Difference between revisions of "A'mahri Kahz"

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<div align=center><div style="font-size:55px;letter-spacing:0.2em;color:#800000;font-family:Georgia;text-shadow: 1px 1px 5px silver">A'mahri Kahz</div></div>
 
<div align=center><div style="font-size:55px;letter-spacing:0.2em;color:#800000;font-family:Georgia;text-shadow: 1px 1px 5px silver">A'mahri Kahz</div></div>
 
   
 
   
<div align=center><div style="font-size:15px;letter-spacing:0.75em;color:#800000;font-family:Georgia;text-shadow: 1px 1px 5px silver">"You can NEVER have too many mammets!"</div></div>
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<div align=center><div style="font-size:15px;letter-spacing:0.75em;color:#800000;font-family:Georgia;text-shadow: 1px 1px 5px silver">"Lady of the Fields"</div></div>
 
   
 
   
  
<div align=center>[[File:AmahriSB.png]]</div>
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<div align=center>[[File:Floral.png]]</div>
 
    
 
    
 
   
 
   
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<div style="padding:10px 35px; background: #800000;font-size:14px;color:#ded5cf;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;"><center>'''PROFILE'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #800000;font-size:14px;color:#ded5cf;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;"><center>'''PROFILE'''</center></div></span></h3>
 
<br>
 
<br>
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''NAME + ALIASES...'''</font>  <font style="font-family:Georgia;"> A'mahri Kahz |Mahrigold, Bosscat, Mammetmom</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''NAME + ALIASES...'''</font>  <font style="font-family:Georgia;"> A'mahri "Mahrigold" Kahz </font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RACE & CLAN...'''</font>  <font style="font-family:Georgia;"> Miqo'te, Seeker of the Sun</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RACE & CLAN...'''</font>  <font style="font-family:Georgia;"> Miqo'te, Seeker of the Sun</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''GENDER...'''</font>  <font style="font-family:Georgia;"> Female</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''GENDER...'''</font>  <font style="font-family:Georgia;"> Female</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''AGE...'''</font>  <font style="font-family:Georgia;"> Twenty-two</font>
+
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''AGE...'''</font>  <font style="font-family:Georgia;"> Twenty-four</font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''ORIENTATION...'''</font>  <font style="font-family:Georgia;"> Bisexual</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''ORIENTATION...'''</font>  <font style="font-family:Georgia;"> Bisexual</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''MARITAL STATUS...'''</font><font style="font-family:Georgia;padding:0px 5px;">Taken</font>
+
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''MARITAL STATUS...'''</font><font style="font-family:Georgia;padding:0px 5px;">Dating</font>
  
 
<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PLACE OF BIRTH..'''</font>  <font style="font-family:Georgia;">Outer La Noscea</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PLACE OF BIRTH..'''</font>  <font style="font-family:Georgia;">Outer La Noscea</font>
 
   
 
   
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RESIDENCE...'''</font>  <font style="font-family:Georgia;">The Goblet, Ward 9 Plot 4</font>
+
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RESIDENCE...'''</font>  <font style="font-family:Georgia;">Plot 30, 4 Ward, The Lavender Beds</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''FAMILY...'''</font>  <font style="font-family:Georgia;">A'dahlia Bhel (Mother), A'kahz Tia (Father, deceased)</font>
+
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''FAMILY...'''</font>  <font style="font-family:Georgia;">A'dahlia Bhel (Mother), A'kahz Nunh (Father, deceased)</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''OCCUPATION...'''</font>  <font style="font-family:Georgia;"> Freelance Botanist & Merchant</font>
+
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''OCCUPATION...'''</font>  <font style="font-family:Georgia;"> Botanist & Shopkeeper for Clockwork Trading Co.</font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PATRON DEITY...'''</font>  <font style="font-family:Georgia;"> Azeyma, the Warden</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PATRON DEITY...'''</font>  <font style="font-family:Georgia;"> Azeyma, the Warden</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''HEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> 5 fulms, 2 ilms</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''HEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> 5 fulms, 2 ilms</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''WEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> 126 ponze.</font>
+
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''WEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> 146 ponze.</font>
 
   
 
   
  
 
</tr></table></div>
 
</tr></table></div>
 
=General=
 
=General=
''"I think I can see it now - what I've been doin' wrong this whole time..I wanna help restore Eorzea, one gil at a time."''
+
''"Want to know a bit about me, ay? Well, that's a bit of a shocker."''
 
''<small>- A'mahri Kahz</small>''
 
''<small>- A'mahri Kahz</small>''
 
  {{Infobox-character
 
  {{Infobox-character
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| clan = Seeker of the Sun
 
| clan = Seeker of the Sun
 
| stat_1 = Age
 
| stat_1 = Age
| stat_1_value = 22
+
| stat_1_value = 24
 
| stat_2 = Deity
 
| stat_2 = Deity
 
| stat_2_value = Azeyma, the Warden
 
| stat_2_value = Azeyma, the Warden
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| stat_3_value = Bisexual
 
| stat_3_value = Bisexual
 
| stat_4 = Marital Status
 
| stat_4 = Marital Status
| stat_4_value = Taken
+
| stat_4_value = Dating
 
| stat_5 = Occupation
 
| stat_5 = Occupation
 
| stat_5_value = Botanist / Merchant
 
| stat_5_value = Botanist / Merchant
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}}
 
}}
  
'''A'mahri Kahz''' ''(Ah-Ma-Ree Kaz)'' is a cheerful Miqo'te woman, born on the 10th Sun of the 6th Umbral Moon within the Seeker Antelope tribe in the more densely wooded section of Oakwood, Outer La Noscea. With her scandalous birth causing an uprising of drama within the tribe, both resulting in the death of her father and her mother's expulsion, A'mahri's early years consisted of constant travel until both her and her mother migrated to Limsa Lominsa less than one cycle later.
+
'''A'mahri Kahz''' ''(Ah-Ma-Ree Kaz)''  
 +
is a cheerful, energetic Miqo'te woman born on the 10th Sun of the 6th Umbral moon. She was born into the Antelope Tribe, located in the more densely-wooded sections of South Shroud. With an uprise of conflict in the tribe nearly a week after A'mahri was born, several tribesmen, as well as A'mahri, had relocated to Outer La Noscea.  
  
Despite her confusing childhood, A'mahri still maintains a positive disposition, and is also no stranger to the quirky lifestyle of the maritime city-state. With sailors, pirates, and other colorful types of residents coming in and out of the area, it built a strong foundation into A'mahri's future career as a merchant..That is, until a certain Ishgardian craftsman hired her to be his personal retainer many years later.
+
However, due to lack of leadership and direction from the sept's nunh, which had eventually lead to his death, the small group of Antelopes had either returned to the Shroud, or taken up residence in Limsa Lominsa, A'mahri and her mother choosing the latter.
As of now, A'mahri is both the current manager and co-owner of Clockwork Trading Co. - a business partnership set up by her employer and best friend, [[Dezmond Neophytos]]. Presently, she resides in the company's 'Southern Headquarters' located in the Goblet, where she runs the front counter of the shop as well as assist in crafting projects. However, that doesn't mean one won't be able to spot her collecting samples of plants and minerals across the land, as well as loitering around the many Disciple of Hand/Land guilds across Eorzea. Of course, there's no need to be shy around this boistrous Miqo'te lass -- she doesn't bite! In fact, she'll be more than happy to pull out a chair and tell you tales of her travels, some which may or may not be completely exaggerated.
 
  
 +
Despite having to grow and adapt to a much different lifestyle, A'mahri remains positive throughout everything regardless! Many years later, A'mahri is the current co-owner of Clockwork Trading Co. -- a business partnership set up by her best friend, [[Dezmond Neophytos]].
 +
She currently resides in the Free Company's headquarters located in the Lavender Beds, where she runs the front desk and assists in crafting projects commissioned to the company. However, that isn't to say that someone wouldn't be able to spot A'mahri running around the woodlands of Eorzea, collecting samples of flora and other scraps to use for work.
 +
 +
Of course, there's no need to be shy around this boistrous lass -- she doesn't bite! In fact, she'd be more than happy to pull out a chair and tell you a story or two of her travels.
  
  
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: <font style="color:#800000;" size="1"> ❤</font> '''Music''' -- A'mahri has a huge respect for bards, and even wanted to become one herself! However, she hasn't the slightest on how to play an instrument.
 
: <font style="color:#800000;" size="1"> ❤</font> '''Music''' -- A'mahri has a huge respect for bards, and even wanted to become one herself! However, she hasn't the slightest on how to play an instrument.
 
: <font style="color:#800000;" size="1"> ❤</font> '''Magitek''' -- A'mahri knows little to nothing about Magitek and other advanced technologies, but she likes the appearance of them.
 
: <font style="color:#800000;" size="1"> ❤</font> '''Magitek''' -- A'mahri knows little to nothing about Magitek and other advanced technologies, but she likes the appearance of them.
: <font style="color:#800000;" size="1"> ❤</font> '''Gardening''' -- Red Rooster Stead was a location A'mahri frequented a lot while growing up, so much that she had learned how to maintain her own garden at home! Despite the difference in climate in Thanalan, she can just about manage to keep some crops alive in the heat.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Gardening''' -- Red Rooster Stead was a location A'mahri frequented a lot while growing up, so much that she had learned how to maintain her own garden at home! Despite the fact that she feels like she's wrestling the Shroud's elementals just to get a good yield, she's quite the green thumb when she tries hard enough.
  
 
=== <span style="font-size:medium;">'''''<u>Dislikes</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Dislikes</u>'''''</span> ===
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=History=
 
=History=
'''<big>Early Life</big>'''
+
'''<big>Scatter</big>'''
 
   
 
   
''"I'll never let them hurt you, my precious child. I will walk the entire realm to keep you safe from harm - Kahz would've done the same." -A'dahlia to an infant A'mahri.''
+
''"We must make changes for the better and we must not make mistakes. We must not surrender. This is our new life now." -A'dahlia to a young A'mahri.''
 
   
 
   
  
 
[[File:Mommaandpapa.png|right|300px]]
 
[[File:Mommaandpapa.png|right|300px]]
 
   
 
   
A'mahri's story begins with an uproar of drama within the Antelope tribe. Her mother, A'dahlia Bhel, had laid with a non-breeding Tia named A'kahz. Shortly after A'mahri's birth, the Nuhn, who was unaware of the affair at the time, threw a fit of rage. In turn, A'kahz was executed and A'dahlia had fled the tribal grounds with baby A'mahri in her arms.
+
A'mahri's story began in the midst of a sudden split involving the Miqo'te Antelope tribe. The tribe's Nunh, A'tahro, was forced to pass his title on to a fellow tribesman named A'kahz, who defeated him in a duel to become the one to lead the tribe.
 +
thir
 +
After getting adjusted to his new position, A'kahz made a snap decision to relocate a small number of Antelope tribesmen to faraway lands in search of a new territory to claim. Though the idea at first seemed foolish, a handful of people supported his decision. At the time of departure roughly a few months later, thirteen people had volunteered to join A'kahz on his journey, and in turn, A'tahro was assigned to look after the rest of the tribe.
 +
During the voyage, A'mahri, as well as five other children were born before they arrived at La Noscea.
 +
 
 +
For the first few moons following their arrival, A'kahz and his group of followers were adapting fairly quickly to the new land. Food was bountiful thanks to their closer proximity to water, and some had even begun to take up spearfishing and agriculture. However, food doesn't last, and many hardships made their way to A'kahz's sept after some time had passed. And so, with thirteen people, plus five additional hungry mouths to now feed, A'kahz was under great pressure.
 +
Though he was a strong man with a skill to match, he was a terrible leader. Soon, the sept had begun to resent A'kahz and his decision to be far away from home. He outright refused to show weakness and return to the Shroud, and his inexperience as a head figure had lead to many arguments and confusion throughout his people.
 +
 
 +
Several months later, crops had withered, wavekin had caught on to the spearmen and fled more successfully, and in an attempt to show off his strength to his tribe, A'kahz was trampled by a raging buffalo after one too many prods of a spear.
 +
Thus, the tribe was at a loss as to what to do. No other male in A'kahz's sept was willing to grab the torch, and after a joint decision one day, the group of eighteen Miqo'te parted ways. Some had returned to the Shroud, where A'tahro had reclaimed Nunhship, some had wandered off in any random direction, and some had decided to take up residency in Limsa Lominsa.
 +
 
 +
A'dahlia, A'mahri's mother, had chosen the latter, and so began their journey to the city-state.
  
For roughly around a year at most, A'dahlia and A'mahri had traveled from location to location to hide from both the Nuhn and any other Antelope tribesmen who may be lurking about. Though she was unable to recognize any familiar-looking Miqo'te whenever she happened to come across some, the memory of her lover's murder took a heavy toll on A'dahlia's mentality. She refused help from just about everyone she came across, and displayed hostility from those who approached her. With the amount of constant migration from what had to be every settlement in La Noscea, A'dahlia and A'mahri had eventually entered Limsa Lominsa. With the city-state's large structures, winding bridges, and high population, A'dahlia concluded that it would be just the place to settle down and raise A'mahri properly.
 
  
  
 
'''<big>Childhood</big>'''
 
'''<big>Childhood</big>'''
 
   
 
   
''"I'm tired of bein' all cooped up in this house! I wanna be free - playin' 'round with the other kids.. Why's that so hard to understand?"''
+
''"Are we still a tribe, Momma?"''
 +
 +
Several years had passed since A'mahri and A'dahlia had arrived at Limsa Lominsa, and though raising a child by herself in a new setting was difficult at first, A'dahlia managed to shape A'mahri into a cheerful young girl.
 +
With little to no recollection of what had happened back on the shores of Outer La Noscea, A'mahri always pestured her mother with questions about family, life when her mother was younger, etc.
 +
Though she was a little annoyed at the young Miqo'te's constant barrage of questions, she wanted A'mahri to grow up strong and independant, and thought she'd spare A'mahri any details of what occurred several years ago, of A'kahz and A'tahro, and tribal lifestyle.
 +
 
 +
Financially, having little to no money had brought a large deal of struggle onto the two Miqo'te. After pawning what little knickknacks she had, A'dahlia had eventually managed to rent an inn room and obtain a position at the Drowning Wench after asking around. As a result, A'dahlia worked long hours while A'mahri was left at the Mizzenmast.
 
   
 
   
  
Several years had passed by since A'dahlia and A'mahri's arrival into Limsa Lominsa, and the young Miqo'te had grown up quite happy -- though her mother refused to allow her to play or interact with any of the other children, or people in general -- unless they were uniformed in Maelstrom/Yellowjacket colors. Not wanting for her child to be put in danger, A'mahri was very sheltered for the majority of her upbringing. This in turn, made A'mahri rebel against her mother every now and then -- refusing to abide by her mother's rules and would constantly run away from home. This would become a weekly occurence which resulted in young A'mahri being escorted home by the authorities, or very angry parents.
 
  
And so, this behavior continued for the next few years. However, in light of good news, A'dahlia had dropped her tribal prefix and had taken up working in the Drowning Wench. Meanwhile, A'mahri continued her antics to the point where her mother had given up, and allowed her to venture on her own within the city's walls. This was a huge moment in development for the young miqo'te, as she had begun to learn how to read and write, and even learn how to use a bow whenever A'dahlia was off from work. This had created a sort of daily routine for A'mahri to both keep busy and keep out of trouble, much to A'dahlia's enjoyment. All A'mahri had to do was wake up, study, practice hunting, wander about the city, and go to bed.
 
 
  
 
<big>'''Teenage Years & Adulthood - Into the Life of Crafting'''</big>
 
<big>'''Teenage Years & Adulthood - Into the Life of Crafting'''</big>
 
   
 
   
''"Even if my skill's kinda shite, I wanna learn to fix everythin' - to rebuild Eorzea from the ground up if I wanted...Yeah..That's a pretty damn good goal."''
+
''"Toys, pots, kettles, an' the like! Bring 'em up and I'll fix 'em for ya'!" - A'mahri, running her makeshift repair stand.''
 
   
 
   
 +
Things have mostly been the same for a while. A'dahlia busy at the Drowning Wench and A'mahri left to her own devices. Though, as she got older, she was allowed to walk around town while her mother was working.
 +
She frequented the ferry docks quite often, and loitered around the outside of Naldiq & Vymelli's to watch the deckhands and craftsmen run in and out of the guild for supplies for hours-on-end.
 +
 +
One day while on her daily routine, however, A'mahri got the chance to sit down and watch an actual ship be prepared from start to finish. Fascinated by how something all banged up magically look like it didn't have a scratch on it, A'mahri decided she wanted to take up crafting as a career -- a nice opposition (at least, in A'mahri's mind) to working with her mother as a tavern wench.
 +
Fifteen, a little bit broke, and nothing to really work with, A'mahri learned to make basic adhesives to help fix household items. She was capable of at least sticking handles back on to axes, stopping leaks in pots, and gluing handles on to teacups. Figuring this was at least enough to warrent opening a 'Mender's stand', A'mahri found a little corner in Hawker's Alley to set up shop.
 +
As sad as it was, however, her stand scarcely gained any attention. Who would want to hand a scrappy teenager expensive equipment in the first place, right?
  
 +
However, she did make a few gil here and there on basic repair jobs. Some folk would toss her a child's toy to repair, or ask her to paint a flask with some little designs to make them less boring. Though A'mahri was bummed out at how unsuccessful her stall was compared to the more well-known merchants that frequented the market, practice did eventually make perfect, and A'mahri soon took on more large-scale assignments (mostly from begging until the client agreed to it.) and as a result, positive word-of-mouth from A'mahri's efforts gained her some more attention.
  
One day, while loitering around the docks, A'mahri had come across a group of sailors disembarking and repairing on what appeared to be a damaged ship. Upon watching as the sailors worked as a team pass lumber and tools to eachother, as well as the damaged ship soon looking good as new, A'mahri was astonished.
 
  
Thus, began A'mahri's development in a field that would soon become her lifetime career. She had begun tinkering with household objects -- namely gluing handles back to cups and nailing pieces of wood together in an attempt to fix or make items look new. Being pleased with her own creations, A'mahri knew she had set herself on the right path. On her seventeenth summer, the Miqo'te had set up a small stall within Hawker's Alley repairing small objects in an attempt to make some gil for herself.
 
Soon feeling like a top-of-the-line craftsman, A'mahri had begun working on larger scale projects, and had even offered to assist sailors with repairs should they need it. With her stall gaining a smidgen more attention, A'mahri knew she had made the right choice to become a craftsman.
 
  
  
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''"I haven't done the whole 'big business' stuffs yet. Though, if it means I'll be makin' more gil than I am currently, it's an offer I can't refuse."''
 
''"I haven't done the whole 'big business' stuffs yet. Though, if it means I'll be makin' more gil than I am currently, it's an offer I can't refuse."''
  
While she was working, A'mahri had bumbed into a man by the name of [[Dezmond Neophytos]], an Ishgardian engineer who had been commissioned to work on a special job in Limsa Lominsa. After a while of talking about their respective roles in their jobs, the two had hit it off. Dezmond had asked A'mahri if she would be willing to assist him on his project, and she wholeheartedly agreed.
+
Roughly four cycles later, A'mahri was working at her little stand when she met a man by the name of [[Dezmond Neophytos]], an engineer from Ishgard who had been commissioned to work on a special job in Limsa Lominsa. After a little bit of conversation and a cup of tea and biscuits, the two had immediately hit it off. Learning of Dezmond's business in the city, A'mahri had offered to assist him on his project, and soon joined the Hyur on finishing his project.
Upon the completion of said project, which was to attach some upgrades to a Maelstrom-governed ship, Dezmond requested that A'mahri joined him as his retainer so they could complete projects back at his home in Ishgard. Though reluctant at first, A'mahri and him struck a business deal which would eventually evolve into their Free Company, Clockwork Trading Co. -- a supply and manufacturing coalition that produced goods to give to the people of Eorzea.
+
 
The two had journeyed back to Ishgard, and after a bit of time getting adjusted and working on their business plan, they had purchased a plot of land in The Goblet to set up their 'Southern Branch' of Clockwork Trading Co.
+
Upon completion, which was more-or-less attaching some upgrades to a Maelstrom-governed ship, Dezmond offered A'mahri to join him as his retainer so they could carry on taking projects back at his home in Ishgard and rake in some gil. Though reluctant at first, A'mahri and Dezmond struck each other a business deal which would eventually evolve into their Free Company, Clockwork Trading Co. -- A supply and manufacturing coalition which specialized in chronometers and other technology for the people of Eorzea.
 +
 
 +
After saying goodbye to A'dahlia (who later, dropped the tribal prefix from her name), the two journeyed back to Ishgard. After spending a bit of time getting adjusted and working on their business plans, taking in projects and raising a few funds along the way, they eventually purchased a plot of land nestled in the Lavender Beds to set up their 'Southern Branch' of Clockwork Trading Co.
 +
 
 +
 
 +
 
 +
 
 +
<big>'''I Am Not Throwing Away My Shot'''</big>
 +
 
 +
''"I can't let everyone down, I've ruined everything enough as it is." ''
 +
 
 +
In a low-income period of Clockwork Trading Co., A'mahri took it among herself to (quite literally) work herself to death. The company's coffers were running low and the shelves were collecting dust. Workers were leaving because of pay deduction and conflict. Competition with other companies was at an all-time high and demands were drifting over towards Far Eastern Influence. In turn, A'mahri felt that she needed to work harder and faster to meet the wishes of her customers.
 +
 
 +
It wasn't much at first, the Miqo'te just staying up a little past shop hours to finish up on some extra projects. However, full nights of sleep soon became none - meals had become nothing more than nibbles on bread. Though she knew these habits would leave negative marks on her body, she didn't want to let both her mother and Dezmond down, and continued working.
 +
However, one day, while returning to the shop, A'mahri collapsed on the front lawn. After being discovered and brought to a local medic, A'mahri was diagnosed with a heavy case of aether sickness due to her frequent aetheryte travelling from location to location. As a result, A'mahri was out of commission and confined to bed back at her mother's room in Limsa, and Dezmond had temporarily closed down Clockwork Trading Co. while she recovered.
 +
 
 +
The following year, A'mahri had eventually gotten better. She was able to make it out of bed and walk around without fail, but she was prone to dizziness spells and a lot of fatigue. After a long talk with Dezmond, the two opened the doors to Clockwork Trading Co. once more. However, being sensitive to the smells of fumes and metals in the shop, A'mahri brought her profession elsewhere, taking up Botany after several moons of study.
  
 
=Rumors=
 
=Rumors=
 
<span style="font-size:smaller;">''Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.''</span>
 
<span style="font-size:smaller;">''Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.''</span>
 
=== '''''<u><span style="font-size:medium;">Common Rumors (Easily overheard)</span></u>''''' ===
 
=== '''''<u><span style="font-size:medium;">Common Rumors (Easily overheard)</span></u>''''' ===
: <font style="color:#800000;" size="1">■</font> "Oh, right -- Dahlia's kid. The lass was a bit o' a troublemaker in 'er youth, but I'm happy t' see she's matured a lil'." '''~Stationary Yellowjacket'''
+
: <font style="color:#800000;" size="1">■</font> "Oh, right -- Dahlia's kid. The lass was a bit o' a yapper in 'er youth, but I'm happy t' see she's matured a lil'." '''~Stationary Yellowjacket'''
 
: <font style="color:#800000;" size="1">■</font> "She used to have a lil' crate she used as a market stall -- didn't get a whole lot of attention, but she fixed me kid's toys for cheap."  '''~Lominsan Mother'''
 
: <font style="color:#800000;" size="1">■</font> "She used to have a lil' crate she used as a market stall -- didn't get a whole lot of attention, but she fixed me kid's toys for cheap."  '''~Lominsan Mother'''
: <font style="color:#800000;" size="1">■</font> "The manager of Clocktower...or..something, right? She's got a bit of a gob on her."
+
: <font style="color:#800000;" size="1">■</font> "The manager of Clocktower...or..something, right? She's got a bit of a gob on her."'''~Gridanian Citizen'''
'''~Gridanian Citizen'''
 
  
 
=== '''''<u><span style="font-size:medium;">Moderate Rumors (Moderately difficult to overhear)</span></u>''''' ===
 
=== '''''<u><span style="font-size:medium;">Moderate Rumors (Moderately difficult to overhear)</span></u>''''' ===
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=== '''''<u><span style="font-size:medium;">Rare Rumors (Very difficult or rarely overheard)</span></u>''''' ===
 
=== '''''<u><span style="font-size:medium;">Rare Rumors (Very difficult or rarely overheard)</span></u>''''' ===
: <font style="color:#800000;" size="1">■</font> "Her and her motherrrrr have been exiled from our tribe many, many years go. A'kirzh is over it now, of course, but I believe they still arrrrre not welcome heeeerrrreee..." '''~Antelope Tribe Elder'''
+
: <font style="color:#800000;" size="1">■</font> "A'mahri...she was one of the kits with us while we were with A'kahz. I think she's a crafter now?" '''~Former A'kahz tribesman'''
 
: <font style="color:#800000;" size="1">■</font> "The lass almost died -- thinkin' she'd be able to blow her funds on Aetheryte travel. After a hefty aether sickness, she was bedridden for nearly a whole summer -- Dahlia told me 'bout it!" '''~Drowning Wench Patron'''
 
: <font style="color:#800000;" size="1">■</font> "The lass almost died -- thinkin' she'd be able to blow her funds on Aetheryte travel. After a hefty aether sickness, she was bedridden for nearly a whole summer -- Dahlia told me 'bout it!" '''~Drowning Wench Patron'''
  
Line 255: Line 291:
  
 
-------------
 
-------------
<font style="color:#cc0000" size="3"> 💑 </font><font style="color:#9EC60B;" size="3">●</font> '''[[Dezmond Neophytos]]''' - '''''"Dezzo, Head-Honcho, Ser Dezzalot"''''' : Dezmond and A'mahri's relationship goes back to when they first met in Limsa Lominsa. Upon being hired as his retainer, A'mahri fully devotes her life and time towards this Ishgardian Engineer. She enjoys teasing him and calling him names, though in a joking matter. After a shared confession between the two of them, the pair are now together. A'mahri loves Dezmond dearly - and would do anything in her power to make him happy should he ever be stressed or feeling down.
+
<font style="color:#cc0000" size="3"> 💑 </font><font style="color:#9EC60B;" size="3">●</font> '''[[Dezmond Neophytos]]''' - '''''"Dezzo, Head-Honcho, Ser Dezzalot"''''' : Dezmond and A'mahri's relationship goes all the way back to when they had first met in Limsa Lominsa. Being hired as his retainer, A'mahri displays a large amount of loyalty and speaks highly of this Ishgardian male. She enjoys teasing him, and after a shared confession of feelings between the two of them, the two are now romantically involved. These two have each other's backs constantly -- doing anything in their power to keep each other happy should they be stressed or feeling down.
 
-------------
 
-------------
<font style="color:#9EC60B;" size="3">●</font> '''[[Haru Hattori]]''' - '''''(No Nickname Yet)''''' - : For a magic user, A'mahri is quite fond of this Lalafellin woman. Her sense of humor and suggestive jokes never fail to make her laugh, and A'mahri treasures Haru as both an employee and a friend.
+
<font style="color:#9EC60B;" size="3">●</font> '''[[Sareyu Ejinn]]''' - '''''"Sare/Reyu"''''' : A former employee of Clockwork Trading Co. Though the Xaela's lack of emotion and unfamiliarity of Eorzean culture baffled A'mahri, she valued Sareyu's company and is definitely more than pleased at the fact that she was able to communicate with another female within the company -- almost to a degree of sisterly affection.
-------------
+
With Sareyu's resignation from the free company, however, and no definite leads as to her current location, A'mahri worries that the Auri woman might be in danger.
<font style="color:#9EC60B;" size="3">●</font> '''[[S'arraqanis Seveno]]''' - '''''"Sev the Heartless"''''' - : Another one of Starfall Trading Co.'s employees and 'victim' of A'mahri's teasing. Being a Miqo'te, A'mahri was slightly cautious of her at first. However, some interraction over had made her more comfortable around the other Seeker, even giving her nicknames and making snide remarks every so often. At a professional level, A'mahri enjoys Sev's relaxed demeanor and regards her as a very good employee. After her and Balther helped with her 'broken gun' situation, she hopes to one day look up to Sev as a teacher.
+
 
-------------
+
 
<font style="color:#9EC60B;" size="3">●</font> '''Sareyu Ejinn''' - '''''"Sare/Reyu"''''' :A latest edition to Starfall Trading Co.'s staff and a relatively treasured friend of A'mahri's. Though the Xaela's lack of emotion and unfamiliarity of Eorzean culture sometimes puzzles her, A'mahri values Sareyu's company and is pleased at the fact that she can communicate with another female within Starfall, almost in a sisterly level.
+
=== <u><span style="font-size:x-large;">Family</span></u> ===
-------------
+
<font style="color:#007fff;" size="3"></font> '''A'dahlia Bhel (Mother)''' ~~ A former hunter-gatherer for the Miqo'te Antelope tribe. Though she's strict and protective when it comes to A'mahri, she wants nothing more than for her daughter to be successful.
<font style="color:#8f8377;" size="3">●</font> '''Balor Elatha''' - '''''"Mister Muscle"''''' - : Balor and A'mahri first met in the Carline Canopy. After an exchange in conversation both petty and a tad deep, A'mahri could admit she feels a bit more safe around the Keeper, and had dubbed him as "Mister Muscle" upon learning of his occupation. She sometimes wonders if she will run into him again in the future, having not seen him at the Canopy as of late.
+
 
-------------
+
Nowadays, A'dahlia had dropped her tribal prefix, simply going by Dahlia, and continues serving tables in the Drowning Wench -- though she still writes letters to A'mahri and sends her gifts on a weekly basis.
<font style="color:#8f8377;" size="3"></font> '''Gyosei Tsuwamono''' - '''''(No Nickname Yet)''''' - : One of Starfall Trading Co.'s former employees. Though there isn't too much interaction with these two outside of a work/business level, A'mahri finds that Gyosei is quite a hard-working individual and is able to be trusted. Knowing the Raen is busy with his own work and tasks, she chose not to press him too hard for not working along with the other Starfall employees back when he was employed. After seeing Gyosei test out some armor that Dezmond made for Balther, A'mahri wonders what it would be like to have a sparring session with him one day.
+
 
-------------
+
<font style="color:#007fff;" size="3"></font> '''A'kahz Nunh (Sire, Deceased)''' ~~ Though he was the designated breeding Nunh at around the time A'mahri was born, he will always be referred to as her 'father'. Not knowing the specific details of the man's personality or death in her early years, she idolizes the man for his efforts in keeping everyone together.
<font style="color:#C24640;" size="3"></font> '''Balther Strongblade''' - '''''"Bally"''''' - : One of Starfall Trading Co.'s employees, and one of the 'victims' of A'mahri's teasing. A'mahri enjoys hanging around Balther and has more than once spent gil on him in food and drinks. In light of recent events, however, A'mahri had grown to become easily annoyed by the man's depressing behavior.
 
  
 
=IC Adventures=
 
=IC Adventures=
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'''BACKSTORY TOPICS'''
 
'''BACKSTORY TOPICS'''
  
<small>'''Note: Please ask me beforehand when using these.'''</small>
+
<small>'''Note: Use these whenever!'''</small>
  
  
<font style="color:#800000;" size="3">♥</font> <big>If your character is an Antelope tribe Miqo'te, they may know or have heard of A'dahlia and A'mahri's escape from the tribal grounds twenty-one years ago.</big>
+
<font style="color:#800000;" size="3">♥</font> <big>If your character is a tribal Miqo'te, feel free to educate A'mahri on their culture!</big>
 
   
 
   
 
<font style="color:#800000;" size="3">♥</font> <big>If your character is from Limsa Lominsa, they may have seen or remembered A'mahri's little repair stall in Hawker's Alley.</big>
 
<font style="color:#800000;" size="3">♥</font> <big>If your character is from Limsa Lominsa, they may have seen or remembered A'mahri's little repair stall in Hawker's Alley.</big>
Line 296: Line 331:
 
<small>'''Use these,'OTHER APPEARANCES', and 'AFFILIATIONS' to your heart's content!'''</small>
 
<small>'''Use these,'OTHER APPEARANCES', and 'AFFILIATIONS' to your heart's content!'''</small>
  
<font style="color:#800000;" size="3">♥</font> <big>Sometimes, A'mahri makes a few appearances here and there at the [http://ffxiv-roleplayers.com/calendar.php?action=event&eid=564 '''Fated Inn''']</big>
+
<font style="color:#800000;" size="3">♥</font> <big>A'mahri made a few few appearances here and there at the [http://ffxiv-roleplayers.com/calendar.php?action=event&eid=564 '''Fated Inn'''] , which was one of her favorite stops.</big>
 
   
 
   
<font style="color:#800000;" size="3">♥</font> <big>A'mahri along with the rest of Starfall Trading Co. took part in the [http://ffxiv-roleplayers.com/showthread.php?tid=14981 '''Festival of Free Companies''']</big>
+
<font style="color:#800000;" size="3">♥</font> <big>A'mahri along with the rest of Clockwork Trading Co. took part in the [http://ffxiv-roleplayers.com/showthread.php?tid=14981 '''Festival of Free Companies''']</big>
 
   
 
   
 
<font style="color:#800000;" size="3">♥</font> <big>A'mahri had attended the Eternal Bonding Ceremony of Balther Strongblade and Sareyu Ejinn, in which she was the maid of honor.</big>
 
<font style="color:#800000;" size="3">♥</font> <big>A'mahri had attended the Eternal Bonding Ceremony of Balther Strongblade and Sareyu Ejinn, in which she was the maid of honor.</big>
Line 315: Line 350:
 
'''AFFILIATIONS'''
 
'''AFFILIATIONS'''
 
   
 
   
<font style="color:#800000;" size="3">♥</font> <big>A'mahri is both the manager and expeditionary leader of [http://starfalltradingcompany.enjin.com/ '''Starfall Trading Co.'''] Additionally, she also sells her own line of leather armor and clothes within the company.</big>
+
<font style="color:#800000;" size="3">♥</font> <big>Clockwork Trading Co. (Free Company)</big>
  
 
=OOC Info=
 
=OOC Info=
Line 323: Line 358:
 
<font style="color:#F02311;" size="3">♥</font>  Plotlines and Stories! Though A'mahri was purposely made to be a more 'background' character, I'd be totally willing to throw her into plots.
 
<font style="color:#F02311;" size="3">♥</font>  Plotlines and Stories! Though A'mahri was purposely made to be a more 'background' character, I'd be totally willing to throw her into plots.
 
   
 
   
<font style="color:#F02311;" size="3">♥</font> Clientele! A'mahri is skilled in the arts of leather-working and weaving. Being the manager of Starfall Trading Company, she is always looking for people to commission her.
+
<font style="color:#F02311;" size="3">♥</font> Clientele! A'mahri is skilled in the arts of Botany. Being the manager of Clockwork Trading Company, she is always looking for people to commission her.
 
    
 
    
 
<font style="color:#F02311;" size="3">♥</font> Walk-ups and tells! I don't mind which - I just wanna RP!
 
<font style="color:#F02311;" size="3">♥</font> Walk-ups and tells! I don't mind which - I just wanna RP!
Line 341: Line 376:
 
<font style="color:#F02311;" size="3">♥</font> Do forgive me if I take a long time to post. With the stupid auto-scroll function in FF, it's really easy for me to get lost in the sea of posts.
 
<font style="color:#F02311;" size="3">♥</font> Do forgive me if I take a long time to post. With the stupid auto-scroll function in FF, it's really easy for me to get lost in the sea of posts.
  
<font style="color:#F02311;" size="3">♥</font>  While RPing, I always type my responses out on a word doc before copy/pasting them in-game. It may sound slow, but I both type and proofreader quite quickly! It also helps me keep track of where I am in my posts because the limited spacing of the chat box makes me get lost sometimes.
+
<font style="color:#F02311;" size="3">♥</font>  While RPing, I always type my responses out on a word doc before copy/pasting them in-game. It may sound slow, but I both type and proofread quite quickly! It also helps me keep track of where I am in my posts because the limited spacing of the chat box makes me get lost sometimes.
  
<font style="color:#F02311;" size="3">♥</font>  For personal reasons, I will refuse to RP in the Quicksand.
+
<font style="color:#F02311;" size="3">♥</font>  For personal reasons, I will refuse to RP in the Quicksand. I'll be blunt -- I'm not looking for weird stuff.
  
 
=Credits=
 
=Credits=

Latest revision as of 16:47, 21 October 2018

A'mahri Kahz
"Lady of the Fields"


Floral.png


PROFILE


NAME + ALIASES... A'mahri "Mahrigold" Kahz

RACE & CLAN... Miqo'te, Seeker of the Sun

NAMEDAY... 10th Sun of the 6th Umbral Moon.

GENDER... Female

AGE... Twenty-four

ORIENTATION... Bisexual

MARITAL STATUS...Dating

MISC. INFO


PLACE OF BIRTH.. Outer La Noscea

RESIDENCE... Plot 30, 4 Ward, The Lavender Beds

FAMILY... A'dahlia Bhel (Mother), A'kahz Nunh (Father, deceased)

OCCUPATION... Botanist & Shopkeeper for Clockwork Trading Co.

PATRON DEITY... Azeyma, the Warden

HEIGHT... 5 fulms, 2 ilms

WEIGHT... 146 ponze.


[edit]

"Want to know a bit about me, ay? Well, that's a bit of a shocker." - A'mahri Kahz

Limsa Lominsa-transparent.png A'mahri Kahz
Mahrii.png
Lominsan Sun Cat
Gender Female
Race Miqo'te
Clan Seeker of the Sun
Citizenship Limsa Lominsa
Age 24
Deity Azeyma, the Warden
Orientation Bisexual
Marital Status Dating
Occupation Botanist / Merchant
Nameday 10th Sun of the 6th Umbral Moon

A'mahri Kahz (Ah-Ma-Ree Kaz) is a cheerful, energetic Miqo'te woman born on the 10th Sun of the 6th Umbral moon. She was born into the Antelope Tribe, located in the more densely-wooded sections of South Shroud. With an uprise of conflict in the tribe nearly a week after A'mahri was born, several tribesmen, as well as A'mahri, had relocated to Outer La Noscea.

However, due to lack of leadership and direction from the sept's nunh, which had eventually lead to his death, the small group of Antelopes had either returned to the Shroud, or taken up residence in Limsa Lominsa, A'mahri and her mother choosing the latter.

Despite having to grow and adapt to a much different lifestyle, A'mahri remains positive throughout everything regardless! Many years later, A'mahri is the current co-owner of Clockwork Trading Co. -- a business partnership set up by her best friend, Dezmond Neophytos. She currently resides in the Free Company's headquarters located in the Lavender Beds, where she runs the front desk and assists in crafting projects commissioned to the company. However, that isn't to say that someone wouldn't be able to spot A'mahri running around the woodlands of Eorzea, collecting samples of flora and other scraps to use for work.

Of course, there's no need to be shy around this boistrous lass -- she doesn't bite! In fact, she'd be more than happy to pull out a chair and tell you a story or two of her travels.



CURRENT INVENTORY

Pip - A'mahri's 'adopted son' and 'personal bodyguard'. Though he's entirely too heavy for the Miqo'te to carry, the mammet is never too far from her side. Do approach with caution, however, as his 'malfunction' may cause some offense and harm to others.

Ink Bottle and Quill - Though she isn't too sure why she carries these items around, they're quite useful for signing documents on the go!

Coin Pouch - It doesn't hurt to carry some pocket change, though A'mahri never carries more than 500g on her person unless she's being either guarded, or on business.

Bandages - It's a miracle that A'mahri still has all her fingers and toes, especially after how many mishaps she has while at work. It always helps to have one or two rolls of bandages on hand!

Brown Leather Satchel - A fairly large satchel to carry A'mahri's tools and equipment in. It's fairly old and smells musty, but it gets the job done. If one looks closely, they'd be able to notice the small blotches of dry ink staining the bottom of the bag.









-

Mahrithumbsup.png

Complexion: A'mahri is shown to have a fair skin tone, compared to most Seeker Miqo'te you may see out and about. Spending most of her time working indoors, the Miqo'te doesn't get the opportunity to be out in the sun that much. When she has the free time, A'mahri does try sunbathing in an attempt to make her skin darker. However, she has been cursed with the trait of burning more often than tanning in the sun.

Hair: Dark Brown and shoulder-length which is often styled differently.

Eyes: Left Eye Blue, Right Eye Green

Body: Slightly tall for a Miqo'te, A'mahri proudly stands at 5 fulms 2 ilms. She shows signs of pudginess in some areas, namely her hips and stomach, giving her a more 'pear' shaped body. However, her arms and legs appear to be quite toned - most likely from cycles of outdoor work.

Scent: A'mahri often carries the scent of freshly cut grass and wood, which unfortunately, may also be paired with sweat. When she does bathe however, she may give off the scent of rolanberries and lemon.

Additional Features: A'mahri's fingers and hands are often stained with ink or covered in dirt. They also show small cuts which are more than likely from accidents when working.

Clothing Style: A bit of a 'fashionista', A'mahri will throw on whatever 'looks good', but still can be useful for work. That being said, A'mahri will more than likely be seen wearing aprons and other sorts of protective equipment. When in the field, A'mahri will wear more lighter clothing to increase mobility - and ironically, wearing heavier clothing while in Coerthas. Additionally, A'mahri also has an affinity for the color red - and most if not all of her clothing will contain a form of 'redness' in them.

Mahrifull.png

At a first glance, A'mahri can come off as loud, obnoxious, and maybe even a little bit scatterbrained. Having spent the majority of her life around the hustle and bustle of Limsa Lominsa, it would be undeniable that she would be influenced by some of the city-state's native folk. However, wanting to be taken more seriously in her place of employment, A'mahri will attempt to 'tone down' her behavior a few notches -- drawing her words out longer to conceal her 'dialect' when communicating with clientele.

In addition, A'mahri displays a degree of cockiness when it comes to her own skills -- going as far as to claiming to be a Master Craftsman and to be the best of the best in her trading company. Though, in actuality, A'mahri's skills in both gathering and crafting are average. She also has a habit of deeply exaggerating the truth -- an example being that she would make herself appear as the 'main character' of whichever scenario she so happens to be in.

Upon cracking A'mahri's wild 'shell' of a character, one may discover that she takes pride in her work - even going so far as to working herself to exhaustion in order to meet quotas unless forced to stop by her superiors. She displays an undying loyalty to both Clockwork Trading Co. and towards her boss, Dezmond, in order to gain recognition for her work.

Lastly, though she is guilty of spending unnecessary amounts of gil on luxuries in her youth, A'mahri is shown to be quite frugal -- refusing to spend on anything outside of necessities after receiving a rather harsh tongue-lashing from her mother. However, A'mahri will always put a bit of gil to the side to 'treat herself' when the time is right. Though, don't be too surprised if you find A'mahri trying to win a free drink or two off of your character!

Flaws

Liar Liar, Pants on Fire! -- A'mahri is prone to lying, mainly to keep herself out of trouble and in an attempt to impress everyone she communicates with.
Name-calling -- Being bad with names, A'mahri refers to some of her aquaintences with nicknames. This is all in harmful fun, though some may be offended by some of the random names she'll make.
Stubborn -- It's relatively difficult for A'mahri to take "No" for an answer. If she is told not to do something, she'll most likely do it anyway.
Hing..Er...What? -- With a combination of both her 'Lominsan dialect' and her exciteable nature, A'mahri is prone to talking fast..REALLY fast. In turn, it may be hard to understand what she's trying to say.
Perfectionist -- A'mahri isn't one to half-ass her work, and will go great lengths to make sure her productions are more satisfactory. However, she will become extremely frustrated should things go wrong or unplanned.

Fears

Sylphs -- During one of her expeditions into the Black Shroud, A'mahri fell victim to a Sylph's pranks, which ended up in her being covered from head-to-toe in some really adhesive tree sap. Since then, A'mahri has developed a fear towards the 'flying gysahl greens' beast tribe.
Vilekin -- A'mahri is definitely not fond of the large creepy-crawlies.
Thaumaturgy -- Not being able to understand thaumaturgy, A'mahri has a very thin line of trust in it. As superstitious as she is, she claims that it's an evil act and whoever uses it probably has some dark motives.


Preferences

Likes

Reading -- Though she hasn't fully mastered the art of literature, A'mahri does enjoy sitting down and reading a good book -- as long as there aren't any big words.
Music -- A'mahri has a huge respect for bards, and even wanted to become one herself! However, she hasn't the slightest on how to play an instrument.
Magitek -- A'mahri knows little to nothing about Magitek and other advanced technologies, but she likes the appearance of them.
Gardening -- Red Rooster Stead was a location A'mahri frequented a lot while growing up, so much that she had learned how to maintain her own garden at home! Despite the fact that she feels like she's wrestling the Shroud's elementals just to get a good yield, she's quite the green thumb when she tries hard enough.

Dislikes

Sweets -- Not having much of a sweet-tooth, A'mahri prefers more savory foods, and may turn away any offers consisting of high amounts of sugar.
Cold weather -- Living in Ishgard with her employer for some time was similar to traveling in the Seven Hells itself. A'mahri absolutely hates the cold and will do anything she can to avoid it.
Strong alcohol -- A'mahri enjoys the more simpler alcohols in life -- totally not because she's a lightweight or anything.
Gigantoads -- Though she's well-versed in leatherworking, A'mahri will be very reluctant to gather Gigantoad skins...too slimy!
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Weapons + Combat Styles

Bow - A'mahri's primary choice in having to use a weapon would be a bow. Being the first weapon A'mahri was taught how to hunt with as a child, she had grown with years of practice and is quite comfortable with using one. She prefers a stealthy approach towards her prey over all else, and finds much more advantages towards attacking from a distance than upfront. Her main bow is a longbow crafted from Dark Chestnut lumber that she whimsically calls her 'baby'.

Daggers - A'mahri's 'last resort' weapon, though she rarely carries them on her. Should she be unable to use a bow for whatever reason, A'mahri will quickly switch to daggers, which she tucks away into her boots (when she doesn't forget them). Crafted from cheap copper, A'mahri probably wouldn't miss them should they be damaged or destroyed.

Axe - A secondary choice of weapon. When A'mahri is out gathering in the fields and a creature happens to attack, this is mostly her only form of defense. She's not very competant with axes and the like, however, and often swings herself off-balance. However, the strong, reinforced steel is probably more than enough to cut through flesh and bone.


Crafting

When it comes to crafting, of course A'mahri isn't as 'masterful' as she claims to be. In fact, her main specialties lie in Leatherworking and Weaving. From tanning hides to mending clothing, A'mahri enjoys the thrill of "makin' stuff out of nothin'.", as she would put it. Back in Limsa Lominsa, she had only just begun Carpentry and isn't too adept at it as of yet - but with a bit of practice, she plans on making furniture and other goods to sell in the company. A'mahri's tools of the trade are the typical knives, awls, and needles that one might use when carrying out a task with the two skills. When the opportunity comes along where she's commissioned something, she pays close attention to detail - to make sure not a thread is out of line and not a single scratch in the leather is seen.

Scatter

"We must make changes for the better and we must not make mistakes. We must not surrender. This is our new life now." -A'dahlia to a young A'mahri.


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A'mahri's story began in the midst of a sudden split involving the Miqo'te Antelope tribe. The tribe's Nunh, A'tahro, was forced to pass his title on to a fellow tribesman named A'kahz, who defeated him in a duel to become the one to lead the tribe. thir After getting adjusted to his new position, A'kahz made a snap decision to relocate a small number of Antelope tribesmen to faraway lands in search of a new territory to claim. Though the idea at first seemed foolish, a handful of people supported his decision. At the time of departure roughly a few months later, thirteen people had volunteered to join A'kahz on his journey, and in turn, A'tahro was assigned to look after the rest of the tribe. During the voyage, A'mahri, as well as five other children were born before they arrived at La Noscea.

For the first few moons following their arrival, A'kahz and his group of followers were adapting fairly quickly to the new land. Food was bountiful thanks to their closer proximity to water, and some had even begun to take up spearfishing and agriculture. However, food doesn't last, and many hardships made their way to A'kahz's sept after some time had passed. And so, with thirteen people, plus five additional hungry mouths to now feed, A'kahz was under great pressure. Though he was a strong man with a skill to match, he was a terrible leader. Soon, the sept had begun to resent A'kahz and his decision to be far away from home. He outright refused to show weakness and return to the Shroud, and his inexperience as a head figure had lead to many arguments and confusion throughout his people.

Several months later, crops had withered, wavekin had caught on to the spearmen and fled more successfully, and in an attempt to show off his strength to his tribe, A'kahz was trampled by a raging buffalo after one too many prods of a spear. Thus, the tribe was at a loss as to what to do. No other male in A'kahz's sept was willing to grab the torch, and after a joint decision one day, the group of eighteen Miqo'te parted ways. Some had returned to the Shroud, where A'tahro had reclaimed Nunhship, some had wandered off in any random direction, and some had decided to take up residency in Limsa Lominsa.

A'dahlia, A'mahri's mother, had chosen the latter, and so began their journey to the city-state.


Childhood

"Are we still a tribe, Momma?"

Several years had passed since A'mahri and A'dahlia had arrived at Limsa Lominsa, and though raising a child by herself in a new setting was difficult at first, A'dahlia managed to shape A'mahri into a cheerful young girl. With little to no recollection of what had happened back on the shores of Outer La Noscea, A'mahri always pestured her mother with questions about family, life when her mother was younger, etc. Though she was a little annoyed at the young Miqo'te's constant barrage of questions, she wanted A'mahri to grow up strong and independant, and thought she'd spare A'mahri any details of what occurred several years ago, of A'kahz and A'tahro, and tribal lifestyle.

Financially, having little to no money had brought a large deal of struggle onto the two Miqo'te. After pawning what little knickknacks she had, A'dahlia had eventually managed to rent an inn room and obtain a position at the Drowning Wench after asking around. As a result, A'dahlia worked long hours while A'mahri was left at the Mizzenmast.



Teenage Years & Adulthood - Into the Life of Crafting

"Toys, pots, kettles, an' the like! Bring 'em up and I'll fix 'em for ya'!" - A'mahri, running her makeshift repair stand.

Things have mostly been the same for a while. A'dahlia busy at the Drowning Wench and A'mahri left to her own devices. Though, as she got older, she was allowed to walk around town while her mother was working. She frequented the ferry docks quite often, and loitered around the outside of Naldiq & Vymelli's to watch the deckhands and craftsmen run in and out of the guild for supplies for hours-on-end.

One day while on her daily routine, however, A'mahri got the chance to sit down and watch an actual ship be prepared from start to finish. Fascinated by how something all banged up magically look like it didn't have a scratch on it, A'mahri decided she wanted to take up crafting as a career -- a nice opposition (at least, in A'mahri's mind) to working with her mother as a tavern wench. Fifteen, a little bit broke, and nothing to really work with, A'mahri learned to make basic adhesives to help fix household items. She was capable of at least sticking handles back on to axes, stopping leaks in pots, and gluing handles on to teacups. Figuring this was at least enough to warrent opening a 'Mender's stand', A'mahri found a little corner in Hawker's Alley to set up shop. As sad as it was, however, her stand scarcely gained any attention. Who would want to hand a scrappy teenager expensive equipment in the first place, right?

However, she did make a few gil here and there on basic repair jobs. Some folk would toss her a child's toy to repair, or ask her to paint a flask with some little designs to make them less boring. Though A'mahri was bummed out at how unsuccessful her stall was compared to the more well-known merchants that frequented the market, practice did eventually make perfect, and A'mahri soon took on more large-scale assignments (mostly from begging until the client agreed to it.) and as a result, positive word-of-mouth from A'mahri's efforts gained her some more attention.



Like Clockwork

"I haven't done the whole 'big business' stuffs yet. Though, if it means I'll be makin' more gil than I am currently, it's an offer I can't refuse."

Roughly four cycles later, A'mahri was working at her little stand when she met a man by the name of Dezmond Neophytos, an engineer from Ishgard who had been commissioned to work on a special job in Limsa Lominsa. After a little bit of conversation and a cup of tea and biscuits, the two had immediately hit it off. Learning of Dezmond's business in the city, A'mahri had offered to assist him on his project, and soon joined the Hyur on finishing his project.

Upon completion, which was more-or-less attaching some upgrades to a Maelstrom-governed ship, Dezmond offered A'mahri to join him as his retainer so they could carry on taking projects back at his home in Ishgard and rake in some gil. Though reluctant at first, A'mahri and Dezmond struck each other a business deal which would eventually evolve into their Free Company, Clockwork Trading Co. -- A supply and manufacturing coalition which specialized in chronometers and other technology for the people of Eorzea.

After saying goodbye to A'dahlia (who later, dropped the tribal prefix from her name), the two journeyed back to Ishgard. After spending a bit of time getting adjusted and working on their business plans, taking in projects and raising a few funds along the way, they eventually purchased a plot of land nestled in the Lavender Beds to set up their 'Southern Branch' of Clockwork Trading Co.



I Am Not Throwing Away My Shot

"I can't let everyone down, I've ruined everything enough as it is."

In a low-income period of Clockwork Trading Co., A'mahri took it among herself to (quite literally) work herself to death. The company's coffers were running low and the shelves were collecting dust. Workers were leaving because of pay deduction and conflict. Competition with other companies was at an all-time high and demands were drifting over towards Far Eastern Influence. In turn, A'mahri felt that she needed to work harder and faster to meet the wishes of her customers.

It wasn't much at first, the Miqo'te just staying up a little past shop hours to finish up on some extra projects. However, full nights of sleep soon became none - meals had become nothing more than nibbles on bread. Though she knew these habits would leave negative marks on her body, she didn't want to let both her mother and Dezmond down, and continued working. However, one day, while returning to the shop, A'mahri collapsed on the front lawn. After being discovered and brought to a local medic, A'mahri was diagnosed with a heavy case of aether sickness due to her frequent aetheryte travelling from location to location. As a result, A'mahri was out of commission and confined to bed back at her mother's room in Limsa, and Dezmond had temporarily closed down Clockwork Trading Co. while she recovered.

The following year, A'mahri had eventually gotten better. She was able to make it out of bed and walk around without fail, but she was prone to dizziness spells and a lot of fatigue. After a long talk with Dezmond, the two opened the doors to Clockwork Trading Co. once more. However, being sensitive to the smells of fumes and metals in the shop, A'mahri brought her profession elsewhere, taking up Botany after several moons of study.

Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.

Common Rumors (Easily overheard)

"Oh, right -- Dahlia's kid. The lass was a bit o' a yapper in 'er youth, but I'm happy t' see she's matured a lil'." ~Stationary Yellowjacket
"She used to have a lil' crate she used as a market stall -- didn't get a whole lot of attention, but she fixed me kid's toys for cheap." ~Lominsan Mother
"The manager of Clocktower...or..something, right? She's got a bit of a gob on her."~Gridanian Citizen

Moderate Rumors (Moderately difficult to overhear)

"Word is, her and Dahlia are runaways. Bein' they're Miqo'te, I ain't too surprised if it's true. Their 'culture' is a lil' bit different from ours, ain't it?" ~Lominsan Tavern Wench
"A'mahri!? She's definitely not the sharpest tool in the shed, that's for sure. I once saw her glue her hand to a plank of wood -- then proceed to start smacking things around with it!" ~Doubtful Gridanian

Rare Rumors (Very difficult or rarely overheard)

"A'mahri...she was one of the kits with us while we were with A'kahz. I think she's a crafter now?" ~Former A'kahz tribesman
"The lass almost died -- thinkin' she'd be able to blow her funds on Aetheryte travel. After a hefty aether sickness, she was bedridden for nearly a whole summer -- Dahlia told me 'bout it!" ~Drowning Wench Patron


PC Rumors (Rumors from the characters of other players)

"Insert rumor here." ~Name
"Insert rumor here." ~Name
"Insert rumor here." ~Name
💑 In a Relationship Romantic Interest Sexual Desire Platonic Love Family Good Standing Neutral Poor Standing Deceased

💑 Dezmond Neophytos - "Dezzo, Head-Honcho, Ser Dezzalot" : Dezmond and A'mahri's relationship goes all the way back to when they had first met in Limsa Lominsa. Being hired as his retainer, A'mahri displays a large amount of loyalty and speaks highly of this Ishgardian male. She enjoys teasing him, and after a shared confession of feelings between the two of them, the two are now romantically involved. These two have each other's backs constantly -- doing anything in their power to keep each other happy should they be stressed or feeling down.


Sareyu Ejinn - "Sare/Reyu" : A former employee of Clockwork Trading Co. Though the Xaela's lack of emotion and unfamiliarity of Eorzean culture baffled A'mahri, she valued Sareyu's company and is definitely more than pleased at the fact that she was able to communicate with another female within the company -- almost to a degree of sisterly affection. With Sareyu's resignation from the free company, however, and no definite leads as to her current location, A'mahri worries that the Auri woman might be in danger.


Family

A'dahlia Bhel (Mother) ~~ A former hunter-gatherer for the Miqo'te Antelope tribe. Though she's strict and protective when it comes to A'mahri, she wants nothing more than for her daughter to be successful.

Nowadays, A'dahlia had dropped her tribal prefix, simply going by Dahlia, and continues serving tables in the Drowning Wench -- though she still writes letters to A'mahri and sends her gifts on a weekly basis.

A'kahz Nunh (Sire, Deceased) ~~ Though he was the designated breeding Nunh at around the time A'mahri was born, he will always be referred to as her 'father'. Not knowing the specific details of the man's personality or death in her early years, she idolizes the man for his efforts in keeping everyone together.

Coming Soon!

Want to walk up to A'mahri and find yourself struggling to come up with a conversation topic? Worry not! Perhaps the topics below will give you some ideas.


BACKSTORY TOPICS

Note: Use these whenever!


If your character is a tribal Miqo'te, feel free to educate A'mahri on their culture!

If your character is from Limsa Lominsa, they may have seen or remembered A'mahri's little repair stall in Hawker's Alley.

What a strange-looking contraption! A'mahri is always dragging Pip everywhere with her ever since she built it with Dezmond. Perhaps your character may want to talk to A'mahri about her little mammetian companion.


PUBLIC APPEARANCES
Use these,'OTHER APPEARANCES', and 'AFFILIATIONS' to your heart's content!

A'mahri made a few few appearances here and there at the Fated Inn , which was one of her favorite stops.

A'mahri along with the rest of Clockwork Trading Co. took part in the Festival of Free Companies

A'mahri had attended the Eternal Bonding Ceremony of Balther Strongblade and Sareyu Ejinn, in which she was the maid of honor.


OTHER APPEARANCES

A'mahri would often be seen loitering around in the Carline Canopy, the Forgotten Knight, and the Drowning Wench.

More recently, A'mahri may be seen wandering around The Shroud picking berries and chopping wood.

A'mahri tends to perform most of her business transactions and meetings at Fallgourd Float and various DoH guilds throughout Eorzea.


AFFILIATIONS

Clockwork Trading Co. (Free Company)

What I am looking for/interested in:

IC Friends, enemies, interaction! I've been trying to get back into the world of FF RP and simple conversation could be enough to get me started. (OOC friends are even better! /o/)

Plotlines and Stories! Though A'mahri was purposely made to be a more 'background' character, I'd be totally willing to throw her into plots.

Clientele! A'mahri is skilled in the arts of Botany. Being the manager of Clockwork Trading Company, she is always looking for people to commission her.

Walk-ups and tells! I don't mind which - I just wanna RP!

What I will NOT RP:

I will refuse any sort of ERP whatsoever. If your character chooses to flirt with A'mahri, that's fine by me. However, any sort of action into the 'ERP boundary' will be rejected. I'm fine if ERP is your thing, but it's simply not mine.

Character Death & Mutilation

Anything extremely lore-broken. A bit of bending here and there is acceptable, but I will refuse to delve into anything that goes overboard.

About the Player:

Naturally, I post in paragraphs and consider myself as a sort of medium/heavy type of role-player. It gives me a chance to really 'give it my all' in a sense. I also prefer the amount of descriptive detail you can give while doing so. However, I will tone the brevity down a bit when in larger groups so I can match the pace of the conversation more easily.

OOCly, I suffer from social anxiety. While I'm roleplaying, I'm usually freaking out 99% of the time. Please take this into consideration and have patience with me if you chose to RP with me.

Do forgive me if I take a long time to post. With the stupid auto-scroll function in FF, it's really easy for me to get lost in the sea of posts.

While RPing, I always type my responses out on a word doc before copy/pasting them in-game. It may sound slow, but I both type and proofread quite quickly! It also helps me keep track of where I am in my posts because the limited spacing of the chat box makes me get lost sometimes.

For personal reasons, I will refuse to RP in the Quicksand. I'll be blunt -- I'm not looking for weird stuff.

This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte.