Alessia's black, with violet highlights, hair is shoulder length and loose, uneven but not unkempt.Her eyes are a deep amethyst.
Physique & Markings
Alessia has spent the entirety of her life fighting or training to fight. As such, she is in perfect shape for fighting. Her body is powerfully muscled despite her small stature, wiry but not unfeminine. Her bust is mid sized, large enough to avoid subconscious feelings of inadequacy, but small enough that they do not bring any difficulties into combat. She bares numerous tattoos and scars, legacies of both her past as a Resistance member and as an Adventurer. Most obvious are the pseudo-tribal tattoos around her eyes./div>
Hygiene & Attire
Having spent the better part of her life as a Resistance Fighter, she neither needed nor was inclined to spend a great deal of time on her appearence. However, she does very much enjoy the results of beautifying herself on occasion when it is called for. That being when she seeks the company of beautiful maidens.
Aessia is almost always wearing armor of some kind, predominantly medium or heavy armor to suit her preferred styles of combat. She also prefers to wear darker colors, trending heavily towards black and crimson. She will occasionally wear casual clothes as well, but given that her early life was dominated by being ever-prepared for an Imperial raid, she only does so in limited and highly secured locations.
Alessia is a difficult individual to get a precise understanding off without several exposures. Due to the slaughter of her family and the vast majortiy of her comrades when their particular Resistance group was annihilated by The Skulls, she has a rather severe case of Survival's Guilt. While she is not suicidal per se, and quite capable of affection and even love for others, she is slow to invest herself in others for fear of failing them as well.
Alessia believes that, due to her weakness, her family and friends were slaughtered. As such, she has traveled much of the world in an effort to grow stronger and redeem herself by helping to liberate her homeland. Most recently, she has settled in Kugane to study the ways of the Samurai. While she seeks only to learn their blade-arts, she may just find peace through her efforts.
● Chocolate. She adores it. It’s an addiction, really.
● Being around those that she trusts.
● Ala Mhigo
● Those who fight for what they believe in
● Pie of any kind
● The Empire
● Those who betray their ideals
● Cowards and Deserters. If you can’t handle fighting, don’t join up. She’ll kill you if she sees you abandoning your comrades.
● Combat, specifically the techniques of the Warrior and the Samurai
● She is extremely aware of her surroundings.
● She is fairly skilled in cooking and craftsmanship due to the self-reliant nature of the Resistance fighter's life.
High: Pain Tolerance, Reaction Time, Combat Tactics
Above Average: Flexibility, Patience
Average: Defensive Tactics
Low: Combat Magical Casting
● (Passive) The Mourner: Alessia has lost everyone and everything she has ever loved. While she is not broken, she is not unscathed by these massive blows to her spirit. She is often solemn and silent, slow to speak without cause, especially in public..
● Kinesthesia and Situational Awareness: Alaisia learns by doing, which is how she is able to fight in so many different ways. While she enjoys reading, she has significant difficulty learning in this way. She is also what some might call paranoid, thought she prefers to think of it as high situational awareness and cautionary attitude.
● (Passive)Mistress of War Alaisia has dedicated her entire life to fighting and learned ever method of waging war that she could get her hands on. While most are only middling in skill, she nonetheless is an extremely experienced fighter with a significantly larger skillset than those that focus their efforts on a single discipline.
● Sword and Shield Alaisia will greatly enhance her speed, essentially teleporting herself to a fixed point to either attack or defend a targeted individual. Can only be used very rarely due to potential for disoriantetion and the not-insignificant aetherial cost.
● Voice of the Damned: Alaisia focuses her aether to her vocal cords and lets lose a high-pitched shrieking sound that is severely debilitating and disorienting to those in ear shot. Given that it effects ANYONE in audible range, it cannot be used with allies except in the most dire of circumstances.
● Unleash: Alaisia’s aether erupts from the ground around him in a circle, spiked and hardened to a point to strike at the enemy. Only used if she is surrounded by at least four opponents.
● Shatterpoint: Alaisia tends to focus on placing significant strength behind her blows while targeting certain points of her enemy or the landscape. These blows, while powerful, are ungainly. They often miss with devastating results to whatever they ultimately hit
● (Limit Break)Deathseeker: When the battle turns grim and defeat is imminent, when a hero becomes so inspired they push beyond their boundaries, when a long slumbering power is awoken, a person's Limit Break is revealed. Alaisia trades damage now for damage later, significantly increasing her physical abilities (speed, strength, etc.) while damaging her muscles severely. If she failed to defeat her opponent within a short time frame of activation, she would be overwhelmed by pain and weakness, becoming utterly helpless.
Any relevant notes about combat should be added here, such as player preference, system preference, or links off-site to sheets using existing XIV player-made combat systems.
Each story read here is full of information that can be used against this character in what is known as meta-gaming. If any of this information is found used without consent, or learned without IC reasonings, it will resort in me cutting all IC and OOC contact from you. Please understand this is a mere history of this character and for the enjoyment, or dislike of those who wish to peruse.
For turnings uncounted, the Dotharl tribe of Xaela have roamed the steppes of Othard, killing whomever they wished whenever and wherever they desired. They lack most forms of morality save for a few, and are taught from birth that life has no purpose beyond death, and that death is nothing to fear.
As such, they will fight at any excuse for as long as they wish, before departing again. They do not claim and cultivate territory, instead simply taking what they need and want from those that they fight. This raiding lifestyle means that any attempt to isolate and exterminate the tribe has ultimately failed, though it also ensures a high enough mortality rate that they never become too numerous.
They are particularly known for their disdain of the peaceful Raen. While none of the Xaela tribes (save for the Malaguld) are particularly fond of the Raen, the Dotharl view them as a direct affront to their own lifestyle, and raid them whenever possible. However, given the Raen’s tendency to live in cities, these raids rarely accomplish anything but meager loot and casualties.
Dotharl have little affection for one another, but will not tolerate outsiders speaking ill of their kin. Rather, they will happily pound or kill one another, but an outsider attempting to do the same will quickly find themselves far out of their depth.
Alaisia Bloodsong had spent her entire life fighting, training to fight, or waiting for either of the two former options to present themselves. She was good at it, too, besting seasoned warriors in duels before she saw fifteen summers, much to the loser’s chagrin and the observers’ hilarity. She attended many raids and assaults during her life, but it was during her twenty first year of life that everything changed.
The Kharlu and the Jhungid’s annual battle was about to begin, and the Elders had decided that it was really quite rude of the two tribes to have their little squabble without inviting the best warriors in all the land to join in. The fact that it was a personal issue between the two tribes for the purpose of claiming territory and resources was utterly irrelevant to the leaders of the Dotharl. Why should it matter what they were fighting about? The point was that they were fighting, and the Dotharl were going to go after both of them at the same time.
When the two clans joined battle, the Elders sounded the war-horns and the Dotharl swept out of the hills howling war-cries. They smashed into the two battling clans, who promptly put aside their differences to turn against their mutual enemy. The battle turned into a chaotic melee, everyone fighting everyone, and the ground became mud from the blood of hundreds.
Alaisia cut her way through the chaos into the Kharlu encampment, seeking loot of both the material and the flesh kind for herself, a not-unpopular way to gain prestige and power amongst her people. It was then, however, that she found herself face to face with a creature she had never seen before, what she would later find out was an elezen female.
A prisoner of the Kharlu, she none the less claimed a weapon to defend the women and children of her captors. Alaisia hesitated, admiring this foreign beauty that she found herself desiring to claim. However, something about her courage in the face of the blood-soaked Dotharl killer stayed Alaisia’s hand, calmed the singing of her blood. She found herself reluctant to harm the girl and those she protected. Instead, against all expectations, she showed them a way to escape and kept other pillaging Dotharl from catching them.
Over the following months, she found herself sparing enemies, both combatant and civilian, more and more, in direct opposition to both her upbringing and the commands of the Elders. Finally, she was discovered and forced to flee. The Dotharl caught up to her and exacted punishment on her flesh, leaving her a tortured, bleeding wreck near death.
Fate, however, had a different plan.
The Elezen she had spared had appeared as if by magic, hands shimmering with healing magic and compassionate eyes. The Elezen, who introduced herself as Astrelle De’bayle in broken Xaelic, had healed her wounds and carried her to safety.
When she recovered, she swore that she would be more than what her upbringing had made her. She would be like this Elezen and her people. She would protect those who couldn’t protect themselves, rescue those in need. Just as Astrelle had for her.
For several years did Alaisia remain at Astrelle’s side, learning the language and culture of Eorzea and teaching the Ishgardian Xaelic in turn. However, word soon reached Alaisia’s ears that the Dotharl knew of her survival and were searching for her. Unwilling to put her dear friend in danger, the renegade Dotharl had lied, claiming she was going to Eorzea to fight against the Primal threat.
Finding one of the Dotharl search parties, she crushed them and informed them that she was leaving Othard behind, and that anyone who continued to hunt her would not return to their homeland, before she left them to report to their Elders.
Boarding a merchant ship, she cast one final look at her homeland, and the smiling and waving Elezen on the docks, until they fell from view. Resolute in her decision, she pushed aside the pain at the knowledge that she would never again see Astrelle and looked to the feature.
As Fate would have it, the gods willed that the pair would meet again on the warm, sandy shores of Costa Del Sol.
Alaisia spent the next few years fighting Eikons, Imperials, Bandits, and anything else that threatened the peace of her dearest friend's home continent. Each time she felled an Eikon, she had it's name tattooed on her shoulder blades in kanji, marking with her body her efforts towards repentance. She rarely interacted with the natives, who were unused to the presence of an Au Ra in a land that did not have them naturally. As a result, her mythos grew to that of a strange, red-eyed being that would show up for a fight, before leaving without speaking a single word. Overtime she grew somewhat more relaxed, especially when the refugees of Doma arrived. She began to visit the cities more often, relaxing in Cantinas and wandering the capitals in between battles. Soon enough she found herself searching for Astrelle, having heard that her family's 'wandering daughter' had returned home. It would be some time, though, before they were reunited.
In the fullness of time, Alaisia (quite by accident) happened across Astrelle in Costa del Sol, reuniting the two friends at last, though they would have to part company again. Least of all because of her family's prejudices against Au Ra, Ishgardian born that they were. As such, they exchanged linkpearl information and parted again, meeting occasionally in places such as Ul'dah. Soon enough, Astrelle sent a young Raen named Natsuki Rokutachi to meet with her. A friend met after Alaisia had left for Eorzea, she hoped that Natsuki and Alaisia would get along well enough. Fortunatly, despite the Xaela/Raen divide, the pair is able to interact on amiable terms
Character's Thoughts:"I owe her everything and more."
It is only through Astrelle that Alaisia is still alive, just as Alaisia is the reason Astrelle is still alive. It is through Astrelle that Alaisia found her new philosophy of life in serving a higher, more noble purpose than simple warfare. It is Astrelle's stories that shaped Alaisia into who she is now, and it is for Astrelle's sake that Alaisia came to Eorzea. The Xaela would do anything the Elezen asked of her without hesitation.
Some of these rumors are untrue, speculation, or are greatly exaggerated.
◢ Common Rumors - Easily overheard. Use these freely!
■ "I heard she's obsessed with chocolate. Utterly obsessed." — Random Merchant.
■ "She loves a good fight, that one! Never starts 'em, never takes 'em to far, but she loves 'em all the same." — Exasperated City Guard.
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ "I heard she's actually a real big softy. Loves the kids, rescues the damsels, the whole knight-in-shining-armor deal. Minus the shining armor, of course. She prefers black." — Grand Company Fighter.
■ "I heard that she was looking for someone, some Elezen lass. Wonder if they ever found on another..." — Tavern Keeper.
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ "According to the dockhands, the Dotharl tribe has a real big beef with her. Kill on sight, apparently. Best to avoid the area if they get into it." — Seafaring Merchants.
■ "Some people say she's lookin' for redemption. For what, who can say, but I bet it was some real dark stuff." — Adventurer.
Feel free to add your own rumors to this section.
◢ Player Character Rumors -Some of these are more rare than others!
■ "She is--first and foremost--my friend. While I cannot always offer her what she wishes or indulge her quirky sense of humor (at least I believe it to be humor), we owe each other our lives. There is much to be said in that alone." — Astrelle De'bayle.
Places where the character is very likely to be seen
■ Ishgard/Coerthas: Very Low Probability
■ The Black Shroud: Moderate Probability
■ Thanalan: Very High Probability
■ Limsa: High Probability
Most of these aren’t public, and would have to be asked after!
■ Ul'dah Immortal Flames: Grand Company Officer.
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.
■ Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
■ I will play almost any kind of RP. Anything with permanent, IC effects must be cleared with me first. .
■ Ask about any sort of ERP or long-term IC effects. .
■ I won't play anything I don't want to! .
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Links that lead off the wiki, but are technically relevant to the character.
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
■ Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.
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