Difference between revisions of "Camillaux de Vayssiere"
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<div style="padding: 7px 4px;font-size:13px; color:#000000;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#000000;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> | ||
− | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;">W.I.P. Still rewriting, I am open to dice rolls and the like but always within reason. I don't really feel comfortable rolling dice on equal footing with an untrained Lalafell peasant with a broomstick | + | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;">W.I.P. Still rewriting, I am open to dice rolls and the like but always within reason. I don't really feel comfortable rolling dice on equal footing with an untrained Lalafell peasant with a broomstick. This information is supposed to help give you an idea on how I RP combat. While I am open to talk about any of these points and am willing to compromise if good reasons are given, they can be considered a general guideline on how I will deal with any given RP combat situation. |
: ■ '''Narrative > Combat''': I am a firm believer in the idea that in RPing combat, the most narratively and dramatically appropriate outcome of a battle should take place. That means communicating upfront about a battle that is about to happen, determining who under the given conditions will win the battle, and then in agreement over the result RPing the fight itself. | : ■ '''Narrative > Combat''': I am a firm believer in the idea that in RPing combat, the most narratively and dramatically appropriate outcome of a battle should take place. That means communicating upfront about a battle that is about to happen, determining who under the given conditions will win the battle, and then in agreement over the result RPing the fight itself. | ||
: ■ '''Injuries''': This kind of overlaps with the above: In my opinion and in agreement with the power level mentioned above, injuries should be incurred when dramatically appropriate and should, again, be decided in agreement between the combatants. Injuries should also scale with tone: In a comedic or less serious fight, I am completely fine with anime-esque injuries that'll heal in a few scenes, while obviously in a serious context injuries might be more permanent. | : ■ '''Injuries''': This kind of overlaps with the above: In my opinion and in agreement with the power level mentioned above, injuries should be incurred when dramatically appropriate and should, again, be decided in agreement between the combatants. Injuries should also scale with tone: In a comedic or less serious fight, I am completely fine with anime-esque injuries that'll heal in a few scenes, while obviously in a serious context injuries might be more permanent. |
Revision as of 11:05, 28 May 2020
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M U S I C If I had the power to create unique orchestrion rolls to set the tone and reflect Camillaux, these are what I'd chose! The following links will take you to Youtube. Please mind your speakers.
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