Difference between revisions of "Amasar Qalli"

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Revision as of 19:08, 14 September 2017


Amasar of Qalli
Storm-Caller


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Make no promises you cannot keep.

Amasar of Qalli


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[edit]
Details


Vital Information


PRONUNCIATION... AM-a-sar (ˈæməsɑr).

NICKNAMES... Storm-Caller, Nergüi, Rökur, Eyrisyng, Haerzitar.

RACE & CLAN... Au Ra (Xaela, of Qalli).

GENDER... Male.

AGE... Unknown: mid-twenties to mid-thirties.

NAMEDAY... Unknown.

ORIENTATION... Straight.

MARITAL STATUS... Married.

Other Statistics


NATIONALITY... Othardian.

CITIZENSHIP... Ul'dah.

FAMILY... Unknown.

RESIDENCE... The Goblet, Ward 1, Plot 5, Room 32.

OCCUPATION... Goldsmith, hunter.

PATRON DEITY... The Dusk Mother.

HEIGHT & WEIGHT... Roughly 7 fulms, 225-250 ponzes.

ALIGNMENT... Neutral Good.

General Information
(To be determined; profile unfinished).
Quote.
Appearance
Eyes
Hair
Skin
Build
Voice
Silver, black limbal rings. Black, silver-threaded. Dusky grey-purple. Tall, lean, athletic. Bass baritone, melodic.
Bearing
Laterality
Scars
Markings
Style
Tall, confident, quiet. Left-handed. Left horn appears scraped. Scale patterns. Tribal; leathers, pelts, jewelry and trinkets.
Hair & Eyes
Long black hair, about shoulder length, shot through with strands and streaks of silver. Often loose in a tangled mane with a carved ivory or wooden bead capping off a braid or two; else tied back with metal clasps or otherwise decorated with small beads and baubles. Eyes are pale grey, almost mirrored silver, with prominent, dark limbal rings which cause the bright irises to further stand out.
Physique & Markings
Tall, slim build, lean and athletic, built for running. Generally well-maintained, although he often looks tired. Scale patterns mark the bridge of his nose and the bones of his cheeks. His jaw and neck are protected by scales that stretch down to his sternum, as are his outer arms along his shoulders, upper arms, and forearms down to the wrist. More scales protect his back, thighs, calves, ankles, and feet in elaborate, overlapping patterns. Left horn appears scraped along the outer surface; the base is weakened with old scars that might have been cracks along the scales and horn. A pattern of puncture-like scars on his right forearm suggest an old wound from a large beast's teeth. An ugly knot has formed the scales around his back at his right shoulder, and the pattern is interrupted further by a downward swipe of claw marks along the right side of his back near his spine. A small, pale burn scar marks the belly of his left forearm.
Attire
State of dress and cleanliness depends on the day's activities. Generally found in "barbaric" clothing of leathers and furs, gathered and worn for practicality rather than fashion, often undyed and stained with dirt and blood. Prefers shirts that are loose and open, with freedom of movement and ease of wear - or no shirt at all. He can also be seen in expensive, "modern" clothes, made from cloth and/or dyed, worn for fashion as opposed to strictly for practical purposes, usually because of (or as a result of) a visit to Ul'dah. Always adorned with a various collection of jewelry, chains, and trinkets. Always armed with some weapon or another, often with varying kinds at once, usually a spear, a rapier, a bow, or a set of knives. Several items are always found at his belt: a book, apparently a journal; an oak wand; a bone idol with a ruby set at its head. Of his ever-changing jewelry, two pieces remain consistent: a silver wedding ring on the ring finger of his left hand, and a simple leather cord necklace with a deep red, polished stone pendant with roughly cut edges.
Personality
Psychological Profile
Amasar is slow to trust, and keeps his inmost thoughts veiled as a result, often manipulating conversations away from questions or subjects he doesn't wish to discuss. One might describe him as brooding, thanks to the nature of his generally-troubled thoughts, and they probably wouldn't be far off the mark with such a description. He is protective by nature, and settles naturally into the role of father-figure to those he considers friends (regardless of whether or not those friends appreciate the gesture). Strength and weakness are concepts he strives to maximize and minimize, respectively, almost to the point of obsession. As a result, Amasar is almost never found simply loitering around; he spends most of any given day studying, training, practicing, or working, all with the goal of bettering himself. He punishes himself harshly for his failings, and doesn't readily accept praise. He can be easily impressed by displays of strength, in various forms, by the people around him, but he will in many cases quietly assess whether or not such people pose a threat to him and the people under his protection.
Voice
Like many Xaela of the Qalli tribe, Amasar's voice sounds best suited to singing: smooth, warm, and melodic even during speech. Years of practice in singing for communication have honed his ability to convey emotion and meaning through sound alone, and his bass-baritone voice can easily pick out the right notes to do just that. Conversely, he finds outright lying very difficult to accomplish without being caught, the melody of his words at conflict with their content. As a result, he simply doesn't lie...although he has become a master at manipulating conversations through omission and redirection.
Philosophy & Mannerisms
Very little is more important to Amasar than the strength to protect himself and his loved ones. While his above-all goal of bettering himself might have originated as a result of ambition, now it is simply a driving force in almost every decision he makes. Hours of work go into this goal of becoming 'better': better at thinking, questioning, fighting, magic, music. Study, train, practice, learn. Second to this is his devotion to his goddess, the Dusk Mother Nhaama, which serves as a driving force of its own behind the concept of strength: becoming better to serve Mother Nhaama. Finally, if a decision is not governed by becoming better or serving the Dusk Mother, it is governed by the few promises he has made. If Amasar swears an oath, he will do everything in his power to keep it, even at the risk of his own life. Conversely, he will instantly lose respect for anyone who fails to keep a promise. In his words, "Circumstances change. Make no promises you cannot keep." Interestingly, while Amasar is slow to trust outsiders - particularly Ishgardians - he tends toward polite mannerisms unless he feels slighted; then he withdraws into a chilly silence. If pressed further, he isn't afraid to lash out with a sharp tongue, but few things can push him to a truly murderous rage. That variety of anger is reserved for those who threaten the safety of the people he considers under his protection by oath or by friendship.
Preferences
Likes
● Strength.
● Music.
● Studying/Training/Practicing.
● Food (especially sweets).
● Shiny things.
Dislikes
● Weakness.
● Laziness/Idleness.
● Oath-breaking.
● Ishgard(ians).
● The time before sleep where the mind wanders.
Skills
● Hunting/Skinning/Butchering.
● Carving (wood, ivory, other materials).
● Crafting jewelry.
● Magic.
● Piano (and singing).


Combat, Abilities & Weaponry


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Basic Statistics
High: Dexterity, Intelligence.
Above Average: Piety, Strength.
Average: Vitality.
Low: Defense
Aetheric Abilities
Mastery: "Red" Magic (Nonstandard practice).
Expert: Thaumaturgy, Conjury.
Average: N/A
Novice: Summoning, Arcanima.
Weapon Training
Mastery: Spear/Lance.
Expert: Knife, Rapier.
Average: Bastard Sword, Bow.
Novice: Fist Weapons.
Combat Relevant Skills
High: Perception.
Above Average: Willpower.
Average: Charisma.
Low: Luck.
Known Non-Combat Abilities
Goldsmithing: Able to craft and enchant jewelry with various spells to wear or sell.
Aetheric Tracking: Able to follow aetheric signatures left behind by a person or his belongings in order to track a location. Distance depends on strength and familiarity with the signature.
Hearing: Able to detect the presence and will of elementals.
Trained Perception: Able to identify the general 'shape' of his immediate surroundings and objects within them based on sound.
Known Combat Abilities
"Red" Magic: Able to combine the aspects of black and white magic using nonstandard magical practices to cast spells of both destruction and healing to great effect.
OOC Note
Combat plays a very small role in the RP I generally participate in. As a result, the skills and weapon proficiency listed above is a basic outline and subject to change.


History
Disclaimer: I play my character's history very close to the chest. With that in mind, the information below will be strictly limited to what can readily be discovered or what Amasar would not mind answering, himself.
Sixth Astral Era
Childhood
Very little is known about Amasar prior to the Calamity. He grew up wandering the Azim Steppe as a member of the Qalli tribe, and learned to communicate as a Songbird of the Steppe. He had family there, but whether or not they still live - and why he left them - generally remains a mystery to all but his closest friends.

Seventh Umbral Era
Adulthood
Information about Amasar from after the Calamity is only marginally less scarce. He apparently wound up stranded on Eorzea somewhere in Ishgardian territory sometime after Dalamud's fall. Unaware that the city-state was at war with the dragons and hostile to Au Ra, Amasar attempted to trade for supplies to survive the cold-weather climate and ended up earning one of the scars on his back for his trouble. He disappeared for years afterward, presumed dead as a result of either his injuries or the bitter cold.

In Recent Times
Moving Forward
Only within the past year has Amasar apparently come out from hiding, having spent the majority of that time exploring the Black Shroud and deliberately avoiding any sign of settled civilization. Accidentally caught between a figurative rock and a hard place, he found himself staring face-to-face with a Roegadyn woman who encouraged him to share her shelter from a vicious storm as opposed to fleeing and finding a safe place of his own. With his hunting snares empty and prospective game well-hidden from foul weather, Amasar reluctantly agreed when approached with the promise of food and fire. That agreement would mark the end of his years of self-exile as he ultimately agreed to follow the woman to her home in Thanalan, originally intending only to trade for much-needed supplies before disappearing again. Instead, he found a company that offered him room and board, people to help him get a foothold in the markets of Ul'dah, and a lover - that same Roegadyn woman - who would eventually become his wife. Yet in spite of all that, the Xaela seems to have disappeared once again...


Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family

He has family, somewhere, probably. Who they are and what his relationships with them are remain unknown.

Acquaintances

(To be determined).

Former Acquaintances

(To be determined).

Deceased

(To be determined).


Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Have you seen the designs he carves into them? They're very exotic. And supposedly they offer protection in a time of need." — Ul'dahn Tourist.
"Always busy, that one. Running this way and that like the world's about to end." — Gridanian Rumor Monger.
"I think he works with a Duskwight woman? I haven't seen him in a while, though. She seems to have gotten some help to keep the stall there, at least." — Ul'dahn Merchant.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"What's he staring at? He looks like he just lost someone." — Limsa Lominsan Citizen.
"He never went to the Thaumaturgy Guild. He uses magic dangerously - combining it in ways it ought never be used." — Ul'dahn Rumor Monger.
"Are you sure that's his name? I thought he introduced himself as something else...Rökur, maybe?" — Ishgardian Guard.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Just be careful. I heard he's brushed with death and lived. More than once!" — Ishgardian Citizen.
"Look, I can't find 'im anywhere. She's got a Hyur followin' 'er around now, an' armed t' th' teeth. I can get 'im instead, but it'll cost extra." — Sellsword.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.



RP Info


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Location & Probability
Places where the character is very likely to be seen
Ul'dah: High.
The Goblet: Very High.
Thanalan: Medium.
Gridania: Medium.
The Black Shroud: Very High.
Limsa Lominsa: Low.
Affiliations
Most of these aren’t public, and would have to be asked after!
Ul'dah: Resident in the Goblet and regular trader of raw goldsmithing materials.
Ul'dah Goldsmithing Guild: Jewelcrafter and merchant.
The Adventure League of Eorzea: Invited to become a member of an adventuring free company.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
Oak Wand: A simple wand of oak that sprouts leaves when used as a focus for conjury.
Bone Idol: A small scepter made from bone with a brilliant ruby set at the head, which glows when used as a focus for thaumaturgy.
High-Quality Journal: A worn, but well-made book full of thoughts and notes, particularly with regards to the field of arcanima.
Silver-Banded Wedding Ring: Engraved with symbols for the Dusk Mother Nhaama and for Althyk the Keeper.
Red-Stone Pendant: A rough-cut, well-polished pendant of deep red hue, akin to a soulstone, but curiously unmarked.
Pouch of Indeterminate Nature: There's something in it.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play (To be determined).
Ask about (To be determined).
I won't play (To be determined).
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP. Seriously, always.
■ Amasar is a crafter and seller of quality, exotic jewelry, and potentially looking for long-term business opportunities.
■ Amasar is always interested in stories and news from the Steppe, perhaps hoping to learn something of interest.
■ Amasar is good at tracking people, under the right circumstances.
■ Amasar has been hunting for particularly storied, powerful artifacts for some reason.


OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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