Difference between revisions of "Kazha'a Anhsari"

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=Rumors=
 
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #493434;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>RUMORS</center></div></span></h3>
 
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''These are easily overheard, so feel free to use!''
 
: <font style="color:#c3bfbf;" size="3">■</font> "Mm, yeah, the name sounds familiar. Sour sod, that one. But gets a job done." - '''Ul'dahn Merchant'''
 
: <font style="color:#c3bfbf;" size="3">■</font> "Would it kill him to smile? Actually, I think it just might." - '''Dreamy Wood Wailer'''
 
: <font style="color:#c3bfbf;" size="3">■</font> "Isn't much for words, I like that. All results, that one." - '''Gridanian Caravan-driver'''
 
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #c3bfbf;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>MODERATE RUMORS</center></div></span></h3>
 
''These are a bit more hard to overhear, use sparingly!''
 
: <font style="color:#c3bfbf;" size="3">■</font> "Aha, poor bloke 'as the worst pair o'sea legs I seen. 'E was green 'fore we left dock." - '''Limsan Privateer'''
 
 
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''These are extremely hard to overhear, best to ask before use!''
 
: <font style="color:#c3bfbf;" size="3">■</font> "Murderer and a thief, bah! Why anyone pays him anything at all is beyond me." - '''Ul'dahn Citizen'''
 
: <font style="color:#c3bfbf;" size="3">■</font> "Word is he has a price on his head. Maybe that's why he's so jumpy." - '''Blade-for-hire'''
 
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #c3bfbf;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>PLAYER CHARACTER RUMORS</center></div></span></h3>
 
''If you'd like to add a rumor from your character, feel free to do so, but be sure to keep it IC!''
 
: <font style="color:#c3bfbf;" size="3">■</font> "Quote." - '''[[ Insert Player name and remove spaces in front of and this sentence ]]'''
 
 
 
 
 
=Visuals=
 
=Visuals=
  

Revision as of 13:53, 7 November 2016


[edit]
 Kazha'a Anhsari
KazhaWikiBio2.jpg
"...What are you looking at?"
Gender Male
Race Miqo'te
Clan Keeper of the Moon
Citizenship None
Age Twenty-six
Occupation Blade-for-hire
Deity Menphina, the Lover
Association None

GENERAL


KAZHA'A ANHSARI is a broody, young Keeper of the Moon that abandoned his clan in search of independence once he came of age. Named a traitor, he can never return, but found himself more drawn to the freedom outside of his family unit as the seasons came and went. He made a living as a blade-for-hire for most of his life, taking difficult or messy jobs that most would shy away from. Kazha'a also made quite a name for himself tomb raiding and treasure-hunting for various clients interested in trinkets of the past. Currently, he still takes the occasional job if he grows restless, but practicality as afforded him to not do so out of necessity any longer.

Given Name: Kazha'a Anhsari
Aliases/Nicknames: None that he openly allows.
Current Residence: None, he spends his time inn to inn.
Marital Status: Single, not interested.
Sexuality: Demisexual
Religion: Does not follow any set religion, though he was raised under the patron deity of Menphina.


APPEARANCE


Height: 5 fulms, 4 ilms - Kazha'a is fairly short even by Miqo'te standards.
Weight: 135 ponz - Kazha'a has a small, athletic form.
Body: Like most male Miqo'te, Kazha'a has a short, yet toned form. His small stature make him rather flexible and quick on his feet.
Complexion: Kazha'a has a somewhat ashen tone to his skin thanks to his Keeper heritage. But, it also carries a hint of color from the sun due to his travel and time outside the Shroud.
Face: With a slightly young face, Kazha'a's features are still somewhat soft. He has an angular nose and eyes. He would look quite a bit younger than he does if he learned not to scowl so much.
Hair: Kazha'a has naturally deep brown hair that grows in a pale blonde along his hairline. Curly hair runs in his mother's line, but he only has a slight wave which worsens when damp.
Fashion: Caring little for frivolities of fashion, Kazha'a wears things with purpose or that serve to aid him. While traveling, light armor such as leathers and coats make up most of his equipment. He is overly fond of dark colors and black.


PERSONALITY


Demeanor: Kazha’a is a man who prefers keeping to himself. He is temperamental, anti-social, and seemingly unapproachable. He distances himself from people because he lacks the experience to freely give trust to those he does not know. But for those who do manage to earn that trust, he is fiercely loyal, protective and slightly possessive. What Kazha’a lacks in social skills, he makes up for in sheer determination, willingness to do tasks most would shy away from, and a need for independence.
Quirks: Kazha'a has a bad habit of getting angry for no reason, or running from his problems. He also has reservations being around women thanks to his open hatred of his mother, and the fear of most the females of his clan.
Intelligence: With more applicable skills in combat and survival than anything in relation to a proper education, Kazha'a was yet another illiterate citizen of Eorzea up until quite recently. After befriending Remioux, the Elezen began teaching him to read and write. He's made progress on reading more so than he has with his letters, as his failure with a quill and parchment is more tangible and easily serves to frustrate him.


LIKES

Rain
Quiet
A warm fire
Nighttime
Ear scratches (secretly)
High places
Freedom
Seafood
Strong coffee

DISLIKES

Overly hot weather/deserts
Overly loud or crowded places
Alcohol and drunks
Chocobos (as they all seem to hate him too)
Physical contact
His tail being touched or tugged
Being idle, or bored
Sweet food
Chocobos
Being alone

STRENGTHS

Tracking animals/hunting
Tracking people
Close combat
Outdoor survival
Quick on his feet
Knowing what has to be done.

WEAKNESSES

"Loner" attitude
Lacks brute strength
Does not trust easily
Cannot read or write very well

COMBAT


Style: Kazha’a is the type of opponent that prefers to be in and out before the enemy even knows he has struck. He is far more used to short, quick bursts to fell an opponent than prolonged stamina-driven fights. Relying on his speed more than his ability to take a blow, Kazha’a’s best defense is not being hit at all. Extremely flexible, adaptive and observant, Kazha'a is a hard target to nail down.
Specialization: Kazha'a is extremely proficient with knives, stemming from years of hunting and skinning animals with his clan. His small size also allows for ease of stealth movement and the ability to stalk an enemy undetected. He has learned precision with throwing knives, able to hit marks several feet away with deadly accuracy. (Rogue)
Strengths: As stated, much of Kazha'a's advantage comes from being much smaller and quicker than his opponent. He is well versed in assassination, hunting, stalking and close combat techniques and can adapt to a situation under pressure.
Weaknesses: With precision and potency as his go-to methods, Kazha'a lacks the skill set to engage in long, drawn-out, stamina-based fights. If he cannot fell an enemy quickly or does not have the advantage of surprise, he is at a sore disadvantage.
Armor: He often wears lightweight leather armor and coats for ease of movement, leaving him open if an attack ever did manage to land. His arms are often the most protected, even wearing gauntlets or plated leather gloves for protection in close combat.


BACKSTORY


Early Life
Kazha’a was the first born of a clan matriarch of Keepers deep within the Shroud. From a young age, he knew he was to be treated differently. Being the first male born in several years and with his mother being the respected leader of her kin, Kazha’a was a promised breeding male to several females before he could even walk. As he grew, he began to resent that fact. He had a rather troubled childhood, lashing out or running away several times before being found or crawling back himself when he grew too hungry or cold.

His adolescent years were spent more often than not hunting or sparring with others of the clan or more often with his father. Kazha’a quickly made a name for himself as a talented and skilled fighter. This only further served to strengthen his mother’s claim to use him as a strong sire for the future of the clan. There were days when Kazha’a accepted the fact of his birth, knowing it was fairly common among his kind. But when his mother made arrangements to join another small Keeper clan together with her own using Kazha’a as that bridge once he would come of age, he could no longer stand by and wait for his life to be decided for him.

One of the only things that kept Kazha’a from leaving much earlier, was his youngest sister, Savir. The two bonded quite well, and Savir’s kind heart and jovial nature often kept Kazha’a sane. Savir was not a favored daughter of their mother due to her unfortunate weak immune system, and the lack of combat skill. Kazha’a began training the younger girl with daggers shortly before he left the clan for good, and while he never thought fighting suited her, Savir showed promise. He can only assume her training was continued after he left.

On a cool summer’s night after coming of age, Kazha’a finally left his clan for good. His mother and a small group of hunters managed to track him, only for him to escape once more. Kazha’a knows if he was ever found by his clan again it would mean his death. While some Keeper families are more open to such notions, Kazha’a knows his mother too well. For the first time in his life, Kazha’a was completely alone.

Survival
Having no skills other than hunting, Kazha’a lived off the land for several months, trading skins and other such things for supplies from settlements within the Shroud. After his first winter alone, he sought work within the city of Gridania. For a time, he made a living doing odd jobs or escorting caravans. When he was hired by a small group of Duskwight researchers to explore a newly uncovered ruin in the forest, he found he was paid rather handsomely for retrieving artifacts from inside.

Kazha’a took to such jobs rather well in the following years. He made quite the name for himself raiding ruins or other forgotten places of Eorzea. He easily made enough gil to support himself, purchase supplies and weapons, as well nights in inns when the weather was less than agreeable. During his twentieth summer, Kazha’a took a job for a mining company based in Ul’dah. A newly discovered area of the Sunken Temple of Qarn had been unearthed, and Kazha’a was sent in to both deem it safe for further excavation and to bring back anything of value. After tales had surfaced in regards to ancient traps and even the undead, not many were willing to do so.

While such superstitions did not phase him, Kazha’a still entered with caution. Inside the temple, he did not find undead immediately, but instead triggered the ancient traps that had been indeed still active within the temple, releasing the hordes. Kazha’a found himself gravely wounded. If it was not for a timely rescue, he more than likely would have died within the ancient walls. Kazha’a still has a large mangled scar on his left side near his rib cage from the experience.

Life went on for years like this, after his recovery. He was no stranger to the darker side of taking any job for coin, even if it involved murder. Kazha'a lived contract to contract, traveled as much as could and trying to steer as far away from the Shroud as possible. Shortly after his twenty-fifth summer, he began for some sort of change. He was unsure if it was merely from being solitary for so long, or something entirely different. It was about this time he first got wind of a small group of people making a name for themselves in aiding the unfortunate. While Kazha’a had no hopes or dreams of changing the world, for some reason he found himself intrigued.

RECENT HISTORY


When Kazha'a caught wind and signed himself with the company known as the Arbiters of Eorzea, he was unsure of his decision from the start. He shied away from most people, yet openly fought beside them during contracts with no reservations. He even grew close to another, an Elezen man by the name of Remioux, after feeling indebted when the man treated a rather nasty wound Kazha'a had acquired on one of the contracts. The man was everything Kazha'a tended to hate in a person: loud, touchy, a drunkard, and carried an air of superiority about him. But for some reason he even allowed Remioux to begin to teach him to read and to write.

And so when Remioux came to the Arbiters with his own request for aid, Kazha'a readily stepped up to assist. Unfortunately, he was the only one to do so, and the result was the death of Remioux's close friend, and very nearly Remioux and himself as well. And so, when the Elezen parted ways soon after from the Arbiters, Kazha'a packed his things and took to wandering for several weeks.

It soon became apparent that Kazha'a missed the life he had there. He had, for once, felt settled and like he belonged, despite his constant refusal he did. Kazha'a did try and contact Remioux and seek him out once more. But all his leads ran dry. Even the man's wife was not to be found and the home they had once shared had been sold away with little information for Kazha'a to go on.

Left with nothing once more, Kazha'a resigned himself to continue on, alone, and with a vow to be even more careful than he was before in allowing people close.


RELATIONSHIPS

RELATIONSHIP STATUS LEGEND
Romantic Attraction Physical Attraction Platonic Love $ Business Deceased Positive Negative Neutral Unsure


FAMILY & NPCs

LIST OF FAMILY MEMBERS
Kazha Anhsari, mother. ( )
"You are no longer my mother. I would not hesitate to slit your throat."
Kazha’a’s relationship with his mother has never been amiable. As the matriarch of their clan, Kazha was a woman not to be fooled with. She held the people of her clan to high standards, her own family more so. Being that Kazha’a was her first and only son, much was expected of him and it was a constant source of strife between the two. When he left his clan, his mother vowed he would be killed on sight if he was to ever return, seeing his abandonment of his people as an act of betrayal.
Tavikh'a Anjal, father. ( )
"I respect you, but that is all I feel."
Tavikh’a was the favored mate of Kazha and Kazha’a’s sire, a strong hunter and man who said little unless necessary. Kazha’a was trained to fight and to hunt by his father in order to groom him to be both a provider for the clan as well as a breeding male. While his relationship with his father was not as strained as it was with his mother, Kazha’a cared little for the man’s open acceptance of the way he and the other males were treated.
Verha Anhsari, sister. ( )
"Do not cross me, Verha."
Born three years after Kazha’a, Verha is one of the twins. Verha is a capable fighter, and quite talented in the making of herbal remedies and poultices. She and Kazha’a shared a rivalry in their younger years. When he left the clan, she swore she would be the one to kill him if he ever returned.
Zerha Anhsari, sister. ( )
"You were always the wiser."
Born three years after Kazha’a, Zerha is one of the twins. Zerha is an excellent forager and fisher. Simpler in mind than her twin, she cares little for fighting and finds her strength in other things. She is good with her hands, and likes to weave and sew.
Savir Anhsari, sister. ( )
"I worry for you..."
Kazha'a's youngest sibling is the only one he would admit to missing after leaving the clan. She was a bright and optimistic young girl, who looked up to her brother. Kazha’a taught her to use knives after she begged him to. When he left, she was making progress and shaping to be a talented huntress herself.


PLAYER CHARACTERS

LIST OF PLAYER CHARACTER RELATIONS
Shar'a Nhaki ( )
"One day you'll understand..."
While recovering from the attack by his mother that nearly killed him, Shar'a bribed Kazha'a into trading a meal for some medicine. After a shaky agreement, the two found themselves traveling together. While they were on the road, they were attacked by a morbol that took Kazha'a's sight from him. Now he has had to learn to rely fully on the other Miqo'te.
Haydn'to Kalmar ( )
"If you allow others to set your limits, then you will never be anything but weak."
A Keeper Kazha'a was reluctantly pushed into a partnership with in search of an old pirate stash. His company is tolerable, at best, but Kazha'a also found himself agreeing to teach the Miqo'te to fight and use knives, something he has not promised anyone since he left his sister.
Remioux Beauvais ( )
"I knew you were the same. You left."
For reasons he cannot explain, Kazha’a found Remioux quite easy to talk to and once again feels indebted to a person after the Elezen tended his wounds after a rather nasty run in with a Chimera. While they were in the Arbiters, Kazha'a found refuge in the man's room. When Remioux left the Arbiters, Kazha'a chose to leave on his own path. He no longer knows where the man is.
Rhaq'a Tayuun ( )
"Just remember, it won't be you that suffers."
A rather annoying Keeper that chanced upon Kazha'a in Ul'dah. After learning of the other's younger sisters, Kazha'a has been keeping an eye on the small family for reasons he can't quite fathom even going so far as leaving the girls gifts secretly overnight.
Z'ohji Tia ( )
"Do you even know what you're looking for?"
A young Seeker who claimed to be some sort pirate, but Kazha'a seriously doubts it. The guy hired him as an escort looking for treasure in the Sea of Clouds.
Sami Quickfix ( )
"...I don't understand you."
The strange Miqo'te Kazha'a met in Limsa when he tried to hire him as a tour guide but ended up getting into a brawl with some pirates who stole the guy's wallet. They parted, and Kazha'a fully expected to never see him again. But after a near-death run in with his mother, he woke up in Sami's care and isn't sure what to feel.

SCREENSHOTS

A collection of screenshots of Kazha'a that serves as a visual reference, or snapshots from certain roleplaying scenes.

ARTWORK

A collection of artwork of Kazha'a, drawn by myself or by other artists. You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.


ROLEPLAY HOOKS

Below are some ideas that might kick-start or stimulate a RP or connection to be made. If you see something that might work, or have a different suggestion, feel free to message me in game or on my tumblr (which is linked in the OOC notes).

Keeper of the Moon
- Former clan member either still loyal to his mother or another outcast.
- Someone his mother may have sent after him to kill him.
- Keeper from another clan that may or may not sympathize with his situation.

Blade-for-Hire
- A client or former employer he may have worked for in the past.
- Another mercenary-type he may have worked with or against on a contract.
- Someone he may have stolen from, or someone related to someone he may have been hired to kill.

My alts are: Nahdu'a Rastahn, Arshtat Ejinn, Tala'li Dakelh and T'avhar Tia
FFXIV Art and RP Blog: Tumblr

This Template was created by Deirdre Ta'ea, then modified/ mixed from Franz Renatus, Leanne Delphium, Bancroft Gairn.