Difference between revisions of "A'mahri Kahz"
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: <font style="color:#800000;" size="1"> ❤</font> '''Music''' -- A'mahri has a huge respect for bards, and even wanted to become one herself! However, she hasn't the slightest on how to play an instrument. | : <font style="color:#800000;" size="1"> ❤</font> '''Music''' -- A'mahri has a huge respect for bards, and even wanted to become one herself! However, she hasn't the slightest on how to play an instrument. | ||
: <font style="color:#800000;" size="1"> ❤</font> '''Magitek''' -- A'mahri knows little to nothing about Magitek and other advanced technologies, but she likes the appearance of them. | : <font style="color:#800000;" size="1"> ❤</font> '''Magitek''' -- A'mahri knows little to nothing about Magitek and other advanced technologies, but she likes the appearance of them. | ||
− | : <font style="color:#800000;" size="1"> ❤</font> '''Gardening''' -- Red Rooster Stead was a location A'mahri frequented a lot while growing up, so much that she had learned how to maintain her own garden at home! Despite the | + | : <font style="color:#800000;" size="1"> ❤</font> '''Gardening''' -- Red Rooster Stead was a location A'mahri frequented a lot while growing up, so much that she had learned how to maintain her own garden at home! Despite the fact that she feels like she's wrestling the Shroud's elementals just to get a good yield, she's quite the green thumb when she tries hard enough. |
=== <span style="font-size:medium;">'''''<u>Dislikes</u>'''''</span> === | === <span style="font-size:medium;">'''''<u>Dislikes</u>'''''</span> === |
Revision as of 08:38, 26 July 2018
A'mahri Kahz "Lady of the Fields"
[edit]
"Want to know a bit about me, ay? Well, that's a bit of a shocker." - A'mahri Kahz A'mahri Kahz (Ah-Ma-Ree Kaz) is a cheerful, energetic Miqo'te woman born on the 10th Sun of the 6th Umbral moon. She was born into the Antelope Tribe, located in the more densely-wooded sections of South Shroud. With an uprise of conflict in the tribe nearly a week after A'mahri was born, several tribesmen, as well as A'mahri, had relocated to Outer La Noscea. However, due to lack of leadership and direction from the sept's nunh, which had eventually lead to his death, the small group of Antelopes had either returned to the Shroud, or taken up residence in Limsa Lominsa, A'mahri and her mother choosing the latter. Despite having to grow and adapt to a much different lifestyle, A'mahri remains positive throughout everything regardless! Many years later, A'mahri is the current co-owner of Clockwork Trading Co. -- a business partnership set up by her best friend, Dezmond Neophytos. She currently resides in the Free Company's headquarters located in the Lavender Beds, where she runs the front desk and assists in crafting projects commissioned to the company. However, that isn't to say that someone wouldn't be able to spot A'mahri running around the woodlands of Eorzea, collecting samples of flora and other scraps to use for work. Of course, there's no need to be shy around this boistrous lass -- she doesn't bite! In fact, she'd be more than happy to pull out a chair and tell you a story or two of her travels.
Pip - A'mahri's 'adopted son' and 'personal bodyguard'. Though he's entirely too heavy for the Miqo'te to carry, the mammet is never too far from her side. Do approach with caution, however, as his 'malfunction' may cause some offense and harm to others. Ink Bottle and Quill - Though she isn't too sure why she carries these items around, they're quite useful for signing documents on the go! Coin Pouch - It doesn't hurt to carry some pocket change, though A'mahri never carries more than 500g on her person unless she's being either guarded, or on business. Bandages - It's a miracle that A'mahri still has all her fingers and toes, especially after how many mishaps she has while at work. It always helps to have one or two rolls of bandages on hand! Brown Leather Satchel - A fairly large satchel to carry A'mahri's tools and equipment in. It's fairly old and smells musty, but it gets the job done. If one looks closely, they'd be able to notice the small blotches of dry ink staining the bottom of the bag.
- Complexion: A'mahri is shown to have a fair skin tone, compared to most Seeker Miqo'te you may see out and about. Spending most of her time working indoors, the Miqo'te doesn't get the opportunity to be out in the sun that much. When she has the free time, A'mahri does try sunbathing in an attempt to make her skin darker. However, she has been cursed with the trait of burning more often than tanning in the sun. Hair: Dark Brown and shoulder-length which is often styled differently. Eyes: Left Eye Blue, Right Eye Green Body: Slightly tall for a Miqo'te, A'mahri proudly stands at 5 fulms 2 ilms. She shows signs of pudginess in some areas, namely her hips and stomach, giving her a more 'pear' shaped body. However, her arms and legs appear to be quite toned - most likely from cycles of outdoor work. Scent: A'mahri often carries the scent of freshly cut grass and wood, which unfortunately, may also be paired with sweat. When she does bathe however, she may give off the scent of rolanberries and lemon. Additional Features: A'mahri's fingers and hands are often stained with ink or covered in dirt. They also show small cuts which are more than likely from accidents when working. Clothing Style: A bit of a 'fashionista', A'mahri will throw on whatever 'looks good', but still can be useful for work. That being said, A'mahri will more than likely be seen wearing aprons and other sorts of protective equipment. When in the field, A'mahri will wear more lighter clothing to increase mobility - and ironically, wearing heavier clothing while in Coerthas. Additionally, A'mahri also has an affinity for the color red - and most if not all of her clothing will contain a form of 'redness' in them. At a first glance, A'mahri can come off as loud, obnoxious, and maybe even a little bit scatterbrained. Having spent the majority of her life around the hustle and bustle of Limsa Lominsa, it would be undeniable that she would be influenced by some of the city-state's native folk. However, wanting to be taken more seriously in her place of employment, A'mahri will attempt to 'tone down' her behavior a few notches -- drawing her words out longer to conceal her 'dialect' when communicating with clientele. In addition, A'mahri displays a degree of cockiness when it comes to her own skills -- going as far as to claiming to be a Master Craftsman and to be the best of the best in her trading company. Though, in actuality, A'mahri's skills in both gathering and crafting are average. She also has a habit of deeply exaggerating the truth -- an example being that she would make herself appear as the 'main character' of whichever scenario she so happens to be in. Upon cracking A'mahri's wild 'shell' of a character, one may discover that she takes pride in her work - even going so far as to working herself to exhaustion in order to meet quotas unless forced to stop by her superiors. She displays an undying loyalty to both Clockwork Trading Co. and towards her boss, Dezmond, in order to gain recognition for her work. Lastly, though she is guilty of spending unnecessary amounts of gil on luxuries in her youth, A'mahri is shown to be quite frugal -- refusing to spend on anything outside of necessities after receiving a rather harsh tongue-lashing from her mother. However, A'mahri will always put a bit of gil to the side to 'treat herself' when the time is right. Though, don't be too surprised if you find A'mahri trying to win a free drink or two off of your character! Flaws
Fears
PreferencesLikes
Dislikes
Weapons + Combat Styles Bow - A'mahri's primary choice in having to use a weapon would be a bow. Being the first weapon A'mahri was taught how to hunt with as a child, she had grown with years of practice and is quite comfortable with using one. She prefers a stealthy approach towards her prey over all else, and finds much more advantages towards attacking from a distance than upfront. Her main bow is a longbow crafted from Dark Chestnut lumber that she whimsically calls her 'baby'. Daggers - A'mahri's 'last resort' weapon, though she rarely carries them on her. Should she be unable to use a bow for whatever reason, A'mahri will quickly switch to daggers, which she tucks away into her boots (when she doesn't forget them). Crafted from cheap copper, A'mahri probably wouldn't miss them should they be damaged or destroyed. Axe - A secondary choice of weapon. When A'mahri is out gathering in the fields and a creature happens to attack, this is mostly her only form of defense. She's not very competant with axes and the like, however, and often swings herself off-balance. However, the strong, reinforced steel is probably more than enough to cut through flesh and bone.
When it comes to crafting, of course A'mahri isn't as 'masterful' as she claims to be. In fact, her main specialties lie in Leatherworking and Weaving. From tanning hides to mending clothing, A'mahri enjoys the thrill of "makin' stuff out of nothin'.", as she would put it. Back in Limsa Lominsa, she had only just begun Carpentry and isn't too adept at it as of yet - but with a bit of practice, she plans on making furniture and other goods to sell in the company. A'mahri's tools of the trade are the typical knives, awls, and needles that one might use when carrying out a task with the two skills. When the opportunity comes along where she's commissioned something, she pays close attention to detail - to make sure not a thread is out of line and not a single scratch in the leather is seen. Early Life "I'll never let them hurt you, my precious child. I will walk the entire realm to keep you safe from harm - Kahz would've done the same." -A'dahlia to an infant A'mahri.
A'mahri's story begins with an uproar of drama within the Antelope tribe. Her mother, A'dahlia Bhel, had laid with a non-breeding Tia named A'kahz. Shortly after A'mahri's birth, the Nuhn, who was unaware of the affair at the time, threw a fit of rage. In turn, A'kahz was executed and A'dahlia had fled the tribal grounds with baby A'mahri in her arms. For roughly around a year at most, A'dahlia and A'mahri had traveled from location to location to hide from both the Nuhn and any other Antelope tribesmen who may be lurking about. Though she was unable to recognize any familiar-looking Miqo'te whenever she happened to come across some, the memory of her lover's murder took a heavy toll on A'dahlia's mentality. She refused help from just about everyone she came across, and displayed hostility from those who approached her. With the amount of constant migration from what had to be every settlement in La Noscea, A'dahlia and A'mahri had eventually entered Limsa Lominsa. With the city-state's large structures, winding bridges, and high population, A'dahlia concluded that it would be just the place to settle down and raise A'mahri properly.
"I'm tired of bein' all cooped up in this house! I wanna be free - playin' 'round with the other kids.. Why's that so hard to understand?"
And so, this behavior continued for the next few years. However, in light of good news, A'dahlia had dropped her tribal prefix and had taken up working in the Drowning Wench. Meanwhile, A'mahri continued her antics to the point where her mother had given up, and allowed her to venture on her own within the city's walls. This was a huge moment in development for the young miqo'te, as she had begun to learn how to read and write, and even learn how to use a bow whenever A'dahlia was off from work. This had created a sort of daily routine for A'mahri to both keep busy and keep out of trouble, much to A'dahlia's enjoyment. All A'mahri had to do was wake up, study, practice hunting, wander about the city, and go to bed.
"Even if my skill's kinda shite, I wanna learn to fix everythin' - to rebuild Eorzea from the ground up if I wanted...Yeah..That's a pretty damn good goal."
One day, while loitering around the docks, A'mahri had come across a group of sailors disembarking and repairing on what appeared to be a damaged ship. Upon watching as the sailors worked as a team pass lumber and tools to eachother, as well as the damaged ship soon looking good as new, A'mahri was astonished. Thus, began A'mahri's development in a field that would soon become her lifetime career. She had begun tinkering with household objects -- namely gluing handles back to cups and nailing pieces of wood together in an attempt to fix or make items look new. Being pleased with her own creations, A'mahri knew she had set herself on the right path. On her seventeenth summer, the Miqo'te had set up a small stall within Hawker's Alley repairing small objects in an attempt to make some gil for herself. Soon feeling like a top-of-the-line craftsman, A'mahri had begun working on larger scale projects, and had even offered to assist sailors with repairs should they need it. With her stall gaining a smidgen more attention, A'mahri knew she had made the right choice to become a craftsman.
"I haven't done the whole 'big business' stuffs yet. Though, if it means I'll be makin' more gil than I am currently, it's an offer I can't refuse." While she was working, A'mahri had bumbed into a man by the name of Dezmond Neophytos, an Ishgardian engineer who had been commissioned to work on a special job in Limsa Lominsa. After a while of talking about their respective roles in their jobs, the two had hit it off. Dezmond had asked A'mahri if she would be willing to assist him on his project, and she wholeheartedly agreed. Upon the completion of said project, which was to attach some upgrades to a Maelstrom-governed ship, Dezmond requested that A'mahri joined him as his retainer so they could complete projects back at his home in Ishgard. Though reluctant at first, A'mahri and him struck a business deal which would eventually evolve into their Free Company, Clockwork Trading Co. -- a supply and manufacturing coalition that produced goods to give to the people of Eorzea. The two had journeyed back to Ishgard, and after a bit of time getting adjusted and working on their business plan, they had purchased a plot of land in The Goblet to set up their 'Southern Branch' of Clockwork Trading Co. Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated. Common Rumors (Easily overheard)
Moderate Rumors (Moderately difficult to overhear)
Rare Rumors (Very difficult or rarely overheard)
PC Rumors (Rumors from the characters of other players)
💑 ● Dezmond Neophytos - "Dezzo, Head-Honcho, Ser Dezzalot" : Dezmond and A'mahri's relationship goes all the way back to when they had first met in Limsa Lominsa. Being hired as his retainer, A'mahri displays a large amount of loyalty and speaks highly of this Ishgardian male. She enjoys teasing him, and after a shared confession of feelings between the two of them, the two are now romantically involved. These two have each other's backs constantly -- doing anything in their power to keep each other happy should they be stressed or feeling down. ● Sareyu Ejinn - "Sare/Reyu" : The latest addition to Clockwork Trading Co.'s staff and a dearly treasured friend and worker of A'mahri's. Though the Xaela's lack of emotion and unfamiliarity of Eorzean culture baffles A'mahri, she values Sareyu's company and is definitely more than pleased at the fact that she can communicate with another female within the company -- almost to a degree of sisterly affection. With Sareyu's resignation from the free company, however, and no definite leads as to her current location, A'mahri worries that the Auri woman might be in danger.
Family♥ A'dahlia Bhel (Mother) ~~ A former hunter-gatherer of the Seeker Antelope tribe in La Noscea. After the events following A'mahri's birth, she and her lover had planned on escaping the tribal grounds overnight. However, her and A'mahri were left as the only survivors of the escape. A'dahlia dedicated herself entirely to raising A'mahri up until she left for Ishgard. Nowadays, A'dahlia had dropped her tribal prefix, simply going by Dahlia, and continues serving tables in the Drowning Wench -- though she still writes letters to A'mahri and sends her gifts on a weekly basis. ♥ A'kahz Tia (Father, Deceased) ~~ A hot-headed but ironically gentle soul who served as a repairman for the Seeker Antelope tribe. Having fallen for fellow tribesman, A'dahlia Bhel, A'kahz had took the risk in proclaiming his love for her. Eventually, the two had formed a secret pair despite the tribe's traditions, and were expecting a baby around the time the tribe's mating season had began. However, the leading tribal Nuhn, A'kirzh, had soon discovered the affair and had sentenced the family to be executed after A'mahri was born. A'kahz and A'dahlia had planned an escape, but after a turn of events, A'kahz was struck down and killed. A'mahri has very little memory of her father, only able to recall just a blur of a face -- though she keeps her tribal prefix and his name in honor of his memory. ♥ A'tahmi Kirzh (Distant Cousin) ~~ A'tahmi's introduction to A'mahri's life was one out of sheer coincidence which all started with a letter from her mother. It was revealed that A'tahmi is a child of both A'dahlia's eldest sister and the Antelope Tribe's Nuhn, and that A'tahmi had grown up to be an adventurer. Both A'tahmi and Dahlia had bumped into eachother by chance in the Drowning Wench, which had lead to the meeting. Though A'mahri hasn't met her personally, A'tahmi will send a letter every now and then as well as a picture of her whereabouts, promising that they will meet "when it's safe to do so". Coming Soon!
BACKSTORY TOPICS Note: Please ask me beforehand when using these.
♥ If your character is from Limsa Lominsa, they may have seen or remembered A'mahri's little repair stall in Hawker's Alley. ♥ What a strange-looking contraption! A'mahri is always dragging Pip everywhere with her ever since she built it with Dezmond. Perhaps your character may want to talk to A'mahri about her little mammetian companion.
PUBLIC APPEARANCES
♥ Sometimes, A'mahri makes a few appearances here and there at the Fated Inn ♥ A'mahri along with the rest of Starfall Trading Co. took part in the Festival of Free Companies ♥ A'mahri had attended the Eternal Bonding Ceremony of Balther Strongblade and Sareyu Ejinn, in which she was the maid of honor.
♥ A'mahri would often be seen loitering around in the Carline Canopy, the Forgotten Knight, and the Drowning Wench. ♥ More recently, A'mahri may be seen wandering around The Shroud picking berries and chopping wood. ♥ A'mahri tends to perform most of her business transactions and meetings at Fallgourd Float and various DoH guilds throughout Eorzea.
♥ A'mahri is both the manager and expeditionary leader of Starfall Trading Co. Additionally, she also sells her own line of leather armor and clothes within the company. What I am looking for/interested in:♥ IC Friends, enemies, interaction! I've been trying to get back into the world of FF RP and simple conversation could be enough to get me started. (OOC friends are even better! /o/) ♥ Plotlines and Stories! Though A'mahri was purposely made to be a more 'background' character, I'd be totally willing to throw her into plots. ♥ Clientele! A'mahri is skilled in the arts of leather-working and weaving. Being the manager of Starfall Trading Company, she is always looking for people to commission her. ♥ Walk-ups and tells! I don't mind which - I just wanna RP! What I will NOT RP:♥ I will refuse any sort of ERP whatsoever. If your character chooses to flirt with A'mahri, that's fine by me. However, any sort of action into the 'ERP boundary' will be rejected. I'm fine if ERP is your thing, but it's simply not mine. ♥ Character Death & Mutilation ♥ Anything extremely lore-broken. A bit of bending here and there is acceptable, but I will refuse to delve into anything that goes overboard. About the Player:♥ Naturally, I post in paragraphs and consider myself as a sort of medium/heavy type of role-player. It gives me a chance to really 'give it my all' in a sense. I also prefer the amount of descriptive detail you can give while doing so. However, I will tone the brevity down a bit when in larger groups so I can match the pace of the conversation more easily. ♥ OOCly, I suffer from social anxiety. While I'm roleplaying, I'm usually freaking out 99% of the time. Please take this into consideration and have patience with me if you chose to RP with me. ♥ Do forgive me if I take a long time to post. With the stupid auto-scroll function in FF, it's really easy for me to get lost in the sea of posts. ♥ While RPing, I always type my responses out on a word doc before copy/pasting them in-game. It may sound slow, but I both type and proofreader quite quickly! It also helps me keep track of where I am in my posts because the limited spacing of the chat box makes me get lost sometimes. ♥ For personal reasons, I will refuse to RP in the Quicksand. This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte. |