Appearance: ---
While mainly having the appearance of a Midlander Hyur he is somewhat on the larger end of their size, on account to his mixed heritage. Standing around 6 fulms and 2 ilms he usually can look down at others in a very physical manner.
He is solidly built, though not excessively massive in musculature, he carries a lot more strength than his frame might suggest initially. Broad shouldered and slightly longer in limb than the norm he can cut an intimidating figure when he wants to. Despite spending years at sea in the open air his skin is almost sickly pale in complexion. No matter how long he remains in the sun it seems he does not tan, nor does he burn curiously.
His hair is an oily jet black, dishevelled and usually under-washed. It does occasionally grow out after leaving it while on voyage, making it look even messier. His facial hair is limited to a pair of rather luscious sideburns along his cheeks, though again occasionally he will let a small beard grow. His dark hair on his pale skin also makes his body hair look much more prominent than it actually is.
Only one of his eyes are usually present, with his left eye covered by a leather patch. His visible eye is a turquoise colour, a bright mix of blue and green. A rather deep scar covers the right hand side of his face over his covered eye. He is usually hesitant to remove his eyepatch and generally attempts to distance any talk about his apparent lack of a second eye.
Along next to his right eye a small black tattoo is etched into him as well. His only main weapon he is usually seen keeping around his person is a large axe, although not always present. He carries a small knife on his belt but otherwise prefers to fight with his fists.
Scars & Markings: --- Scar over his left eye. Tattooing on the right of his face.
Voice: --- Coarse, harsh and commanding, with a charming Lominsan lilt.
Clothing: --- Not one to dress formally, he tends to wear whatever is practical and comfortable over style. Often his attire appears less than it should for most occasions. Used to being out at sea in the heat and cold he has remarkable tolerance for extremes of climate, leading to a situation where he often wears little above the waist. That is not to say he is dull in appearance. His torso often is shown bare to various the various paints decorating his skin in obscure patterns.
Background:
A straight talking, hardy, seafaring Lominsan. Nothing too outlandish to think about. Born some thirty years ago into rather meagre, although not impoverished conditions. The first child of a transient nomadic reaver of the tides and his native Lominsan crewmember he took as a fancy.
Dalton was born at sea, so it would be little surprise to say there’s more than tradition for nautical travel in his blood. While his mother hailed from his native Limsa Lominsa his father’s origin was never revealed to him, nor was he entirely bothered. Most of his childhood memories are of his father’s brutish and uncouth behaviour, little of it positive. All that he knew was he wasn’t a native to La Noscea, a Highlander man from distant shores.
From the age of seven he began journeying with his father and mother’s crew, from the age of fourteen he had participated in his own reaving of foreign lands. A few years later he had found a different crew to sail under for all manner of purpose: trade, piracy and exploration to name a few.
The young privateer sailed far and wide, visiting lands many Eorzeans hear solely from accounts in books. From Sharlayan to Kugane he would voyage, and most lands between.
The Sea Wyrm, the vessel he was a part of, as swift in travel as It was dangerous to fight was his home for many and its crew his surrogate family.
Roughly ten years ago however did a major change come into his life. Commissioned by the East Aldenard Trading Company, the Sea Wyrm along with a small flotilla of other ships of various origin made an exploratory journey southwards through the Sea of Ash towards the scarcely known continent of Meracydia.
The voyage was rife with trouble. Intense humid heat stifled and debilitated crew members, a host of strange diseases swept through the flotilla and intense storms threw many off course. Even upon arriving on the bleak continent did they find little of apparent worth, hostile savage natives, and an unforgiving barren landscape prompted the mission to return having scarcely penetrated the Meracydian coastline. Less than half of the ships who made the journey returned to port in Eorzea.
The odyssey had a profound effect on Dalton’s psyche, not only for losing many fellow crewmates who he cared for deeply but he was thrust into captaining the Sea Wyrm following the demise of the captain and his subordinates through a bout of so called “Meracydian Flu” that ravaged the vessel. The disastrous expedition hardened his heart to many things about life, and upon returning to Limsa Lominsa with a half-ruined ship he had the Sea Wyrm redesigned to its modern shape.
Since then he has remained captain, leading not as a superior to his crew but as one of them across the world under contract for various factions and individuals from The Maelstrom, Ul’dahn merchants and more, transporting goods and people, waging war on Garlean vessels and his personal favourite – raiding and plundering distant lands.
--- Not one to shy away from voicing his view on something, Dalton can come across as blunt, excessively so at times. He is however not someone to force his views onto others rather being quite content to live and let live. His upbringing has left him with a harder outlook on how to behave, rarely showing visible weakness or being overly sentimental. At times he can come across as quite turbulent and stormy when his stony façade cracks.
He keeps his “professional” life away from his personal life as much as possible. “What happens on the ship stays on the ship” is a line he often reminds his myriad crew. A natural leader type figure, he prefers to show by example rather than dictate to his fellow sailor considering himself an equal amongst peers rather than a ruler.
For those he considers near and dear he has an inexhaustible amount of patience, understanding and even, more surprisingly for some, tenderness to them. His granite like exterior covers what is someone with a great capacity for compassion. On the opposing end however, to those who have his scorn or the object of his wrath he is without mercy, like a vicious tempest. Such bloody violence is rarely seen however on home shores and is conserved typically for his voyages.
As a sailor he wouldn’t be complete without a healthy love (or dependence possibly) on liquor and ale. He has a remarkable tolerance for his alcohol and rarely seems to slip into inebriation. On the rare chance he hammers himself to that stage his usually concealed kind-heartedness leaks out in an un-tempered, often messy manner.
A man of his word, be for better or ill, Dalton takes particular ire at those who go back on their word, even in practical situations where it might be considered permissible. Personal honour is important, and breaking that is more unforgivable than other crimes in his eyes.
Weakness
He carries a disdain for those who exhibit weakness, be it to whims, of the mind or in lesser cases, the body. He especially shows contempt for those who are enslaved to their weaknesses and will not, rather than cannot, improve their station. Above all else the weak leading the strong incenses his sensibilities.
Zealotry
As one who has travelled far and wide and experienced many people of different race, creed and belief he has a far more cosmopolitan view on people’s natures. As a result dogma and strict scriptural belief don’t sit well with him. In particular he despises those who use their creed or faith to manipulate the most vulnerable.
Decadence
While partially related to his dislike of weakness he has a dim opinion of those who squander wealth into frivolous pursuit. There is indulging in life’s finer pleasures and falling into an enervating cycle of debauchery.
Cruelty
Not above using violence to serve an end, and indeed prone to using it frequently, Dalton resents with a particular passion those who are needlessly cruel for the sake of being cruel. He understands use of cruelty or barbarism to defeat an opponent but once a man is beaten it is vile to continue. Nothing will make him fly into a rage more than seeing women and children being unjustly (in his view at least) being tortured and brutalised senselessly.
Likes
Eating
a glutton in many ways, if there is food on the go he will take a bite out of it. Something of a talent for eating and drinking his own bodyweight in food and alcohol.
Social butterfly
Unlike many Miqo’te men, he revels in social interaction, with anyone and anything practically. He particularly enjoys trying to break people out of social isolation and warm them up.
Hedonist
Hand in hand with socialising, he has a propensity for playing game. Ranging from gambling to games of strategy all the way to simple riddling and dare-seeking.
Bookish
While not appearing to look it on the surface he does enjoy calmer and more mentally enriching activities such as reading and studying. In particular group studying is one of his greatest pleasures, to interact with wise and learned minds.
Fishing
while an amateur he has always loved fishing, claiming it must be some sort of primeval instinct inside him to go angling
Fears
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Trivia
Favorite Food: Most foods, especially sweet sorts.
Favorite Drink: Cider.
Favorite Color: Purple
Color Key
♥ In A Relationship: Name is romantically involved with this character.
♥ Romantic Attraction: Name is romantically interested in this character.
♥ Sexual Attraction Name is physically interested in this character.
♥ Platonic Love/Family: Name considers this person family.
♦ Friend: Name considers this person her friend.
♦ Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.
● Good Standing: Name has no specific feelings about this character, however they left a good impression.
● Neutral: Name has no specific feelings about this character.
● Bad Standing: Name has no specific feelings about this character, however they left a bad impression.
♠ Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Name is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Name.
✔ Business: This character is either an Name's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.
His mother who left him by the roadside, with scant few details of her identity. His memories of her are few and distorted with time. (He is unaware of her ultimate fate, although does suspect it.)
Biological son of Jasper and Esther, Percy's younger brother. A young man of 16, he has recently entered the world of commerce in the family trading business. Best of friends with Percy, sharing secrets and generally very close.
Youngest child and only daughter of Jasper and Esther, Percy's younger sister. A sharp minded young lady of 14, She studies the arts of an Arcanist. Studious and sharing her eldest brother's bookish disposition on which they bond well with. Percy is highly protective of his sister and is often the shoulder for her to vent her worries to.
Name Goes Here( Status Icons Go Here )( NPC ) - Title Given By Character Goes Here
Text, text, text, text.
PC
D'eshel Tia( ● ♥ ?)( Player ) - Tribal Half-Brother
An enigmatic fellow Seeker he met one evening at Nald's Reflection. The young, poorly spoken Miqo'te sparked interest in him, as if he had seen him before. Auspiciously meeting him at such a place at the statue of Nald made Percy think he would meet this strange man again.
Commonly known to Percy as Elias, he is on good terms with the often flamboyantly dressed Miqo'te. Not knowing many Miqo'te half-breeds Percy was curious to get to know the energetic man, of which he now considers him the closest to him in their Free Company.
Vyraan Malaguld( ● ✔)( Player ) - Eccentric Free Company Manager
Percy's Free Company leader, of whom he sees as something of an eccentric, although well meaning. Another Au Ra, he is both fascinated and in Vyraan's case, often baffled by her behaviour.
A lady so impressive Percy initially thought she was a man. He finds Tanis and her drinking acumen to be similar to his and her straight fowardness has given him a good impression of the imposing free company secretary.
Ihrih Nhoyo( ♦)( Player ) - Aspiring Miqo'te Matriarch
A friendly face who has offered Percy a means to get to understand his own people more. Adequately diplomatic and laid-back, he finds her a good position to lead the helpful co-operative she founded.
A quiet, maybe naive and shy Keeper Miqo'te. Percy has made it his mission to raise the soft-hearted Keeper's confidence and make him feel welcome. Over time he has realised he also has other, warmer feelings towards his friend. For the sake of his friend's delicate nature however he hasn't advanced past giving the kind boy a few kisses.
Meek, shy but kind and pleasant Seeker who shared a similar learned interest with Percy. For all his apparent introversion and Percy's extroversion they have managed to get on well, with Percy finding the bookish Miqo'te an enriching pleasure to talk to a fellow thinker. He looks foward to a day when he and Banhi can go exploring ancient ruins of yore together.
A female Keeper with more emotion than sense. Percy largely dislikes her due to her apparent inability to rationally behave, observing several instances of petty, childish behaviour. More annoyingly he believes she can dish out unpleasantries but retreats to tears when he or others return the favour. Animosity is likely to increase due to both of them sharing a proud streak.
Kit Everett( ♦)( Player ) - Friendly Neighbourhood Girl
Percy gets along well with Kit, seeing her very similar to his own younger sister. On top of this he feels affinity with her, a fellow Miqo'te who has been raised amongst Hyur. Fellow goggle aficionado.
Astrid Rensa( ●)( Player ) - International Miq'ote of Mystery
Highly interested in this mysterious Seeker lady. Not least of all the bounty on her head. Not one to mindlessly turn in others for Gil he wants to learn more about this snow-haired "subversive".
J'ruko Tia( ♦)( Player ) - Traditionalist Goofball
Percy while only recently got to know Ruko finds the young traditional thinking Tia to be refreshing and quaint. He has taken pity on the plight of the poor boy who has had to abandon his homeland for a foreign nation that he doesn't feel comfortable in. His antics remind him of himself in someways as well, further endearing him.
Met the same evening as Ruko, Vahni is something quite unlike Percy has met so far. Finding the dark-haired and wry-humoured Seeker to gel very well with his own personality, Percy found an instant and electric connection to the sellsword. While enjoying his time camped out with Vanhi and Ruko he found his mind tumultous following his time with the wandering Mercenary.
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
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◢ Common Rumors - Easily overheard. Use these freely!
■ “I heard he was adopted by the Rookthornes because they couldn’t conceive. Also heard he’s the heir to the trading fortune!” – An Ul’dahn Merchant.
■ “Charitable lad, noticed him giving to the poor and needy around the hard done areas of the city.” – An Observant Brass Blade.
■ “Skulks around beyond reasonable hour, cavorting with the worst ilk blighting the noble jewel of our nation, criminal immigrants, dark sorcerers and prostitutes – of both varieties no less!” - A Pious Cleric.
■ “I heard he studied at the Arrzaneth Ossuary for years. He doesn’t look like a Thaumaturge usually though, guess that’s why it’s a surprise for some.” – Gold Saucer Gambler.
■ “Once saw him disappear in the middle of a crowd. Poof! Gone like smoke in the wind.” – Questionably Sober Bar Patron.
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ “His weird eyes are a bad omen, it’s no wonder he was abandoned as an infant. He is cursed.” – Superstitious Caravan Driver.
■ “The Rookthornes did conceive a few years after they found him, I doubt he’s that cursed. His adoptive mother fawns over him for being a bringer of luck.” – A Slightly Less Superstitious Caravan Driver.
■ “I heard one story his Miqo’te tribe was wiped out in an unnatural plague shortly after his birth. Heard another he was found in blood stained blankets as a babe with seven dead beastmen not far from him, necks snapped cleanly.” – Gossiping Weaver.
■ “He partakes in gross ‘activities’ of the flesh and forbidden study of sacrilegious texts. Unnatural and wrong. Vice rules his heart, and heresies in his mind.” – Wandering Preacher.
■ “Seen him talking with the Ala Mhigan refugees a lot, boxes and bags of stuff passed from him to them often.” – Poor Labourer.
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ “The Rookthorne lad? The adopted one? Weird bunch they are. The whole ‘honourable merchants’ airs and graces put on is pure mummery. His family are bastard descendants from the old Thorne Dynasty supposedly, and he’s caught up in all sorts of weird business. Other noble merchants shan’t mewl about it though – lest their own skeletons be brought out the closet!” – Ul’dahn Banker.
■ “Heard from some tribal catfolk that the talk is he’s ill-born. Though they also said the Nunh that sired him died mysteriously a few years back. Poison allegedly. Dishonourable amongst their folk. No talk on who did it though, but the young Nunh to succeed was apparently cast out too.” – Well-travelled Adventurer.
■ “Saw him once recruiting for his family’s business. Gives good work to refugees on account of their hard times. It’s not all charity though, desperate men and women have no qualms against shadier work either.” – Cynical Bartender.
■ “He’s madder than he lets on. He is as voracious for learning and knowledge as his taste in flesh and pleasure. He and the maid of a sister of his have singularly furnished a library of their own will all manner of text and scroll. Many of those caravans baring the Rookthorne crest are not carrying spice, but ancient artefacts.” – Bookish member of the Order of Nald’thal.
■ “A demon in mortal skin, as all signs show! A hellish flame coloured eye and a cold and cruel one of ice. His blasphemous birth mother offered his body as a vessel for a greater voidsent! He corrupts all he touches and bathes in the blood and aether of children. He promises much and takes more. An incarnation of EVIL that walks our fair streets of Ul’dah.” – Anonymous Ul’dahn Noble of the Monetarists.
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◢ Player Character Rumors -Feel free to add rumors of your own!
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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.
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Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters. I am open to themes that are often "non PC" for contemporary internet society, i won't personally take offense for things done in a roleplaying setting. A different (fictional) universe has different norms and values.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death, unless part of a properly done pre-planned narrative. Character death is often thrown about as some sort of mandatory consequence, it's not. There are more impactful ways and more engaging ways of roleplaying than just trying to kill another character.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion. Roleplay is about consensus over competition.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Time Zone/Server
■ GMT+0
■ Omega
Credit
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.