Difference between revisions of "Madam Seraphine"

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<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Non-Combat Abilities'''</div>
 
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: ❄ '''Aetheric Cycle:''' Meallaire's body is under a constant aetheric cycle. This cycle means that she regenerates and heals at a much faster rate than most other individuals. This also prevents her from aging in any normal fashion beyond what would be considered her physical ‘peak’ condition, as her cells continually rejuvenate themselves. She can be scarred if a wound is inflicted with particularly nasty magical means, or if the wound is very deep. Her regeneration is limited, however, and can only do so much to stave off death. If she's under extreme duress, or focusing her aether in other ways such as spellcasting, or channeling during physical combat, this regeneration is suspended to a degree. She won't heal until after her aether usage goes back to a minimal level.
 
: ❄ '''Aetheric Capacity:''' Those who have a strong aether sense may be able to detect the abundance in Meallaire. Her aether flows through her body at a fairly exponential rate, or did, until recent times when her husband helped her create a stop-gap measure that's used to control the flow of her aether. She still gives off a feeling of strong aether around her, aspected such that it actually makes her skin feel slightly cooler than normal to the touch.
 
: ❄ '''Aetheric Channeling:''' When it comes to channeling aether, she has an easier time than some do, because of the way it's a constant in her body, instead of shifting and flowing as it usually should. Interestingly enough, Meallaire doesn't have an endless pool of aetheric power to draw from when using magic, as it's a different direction than her aether usually takes. The aether required to fuel her body and regenerate is a rather large amount, and this limits the amount she can devote to her spell casting. Her pool would be considered large in comparison to some, but decidedly not limitless.
 
: ❄ '''Echo:''' The Echo is an ability that some rare individuals possess. Those that have been 'gifted' have the ability to resonate with other people's souls. This permits them to see their past, albeit not able to interfere or change it, as well as being able to speak every language in the world. As a side effect, the Echo also seems to prevent it's user from being tempered by the Primals. Interestingly, Meallaire's Echo came to light some 15 years ago. This led to a lot of misunderstandings, headaches, and a worsening of her aetheric condition for a number of years. Her husband assisted her with the use, and she can now willingly keep herself out of the memories of others. When the Calamity came, she, like many others, began getting the visions of meteors falling from a burning sky. It is thought that the Echo is in part responsible for the changes that later occurred to her. ''Disclaimer: This power is never used without explicit player permission in role-play. ***''
 
: ❄ '''Eidetic Memory:''' Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it. In Meallaire, this trait developed in early childhood, and was nurtured by her parents and grandparents to allow her to more readily retain information from whatever source she might learn from. The ability was nurtured very early on, and is one of the reasons that Meallaire is multi-talented, especially in the field of magic, where much of her study into Thaumaturgy and Arcanima relied on her ability to first memorize theory and calculations, and opposed to the expression strictly of aether itself, as with Conjury. Further, Meallaire has a secondary trait that rarely presents itself in those with Eidetic Memory, and that is that she is Photo-reflexive. She often uses these two abilities in conjunction to attempt to learn as much as possible as quickly as possible, though she is sometimes (often) hampered by her own bodies abilities, and the aetheric condition which she is under.
 
: ❄ '''Scientific Knowledge:''' She has extensive knowledge of the workings of the humanoid body, and has studied anatomy on all of the Eorzean races, albeit one of them not in the last hundred or so years (Au Ra).  She has scientific knowledge that has been bolstered by the study and research of Allag technologies, and as such is capable of utilizing things like cloning techniques and genetic splicing.  Most of her scientific knowledge is medical in nature, and like most other things she does, she uses this to further her healing, enabling her to solve common problems that would otherwise stop many healers from aiding the sick.  This knowledge also causes her great frustration when dealing with less learned healers who think that simple diseases with easy treatments are a death sentence for their patients.
 
 
<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''Combat Abilities'''</div>
 
 
: ❄ '''Aetherfist:'''  The only 'job' that Meallaire is considered as having openly, the Aetherfist is a work-in-progress that is a flawless fusion of magic and martial arts into a combative fighting style that allows her to utilize powerful spells and channel them through her hands for explosive effect when she strikes.  The Aetherfist is still being developed, and she's working on a prototype soulstone, but there's no telling if or when this project will ever be finished.  The magic utilized often appears to be pre-Calamity conjury, with some thaumaturgy mixed in.  Status effecting spells aren't typically able to be channeled in the way that Aetherfists cast and utilize their spells, but again, she's working on it.
 
: ❄ '''Boosted Physique:'''  Meallaire’s skill with conjury is such that she has learned to utilize the magic in a way that many wouldn’t expect, reinforcing her body in such a way that her physique is incredibly boosted, an act that has provided her with increased endurance and somewhat increased agility.  Additionally, it has greatly increased her strength, resulting in permitting her to make pinpoint strikes that are capable of crippling in one punch, or in the case of many inanimate objects, blowing holes in, or through them.  She can punch through weaker steel plating and some armor, but only with extra boosting from her gates, now that her abilities are locked behind limiters.  The downside is that she no longer suffers under the monstrous strength she used to.  The bright side is that she no longer suffers under the monstrous strength she used to.
 
: ❄ '''Magical Prowess:''' A conjurer since her youth, she is quite capable with the manipulation of aether.  As such, conjury is her strongest magic.  Because her conjury predates the Calamity, she is capable of using spells that were later practiced more heavily in thaumaturgy, resulting in a mixed magic style that seems to allow her to draw from many different schools and types of magic.  She has training in arcanima, some minor training in astromancy, and knows a little bit of bardic magic.  She is trained in thaumaturgy, but like her conjury, the form she practices predates the changes that came after the Calamity.  She is actually incapable of utilizing strong fire magic because of her attunement to the ice element.  Coupled with her aetheric imbalance, she is always considered to be in a state of umbral ice.  She is striving to formulate a unified magic theory that breaks the divisions between the different types of spellcasting into a type of multi-casting or hybridized casting, which is still a working theory, though she has made a little headway into the style.
 
:: ❄ '''Ice Resistance:''' Her strong attunement to ice and water magic have made it so that not only is she in a constant state of umbral ice, but she is highly resistant to frost and ice-based attacks.  These attacks do a minimal amount of damage to her, and further, she is relatively unaffected by the cold. 
 
: ❄ '''Martial Arts:''' Having begun training in her late youth, Meallaire has been fighting since she was approximately 26 years old.  During her travels across the world, she picked up a number of different martial arts styles, though a few still prominently feature in her common combat style which is a mixture of overwhelming power, strong defensive techniques, and battlefield control.  Her years of honed skills coupled with her physical reinforcement, photo-reflexivity and enhanced reflexes have turned her into a devastating fighter.  More recently, she has begun training with a Fist of Rhalgr, learning Ala Mhigan martial techniques as well as picking up techniques more recently from the Pugilists Guild in her spare time, usually by watching the other fighters during their bouts.  Her martial arts techniques are unique in that while channeling aether during them is the only time she can easily utilize fire, as her ice doesn’t seem to translate the same way when used as part of a martial style.
 
:: ❄ '''Juken:''' Referred to as ‘Gentle Fist’, this fighting style utilizes circular techniques and movement patterns to allow the martial artist a wider range of motion and full use of momentum to control the flow of the fight.  It utilizes various strikes (with palm, fist, elbow, fingers, etc), kicks, joint locks, throws, and distinctly evasive circular footwork.  Many of these techniques cause internal damage and do not require a large amount of force to be exerted to deliver them, hence the reason the martial art style is called ‘Gentle’.  It was also necessary at the time of her teaching for Meallaire to utilize great care when fighting anyone as she had limited control over her strength.  Though this is no longer the case, she continues to utilize this style the most heavily of all of them that she uses. (This fighting style is based largely on Baguazhang.)
 
::: ❄ '''Piercing Palm:''' One of the most dangerous abilities of ''Juken'' is that coupled with her knowledge of anatomy and the internal workings of the body, she is able to reinforces her strikes with her own aether to use them to counteract a casters ability to channel aether, either from outside, or through their body.  This effectively cuts mages off at the knees, and in someone else who utilizes chakra or chi, such as a monk, or a practitioner of ninjutsu, it cuts off their ability to channel these skills as well. 
 
:: ❄ '''Tenchi Jouge:''' Also called the ‘Stance of Overpowering Annihilation’, it is a highly offensive combat stance, one which lends itself to the secondary style which Meallaire uses, typically when in a truly lethal battle with a strong opponent.  If she cannot successfully disable an opponent either with spells or if an opponent is so dangerous that she knows death is the only way to stop them, she will switch into this stance for the duration of combat, either until her opponent is on the ground, or she is.
 
: ❄ '''Photo-reflexivity:''' Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and a scope of experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is now permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the knowledge taken in, and obviously, some things can’t be mimicked based on the limitations of the body. This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they've witnessed, not limited to simply mirroring what has been observed.  The limitation, of course, is provided that the user's body can actually physically perform the movements it is now educated in doing. Witnessing someone running at extreme speeds does not make them just as speedy... nor does witnessing someone juggle cinderblocks mean that they can even lift one. While this means she wouldn’t be able to mimic a quadruped’s combat movement, for example, she will memorize it and if reasonably skilled in that area - might draw inspiration using it as a basis. This also extends to audial perceptions as well, giving her the ability to perfectly mimic sounds and voices to the best of her physical capability. 
 
: ❄ '''Technological Prowess:''' Among the things that Meallaire has studied during her long life, Garlean and Allagan technology are in the forefront, though this aptitude has only been honed most prominently during the last 30 years or so of her life.  She is capable of reverse-engineering different technological devices, though much to the frustration of those around her, many of her technological developments have been used solely for defense, and any application she can use that will permit her to greatly enhance her healing capabilities.  She has developed a few weaponry systems, mostly minor.  Primarily, she tinkers and dissects, using the technology to expand her library and find a way to create workable and easily utilized devices that improve the quality of life for those who have suffered some body failure. 
 
:: ❄ '''Dual Ranged Shot Gauntlets (DRSG’s):''' Built out of a desire to be never without a failsafe for those times when her aether is limited or she is unable to get across a battlefield to an opponent, Meallaire developed a gauntlet that permits a free range of motion while utilizing her martial arts, while simultaneously containing a powerful firearm, boosting her utility.  These collapse down into bracelets for day-to-day wear when not in their gauntlet form, and are powered by magazines of magitek rounds.  Each magazine consists of 12 shells, giving 24 shots in total when both gauntlets are fully loaded.  These rounds don’t traditionally pierce, but instead explode upon impact. 
 
: ❄ '''Weapon Proficiencies:'''  Necessity has dictated that Meallaire grow proficient with several weapons.  Included among these are Long-swords, Short-swords, Great-swords, Daggers, Axes, Lances, Staves and Pole-arms.  Meallaire is fairly much incapable of using Bows, and given her DRSG’s, is quite capable with firearms.  In a twisted sort of irony, she considers utilizing swords to be a handicap for her, as she is much more capable when utilizing bare-handed martial arts styles.  As such, when fighting an opponent she doesn’t want to kill, she uses swords rather than martial styles.  She is capable of using hora and other pugilist weaponry, but prefers not to, as they interfere with the fine control needed for her piercing palm techniques.
 
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<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div>
 
: <div align=justify><div style="padding: 7px 4px;font-size:12px; font-family:Georgia;">When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting.  That said, I prefer freeform, and use what is referred to as an "interrupt" style of RP combat, in that when an action is performed, a description of the effects (such as in the case of spells, etc) it would have is included.  It is then up to the other individual to defend against the action and/or mitigate the effects as they're described.  Don't hesitate to send a /t if you have questions, or are uncertain about a specific action performed in a battle.
 
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Revision as of 22:31, 23 November 2016


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Vital Information


PRONUNCIATION... MAH-luh-ruh SE-rjnoh

BIRTH NAME... Meallaire Sarrasin.

NICKNAMES... Mea, Meall, Alli.

RACE & CLAN... Elezen, Wildwood.

GENDER... Female.

AGE... Appears 31ish.

NAMEDAY... 22nd Sun, 4th Umbral Moon.

MARITAL STATUS... Bonded.

Other Statistics


BIRTHPLACE... Twelveswood.

CITIZENSHIP... Many.

RESIDENCE... Sarrasin Manor, Ishgard.

OCCUPATION... Aetherfist.

PATRON DEITY... Nymeia, the Spinner

HEIGHT... 6 fulms, 6 ilms.

WEIGHT... 195 ponze.

ORIENTATION... Pansexual

ALIGNMENT... Type 4 Chaotic Neutral.

General Information
Meallaire Sergenaux is a Wildwood Elezen who originally hails from the Twelveswood, but who has traveled across much of the world. She has held a number of occupations in her considerably long life, spends much of her time traveling and learning what she can about Eorzea, but more specifically, ancient culture and civilization.
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Bearing
Laterality
Scars
Ethereal, confident. Ambidextrous, right-handed preference when writing. One major scar (face), many minor (body).
Hair & Eyes
Her hair has carried a variety of styles and shades over the years, having started out her life with platinum blonde hair that lightened to white during her youth. She tends to bounce between colors, styles and lengths as so fits her. One week might find her with short black hair, while the next week brings with it an entirely different look. One thing she doesn't believe in when it comes to her hair is permanence. Her eyes are a steely shade of silver, and one of the most expressive parts of her, showing smiles that her lips might not curl to, and whatever mischief might definitely be on her mind.
Physique & Markings
Standing at six fulms and six ilms, Meallaire is tall for a woman, even an Elezen, and is a scant two ilms shorter than her husband and partner. Physically she's stockier than some Elezen, with a heft to her body that is a mixture of curve and muscle, the former much more apparent at first glance than the latter. She's grown more slender over the years, though her weight maintains because of the physical regimen she follows, easily half again as heavy as most women of her height and size. Facially she appears mature, but not old, looking to be in her early thirties. This youthful appearance is somewhat superficial, as the woman has easily seen more than the usual years of an Elezen of age, a lifespan is attributed to some damn fine alchemical work, conjuration, and an incredibly rigid daily regimen to keep her fit. She bears a single scar on her face, stretching up over her left eye and ending in the middle of her cheek. She has numerous smaller scars across her body, representing a life full of accidents, conflict, and the little things that leave their marks on us.
Hygiene & Attire
While she won't hesitate to get dirty, and even bloody, she prefers being clean a majority of the time. She carries a strong scent of evergreen and roses around her, beneath the smell of whatever other plant or alchemical mixture she happens to have been working with most recently. She does her best to wear clothing that is in excellent shape, but her attire is as varied as anything else about her might be. When in combat with a sword she prefers heavy plate, when utilizing her martial arts she prefers flexible leather armor that doesn't inhibit her movements, and when working spells she prefers robing with pockets and pouches to carry all of the components and other miscellaneous items she might need during the course of her work.
Worn Items of Note
A simple silver band with an ornate multicolored gem, her bond ring.
A single stud piercing through her tongue, made of highly polished gemstone.
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Personality
In her youth she was a very quiet and studious intellectual who mostly kept to herself, the primary company in her life her father, aunt and the voices of the Elementals. Age has turned her serious, though she maintains an open-mind within certain subjects. She's an eager student to anything she hasn't yet learned, taking in knowledge about people, magic, combat, tradeskills, and ancient history with an ease that explains her current level of intellect.

A lifetime littered with loss and sorrow has left its mark on her, with two of her five children buried in the ground, and a shroud of melancholy that drapes around her when left to her own introspective thought. When her family is involved, she's a very dedicated and affectionate individual, albeit also very protective, sometimes to the point of sheltering her loved ones. Though it takes quite a bit to rouse her to action, when she gets going, she's a very hot-blooded woman who has a cynical streak a mile long, and a sharp tongue to go along with it. That said, those who threaten her family find her to be quite fierce, as she shifts gears from an individual who prefers to rationalize everything, to someone who is suddenly flinging fists and spells in their direction with equal levels of ire and cold logic.

With her youth spent traveling, she has a deep wanderlust that keeps her moving, with few places becoming 'home' for more than a year or two at best. Regardless of the almost nomadic lifestyle that she and her husband live, she'd drop all of her travels to come to the aid of those she cares for. Despite all of her growth and the changes she's undergone, some things will never change: she considers herself neither a villain nor a hero, but is capable of turning herself into either if pushed to it.
Voice
Smoky, warm and lilting, Mea's voice is exactly what one might expect from a grown woman, with the mannerisms to match. She speaks with a very even tone, rarely raising her voice even when angry, or highly emotional. Her accent is difficult to place, a cultured voice with a mostly indiscernible mixture of tones and words gained from her years of travel across the world. When incredibly upset, her voice comes across with a thicker brogue, one that makes her much more difficult to understand. Her singing voice is similarly husky, the kind of rich sound that makes one think of quiet bars with piano music flowing, or mothers cradling their infants and singing them to sleep in low tones.
Philosophy & Mannerisms
Meallaire has strong opinions and views, and her philosophical outlook tends to be just as strongly opinionated. As a woman who lives an open and relatively free lifestyle with her husband, she understands that free will and choice are extremely important in life, but just as important is maintaining that free will for others. As such, she does her best not to shove her attentions, affections, or interest on an individual who is unresponsive to her in any way.

Her age has given her a unique perspective on life and the way many people live it. Many consider themselves good or evil, but she knows that life can't be quantified down into black or white, good or evil, and instead is fleshed out and flourishes only when the many shades of grey that lie between the darkness and light, between the two absolutes, is explored.

When it comes to mannerisms, she has a few consistent traits to her. She's incredibly loyal when someone gains her trust. She does her level best not to make any promise she doesn't feel she can keep, even if that promise happens to sound rather outlandish at the time. She won't hesitate to teach anyone else who asks after her about any of the knowledge she's gained over the years. And she'd give up absolutely anything to protect her family, even her own life.
Preferences
Likes
❄ Wandering the Shroud.
❄ Inclement weather.
❄ Night time.
❄ Children.
❄ Herbal cigarettes.
❄ Reading.
❄ Flavorful food.
❄ Cooking.
❄ Music.
❄ Nature.
Dislikes
❄ Dishonesty.
❄ Zealotry.
❄ Extreme heat.
❄ Morbols.
❄ Laziness.
❄ Indecision.
❄ Politics.
❄ Blood Currants.
❄ Pettiness.
❄ Being abandoned.
Skills
❄ Dancing.
❄ Magic.
❄ Crafting.
❄ Science.
❄ Diplomacy.
❄ Cooking.
❄ Healing.
❄ Medicine.
❄ Martial Arts.
❄ Swordplay.


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Basic Statistics
High: Aether, Intelligence, Strength
Above Average: Endurance, Willpower, Wisdom
Average: Charisma, Dexterity, Speed
Low: Defense
Aetheric Abilities
Mastery: Conjury, Healing
Expert: Barriers, Ice
Average: Lightning, Arcanima
Novice: Fire, Astromancy
Weapon Training
Mastery: Hand-to-hand, One-handed Swordplay
Expert: Magic Infusion, Staff
Average: Guns, Two-handed Swordplay
Novice: Archery, Axes, Polearms
Combat Relevant Skills
High: Acrobatics, Blind-fighting
Above Average: Field Medicine, Mimicry, Tactics
Average: Parkour, Riding, Tracking
Poor: P. Ranged Attack, Ranged Defense
Trade & Field Crafts
Mastery: Alchemy, Botany, Cooking
Expert: Leatherworking, Fishing, Weaving
Average: Armorsmithing, Goldsmithing, Mining
Novice: Blacksmithing, Carpentry
Non-Combat Skills
High: Linguistics (Polyglot), Sciences
Above Average: Acrobatics (Dance), Brewing/Distilling
Average: Divination, Navigation
Poor: Artillery, Empathy


NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor text."
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor text."
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor text."
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Madam.. Seraphine..? I believe I met her once before.. Very kind and beautiful.. But she reminds me of a rose. Beautiful to look and see but there are still thorns protecting it. But I am thankful I met her.. I would like to see her again soon" — Yuki Kurenai’’.
"It’s platonic." — Oliver Amaranth.
"The fuckin' purple-haired lady? Dunno her personally, but if ya want, I'll recommend you to 'er. Heard she's really good at suckin', if y'know what I mean. You probably don't." — Avigail Amaranth.


Relationship Status Legend
Physical
Romance
Platonic
Trust

Positive
Neutral
Negative
Hated
Deceased
(NPC) Bellatrix the Maddening { } - The Maddening Mother
(NPC) Rosckalakof { } - Space Dad
Wayward Aletheia { } - Confused Keeper
Elf Elred { } - The Snack that Survived
Avigail Amaranth { } - The Hat-Stealing Hyur
Oliver Amaranth { } - Platonic Daughter
Kodie Durant { } - The Redhead
Nenanie Durendaire { } - Fleshy Daughter
Ozzie Enheduanna { } - The Crazed Mage
Gospel Gestalt { } - The Lover
Sigefried Miller { } - The Mister of the Sister
Doctor Ozerov { } - The Good Doctor
Red { } - The Thrall
Lady Sarielle { } - The Ravenous Sister
Simeon sibaruse { } - The Livid Knight
Ridah'li Vhosso { } - Student
Neheon Wolfsbane { } - The Cute Au Ra
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Location & Probability


The Shroud: High.
Gridania: High.
Ishgard: High-Moderate.
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Dravania: High-Moderate.
Coerthas: Moderate.
Mor Dhona: Moderate.
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Ul'dah: Moderate-Low.
Thanalan: Moderate-Low.
Limsa Lominsa: Low.
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Affiliations


Place: ???
Place: ???
Place: ???
Place: ???
IC Inventory
The following items are things that Seraphine carries on her person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

Glio coinpurse.png Glio ring.png Glio knife.png Sackicon.png Glio herbs.png Glio journal.png Glio quill.png Inkpot.png Glio rations.png VialIcon.png Glio alchkit.png Glio medkit.png Glio candy.png

Item: WIP
Item: WIP
Item: WIP
Item: WIP
RP Limits


Acceptable is WIP
Ask about WIP
Unacceptable is WIP
RP Hooks


■ WIP
■ WIP
■ WIP
■ WIP
■ WIP
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave all link-backs and credits intact if you use this template.
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse.
■ Tabling, more formatting & bits by/from Suen Shyu.
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