblings. He was too scrawny. Too fragile.

When Koh'si had just passed his 5th summer, his brother Koh'to (then 12) was given his rite of passage from their mother. A test of absolute loyalty to the Matriarch above all else--even his brother. Koh'to brought his younger brother to the river that snaked through their tribe's territory and, unfailingly loyal to his mother, pushed Koh'si in to watch him be swept away down the rapids.

By some miracle, the kit managed to wash up on the banks and wandered alone through the forest for a time. Only when a pair of wood wailers found him did he manage to make it to a city. He was unwilling to wait once inside the city walls and slipped away, out of sight. It was then that the boy finally allowed himself to burst into tears, and it was then that fortune smiled upon him again.

A Keeper woman by the name of Okha found the boy and took him into her care. She'd been on her way to Ul'dah to persue her dream of dancing, stopping only a brief while in Gridania to catch her final airship. This, is how Koh'si came to grow up in Ul'dah.

RECENT HISTORY

Though his newly adopted mother worked for much of the night when he was awake, Koh'si adored wandering the city. He'd explore every corner and hiding spot, eavesdropping on the colorful people and language around him. This was how he found Rhaq'a. The little red kit had been spying on the gang of boys for some time before he was caught and brought into their circle. He ran with this ragtag group of misfits until he was nearly 15, when one of their 'games' went horribly wrong. Their leader spent the night in jail. The group disbanded.

Left with too much time on his hands and a growing itch for fighting, Koh'si threw himself into the Pugilist's guild. At first it was simply eavesdropping, spying on the members and mimicking their punches and kicks as best he could--but even they picked up on his watchful eyes eventually. He trained there formally for the next several years until he found that the city had no more left to offer him.

Since then, Koh'si's travels have taken him further than he would have imagined. He's worked with mercenaries, smugglers, drug lords, and the occasional legitimate company. While he still may not be the strongest or toughest opponent, he may be the most stubborn you will meet.

CURRENT HAPPENINGS

TBA

RELATIONSHIPS
Father’s Name, father. ( SYMBOLS GO HERE )
CHARACTER's Thoughts: "Quote goes here."

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◢ STRENGTHS
THING ONE
THING TWO
THING THREE
◢ WEAPONS
THING ONE
THING TWO
THING THREE
◢ STYLE
THING ONE
THING TWO
THING THREE
◢ On Person
THING ONE
THING TWO
THING THREE
◢ In Satchel
THING ONE
THING TWO
THING THREE

Personal RP Limits

I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ FFXIV Tumblr: [1]
Time Zone/Server
■ Currently GMT -5, US Central Time
■ Balmung



Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Music and OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.

Please remember to proper credit when using this wiki. Thank you.

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