Difference between revisions of "A'mahri Kahz"

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''<small>- A'mahri to a Tavern Waitress</small>''
 
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Revision as of 07:20, 13 April 2016

A'mahri Kahz
~Self-Proclaimed Master Craftsman~


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PROFILE


NAME + ALIASES... A'mahri Kahz, Mahri, Mahrigold, Boss

RACE & CLAN... Miqo'te, Seeker of the Sun

NAMEDAY... 10th Sun of the 6th Umbral Moon.

GENDER... Female

AGE... Twenty-one

ORIENTATION... Bisexual

MARITAL STATUS... Single Pringle

MISC. INFO


PLACE OF BIRTH.. Outer La Noscea

RESIDENCE... Currently, Gridania.

FAMILY... A'dahlia Bhel (Mother)

OCCUPATION... Retainer / Trading Company Manager.

PATRON DEITY... Azeyma, the Warden

HEIGHT... 5 fulms, 2 ilms

WEIGHT... 126 ponze.


[edit]
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"I ain't sure what I'd do if it weren't for the head-honcho. Cooped up in Limsa, fixin' boats and tools all m'life. I'd say I got it good 'ere..travellin' the world and seein' new things..But don't tell Dezzo I said that, alright?"

- A'mahri to a Tavern Waitress


A'mahri Kahz (Ah-Ma-Ree Kaz) is a Miqo'te woman born on the 10th Sun of the 6th Umbral moon within the Seeker Antelope tribe located in Eastern La Noscea. With her mother being a runaway, her earlier years only consisted of constant travel, thus A'mahri has little remaining memory of her childhood up until her and her mother's arrival in Limsa Lominsa a year later. Being raised within the maritime city-state, A'mahri is no stranger to the types of sailors, pirates, and other colorful types of characters that reside in the area - and has more than likely picked up their mannerisms. Those meeting the short, seemingly unintimidating Miqo'te may be in for a shock when she opens her mouth.

Currently, A'mahri is both the manager and expeditionary leader of the Starfall Trading Company - a business set up by her mentor and best friend Dezmond Neophytos. She currently resides in The Roost and will often be found loitering around the Carline Canopy and various other locations in The Shroud, and may sometimes appear in different taverns across Eorzea - most likely chatting someone's ear off with overly exaggerated stories.


INVENTORY

Pip - When isn't A'mahri carrying Pip around? Well, unless he's malfunctioning, of course.

Bow, Arrows, and Quiver - Between gathering materials and going on hunts, this is essential!

Coin Pouch - Doesn't hurt to have some pocket change.

Bandages - Can't go a day without slicing your fingers up, can't you Mahri? Silly girl.

Leatherworker + Weaver Tools - What's wrong with sitting down and working while you're out? Saves from going back and forth to the shop, right?

Brown Leather Satchel - A fairly large satchel to carry A'mahri's tools and equipment in.

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Complexion: A'mahri is shown to have more 'paler' skin compared to most Seekers you may see around. Being buried up to her neck in paperwork and remaining indoors would be the reason. She isn't deathly pale, however, and gets healthy amounts of sun when performing outdoor work.

Hair: Dark Brown and shoulder-length

Eyes: Left Eye Blue, Right Eye Green

Body: Slightly tall for a Miqo'te, A'mahri proudly stands at 5 fulms 2 ilms. She shows signs of pudginess in some areas, namely her hips and stomach, giving her a more 'pear' shaped body. However, her arms and legs appear to be quite toned - most likely from cycles of outdoor work.

Scent: A'mahri often carries the scent of freshly cut grass and wood, which unfortunately, may also be paired with sweat. When she does bathe however, she may give off the scent of rolanberries and lemon.

Additional Features: A'mahri's fingers and hands are often stained with ink or covered in dirt. They also show small cuts which are more than likely from accidents when working.

Clothing Style: A bit of a 'fashionista', A'mahri will throw on whatever 'looks good', but still can be useful for work. That being said, A'mahri will more than likely be seen wearing aprons and other sorts of protective equipment. When in the field, A'mahri will wear more lighter clothing to increase mobility - and ironically, wearing heavier clothing while in Coerthas. Additionally, A'mahri also has an affinity for the color red - and most if not all of her clothing will contain a form of 'redness' in them.


- Artwork on the left done by myself. I can't HTML q v q

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A'mahri could be described as an uptight, straightforward type of girl - when you first meet her, at least. Under her shell of a business woman lies an extremely relaxed, playful child. Having lived most of her life in Limsa Lominsa, A'mahri is no stranger to the city-state's 'accent'. Often accused of being a part of a pirate crew, she does try to tone it down to a more 'formal' type of speech. Additionally, A'mahri tends to speak highly of herself - as far as claiming to be a 'Master Craftsman' and 'The Boss' when it comes to Starfall Trading Co. She also can come off as unintentionally flirtatious, regularly complimenting others and giving others nicknames. (example: to his dismay, A'mahri often calls Dezmond, Dezzo.) Because of this, A'mahri could have a chance of getting into trouble with the wrong kinds of people.

Upon getting to know A'mahri better, one may discover that she is quite the workaholic. She will, and has - worked herself to exhaustion before with juggling paperwork, clientelle, and hunting. This is mostly to gain recognition, and to exaggerate tavern stories in a "I worked so hard, I passed out!" sort of way. A'mahri is also shown to be quite frugal with funds, stating that it would be best for her and her company to come up with funding on their own instead of digging out of Dezmond's pockets. She also has a habit of scolding others should they find they've been spending too much on luxuries.

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Flaws

Her complimenting and name-calling can put her into trouble.
She's quick to forget something.
Asking about her family is a heavy blow to her.
She gets easily frustrated when things go wrong.
Even if you say 'no' to something, she will do it anyway.

Fears

Bugs and other types of Vilekin.
Antelope Tribe members and Seeker Miqo'te.
Thaumaturgy.
Sylphs.

Preferences

Likes

Chit-chatting with strangers.
Leatherworking and Weaving
Singing, but she won't admit it.
Magitek and Technology

Dislikes

Sweets
Cold weather
Strong alcohol
Paperwork
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Weapons + Combat Styles

Bow - A'mahri's primary choice in having to use a weapon would be a bow. Being the first weapon A'mahri was taught how to hunt with as a child, she had grown with years of practice and is quite comfortable with using one. She prefers a stealthy approach towards her prey over all else, and finds much more advantages towards attacking from a distance than upfront. Her main bow is a longbow crafted from Dark Chestnut lumber that she whimsically calls her 'baby'.

Daggers - A'mahri's 'last resort' weapon, though she rarely carries them on her. Should she be unable to use a bow for whatever reason, A'mahri will quickly switch to daggers, which she tucks away into her boots (when she doesn't forget them). Crafted from cheap copper, A'mahri probably wouldn't miss them should they be damaged or destroyed.

Axe - A secondary choice of weapon. When A'mahri is out gathering in the fields and a creature happens to attack, this is mostly her only form of defense. She's not very competant with axes and the like, however, and often swings herself off-balance. However, the strong, reinforced steel is probably more than enough to cut through flesh and bone.


Crafting

When it comes to crafting, of course A'mahri isn't as 'masterful' as she claims to be. In fact, her main specialties lie in Leatherworking and Weaving. From tanning hides to mending clothing, A'mahri enjoys the thrill of "makin' stuff out of nothin'.", as she would put it. Back in Limsa Lominsa, she had only just begun Carpentry and isn't too adept at it as of yet - but with a bit of practice, she plans on making furniture and other goods to sell in the company. A'mahri's tools of the trade are the typical knives, awls, and needles that one might use when carrying out a task with the two skills. When the opportunity comes along where she's commissioned something, she pays close attention to detail - to make sure not a thread is out of line and not a single scratch in the leather is seen.

To Be Filled Out Later

To Be Filled Out Later

To Be Filled Out Later

To Be Filled Out Later

To Be Filled Out Later

This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte.