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| <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Nullam porttitor nisi quis commodo rhoncus. Sed euismod fermentum enim, a laoreet urna hendrerit non. Nunc sit amet accumsan dolor. Quisque porta maximus arcu, ac interdum diam. Etiam vel sagittis massa. Vestibulum sed arcu eget ipsum iaculis pretium. Ut dapibus elementum lectus, sit amet scelerisque eros aliquam ut. Curabitur sed tristique orci. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.</font></div><br> | | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Nullam porttitor nisi quis commodo rhoncus. Sed euismod fermentum enim, a laoreet urna hendrerit non. Nunc sit amet accumsan dolor. Quisque porta maximus arcu, ac interdum diam. Etiam vel sagittis massa. Vestibulum sed arcu eget ipsum iaculis pretium. Ut dapibus elementum lectus, sit amet scelerisque eros aliquam ut. Curabitur sed tristique orci. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.</font></div><br> |
− | <!-- <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>There is no sex discrimination in Qulaani leadership; either a woman or a man may take the role of <i>darughur</i>, provided that they first achieve at least the rank of <i>aughur</i> and then prove themselves capable enough to successfully challenge the previous leader during the final day of <i>Naghadum</i>. These challenges are not to the death, and defeated <i>darughuri</i> and <i>darukhani</i> are simply demoted down to the next rank of <i>bilighur</i>. Because of the nature of succession, <i>darughur</i> tend to be old enough to be rather experienced yet still within the prime of their life, both physically and mentally, to defend their position within the tribe.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>The only exception to the rule of only being able to challenge leadership during <i>Naghadum</i> is when the <i>darughur</i> either dies or is removed for ineffectiveness or abuse of rule. In such a case, the highest ranking of the <i>bilighuri</i> -- oftentimes a previously defeated <i>darughur</i> themselves -- ascends as temporary leader until a trial can be held, in which any interested <i>aughuri</i> or <i>bilighuri</i> can compete for the role.</font></div> --></td>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Lit. <i>'Middle One'</i>. When a Qulaani hunter has no special rank, they are assigned the 'default' rank of <i>dunghur</i>. They have some say in what happens to the tribe, but not enough to effect changes themselves. This is the group with the most members, as most hunters of average skill are placed here as well as all hunters who have only just passed their coming of age trial. The <i>dunghuri</i> also typically have other duties around the tribe's current camp when they are not hunting, taking care of tasks such as cooking, clothes-making, armor and weapon repair, child care, and so on.</font></div></td> | + | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Nullam porttitor nisi quis commodo rhoncus. Sed euismod fermentum enim, a laoreet urna hendrerit non. Nunc sit amet accumsan dolor. Quisque porta maximus arcu, ac interdum diam. Etiam vel sagittis massa. Vestibulum sed arcu eget ipsum iaculis pretium. Ut dapibus elementum lectus, sit amet scelerisque eros aliquam ut. Curabitur sed tristique orci. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.</font></div></td> |
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− | | + | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">OOC Positions</font> ▮▮▮◣</u></div></center> |
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− | =The Hunt=
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− | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #313a2d;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>THE HUNT</center></div></span></h3>
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− | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">TYPES OF HUNTS</font> ▮▮▮◣</u></div></center> | |
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>To the Qulaan tribe, hunting is not only a means of living, but it is also a means of entertainment, challenge, and ultimately religious worship for the goddess of hunting. To this end, the Qulaani have two words for these different types of hunting: <i>Abachin</i> refers to the everyday type of hunting for meat, furs, and so forth. <i>Abala</i>, on the other hand, refers to the Hunt as a tribe, where challenging beasts are sought out for the Qulaani to prove themselves to their goddess. While the tribe has specific laws for hunting in general, the <i>Abala</i> is much more ritualized.</font></div></td> | + | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer id erat eu risus placerat gravida. In hac habitasse platea dictumst. Suspendisse euismod libero non libero facilisis, sed varius risus congue. Donec pulvinar eu dui non interdum. Aliquam finibus consectetur euismod. Maecenas facilisis sapien lacus, quis pharetra mauris feugiat eget. Quisque gravida hendrerit elit. Suspendisse porttitor urna nibh, non pharetra dui ornare vitae. Donec id libero vitae est cursus dignissim a luctus elit. Maecenas a dictum mauris, ut malesuada massa. Pellentesque molestie tellus in metus imperdiet rhoncus. Nulla vitae quam arcu. Pellentesque ac auctor enim.</font></div><br> |
| + | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Duis maximus consequat odio lacinia finibus. Nulla facilisi. Nullam condimentum arcu at lorem feugiat, eget interdum lacus varius. Etiam dignissim tortor a lobortis feugiat. Fusce tristique metus eget ultrices semper. In varius eros sit amet nunc pulvinar condimentum. Vivamus nec orci in quam semper mollis quis eu nisi. Donec eu turpis eu erat pretium varius. Ut tempor interdum gravida. Curabitur finibus tortor tellus, at imperdiet sem tempus quis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla faucibus eleifend facilisis. Integer placerat sollicitudin faucibus. Pellentesque ut pulvinar mi, id varius sem. Sed sollicitudin rhoncus risus nec rhoncus. Vivamus sit amet ante eget lacus tristique mattis ut non ligula.</font></div></td> |
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− | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">LAWS OF THE HUNT</font> ▮▮▮◣</u></div></center> | + | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">Recruiter</font> ▮▮▮◣</u></div></center> |
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| <div align=center><table style="position:center; margin-top: 5px; padding-top: 8px; table-layout: fixed;" width="60%" cellspacing=15> | | <div align=center><table style="position:center; margin-top: 5px; padding-top: 8px; table-layout: fixed;" width="60%" cellspacing=15> |
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− | <div style="font-family:Georgia;font-size:12px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">EASY PREY BRINGS NO GLORY NOR HONOR</font> </u></div>
| + | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Nullam porttitor nisi quis commodo rhoncus. Sed euismod fermentum enim, a laoreet urna hendrerit non. Nunc sit amet accumsan dolor. Quisque porta maximus arcu, ac interdum diam. Etiam vel sagittis massa. Vestibulum sed arcu eget ipsum iaculis pretium. Ut dapibus elementum lectus, sit amet scelerisque eros aliquam ut. Curabitur sed tristique orci. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.</font></div><br> |
− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>One might think the Qulaani so predatory that they would actively hunt and kill anything they are able to. Quite the opposite, the tribe takes no pride in hunting creatures that would be considered easy prey, such as the young, injured, or infirm. A hunter who boasts the killing of such quarry is themselves seen as weak, that they were unable to hunt anything stronger, and thus gains only derision from their tribe mates. The only exception to this is in <i>Abachin</i> during times of scarcity of prey, where the desperate need of food, furs, and hides outweighs pride.</font></div></td></tr> | + | </td> |
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− | <div style="font-family:Georgia;font-size:12px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">NEVER STEAL PREY FROM ANOTHER HUNTER</font> </u></div>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>To steal the kill from another hunter is something that the tribe very much looks down upon. It is seen as an act of weakness and selfishness. Fights occasionally break out when adrenaline-filled hunters break out into arguments over whose right it was to make a kill. While seen as a breach of hunting law, infractions are generally only treated with scorn from the tribe for a time. Only repeated breaking of this rule would potentially earn a hunter ousting from the tribe.</font></div></td></tr>
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− | <div style="font-family:Georgia;font-size:12px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">ALL PARTS OF THE CREATURE MUST BE USED</font> </u></div>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>It is Qulaani belief that the soul is contained within one's body and flesh. Thus, once quarry is brought down, it is believed that consuming the beast's flesh will confer unto them part of the beast's strength or cunning. Likewise, items made from the hide, scale, bones, etc. of these creatures are imbued with their soul and essence. Different parts of a beast are said to have differing properties. The heart is said to grant a beast's courage, and the blood its longevity. The brain confers their knowledge, and the tongue their wisdom. Legs grant swiftness, wings grant lightness on one's feet, and tails grant balance. Bone and scale carry the creature's strength, while hides and furs bestow upon the wearer its ability to survive and thrive. Eyes improve sight and aim, ears improve hearing, noses improve smell. Claws and fangs carry within them the beast's fierceness and fighting prowess.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>That said, Qulaani make a point to use every part of the hunted creature. Not only would doing otherwise be extremely wasteful, but it is extremely disrespectful to one's quarry. The Qulaani believe that by consuming the beast and making armor, weapons, and other items from the rest of its body, the spirit of the animal lives on in them and gains some measure of immortality. The only exception to this is in the occasion that a person is the quarry. In such a case, the body is burned so that the spirit released for the gods to judge. To consume the flesh of man is seen as an atrocity, and would result in exile from the tribe.</font></div></td></tr>
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− | <div style="font-family:Georgia;font-size:12px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">SPOILS ARE AWARDED ACCORDING TO RANK</font> </u></div>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Any hunter that participates in the hunt is entitled to their share of the spoils, regardless of their rank. To deny a hunter their due reward is taboo. However, the choosing of what spoils one takes from their quarry follows the order of rank. In the case of <i>Anq-abala</i>, the first hunt of the season, what the tribe's leader deems as the most valuable part of the beast is offered to Balanai. Otherwise, the <i>darughur</i> and <i>darukhani</i> are the first to pick their spoils, and it goes from there. Anything left over after all those involved in the hunt have taken their share is shared amongst the rest of the tribe.</font></div></td></tr>
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| <div align=center><b>━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⁅</b> <font style="color:#ba1414;"><b>‹</b></font> <font style="color:#dbbe13;"><b>⧫</b></font> <font style="color:#ba1414;"><b>›</b></font> <b>⁆━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</b></div> | | <div align=center><b>━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⁅</b> <font style="color:#ba1414;"><b>‹</b></font> <font style="color:#dbbe13;"><b>⧫</b></font> <font style="color:#ba1414;"><b>›</b></font> <b>⁆━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</b></div> |
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− | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">HUNTING SEASONS & TRAVEL</font> ▮▮▮◣</u></div></center> | + | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">Event Coordinator</font> ▮▮▮◣</u></div></center> |
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| <div align=center><table style="position:center; margin-top: 5px; padding-top: 8px; table-layout: fixed;" width="60%" cellspacing=15> | | <div align=center><table style="position:center; margin-top: 5px; padding-top: 8px; table-layout: fixed;" width="60%" cellspacing=15> |
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>The Qulaani observe four distinct hunting seasons, each following the changing of the actual seasons. The first hunt of each season is called <i>anq-abala</i>, with each season's first hunt having its own name in particular, and is said to predict the fortune the tribe will have in the rest of their hunts. As such, this is a very important time for the Qulaan tribe, as a poor showing during <i>anq-abala</i> will result in poor hunting until the next season.</font></div><br> | + | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Nullam porttitor nisi quis commodo rhoncus. Sed euismod fermentum enim, a laoreet urna hendrerit non. Nunc sit amet accumsan dolor. Quisque porta maximus arcu, ac interdum diam. Etiam vel sagittis massa. Vestibulum sed arcu eget ipsum iaculis pretium. Ut dapibus elementum lectus, sit amet scelerisque eros aliquam ut. Curabitur sed tristique orci. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.</font></div><br> |
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Likewise, the changing of the hunting season sees the tribe packing up and moving to a new hunting ground. These migrations generally follow where the promise of worthy prey leads, as discovered by their own trackers and the leads they've heard from other tribes and peoples that they have traded stories with. As such, the tribe does not necessarily go to the same hunting grounds year after year. One summer season might see them in the steppes, while another may put them in the desert. They follow no set route, only the route that the <i>darughur</i> believes the best prey can be found. That said, a number of sequential poor hunting seasons back to back reflects poorly on the <i>darughur</i>'s judgment and is often grounds for removal from leadership.</font></div><br></td>
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| <div align=center><b>━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⁅</b> <font style="color:#ba1414;"><b>‹</b></font> <font style="color:#dbbe13;"><b>⧫</b></font> <font style="color:#ba1414;"><b>›</b></font> <b>⁆━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</b></div> | | <div align=center><b>━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⁅</b> <font style="color:#ba1414;"><b>‹</b></font> <font style="color:#dbbe13;"><b>⧫</b></font> <font style="color:#ba1414;"><b>›</b></font> <b>⁆━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</b></div> |
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− | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">ROLES</font> ▮▮▮◣</u></div></center> | + | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">Other</font> ▮▮▮◣</u></div></center> |
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| <div align=center><table style="position:center; margin-top: 5px; padding-top: 8px; table-layout: fixed;" width="60%" cellspacing=15> | | <div align=center><table style="position:center; margin-top: 5px; padding-top: 8px; table-layout: fixed;" width="60%" cellspacing=15> |
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Within the tribe, individuals can usually be broken down into one of four primary roles: hunters, trackers, riders, or caretakers. The role that a Qulaani belongs to is not always static and can change with a change in social station, physical or mental ability, and so forth. Likewise, the boundaries are not always black and white. For example, a tracker might also be a skilled fighter, and likewise, almost all tribe members have caretaking responsibilities from time to time. Nor is role inherently tied with social ranking. While hunters and trackers <i>tend</i> to rank higher than their rider and caretaker counterparts, an especially talented craftsman might socially outrank them.</font></div></td> | + | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Nullam porttitor nisi quis commodo rhoncus. Sed euismod fermentum enim, a laoreet urna hendrerit non. Nunc sit amet accumsan dolor. Quisque porta maximus arcu, ac interdum diam. Etiam vel sagittis massa. Vestibulum sed arcu eget ipsum iaculis pretium. Ut dapibus elementum lectus, sit amet scelerisque eros aliquam ut. Curabitur sed tristique orci. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.</font></div><br> |
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− | <div style="font-family:Georgia;font-size:12px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">HUNTERS</font> </u></div>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Broadly speaking, everyone who participates in a hunt is a hunter in Qulaani culture. However, there is a more specific term -- <i>baighur</i>, lit. 'Fighting One' -- that refers to those members of the tribe whose specialty is the act of fighting and battle itself. These are typically the stronger members of the tribe who are most gifted with weaponry, typically several different kinds. In intertribal conflicts, the <i>baighur</i> are also most responsible for the tribe's defense.</font></div></td>
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− | <div style="text-align:right; font-family:Georgia;font-size:12px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u> <font style="color:#ba1414;">TRACKERS</font> ▮▮▮◣</u></div>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Likewise, there are members in the tribe who excel more at the tracking down of quarry than actually subduing it. These individuals are called <i>daghur</i> (lit. 'Following One'), and their chief role is to scout out potential prey, watch them and learn their ways, and then lead the <i>baighur</i> back to them for the hunt. While a <i>daghur</i> might have some fighting ability, they typically are not as skilled as <i>baighur</i>.</font></div></td>
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− | <div style="font-family:Georgia;font-size:12px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">RIDERS</font> </u></div>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>While not quite as prestigious as a role as the <i>baighur</i> nor <i>daghur</i>, the riders -- <i>unghur</i>, (Lit. 'Riding One') -- act as liaisons between the Qulaan, other tribes, and other settlements. They typically aren't overly skilled in fighting, only so much as to be able to defend themselves during travels. Their skills rather lie in their charisma, knowledge of other peoples and languages, and knack for trade and compromise. They are in charge of the trade of goods and information between the tribe and outsiders, and often seek to bring back leads of potential prey for the <i>daghur</i> to check into. Likewise, when conflict arises with outsiders, the <i>unghur</i> are usually the first to try and come to a peaceful resolution.</font></div></td>
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− | <div style="text-align:right; font-family:Georgia;font-size:12px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u> <font style="color:#ba1414;">CARETAKERS</font> ▮▮▮◣</u></div>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Finally, those who lack the ability or skills to fit neatly into another role are typically relegated to the role of caretaker, or <i>toghur</i> (lit. 'Unmoving One'). They typically aren't strong enough to fight or hunt, or have lost the ability to after an injury or illness, and so they are instead placed in charge of the upkeep and day-to-day chores of the camp. They have the responsibilities of cooking, child care, tending the horses, repairs, and so forth. There are also <i>toghur</i> who are skilled in a craft such as carving, weaving, leatherwork, or so on. A craftsman who can turn the spoils of a hunt into useful items, especially arms and armor, is an extremely invaluable and respected member of the tribe.</font></div></td>
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− | | + | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #313a2d;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>Events</center></div></span></h3> |
− | <div align=center><b>━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⁅</b> <font style="color:#ba1414;"><b>‹</b></font> <font style="color:#dbbe13;"><b>⧫</b></font> <font style="color:#ba1414;"><b>›</b></font> <b>⁆━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</b></div>
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− | | + | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">Types of Events</font> ▮▮▮◣</u></div></center> |
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− | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">WEAPONS AND ARMOR</font> ▮▮▮◣</u></div></center>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>In general, the Qulaan tend to favor weapons that have a long reach to them, securely keeping them out of the grasping claws and snapping jaws of their quarry. Melee weaponry such as greatswords, greataxes, and spears are common. While these weapons can be rather hefty in size and weight, the Qulaani prefer to minimize extravagance for efficiency, and train their bodies to be strong enough to properly wield them. Likewise, that isn't to say the other shorter range weapons are not entirely unheard of. Situationally, they even prove more useful in a hunt or fight than their longer reaching peers. Still, they are uncommon.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Truly ranged weaponry is also highly favored. The bow and arrow is the most common and highly valued means of ranged hunting and fighting, as it was the bow that Balanai herself hunted with. Being a skilled archer is seen as a great blessing. Other ranged weapons, such as hunting javelins or slingspears, are also uncommon but still occasionally used.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>As far as armor is concerned, the Qulaani are highly adaptable. They favor no one specific type of armor, but rather outfit themselves according to what type of hunt they are undertaking. For example, a beast known for its sharp teeth and claws and its strength would likely see the hunters outfitting themselves with heavier armors. However, a creature who is quick or prone to fleeing might see them in lighter armor, so that they might better give chase.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Overall, the Qulaani armory is mostly crafted by traditional means by their own craftsmen using natural materials such as bone, scales, horn, and hide collected in their hunts. However, trading with outsiders also saw the tribe gaining access to more 'civilized' types of metal armor and weapons over time.</font></div></td>
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− | <div align=center><b>━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⁅</b> <font style="color:#ba1414;"><b>‹</b></font> <font style="color:#dbbe13;"><b>⧫</b></font> <font style="color:#ba1414;"><b>›</b></font> <b>⁆━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</b></div>
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− | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">THE HUNT</font> ▮▮▮◣</u></div></center> | |
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>An <i>abala</i> typically begins with the rumor of a particularly worthy beast or beasts that reaches the tribe through the <i>unghur</i>, or riders. Once this lead is found and the <i>darughur</i> names their quarry, the tribe relocates if necessary if they are not close enough for the pursuit. Once settled, the <i>darughur</i> will typically ask for Balanai's blessing and, if all signs seem positive, the <i>abala</i> will officially begin.</font></div><br> | + | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer id erat eu risus placerat gravida. In hac habitasse platea dictumst. Suspendisse euismod libero non libero facilisis, sed varius risus congue. Donec pulvinar eu dui non interdum. Aliquam finibus consectetur euismod. Maecenas facilisis sapien lacus, quis pharetra mauris feugiat eget. Quisque gravida hendrerit elit. Suspendisse porttitor urna nibh, non pharetra dui ornare vitae. Donec id libero vitae est cursus dignissim a luctus elit. Maecenas a dictum mauris, ut malesuada massa. Pellentesque molestie tellus in metus imperdiet rhoncus. Nulla vitae quam arcu. Pellentesque ac auctor enim.</font></div></td> |
− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>After the official commencement of a hunt, the responsibility shifts to the <i>daghur</i>, or trackers. They seek out their quarry and watch it for a time once found, learning its ways. This process might take suns or even moons, depending on the skill of the <i>daghur</i> and the elusiveness of the beast. Likewise, riders may continue to make contact with outsiders to inquire about the beast as well. Information on their prey is reported back to the tribe, where the <i>darughur</i> and the <i>aughur</i> strategize, and the craftsmen of the <i>toghur</i> begin making the appropriate preparations.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>Once preparations are made and enough information is gathered, a hunting party is chosen by the <i>darughur</i> based on the individuals' skills and ability. This party will typically consist mostly of hunters (<i>baighur</i>), as well as a handful of trackers and riders who know the most about the quarry and can lead them to the beast. Sometimes, if a hunt is expected to last for more than a sun or two, a small handful of caretakers will also be brought along to tend to the horses and the temporary camp.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>In the hunt itself, the <i>darughur</i> and the hunters lead the fighting. Capable trackers and riders may also participate if allowed by the leader, though caretakers are obligated to stay back at the camp. Fighting can be fierce, and can span over several suns. Likewise, victory is not assured, and there may be casualties. In such a case, the Qulaani are careful to collect and care for their dead, but typically do not relent in the hunt unless losses are too great or the trail goes cold.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>When an <i>abala</i> is successful, the slain beast is brought back to the Qulaani's encampment. It is there that the quarry is divvied up between tribe members. If this is an <i>anq-abala</i> hunt, the <i>darughur</i> will determine while part of the beast is the most valuable or potent. This will be the part offered to Balanai. After that, the hunting party takes their share of the spoilers, starting with the <i>darughur</i> and <i>darukhani</i>. Once all who participated in the hunt have their spoils, the next in line are the caretakers who accompanied the party on the <i>abala</i>, if applicable. Finally, whatever remains is fair game for the rest of the tribe to share until nothing is left.</font></div>
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− | <div align=center><b>━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⁅</b> <font style="color:#ba1414;"><b>‹</b></font> <font style="color:#dbbe13;"><b>⧫</b></font> <font style="color:#ba1414;"><b>›</b></font> <b>⁆━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</b></div>
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− | <center><div style="font-family:Georgia;font-size:16px;color:#544141; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><u>◢▮▮▮ <font style="color:#ba1414;">TROPHIES</font> ▮▮▮◣</u></div></center>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>It is Qulaani practice to not only consume the flesh of slain quarry, but also to keep a part of the beast as a trophy. These items are called <i>tabigh</i> (lit. 'Offering') in their tongue. as the main purpose in their collection is not only to showcase one's hunting experience, but also to be offered up along with the hunter's body at cremation when they pass. It is believed that a Qulaani must make this offering to Balanai when they pass in order to gain her favor and be reincarnated as a wolf.</font></div><br>
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− | <div style="font-size:10px; text-align:justify;"><font style="color:#313a2d;" size=2px;>As with other resources, <i>tabigh</i> are distributed in regards to rank. The <i>darughur</i> and <i>darukhani</i> will typically receive the most notable of hunting trophies that will win them the most glory and honor. Other choice pieces are often selected by higher ranking members to be made into weapons, armor, or items such as instruments or containers. By the time it reaches the bottom of the social ladder, there may be only small trophies left: smaller bones, scales, feathers, or maybe a tooth or claw if they are lucky.</font></div></td></tr></table></div>
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