Difference between revisions of "Kahti Wiht"

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Revision as of 20:07, 17 April 2018

NOTICE! THIS PROFILE IS PENDING A REWRITE AND RETCON!

You are encouraged to leave comments/criticism on the Talk Page!

[edit]
 Kahti "Seldi" Wiht
Seldface.png
Gender Female
Race Miqo'te
Clan Keeper of the Moon
Citizenship La Noscean
Birth Date 6th Sun 5th Umbral Moon (Oct 6)
Marital Status Widow
Occupation Courier / Explorer / Other
Height/Build Tall / Athletic Build
Relatives Sehlti Wiht (Daughter, Deceased)
Mhrad'to Ahnd (Husband, Deceased)
Nadi Lamore (Mother)
Nadi'a Lamore (Brother)
Guardian Menphina, the Lover

"Careful with that one. There's a madness there, just below the surface...."

In Brief

Kahti “Seldi” Wiht is a woman with a complicated past, and equally complicated name. She was born “Kahti Lamore”, and later changed her last name to “Wiht”. Later still, she went by her daughter’s name, “Sehlti Wiht” after the girl died during the Calamity. During this time, she became widely known as “Seldi Witt” due to non-Miqo'te difficulties pronouncing the name. As a result, most places know her by this latter name, a fact she has reluctantly accepted.
She primarily studies Arcanist magic geared towards shielding people from harm, and healing their ailments. In secret, she continues to study thaumaturgey, and was once a member of the Thaumaturge’s Guild in Ul'dah. When she has time, she studies hand-to-hand and knife combat, and has even used a bow for hunting. Ultimately, she is registered with the Adventurers’ Guild as a volunteer healer.

Appearance

Seldi is above average height for miqo'te female. Although a non-miqo'te may have trouble telling, to another miqo'te, she'll appear to be in her late thirties. She is athletic, and generally healthy. Her skin is a darker shade of grey, and her visible fur is naturally black with gold streaks, though she dyes it lately. Her eyes are oddly colored, the right grey, and the left brown (though it has taken on a red tint since the incident with Antanáklasi). She has a scar across her face, and a number of scars across her body. As she tends to swim or bathe in the waters around La Noscea, her scent is often a faint combination or saltwater and the mild flower perfume she wears.
She tends to wear clothing colored in red hues, black, and white. Regardless of her outfit, she can often be found wearing some kind of wide brim hat to keep the sun out of her eyes. When the hat is absent, tinted lens of some type will be in its place. Her clothing is well maintained, and she will often replace a garment if it becomes too worn. She is fond of jewelry, and wears it regularly.

Behavior

Seldi doesn't seem to be familiar with social norms, and will often come off as disrespectful, aloof or overly familiar. Despite this, she's rarely been observed to be particularly maligned, and generally wants the best for people, even if she doesn't fully understand what the "best" for them is. She does tend to be practical, however, and has been known to upset (or even harm) people if it serves a purpose.
A quick learner, she enjoys new things, and has been known to readily set aside a task if curiosity calls to her. This leads her to exploring often, whether the object of her curiosity is some sort of ruins, new concepts, or books. She tends not to seek these things out, however, and will only be drawn to them if they catch her attention first. She does enjoy stability, however, and will always return to home and old friends. She possesses quiet pride, and claims her hubris has gotten people killed, something she regrets.

6th Astral Era

Youth and The First Failure

Kahti was born to a Keeper clan in the Black Shroud, the name of which she has not revealed. As a child, she showed a natural aptitude for magic. (She claims to have been a prodigy, but her abilities were quite normal). Prideful, she would boast about her abilities to kids without such abilities.
When she came of age, she tried to join the Conjurer's Guild in Gridania, only to be rejected. Undeterred, she headed for the Thaumaturge Guild in Ul'dah, where she was accepted. Tutored by Ericia Witt, She learned from the guild quickly, and eventually returned to Gridania to assist in policing the forest, trying to earn the respect of the Elements which had previously rebuked her.
Unfortunately, eagerness and hubris are dangerous combinations, something Kahti proved by losing control of a spell, and torching a squad of Wood Wailers along with a group of poachers. Proving repeated predictions by friends and family regarding her hubris, Kahti went into self-imposed exile, rather than face her shame. To this day, she believes her clan would not welcome her back.

Exile and Family

Kahti had met another Keeper in Ul'dah by the name of "Mhrad'to Ahnd". Mhrad'to was practicing pugilism not far from where Kahti was training as a thaumaturge. The two quickly became friends, but while Kahti returned to Gridania, he used saved money from fights to head to Limsa Lominsa to pursue his true passion: Cooking. Though separated, the two had kept in contact via letters. When Kahti went into exile, she sought him out for comfort. The two quickly fell in love, and eventually became a couple. When Kahti found herself with child, they purchased a small house in southern La Noscea - really little more than an old storehouse for an equally old fisher - and decided to live out the rest of their lives there.
Having sworn off thaumaturgy, Kahti took to fishing, hunting, and gathering, favoring a bow as her weapon. Mhrad'to would cook what she provided, and their excess would be sold in nearby Limsa Lominsa. Young Sehlti would deliver the goods when she got old enough. The girl returned with supplies, gil, and the latest news, all the time never knowing about her mother's exile.
Not wanting her daughter to suffer a similar fate as her own, Kahti strove to teach the girl humility and compassion, trying to weave such thinking into lessons on reading, writing, arithmetic, reasoning, and so on. It seemed to work, and Sehlti was well liked by those she met. With the foundations to do anything she wanted, the wit to avoid being cheated, and a good heart to endear those she'd work with, Sehlti would easily make up for the mistakes Kahti felt she had made.
Shortly before the Calamity, Sehlti had - as before - returned with news of the world's events. Even if she hadn't, the falling moon was difficult to miss. Sehlti and Mhrad'to made a case to Kahti regarding the pilgrimage to pray to the Twelve for salvation. In the end, the decision - as head of the household - was Kahti's. In a combination of not wanting to risk her family on the increasingly dangerous roads, and the belief that the world would be fine without them, Kahti decided to keep her family home. On the final day, she took it upon herself to make the deliveries to Limsa Lominsa, feeling her daughter's safety was more important than her own regrets.

7th Umbral Era

The Second Failure

Kahti likely would have been in Limsa Lominsa already when Bahamut burst from Dalamud, if not for the strange machinations of fate. That one could be spared for an odd mix of familial duty and simple curiosity, while that same family perishes is a subject she has spent many nights dwelling on. Braving the monsters brought forth by the moon's fall, she had undertaken the journey to Limsa Lominsa usually taken by her daughter.
Hard to ignore, Dalamud captured her attention, and she paused to watch its final moments from what she reckoned was a very safe distance. A flash of light surprised her as something burst from Dalamud, and flew rapidly across the land. With plenty of time to realize it was headed towards Limsa Lominsa, she took what cover she could find. When the noise subsided, she abandoned her goods in her shelter, and ran home.
Her home was not so lucky, and she returned to find a crater slowly filling with seawater where it once stood. The woman searched in vain for something - anything - that remained her family. When the truth could be denied no longer, she was overcome with grief. Something within the woman broke. Ravaged with sleep deprivation, thirst and hunger - all borne of grief - her mind steadily moved from believing it should have been her instead of her daughter, to believing it was her instead of her daughter. "Kahti" had died in the wreckage, and "Sehlti" had survived.
"Sehlti" didn't allow herself to mourn for long before she resolved to tend to her survival. She tried fishing, and was surprised to find the fish refused to bite. Hunting animals of the land was more straight-forward, but she quickly found herself to be a poor cook. Her "cooked" food was often either so raw it made her ill, or so overdone as to be unappetizing. Shelter was an issue as well. She frequently sought shelter in a tree, and though typically safe from predators and bandits, she was not sheltered from the elements.
Despite finding herself to be a "natural" with a bow, she realized she was ill equipped to survive on her own. She headed for Limsa Lominsa after just a few weeks, burying her gil before she went. She lent what strength she had to the rebuilding efforts until she could find work not unlike that which she had done for her parents: courier work.

Courier Work

A few years after the Calamity, and now known only by her daughter's name, Seldi had fallen into the semi-regular nature of courier work. As the years passed, she gradually took to working during the daylight hours, despite her eyes' sensitivity to light. Her work began slowly, posting offers of service on Limsa Lominsa's market boards, and going from business to business, guild to guild, stall to stall.
Despite her distaste for adventuring, most of Seldi's early work did come through the Adventurer's guild. As she built up a small reputation as a trustworthy and reliable courier, jobs came easier. Eventually, she even started handling the odd package for the Maelstrom, as well as people in other city-states.
As time continued on, she once again drew the conclusion that she was better off as part of a group. Though she was doing perfectly fine as a courier, a desire to study the magic of the Arcanist Guild in Limsa Lominsa grew in her. Self-employed courier work left little time for her to pursue such studies. Thus, she sought out a Free Company who could employ her. Not terribly picky, she found one, settled in, and set about shifting her free time to her Arcanist studies just in time for the leaders of the Grand Companies to declare the beginning of the 7th Astral Era.

7th Astral Era

Seldi as an Au Ra
Seldi as an Elezen

Unconventional Learning Experiences

Learning to Heal

As one might guess, the analytical thinking required for studying Arcanist geometries - which Seldi has taken to calling "arrays" - is often turned on the world at large. So when the Grand Companies declared the 7th Astral Era, Seldi found herself skeptical. She commented on the matter that it was a political move, and Eorzea's troubles were far from over.
Finding herself with more and more free time as the days drove on, Seldi dove into the study of arcane, borrowing tomes from friendly scholars and the Arcanist Guild alike. She was initially blocked from all but theoretical progress by an issue with casting spells. Another mage assisted her by examining her attempts to cast. It was determined that she was channeling the Aether incorrectly; the erroneous style of channeling was not too dissimilar from Thaumaturges.
Problem solved, Seldi soon found herself learning and casting spells at a quickened pace. She credited this to the intense study of the subject before she could even cast her first spell. Focused on healing magic for reasons both practical and pessimistic, Seldi soon started requesting permission to practice her spells at Bronze Lake. Permission was granted so long as the patients were informed of her novice status, and given the right to decline.
Confidence growing from lack of error, and her courier duties all but abandoned, she moved on to more active healing roles. In particular, she made her skills known to the Adventurer's guild, became a full member, and soon found herself with no shortage of willing people to practice not only her skills on, but adjustments to her geometries as well.

The Third Failure

During this time, a friend-turned-lover - Sherem Shaw - began noticing odd quirks in Seldi's behavior. During moments of distraction, Seldi would do or mention something off. That she might try to have children "again" instead of merely "someday". That learning to cast magic felt like relearning to do something one once excelled at, rather than learning something new. Accidentally referring to one she shared a bed with as "Mhrad'to". Other, similar things.
Before it could be fully investigated, however, Sherem invited her to assist him on a job: Clearing Tam Tara Deepcroft of cultist activity. With a combination of practiced stealth and magic, Sherem and Seldi made quick work of the cultists. At the end, they were faced with a massive summoning array, already charged with Aether.
Though having barely studied summoning magic, Seldi put forth the idea that the array should not simply be destroyed, as this could lead to an uncontrolled discharge of magic. Instead, she suggested they modify the array to adjust its intended effect into something manageable. Sherem - a fellow arcanist - was unable to calculate or make the changes himself, so it fell to Seldi.
After making the changes, Seldi proceeded to trigger the spell. At first, it seemed like nothing had happened. In that moment of relief, the light fled from the chamber, and they were confronted by a figure clad in hooded black robes and a porcelain mask that changed expression when it wasn't being observed. A powerful entity, it resisted their attacks as if they weren't happening. In return for freeing it, the entity gave Seldi a "gift": changing her into something resembling an Au Ra.
The entity did nothing to Sherem, claiming he'd already been "gifted" by another, and left. It was quickly revealed that Seldi's new form was designed to upset her, as she believe - even with her disabilities - that the Miqo'te form was superior to that of other races. Additionally, the transformation returned her memories to her, revealing the lie she had been telling herself for five years: Her daughter and husband were dead, and it was her fault. Sherem, revealing the secret of his "gift" - another voidsent already tormented him - departed Eorzea to seek it's destruction in solitude.

Crown of Horns

Antanáklasi

Seldi possessed
Collaborating with fellow scholars, and even a few thaumaturges revealed the nature of the entity Seldi had released: A voidsent named Antanáklasi. Antanáklasi feeds off both the aether and misery of her victims, and does so in a manner that reflects the personality of the victim she is focused on - in this case, Seldi. The voidsent adopted Seldi's intelligent, patient, and playful demeanor, then turned it against Seldi's friends. She would target those who tried to help Seldi directly, and attack them by perverting that which they had the most pride in.
A resilient and stubborn lot, this did not stop Seldi's friends from assisting. Despite Seldi's insistence they not endanger themselves, they attempted to track the demon through the aether she siphoned from her victims. They'd then block the aether in attempt to provoke the voidsent by cutting off the Aether. The plan ultimately backfired. They had counted on being able to destroy the voidsent like any other, but when it refused to manifest fully, they were required to retreat.
Starting to understand that their hubris would be of no avail, Seldi departed Eorzea - as Sherem had - to seek out a way to defeat the voidsent on her own.

A Long Hiatus

Seldi was gone from Eorzea for nearly five moons. While gone, she discovered Antanáklasi is technically a type of succubus. To that end, she studied banishing succubi. Her attempt to do so, however, yielded little aside from amusing the voidsent. Desperate, she then worked out how to bind or seal away the voidsent, despite both of these things generally being more difficult than outright banishment.
Unsure that her own power would be enough, she sought out rare components. In particular, a set of succubus horns gathered from multiple, powerful succubi. These were assembled into a sort of crown, and were as a focus to seal Antanáklasi away. Unfortunately, this failed as well. In desperation, Seldi made a deal with the voidsent: She would allow Antanáklasi to possess her body, but under a few conditions. Antanáklasi would be required to regularly interact with Seldi's existing friends and family, and could not do anything to maliciously harm them, intentionally or unintentionally. Antanáklasi agreed, and took Seldi's body.

Antanáklasi's End

In control of Seldi's body, Antanáklasi returned to Eorzea, and interacted with Seldi's friends, in accordance with the deal. Her friends became aware that something was amiss, though their opinions on it varied between enjoying Seldi "with her hair down", and being concerned regarding the change. However, Antanáklasi would be laid low by the same thing that had caused Seldi so much hardship: Pride.
Unknown to the voidsent, and anticipated by Seldi, Neith's concern for the Miqo's behavior led her to consult with another of Seldi's friends: Kukuna Kuna. After investigating, the possession was quickly discovered. The two used Antanaklasi's arrogance to set a trap for her, allowing them to exercise her from Seldi. At this time, Sherem's own demon, sensing a weakened rival, made short work of Antanáklasi, ensuring she'd never return.
After recovering from possession, Seldi decided to metaphorically hang up her hat. She has moved to Camp Bronze Lake, and served as a healer there for a few years before suddenly requesting a leave of absence.

Lately

Seldi was spotted in Kugane, but has not been observed being social. What business she has there is anyone's guess.

Notable Traits

● Alignment: True Neutral
● Strength(s): Mostly Self-Sufficient, But Can Still Work With Others; Physically Resilient; Literate and well-read; Excellent sense of smell; Good low-light vision
● Weakness(s): Poor Social Skills; Deaf in right ear; Can't taste sweets; Poor bright-light vision
● Favorite Food: Bacon Bread
● Favorite Drink: Coffee With Cream
● Favorite Color: Red

Likes

● Rainstorms / Water
● Night
● Exploration
● Creamy or Savory Foods
● Small Groups

Dislikes

● Dry Weather / Deserts
● Day
● Stagnation / Lack of Freedom
● Sweet Foods
● Large Groups
● "Unsteady" Heights

Contacts

Fond Of

Sherem Shaw - A mischievous "girly man" Hyur that never failed to make her laugh (on the inside). Unfortunately, she hasn't seen him in a long time.
Kirkirik Tirtirik - She once found this gentle (but resilient) Lalafell terribly pleasant company. Like Sherem, she hasn't seen him in a long time.
Nadi'a Lamore - This Miqo'te is family. Her brother, in fact. They don't get to meet up as much as she'd like.

Good Standing

Neith Tumet - An Au Ra turned Miqo'te by the same entity that transformed Seldi. Former roommate. She generally enjoyed Neith's presence.
Totojin Kokojin - Another lalafell. A student of many forms of magic who allows her to borrow his tomes. She genuinely regrets not speaking with him more often.
Kukuna Kuna - Totojin's sister. Though Seldi didn't get to know her well, she helped free Seldi of Antanaklasi.
● Maelstrom (Grand Company) - 'Till the Sea swallows all! Seldi is not a member of the organization, but has a fondness for them.

Poor Standing

● Nunhs (Seeker Breeding Males) - Those she has met have been thoroughly unpleasant. She's also not thrilled on the "male-dominated, sex-obsessed" culture of Seekers.

Rumors

Some of these rumors are untrue or are greatly exaggerated. Add your own rumors under Player Characters!

Common Information (Easily Discovered)

● "Never heard of her." -- Most People

Uncommon Information (Moderately Difficult to Discover)

● "She worked as a healer up at Bronze Lake, but has recently taken a leave of absence." -- Disappointed Citizen

Rare Information (Difficult to Discover)

● "I heard there were people across multiple races with the same name." -- Puzzled Citizen
● "She allowed a demon to possess her a while back, so her friends could banish it." -- Older Member of the Arcanist Guild

Player Character Rumors

● "I heard she took out a cluster of Bombs at the Bismarck once, all by herself and armed with little more than a butter knife!" --An oddly effeminate kitchen hand
● "Asked her to make coffee once, ended up setting fire to the pot, the water inside and the coffee beans. Lesson learned." --Sherem Shaw
● "You mean Ms. Kahti 'I want to be a poacher someday!' Wiht?" --Nadi'a Lamore

Hooks

● She is registered with the Adventure's Guild as a healer, and frequently called upon for that.
● She is associated with the Arcanist's Guild in Limsa Lominsa. While she often trades them work for research materials, she never joined officially.
● She is technically still a member of the Thaumaturge's Guild in Ul'dah, and someone might be sent to check on their wayward student.
● Someone sensitive to demonic presence may detect the marks of former possession on her.
● Whisper me in game for brainstorming.

Tropes

Personality/World View

Pragmatic Hero - Does what is necessary, but not always what is right.
Grey and Gray Morality - Good luck convincing her that you're the good guys.
Fatal Flaw - Her pride often gets the better of her.

Abilities and Weaknesses

The Red Mage - Ironically, not an actual Red Mage.
I Can't Hear You - Seldi is deaf in one ear.
Color Blind Confusion - Somewhat. The world appears "washed out" to Seldi. Low-saturation colors may as well be grey to her.

Other Traits

TrrrillingRrrs - Miqo speak.

History

Randomly Gifted - Seldi has a natural aptitude for manipuating magic.
Heroic Wannabe - Young Seldi wanted to be something great.
Necessary Fail - If not for her past failures, Seldi would have become something terrible.
IdentityAmnesia - Happened after losing her daughter and husband during The Calamity.
Demonic Possession - ...She got better.

Character Themes

Tentatively, these:
Miracle of Sound - Some Things Never Change
This song roughly mirrors Seldi's thoughts on the cyclical nature of history.
Metal Gear Rising Revengeance - A Stranger I Remain
Seldi privately acknowledges that she'll never again be happy with a quiet, "normal" life.

OOC Notes

Multiclass Character - Though primarily an Arcanist, Seldi has trained in many things over the years. This doesn't mean she's very good at them, but she can typically beat out a novice.
PvE / PvP - Despite marketing herself as a "combat healer", if you see me engaging in PvE, assume I'm Out of Character to start. I will, however, happily jump In Character if asked, but if PvE is continuing, don't expect a ton of dialogue.
If you see me in PvP, take a picture. It's a very, very rare sight, and I'm never In Character for it.
Roleplay Limitations - Ultimately, I'm all about an interesting and entertaining story. While Seldi is my main character, I don't expect her to be the main character. I'm pretty okay with most themes, as long as they're not overdone. Anything from Light-Hearted Fun to Dark and Violent themes are okay by me, so long as it seems realistic.
To encourage interesting stories, I'm generally okay with many surprise things that would directly affect my characters. There is one caveat, however: Talk to me ahead of time if it makes my character unplayable for more than a day. You don't have to give me all the details if I'm not asking for them at the time. I have other characters I can play, if need be, but I'd still like to know it's coming.
No ERP if I don't know you. If I do know you, we'll see.