Difference between revisions of "Yappo Rappo"
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #PRIMARY COLOR;font-size:16px;color: #1a2d51; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>PERSONALITY</center></div></span></h3> | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #PRIMARY COLOR;font-size:16px;color: #1a2d51; text-shadow: 1px 1px 3px silver;letter-spacing:0.2em;"><center>PERSONALITY</center></div></span></h3> | ||
− | <b>Expressive. Adaptable. <i> | + | <b>Expressive. Adaptable. <i>Neurotic.</i></b> Yappo is incredibly, incredibly stubborn and pig-headed, it is his crowning flaw. Among other crowning flaws and issues. But otherwise, Yappo tries to be relatively moral in most decisions. A goal which is not made easy by an overall ill mind. Yappo Rappo is unfortunately plagued by minor inhalant and alcohol abuse, informed by a traumatic prior history with Somnus. On top, add a troubled family history, troubled romantic life, and rocky work ethic; all three of which include the death of at least one or all individuals involved besides the man himself. |
+ | |||
+ | Skimming past the bad, however, one can see that Yappo is a caring man with skewed morals and an underlying child-like glee and sensitivity. (Sometimes not a good thing, but we're trying to keep positive.) His paternal family comes from artistic and adventurous roots, Yappo Rappo himself has an interest for cartography, the stars, and painting, so it's often that you will find him at an easel in his free time. Not to mention an interest in all things magical. (Unfortunately also not a good thing, most days.) | ||
+ | |||
+ | Leaving positive interpretations behind and moving on to grayer pastures, we come to the best example of Yappo's pig-headedness. The man suffers from birth defects making magical disciplines acutely more dangerous for himself and everyone around him, and what does he do? ''He forces himself to learn different schools of magic'', to pick up pieces from ones he can not find tutelage in, to experiment and put things together. Strictly speaking, it is a wonder that Yappo Rappo has not immolated himself, churned his insides out, and/or wounded anyone grievously in his attempts. But the kernel of light in all that is that, since he has not been mercilessly erased from this earth, it means that something is actually working and that he ilms closer to putting together a proper magical discipline for himself. | ||
+ | |||
+ | On that note, Yappo can be '''extremely''' oblivious. Either because drugs and drink have addled his mind for so long, or because he is naturally daft to stranger things, he often does not notice side-effects and peculiarities stemming from his mucking-around-with-magic; the aforementioned birth defect vents traces of Yappo's aether, unnaturally over-saturated aether at that, leaving them to soak into his surroundings and specifically into items. Yappo's favorite disciplines to screw around with are those involving golemancy and animation magicks. As in, the kinds used to create familiars. Making the best case scenario a "brief bout of sentience" for things that Yappo handles constantly, and 'household appliances with genuine animosity and little mobility' in the worst case. | ||
+ | |||
+ | To return to the whole "child-like glee and sensitivity" bit, throwing in his sentimental nature, Yappo happens to handle many puppets, tools, and stuffed animals in his life on a constant basis. Point being, | ||
+ | these items are the most likely to begin functioning anomalously, often with Yappo being entirely none-the-wiser. (Often because the actual results fall far from Yappo's observations and intent.) Thankfully, as this is the case, they operate harmlessly - and even beneficially at times. (Yes, including any afore-implied forks-with-human-hatred.) | ||
+ | |||
+ | However, there are experiments that do not work. There are magicks that Yappo can not make function correctly and he is unaware that the reason is not because he is a fuck-up, but because he is biologically ill-equipped for the shit he puts himself through. But he is prone to depression and self-defeat. In his case, that may be the only thing saving him from a fiery death.</p> | ||
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Revision as of 06:39, 15 July 2017
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Yappo Rappo (Say it with me: Yap-po Rap-po), a fanatic, though you'd never know it - an adherent of Oschon with the tell-tale itch for adventure and wanderlust. He also has the necessary zeal and charisma to rally a bunch of ordinary inn workers forward towards inconceivable ventures. Once upon a time, many a time, he marched the Lion's Rest Inn workers to the heart of countless zany conflicts that no real inn worker should have to contend with. As manager, he believed adventure was a foregone conclusion and antics just show up at the door regardless. The only saving grace was that it paid really, really well. That was then, the inn's become a bit of an inside joke as the tavern has over-taken it as the bread-winner of the establishment; only monthly-paying residents remain, milling out and back to their rooms quietly. Much to Yappo's melancholy. Though the mercurial manager has quite the storied past, nobody but he can really sift out the glimmers of truth that lie under every rumor, tale, and nugget of information that once spread by the streets of Ul'dah.
On the surface, an inn manager must be presentable, and when it comes to appearances, Yappo at least makes the attempt to physically present. All things considered, he succeeds at least that, but not because he's rugged or handsome or anything like that. It's because everything about him covers up well enough, everybody likes a good plain canvas. The smell of paint-thinner vanishes with scented oils. He has a number of scars from his youth that he keeps concealed through a variety of methods - makeup for those shallow lines on his face? No problem, hardly noticeable. That scar on the underside of his chin? He has a goatee over it. Shallow whip scars on the back? Really, who is going to see Yappo without a shirt, that would be absolutely undignified. (The whip scars are another story entirely, though.) Of course, Yappo is not the plain canvas he pretends to be - he has dimples, I guess. And though he struggles to keep them concealed, he also has laugh lines at his age. Not only is his general physique what you would call 'solid' and uncomfortably built for a Lalafell, it needs to be said that Yappo is around 4 fulms in height, which is certainly uncommon. It is two-and-a-quarters fulm over average Lalafell, and such growth is generally an abnormality most common among children whose mothers were exposed to levels of ambient aether slightly higher than healthy. So, yes, Yappo is taller and bulkier than the average Lalafell, but considerable self-esteem issues force Yappo to utilize whatever he can to appear shorter at a glance. Posture adjustments, sitting or leaning and turning more often rather than standing straight, flatter shoes, certain clothes and patterns giving the mere illusion of being shorter than he actually is. Which, more often than not, actually pads his wardrobe with a variety of outfits. It adds a silver lining to an uncomfortable mode of being. His casual wardrobe comprises mostly shirts and tunics of varying looseness, with only the most billowy articles of clothing clasped together with whatever's on hand. Yappo, being a self-styled academic only as often as his mood sees fit, also has a fair number of robes and uniforms in similar styles, if not stranger ones. Yappo owns outfits and loose clothing bits that deviate sharply from average looks, he is a sentimental man with many pieces handed down or bought for incredibly specific purposes. (Such as, for example, a certain floppy red hat gifted from a close friend, his father's spencer, or a pair of scandalous undies bought for a Valentione's Day date.)
Expressive. Adaptable. Neurotic. Yappo is incredibly, incredibly stubborn and pig-headed, it is his crowning flaw. Among other crowning flaws and issues. But otherwise, Yappo tries to be relatively moral in most decisions. A goal which is not made easy by an overall ill mind. Yappo Rappo is unfortunately plagued by minor inhalant and alcohol abuse, informed by a traumatic prior history with Somnus. On top, add a troubled family history, troubled romantic life, and rocky work ethic; all three of which include the death of at least one or all individuals involved besides the man himself. Skimming past the bad, however, one can see that Yappo is a caring man with skewed morals and an underlying child-like glee and sensitivity. (Sometimes not a good thing, but we're trying to keep positive.) His paternal family comes from artistic and adventurous roots, Yappo Rappo himself has an interest for cartography, the stars, and painting, so it's often that you will find him at an easel in his free time. Not to mention an interest in all things magical. (Unfortunately also not a good thing, most days.) Leaving positive interpretations behind and moving on to grayer pastures, we come to the best example of Yappo's pig-headedness. The man suffers from birth defects making magical disciplines acutely more dangerous for himself and everyone around him, and what does he do? He forces himself to learn different schools of magic, to pick up pieces from ones he can not find tutelage in, to experiment and put things together. Strictly speaking, it is a wonder that Yappo Rappo has not immolated himself, churned his insides out, and/or wounded anyone grievously in his attempts. But the kernel of light in all that is that, since he has not been mercilessly erased from this earth, it means that something is actually working and that he ilms closer to putting together a proper magical discipline for himself. On that note, Yappo can be extremely oblivious. Either because drugs and drink have addled his mind for so long, or because he is naturally daft to stranger things, he often does not notice side-effects and peculiarities stemming from his mucking-around-with-magic; the aforementioned birth defect vents traces of Yappo's aether, unnaturally over-saturated aether at that, leaving them to soak into his surroundings and specifically into items. Yappo's favorite disciplines to screw around with are those involving golemancy and animation magicks. As in, the kinds used to create familiars. Making the best case scenario a "brief bout of sentience" for things that Yappo handles constantly, and 'household appliances with genuine animosity and little mobility' in the worst case. To return to the whole "child-like glee and sensitivity" bit, throwing in his sentimental nature, Yappo happens to handle many puppets, tools, and stuffed animals in his life on a constant basis. Point being, these items are the most likely to begin functioning anomalously, often with Yappo being entirely none-the-wiser. (Often because the actual results fall far from Yappo's observations and intent.) Thankfully, as this is the case, they operate harmlessly - and even beneficially at times. (Yes, including any afore-implied forks-with-human-hatred.)However, there are experiments that do not work. There are magicks that Yappo can not make function correctly and he is unaware that the reason is not because he is a fuck-up, but because he is biologically ill-equipped for the shit he puts himself through. But he is prone to depression and self-defeat. In his case, that may be the only thing saving him from a fiery death.
This is a list of the items that Yappo usually keeps on his person, unguarded. Feel free to use this information if it comes up logically in the course of RP, such as pickpocketing, a search, etc. Last Updated:
A tongue-in-cheek exchange of jokes, tangently related to (and loftier than) rumors. All are blatantly dubious - however, some may indeed be laced with fragments of the truth.
Yappo Rappo is a particularly well-rounded individual. He retains a lot of familiarity with dagger-play from his childhood, and his maneuverability from his less wholesome days as a young adult - to which end he exercises constantly to keep his flexibility and strength up. His four fulm and relatively bulky build belie an interest in scholarly pursuits; on a wide variety of subjects, in matters of both magical theory and practice, and other mundane topics and crafts. Unfortunately, magical pursuits are often reckless and endanger himself and others - not only because Yappo is thick-headed and stubborn, but moreover because Yappo is genetically predisposed to aetheric imbalances in his body, crippling his ability to handle forms of magic popularly described as rigorous or demanding - which most martial forms classify as. (Of course, it hasn't occurred to Yappo that his performance is not the issue, thus perpetuating a cycle of frustration, disappointment, hazard, then regret.) He is not completely incapable of magic, however. After all, it has been previously mentioned that he is well-rounded, even if it's at the expense of his (and others') well-being. As a ward of Mealvaan's Gate, he was taught the foundations of Arcanima. Of course, after they figured out that Yappo was entirely incapable of forming a Carbuncle or even of bringing down a proper Ruin, they focused on the arithmetic over the magical. The only grace given to him from that kind of schooling was that Yappo did eventually find a talent for mending wounds the hard way - and more importantly a knack with numbers and ledgers. But when it comes to matters of martial prowess, Yappo is not nearly as hopeless. Small implements and acrobatics are his bread and butter in a fight, giving him both freedom of mobility and a Plan B in the thick of battle when magic has availed him nothing. He is very flashy but limited by his lifestyle as a mere inn manager. Though, it's not as if Yappo has a lot of down-time or chance to 'undo' what has been drilled into him, as his regimen and eagerness to dive headfirst into dangerous work discourages wasting away. Now, some of those encounters occasionally need a more subtle touch, which is where the rest of his 'kit' comes in. Due to his stature and build, a very effective and relatively less noisy way of getting 'the final say' is through the use of his trusty length of wire. Otherwise, hitting someone over the head with a thick ledger is a good, non-lethal alternative.
Here is a list of recent and/or notable fights, roleplay scenes, etc. that CHARACTER has been a part of. This list is by no means all inclusive, and serves more as a general reference as to what HE/SHE has been up to.
Yappo Rappo was the youngest of three brothers in a family with a tradition of bucking everyone elses' traditions, passed down through their father's family. The other brothers were, from eldest to younger, Gepesi Dapesi, Yappo's personal hero growing up; then Yagefa Poyafa, the over-eager middle child determined to prove himself to the family.
Gepesi and Yagefa were 15 and 10 respectively when Yappo came into the world in the year 1549 of the Sixth Astral Era. None of their names carried a whiff of a shared lineage, but they were all born of Yafa Tipafa - a fierce and dutiful man - and Dasisi Dasi - a hot-headed and protective lady. But they were not simple farmers, blacksmiths, or academic men and women. Yappo's lineage was a long line of Limsan rogues, members of the Upright Thieves who upheld their own rapscallion code and kept the piratical elements of Vylbrand (and slightly beyond) in check. At least, on their mother's side. Meanwhile, Yafa Tipafa and his father Oreddo Laneddo came from their own storied lineage of seafarers, navigators, and cartographers; from Oreddo Laneddo came a well-established reputation among the privateers and pirates for expertly drafted maps and a Twelve-given gift for the sea. It was actually a chance encounter on sea that paired Yafa Tipafa and Dasisi Dasi together and that was that. Or, it would have been had Oreddo Laneddo not taken such an immediate distaste to the brothers' maternal grandfather, Doresi Didasi. Where Yafa dreamed of a joint venture and cavorting with the Upright Thieves, the two codgers fought and denied ever wanting anything to do with one another over the silliest things. Well, silly at first. Though Oreddo and Doresi hated one another, each having had a disdain for the other's mannerisms, traditions, and way of life, they loved their families. They vowed to not interfere with Yafa and Dasisi's happiness. Just because they were opposed to one another, the whole thing need not be spoiled. So things were quiet, years flew and the family bore a child and planned on having the second in a handful of years, maybe a third if they were lucky. Not a peep came from the two codgers, until their pettiness escalated into something far more serious. It began with small incidents that could be waved away as 'honest mistakes' ranging from missing goods, investigations into false flags, briefly detained innocents - until one night, Doresi Didasi conducted an armed raid on a charter ship, The Fourth Hell, under vague premises. The vessel in question hosted Oreddo Laneddo as it embarked from Vylbrand to the Near East. At the time, the admiralty was hands-off on policing a number of Limsan enterprises, giving just cause and lenient reign to the rogues who policed the waters instead, rogues who protected ships from the pirates and thieves that roamed against the code. But who polices the police? When the pirate code was broken, the Upright Thieves piled in and meted out justice however they could. Be it bloody or no. But when the injustices come from within, the unjust from without can smell it like blood in the water. The Raid of The Fourth Hell was sloppy and the ship's cargo was very enticing, it drew nearby vessels in to battle. By the end of the night, the raid had become the fifth-worst commercial bloodbath of that admiralty's existence; given how many blind-eyes were turned, the list was long and gruesome, and no doubt a factor in Merlwyb Bloefhiswyn's decision to seek the authority of Chief Admiral. (A feat she's yet to achieve, but Yappo hopes she's close.) The casualties resulting from that night did not end there, either, as is often the case with such dire incidents; a ripple whose motion won't die out. Oreddo Laneddo survived, as did a token portion of The Fourth Hell's crew, but the Upright Thieves had been, in their eyes, compromised by a dangerous turn-coat. Doresi Didasi's crew scattered to the winds as fugitives, leaving their 'leader' to stand for execution. An execution served by his very son-in-law, who had become a rogue himself some years ago against his father's desires, as well as someone who had become dear to Doresi Didasi. It is said that Didasi's death was carried out coldly and efficiently, though his final words were queer, even for code: "Blame not the sharpy, shush went the scarpers - not for measures, but treasure." It was known that Doresi Didasi spat on the concept of piratical folktale; rumors of buried treasures and mysterious last words, Yafa would later explain to his kids, but Didasi's final say amounted to gloating: my men are gone and you'll never find 'em, because they didn't sell the goods for money, but for whores. Few of Doresi Didasi's co-conspirators were ever found. Shaken by the events, Oreddo Laneddo withdrew from Vylbrand and fled to Ishgard, a city-state then less cautious and caring of stowaways under carriages, (anybody obviously not of Ishgardian citizenry would just waste away as a Brume-rat, or simply be cut-down when they caused trouble, so why bother,) where he eked out a living with his cartography. Many years after Didasi's death, Yappo was born. And he was raised on cautionary tales like those of his grandparents. He was raised on other things, aside, but Yappo always held those particular cautionary tales as his favorite of many cautionary tales.
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These are mostly backstory-related relationships.
Listed here are the non-family characters, both PC and NPC, that CHARACTER has interacted with enough or in such a way for HIM/HER to form a real opinion about them. Please don't take personal offense if your character isn't listed here, or how the interaction or relationship is described. It isn't that I dislike your character or our RP. I just tend to only add these as necessary for those who make a real impact on CHARACTER, and descriptions are purely based upon in character experiences and opinions! Last Update... DATE. * An asterisks denotes that CHARACTER doesn't know the individual's true name.
◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
◢ Player Character Rumors - Feel free to add rumors of your own!
You are not permitted to re-use this artwork for your own characters or purposes, whether on Final Fantasy XIV or on other games, forums, etc.
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum viverra augue ut ex eleifend aliquet. Suspendisse eget lectus felis. Nullam varius fringilla metus, in suscipit justo consectetur a. Suspendisse placerat nunc eu vestibulum ornare. In at felis mattis, dapibus tortor ac, tempus justo. Nulla sit amet sem sed sem pretium imperdiet ut ac magna. Vestibulum non tempor ex, eget dictum enim. Ut vel efficitur odio, vitae luctus quam. Aliquam maximus nulla id congue imperdiet. Curabitur nisi elit, scelerisque mattis diam ac, blandit congue eros. Curabitur molestie lacus sed vestibulum euismod. Praesent aliquam lorem lacus, egestas vestibulum ante commodo ut. Ut nisl arcu, vestibulum ac vehicula at, aliquet et elit. Nam molestie interdum massa ac pharetra.
Overall, I'm pretty chill as far as guidelines go. I don't have an extensive list of 'Do's or 'Don't's or things that I personally find triggering. So chances are, you won't offend me or make me uncomfortable unless you're trying to or just being really skeevy in general. Still, for the sake of making sure everyone's on the same page here, let me make a few mentions in particular:
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