Difference between revisions of "Create Galvan Thrull"
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=== <span style="font-size:medium;">'''''<u>Quirks</u>'''''</span> === | === <span style="font-size:medium;">'''''<u>Quirks</u>'''''</span> === | ||
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: <font style="color:#EE82EE;" size="1">■</font> Known to demolish an entire feast while standing - usually because he goes without food for so long due to his lifestyle, whenever he gets to eat he ''will'' take advantage of it. | : <font style="color:#EE82EE;" size="1">■</font> Known to demolish an entire feast while standing - usually because he goes without food for so long due to his lifestyle, whenever he gets to eat he ''will'' take advantage of it. | ||
: <font style="color:#EE82EE;" size="1">■</font> He has a higher than average alcohol tolerance, he can get drunk but it takes him a while. | : <font style="color:#EE82EE;" size="1">■</font> He has a higher than average alcohol tolerance, he can get drunk but it takes him a while. | ||
− | : <font style="color:#EE82EE;" size="1">■</font> | + | : <font style="color:#EE82EE;" size="1">■</font> He has a very bad sense of direction and it could take him hours to get to a specific place that's marked clearly on the map. |
+ | : <font style="color:#EE82EE;" size="1">■</font> Has a bad habit of jumping off steep cliffs to save time which leads to numerous broken bones (and being knocked unconscious if a monster is chasing him) | ||
===Preferences=== | ===Preferences=== |
Revision as of 08:12, 10 December 2021
[edit]
Your Character's InventoryLast updated: XXX XXth, 20XX
Height: 6 fulms 10 ilms Weight: 187 ponz Complexion: Dark Purple, scales and horns are charcoal Hair: Violet. Eyes: Gold with a red limbal ring
Flaws
Fears
Talents
Quirks
PreferencesHobbies
Likes
Dislikes
Favorites
Galvan's fighting style can be described as brutal and relentless. He prefers to use his strength in combat and withstand whatever his opponent throws at him (remembering his mother's mantra - Knock down 7 times, get up 8). When fighting he wants to give it his all and keep up the pressure on his opponents. His weakness is his lack of speed which makes dodging AOEs as a tank and sometimes when he switches jobs he forgets that he isn't as 'defensive' as he was led to numerous accidents. As a Black Mage he's often a sitting duck when using his potent magics so he needs to be more strategic in battle. Reaper allows him greater momentum that he didn't have as a Dark Knight or Black Mage and is still inexperienced at using it despite showing promising talent in the area. WeaponsGalvan utilises Great Swords when tanking as a Dark Knight (including his prized Blade's Justice), Rods as a Black Mage and Scythes as a Reaper. MagicHe is skilled and has an affinity with Black Magic and has had this fascination since childhood when he first stumbled upon his great grandmother's tomes (she was a Black Mage from the Kha Tribe before being exiled). His father (who does hold prejudices against the dark arts as he sees them as corrupting influences) saw him read the tomes and saw him conjure up a small fireball, harshly reprimanded the boy for his recklessness and not understanding the full dangers of using powerful magics. This caused a rift between father and son that didn't fully heal until Galvan's adulthood when he managed to convince his father that dark magic can be as beneficial as white magic. CraftingGalvan learned to be skilled in crafting by his tribe as they wanted all their children to be self-sufficient once they're adults. He likes woodworking and often employs his skills to help fix up a bar after a drunken brawl (after he nursed off a hangover) and in one instance a Dwarven home after he foolishly tried to enter through the door only to get his head stuck. Birth and childhood (0-10)
Oktai was a skilled Conjuror and Alchemist who hailed from the Kha tribe, he ran his own clinic from his carriage where he helped treat strangers and those needing medicine while in the area. No plight was too small for Oktai to ignore and felt everyone deserved to be healthy to experience life to the fullest. Although he never considered those jobs, Galvan was still proud of his father and the compassion he showed to strangers who had little to nothing to give. But would usually leave the carriage with smiles on their faces and hope in their eyes. This was a big influence on Galvan throughout his life. Bolormaa was a skilled Warrior, she served as both a protector and combat instructor for the children and adolescents in her tribe. Her father is the second leader of the tribe after the passing of her grandmother, and creator of the Thrull tribe. Her grandmother was a former slave who successfully completed the Bardam Mettle and earned her Yol. When she returned she inspired her other slaves to rise up and take back their freedom leading to the creation of the Thrull Tribe. Bolormaa's never seen without her axe and her pet war-bear, Boscoe. Both Bolormaa and Oktai met as young adults and Bolormaa was one of the patients in the medical section of his tribe after a nasty fight with bandits that lead to her getting a severe injury to her face. Oktai was able to heal the damage and save her eyesight, however she maintains the jagged scar on her face. The scar on her face is her favourite as it showed how she met the love of her life. The Thrull tribe (which was created by Galvan's great-grandmother, Gerel Thrull - one of his biggest influences in life) helped raise him and his siblings and taught them useful skills to aid them in life, which included combat (their mother was one of their teachers), domestic, healing and medicine, arts and crafts and so on. Their grandfather, Dawa Thrull is leader of the tribe, however as he is getting on in age he feels the need to pick a successor out of his six children (Bolormaa is a part of that, however she's more used to mentoring the next generation rather than leading them). The tribe was often on the move, rarely staying in the same place for long and with the numbers of the tribe constantly fluctuating, Galvan found it hard to form friendships with children his own age. What didn't help matters was his appearance as with less open-minded strangers, Galvan was viewed as a 'voidsent' or a 'demon child' especially around the Coereaths where anti-Au'ri prejudices were high. He does have bitter memories of that area but as an adult and being welcomed by the Fortemps, he began to overcome his issues. When he was a young boy, Galvan almost set the carriage on fire when he was reading his other great-grandmother's Taban Kha's tomes. His father discovered what he was up to and gave the boy a harsh reprimanding on the dangers of black magic. A rift was created by father and son that day as Oktai worried that Galvan's curiosity and recklessness would either get him killed or have his soul corrupted by the darkness that his boy was fascinated with. Teen Years
Another such incident happened when he was 15 and he and his sister were playing in the snow in the Northern region of the Coereaths (their father was busy healing people suffering from cold-related maladies while their mother was defending the carriage from bandits) they ran afoul of a few bored Knights who decided to harass the two children, they jeered at Galvan calling him a 'demon boy' which lead to him retaliating with a snowball. With the angry Knight distracted, Galvan and Meganth ran for it, passing by Stromm who left to go find the two. Before he could say anything Stromm instinctively knocked Galvan to the ground and getting a poisoned arrow in his shoulder from one of the enraged Knights. Horrified, the siblings quickly took their wounded brother to their father's carriage where he successfully healed the injury to his shoulder and halt the poison's effects, however Stromm was very ill for the next few days with Galvan, racked with guilt, remaining by his bed blaming himself for his brother's illness. When Stromm regained consciousness he held no ill-will towards his younger brother, just happy that they were both safe. Stromm and Meganth were the only ones who knew the real reason why the Knights targeted them but vowed to keep it a secret for Galvan's sake. When he was 16 he hit a growth spurt and became taller than his older brother, Stromm (much to his annoyance) and his father a year later. As he approached his 20's he started to think on what he wanted to do in the future before settling on adventuring as he wanted to explore Eorzea on his own and make a name for himself and his tribe. Stromm remained with the tribe for a while as he wasn't sure where he'd like to go moving forward with his life. Meganth left the tribe at the age of 18 to train as a Gladiator, she had her heart set on being a Paladin since she was a child. Stromm agreed to accompany Galvan, after his 'Coming of Age' ceremony on part of his journey at the request of their parents as they feared Galvan's reckless nature could end his journey before it even began. Galvan reluctantly agreed with this sentiment as he felt it was the only way he could leave home and forge a new path in his life. To commemorate this, after the formal celebrations were over, Galvan went to the tribal inker to have tattoos printed on his face. Stylised broken chains, similar to the face paint that Gerel Thrull wore in her life as his way of honouring one of his heroes and greatest inspirations. AdulthoodPlease feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated. Common Rumors (Easily overheard)
Moderate Rumors (Moderately difficult to overhear)
Rare Rumors (Very difficult or rarely overheard)
PC Rumors (Rumors from the characters of other players)
♥Person A: A blurb about a person. ●Person B: A blurb about a person. Dates are included mostly for me so I can keep track of things. However, feel free to use them as references for character journals. Notable events are divided into arcs, so that you can easily find new info on each arc.
(Credit is due to Endel Blanche for the idea to add in this tab!) Optional tab. Remove if you don't want. Here, you can put in little 'hooks' for your character - easy conversation starters so that people might find it easier to walk up to you. What I am looking for/interested in:
What I will NOT RP:
Links:
Tropes:Optional section. Remove if you don't want. You can link Tropes about your character here. About the Player:Optional section. Remove if you don't want. Annotations:This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte. Other Stuff
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