Difference between revisions of "Z'naami Ndai"

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<font style="color: #000; letter-spacing: 0em;">If a writer or poet were to put words to describe Z'naami, it would only take several moments before they would say that the Miqo'te before them was a fairy made manifest, blessing those around her with joy and happiness with her music as she dances. In less flowery terms, standing at 5 fulms and 1 ilm, weighing roughly 110 Ponz (One Hundred and Ten Ponze) Z'naami's build gives the gridanian-born Flutist an athletic appearance in spite of her short height. Her hair is a fiery red, most of her locks pulled into a braided ponytail with part of her bangs left unshackled.
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<font style="color: #000; letter-spacing: 0em;">If a poet were to put words to describe Z'naami, it would only take several moments before they would say that she was a fairy made manifest, blessing those around her with joy and happiness with her music. In less flowery terms, standing at 5 fulms and 1 ilm, weighing roughly 110 Ponz, Z'naami's build gives the Flutist an athletic appearance in spite of her short height. Her hair is a fiery red, most of her locks pulled into a braided ponytail with part of her bangs left unshackled.
  
The Miqo'te has markings on her face, of what they are the woman herself does not know but knows that she's had them since she was a child. A cute little nose acts as the center piece of her framed face, thin lips beneath it and styled, thin eyebrows above it. Bright purple eyes shine, the slits of her Seeker heritage evident even in daylight. The fairy-like Miqo'te's bosom would be a larger C cup with her belly small and flat, her hips shapely yet thin for her build. To round it off, the woman had surprisingly short legs with thighs toned from her dancing, and a sculpted derriere that might distract others.
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Markings on her face, of what they are she does not know. A cute little nose is the center piece of her face, thin lips beneath it and styled, thin eyebrows above it. Bright purple eyes shine, the slits of her Seeker heritage evident even to all. The fairy-like Miqo'te's bosom would be a larger C cup with her belly flat, her hips shapely yet thin for her build. To round it off, the woman had surprisingly short legs with thighs toned from her dancing, and a sculpted derriere that distracted others.
  
 
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'''Clothing:''' Z'naami wears a large green coat gifted to her by a dear friend, she is always seen wearing it. Upon her back, the Miqo'te has a flute strapped, with obvious indication that it's old and worn throughout the years but loved and cared for by the flutist.
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'''Clothing:''' Z'naami wears a large green coat gifted to her by a dear friend, thus she is always seen wearing it. Upon her back, a flute was strapped, with obvious indication that it's old and worn throughout the years but loved and cared for by the flutist.
 
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Revision as of 07:58, 22 June 2017

Z'naami Ndai

[Zoh-N-AAAH-me N-Dai]

Z'naami-Banner.png
About
Name... Z'naami Ndai
Alias... N/A
Age... 24, 22nd Sun, of the Second Umbral Moon
Gender...
Race... Miqo'te
Clan... Seeker of the Sun
Orientation... Bisexual
Marital... Single
Deity... Llymlaen Icon.png Llymlaen, the Navigator
Nationality... Gridania-transparent.png Gridanian
Occupation... Flutist
Alignment... Lawful Neutral
Z'Naami Portrait.png

If a poet were to put words to describe Z'naami, it would only take several moments before they would say that she was a fairy made manifest, blessing those around her with joy and happiness with her music. In less flowery terms, standing at 5 fulms and 1 ilm, weighing roughly 110 Ponz, Z'naami's build gives the Flutist an athletic appearance in spite of her short height. Her hair is a fiery red, most of her locks pulled into a braided ponytail with part of her bangs left unshackled.

Markings on her face, of what they are she does not know. A cute little nose is the center piece of her face, thin lips beneath it and styled, thin eyebrows above it. Bright purple eyes shine, the slits of her Seeker heritage evident even to all. The fairy-like Miqo'te's bosom would be a larger C cup with her belly flat, her hips shapely yet thin for her build. To round it off, the woman had surprisingly short legs with thighs toned from her dancing, and a sculpted derriere that distracted others.

Jewelry, Scars & Markings: N/A.

Voice Claim: [Link Goes Here Placeholder]

Clothing: Z'naami wears a large green coat gifted to her by a dear friend, thus she is always seen wearing it. Upon her back, a flute was strapped, with obvious indication that it's old and worn throughout the years but loved and cared for by the flutist.

Naami is a happy, care free girl, and does her best to make sure everyone around her is in the same mood. Always a huge smile on her face, she walks with a small spring in her step, as if nothing in the world could break that smile. Always tries to drag people into conversations if she feels they're left out.
Likes

  • Dancing -- While playing the flute, she has a little spring in her step. Having learned herself that she does this, she now does a little dance whenever she plays, mostly subconsciously.
  • Friends -- Having grown up on the streets of Ul'Dah as a lonely orphan, she's learned to treasure any relationship..
  • Music -- Her flute is what kept her alive and paid for her food, made sure that she always had a friend. Because of this, she is a fan of both listening and playing.
  • Theatre -- Acting is a passion she's always loved to watch, the pure emotion shown on actors and actresses always fascinated her to no end.

Dislikes

  • Chocobo's -- While seemingly random, Naami has a deep fear of Chocobo's. No one knows why.
  • Dishonesty -- She wants the truth, she only speaks the truth. If she lied, she'd be no better than the scammers on the Ul'Dah streets.
  • Sadness -- As a performer, the best feeling she can get is that everyone around her is smiling, if they aren't, it means she's failed in doing what she does best.
  • Violence -- As someone who grew up never having seen a proper fight, and if she did, she would've ran as fast as she could, she is frightened of the thought of physical violence.


Quirks and Vices

  • Helpful -- She's always up to help those in need that she knows and loves.

Trivia

  • Favourite Food: Anything edible, not picky
  • Favourite Drink: Water
  • Favourite Colour: Mud Green

I N T E R A C T I O N S

G R A N D   C O M P A N I E S

The Grand Companies of Eorzea! Listed below is the Reputation, Status and any IC notes each Grand Company might have on this character!
The Immortal Flames - Ul'dah's Grand Company -
Reputation:
Status:
Notes:


The Maelstrom - Limsa Lominsa's Grand Company -
Reputation:
Status:
Notes:


The Order of the Twin Adder - Gridania's Grand Company -
Reputation:
Status:
Notes:

R E L A T I O N S

Color Key
In A Relationship: Z'naami is romantically involved with someone within the organization.
Romantic Attraction: Z'naami is romantically interested with someone within the organization.
Sexual Attraction Z'naami is physically interested with someone within the organization.


Platonic Love/Family: Z'naami considers this organization family.
Friend: Z'naami considers this organization a true ally.
Friendly Acquaintance: Z'naami considers this organization mostly friendly, or as an ally.


Good Standing: Z'naami has no specific feelings about this organization, however they left a good impression.
Neutral: Z'naami has no specific feelings about this organization.
Bad Standing: Z'naami has no specific feelings about this organization, however they left a bad impression.


Dislike: Z'naami doesn't consider this organization a friend, more of an annoyance. May talk with their members if needed, but does try to avoid them.
Fear: Z'naami is terrified by this organization, and will try to avoid them at all cost.
Rivalry: Z'naami consider this organization an enemy, and will try to initiate conflict every time she gets to meet them.
Hate: Z'naami loathes this organization, his interactions will be unique to each individual.


Family Member: This organization has someone who is related by blood to Z'naami.
Business: This organization is Z'naami's employer or he has an active contract with them.
Deceased: This organization is defunct and/or no longer active.
🔃 Unsure: Z'naami is unsure about her feelings toward this organization.
? Hidden Feelings/Unknown: This organization has one of all the color keys above, but Z'naami isn't fully aware of it yet.
  The Velvet Rose ( ) - Free Company
Naami only recently got accepted into the Roses, but she already sees it as a new home. Trying her best to become friends with everyone in the company, she tries to set the mood with her happy tunes and bright smiles.
Color Key
In A Relationship: Z'naami is romantically involved with this character.
Romantic Attraction: Z'naami is romantically interested in this character.
Sexual Attraction Z'naami is physically interested in this character.


Platonic Love/Family: Z'naami considers this person family.
Friend: Z'naami considers this person her friend.
Friendly Acquaintance: Z'naami considers this person mostly friendly, or as an ally.


Good Standing: Z'naami has no specific feelings about this character, however they left a good impression.
Neutral: Z'naami has no specific feelings about this character.
Bad Standing: Z'naami has no specific feelings about this character, however they left a bad impression.


Dislike: Z'naami doesn't consider this person a friend, more of an annoyance. May talk with them if needed, but does try to avoid them.
Fear: Z'naami is terrified by this character, and will try to avoid them at all cost.
Rivalry: Z'naami consider this person a rival, and will try to initiate conflict every time she gets to meet them.
Hate: Z'naami loathes this character, his interactions will be unique to each individual.


Family Member: This character is related by blood to Z'naami.
Business: This character is either Z'naami's employer, employee, or coworker.
Deceased: This character has passed away.
🔃 Unsure: Z'naami is unsure about her feelings toward this character.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Z'naami isn't fully aware of it yet.

NPC

Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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PC

Name Goes Here ( Status Icons Go Here ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) - Title Given By Character Goes Here
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

.
◢ Common Rumors - Easily overheard. Use these freely!

    "Add rumor here." - Name/Title Here
    "Add rumor here." - Name/Title Here

◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

    "Add rumor here." - Name/Title Here

◢ Rare Rumors - Very rarely overheard. Please ask before using!

    "Add rumor here." - Name/Title Here
    "Add rumor here." - Name/Title Here

PC

.
◢ Player Character Rumors - Feel free to add rumors of your own!

    "Add rumor here." Name
    "Add rumor here." Name
    "Add rumor here." Name

(WORK IN PROGRESS - Not Canon At Present Time)
Combat

  • Woodman's Skill. A misguided youth spent adrift and in the woods much to the consternation of the Matron Mother has gifted the Hyur with honed senses and trained skills, lending to his ability as a Lancer.

  • Swift as a Coursing River. The Hyur is considered to be tall for a Midlander such as he, however in spite of his tall stature his build is not muscular like a Highlander's. The Wandering Lancer's body is built for endurance, agility and swiftness, more than capable of keeping at bay beasts with the razor sharp point of his spear.

  • Tooth and Nail. Should the Hyur find himself without his weapon of choice, it would be most unwise to dismiss his lethality in unarmed combat. Having adrift to the forests as a child, through grit, tooth and nail he has survived encounters with minor quadrupeds, the evidence of such a childhood upon his chest amongst the myriad of other evidence that told the trials he'd undergone in life.

Passive

  • Will of Iron. Due to his bizarre state of being to most and upbringing, the Hyur possesses a rather remarkable sense of determination and will in spite of the obstacles before him.

  • Detect. A gift given from his time spent through Gridania's shrouded forests, his sight and hearing have been honed to a sharp point. It lends itself in making the Hyur a hard target to sneak upon.


Resistances

  • Night Chills. The temperature in the Black Shroud lowers significantly as the sun does, acclimatizing those who choose to wander in the darkness. Dragojev can stand colder temperatures than many, though arctic temperatures are still lethal as with most.

Weaknesses

  • Lack of Self. An Orphan that should have died, a life saved from the clutches of Death. Dragojev fundamentally lacks a sense of self, and it shows prominently in how he fights and behaves.

Stories are in chronological order.

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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.

    [Link Here Title]
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Player Information

■ I've spent about 8 years roleplaying on WoW and other games, as well as messaging systems. I prefer to do short, simple emotes to keep things fluent, I can write long paragraphs if I want to, but your character doesnt stand still for five minutes either.
■ For Combat in Roleplay:: Naami doesnt fight, she has no skills in weaponry, dont fight her, she'd be dead. Dead is bad.
■ Concerning Romance RP:: Romance RP is possible, but as she's grown up alone, it might take some time for her to be into you.


Character Tropes
Character Tropes




Personal RP Limits
I will play most RP, though I tend to steer towards more light hearted situations. Excessive violence and such quickly turns me off and makes me uninterested in continuing to roleplay. A bit is nice, at times.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play perma death, rape, serious injuries (arm cut off etc.)
Disclaimer
■ Talk to me if you have any questions or anything! We can work things out and make sure we're both having fun.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Title: [Link Here Title]
■ Title: [Link Here Title]
■ Title: [Link Here Title]
■ Title: [Link Here Title]
Time Zone/Server
■ Time Zone: UTC+1/UTC+2 (During DST), Central European Time/Central European Summer Time (During DST)
■ Server: Balmung
Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Combat Tab and Minor Relationship Tab Tweaks by Xeiz Feine.
■ Music and OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.
■ Organizations Tab adapted and minor tweaks by Dragojev Belojevic.

Please remember to proper credit when using this wiki. Thank you.

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