N'hara Tia
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N'hara Greywolf is a half-breed miqo'te/hyur, with a Seeker of the Sun as his mother and a Highlander as his father. He is a Tia of the Aldgoat "N" Tribe and a member of the Astral Agents, a Free Company based out of Ul'dah. Due to a history of passionate schooling, rigorous training, and a natural affinity for both the magickal and the martial, he has become a skilled practitioner of sharlayan astromancy and an initiate of the newly reformed Fist of Rhalgr.
N'hara stands relatively tall given his mixed heritage at 5 fulms, 8 ilms in height with a 180 ponze body trained specifically to promote an athletically powerful build and toned to prevent any loss of flexibility or agility. His skin is a fawn complexion, sun-tanned from his physical training and field work and marred only by a rather recent scar across his left cheek. His raven black hair bleeds into a faded white near the tips and is stylized to the bare minimum, cut not-quite shoulder length and brushed only on occasion, which lends it to frequently getting in the way of his ocean-blue eyes. His tail, longer than the average miqo'te's, is covered in soft black hair that is the same color as the hair on his head, though it lacks the white discoloration. His chin sports a small dusting of facial hair, neatly groomed, but obviously just about the only facial hair the miqo'te can grow. N'hara possesses a moderate amount of body hair found mainly on his arms, legs, chest, and as a treasure trail running down his navel.
N'hara usually has an air of focus and poise in his posture and body language, giving him a rather professional appearance, yet that mask can fall away at times to show someone who knows how to relax, able to also look rather friendly and approachable. His outfits usually favor function and practicality over form, but not at the expense of form. Rarely will he ever be caught wearing the gaudy trappings of traditional mages or restrictive and bulky battle gear, preferring outfits that allow for a solid balance of protection and mobility, while also easy on the eyes. Ala Mhigan fashion - and other outfits derived from that style - is his current preference, greatly favoring the light, breathable, and flexible outfits of cloth and leathers made by the peoples and for the harsh environments of Gyr Abania. Ink blue is his color of choice and near everything he wears will be colored it in some capacity. Aspects That Stand Out:
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Early Life
Around N'hara's tenth summer, the tribe was being visited by traders and travelers and it was then that a young miqo'te girl stumbled on a rock and scraped her knee. Immediately looking to help the teary-eyed girl, he raced to her side and offered words of comfort before doing what many mothers did for children when they had small hurts: he gently blew on it. All present watched with undivided attention as the small, barely bleeding cut stitched itself closed. Though the day finally progressed as it normally did, the tribe nunh and the elders wished to test N'hara and see if he could perform the feat again. Sure enough, when presented with a small cut from a knife, N'hara blew on it just like before and sealed the wound closed. Those trained in conjury were tasked with fostering the boy's newfound skill and the hopes for the prospective Nunh only grew.
However, it wasn't hubris but generosity that brought about N'hara's eventual downward spiral. Now knowing he could channel aether in order to heal others, he took it upon himself to tend to whoever he could. Whenever one of the kittens was hurt, he did his best to ease their aches. If a huntress came back wounded, he would assist with granting them succor. In his mind, it was now his duty to take care of his tribe as best he could and the more he thought of the well-being of others, the less he thought about his own. The stress of using his aether so much was wearing down on the young Tia and even when told not to, he still found time to ease the pains of others. His desire to help others eventually outstripped his body's ability to handle it and the hopes of him becoming a Nunh fell the day he lost consciousness while trying to heal one of the huntresses.
All training and healing was to be immediately suspended and N'hara consigned to a bed to rest and recover. Naturally, he refused and would sneak out and into the healer's hut whenever he could. The strain and stress eventually reached a point where N'hara was unable to walk, and after pleading with the Nunh and elders, his mother secured passage for her son to be taken to Gridania to recover and learn to properly wield his magicks so that such an incident would never happen again.
It was the first night N'hara spent in his room at the Gridanian hospital that he met with a fellow Seeker boy: X'ani, the red-head bandaged and limping, and neither able to sleep much in part due to a thunderstorm. Inviting X'ani to stay in his bed the night, the two talked and eventually found a kinship with each other. Though N'hara's care took longer to resolve than his new friend's, the two stayed with each other through the whole of it, N'hara even sneaking out from time to time to watch X'ani practice archery. When the two were healthy enough to leave the hospital, they were assigned a foster parent to live with, a miqo'te woman named K'ivara who worked to continue raising the two boys as her own. They lived with her through the Calamity, learning to weave to sew blankets and clothes for those in need, and when the worst had passed, used those skills to earn a little extra money for themselves. When N'hara's conjury training had eventually concluded and he was deemed fit to return home, N'hara offered to take X'ani with him, offering his best friend a home with him and his mother in La Noscea.
The pair made their trip to Limsa Lominsa and eventually to N'hara's tribe where he introduced X'ani to his old friends and eventually his mother. She was the first to see the deeper attraction the two shared, gladly accepting the orphaned Seeker into her home. Their reunion was to be amicably short lived, as N'tala had worked in secret to ensure both her boys received a proper education. With the right people talked to, N'hara and X'ani were both accepted into the Arcanists's Guild and taking up work for Mealvaan's Gate. The two excelled in their studies with N'hara focusing a significant portion of his off-time recreating a selection of spells found in an arcanima text from the lost civilization of Nym. Although none of his work eventually bore practical fruit, his research was considered complete enough that his work was eventually published, a fact that he deeply loathes and laments.Adulthood
Eventually, word began to spread that the increased tensions in the north, the Thousand-Year War that pit Ishgard's finest knights against the Dravanian Hoard was growing severe enough that the once closed-off city-state was opening its borders to outsiders. It was a combination of the call for medics and healers of all types and news of a new school of healing magicks that eventually convinced N'hara to finally part from X'ani's side and travel to Isghard to learn Sharlayan Astromancy.
Upon arrival in Ishgard, N'hara was enlisted in an organization of healers that would offer emergency battlefield assistance after engagements with the Dravanians and further medical assistance upon return. Furthermore, he enrolled himself at the Athenaem Astrologicum as a student of astromancy and was given his first star globe and an astrologian soul crystal, though the nature of the crystal was not make clear by his instructors. In order to ensure his loved ones knew he was well, he began to send weekly letters to both N'tala and X'ani explaining recent events, declassified developments in the Dragonsong War, and the occasional rough explanation of his current astromancy studies.
Combat engagements grew more dangerous as the war continued to wage and several times, N'hara and his group would need to be deployed to the field to recover wounded knights even before a battle was over. During these situations, N'hara accumulated seven confirmed victories over a dravanian in order to rescue a temple knight with several more instances of disabling or distracting one long enough to escape with his charge. Furthermore, such engagements helped to create a very efficient and fast casting style that allowed him to react quickly to emergency situations. N'hara's skill with astromancy grew quickly, helped significantly by his previous experience with healing magicks, and eventually he began to read into the higher levels of astromancy. During a dream that came to him after one such research sessions, N'hara learned of the power of Celestial Opposition and its capacity to halt time for an extended duration. inspired and horrified by such a power, he quickly began to develop a variant of it that allowed him to wield such a power at his current skill level, dubbing the new technique Chronostasis. This ability, he also decided, and Celestial Opposition as a whole had to be a secret he would take to his grave, as such a power falling into the wrong hands could cause unthinkable disaster.
Meanwhile, N'hara's letters left with the same regularity they always had, yet while he received the occasional letter from his mother, he received no responses from X'ani. It wasn't until a year's time had past that he finally heard from his beloved; the package contained some kind of aetheric device that projected the image of X'ani in bed with-and wearing the collar of-another man. Heartbroken that his beloved had found another, N'hara grew distant and retreated into his studies and his work, doing his best to busy himself and his mind with his work and studies and ceased sending any more letters to the red-haired seeker.
During a routine visit to Gridania for additional supplies for the Astrologicum, N'hara encountered Koh'li Delanoes, who had been briefly hired to help load the supplies into the wagon that N'hara was travelling with. The two opted to spend the remainder of N'hara's time in each other's company, talking about themselves and what they did. It was though Koh'li that the seeker learned of his free company, the Astral Agents, and it was the highlander that offered to help train N'hara's body to be physically stronger and healthier. When the Dragonsong War was declared at an end, N'hara accepted Koh'li's offer and left immediately for Ul'dah.Recent History
- Arrives in Ul'dah. Meets and befriends Lyn'to Amariyo. Meets Berrod Armstrong and Sarij Rahzersyn, and is accepted into the Astral Agency. Meets and befriends Zachary Evans.
- Is injured in a mission defending the Altani tribe. The scar on his face comes from this battle.
- Begins looking into the monkhood and the powers of the chakras, eventually asking Berrod to train him.
- Unlocks his first Chakra during a fight with an enemy monk.
- Reunits with X'ani Tia and chooses to remain a couple.
- Is taken to Berrod's master, Ronsen Armstrong, who requested his help with the Ala Mhigan liberation.
- Discovers Alistair Greywolf is his father.
- Defends the mansion from an attack by Rysswilf and Manikin Prejudice, the force behind the attacks on the Altani.
- Begins working with the Ala Mhigan Resistance.
- Begins training with C'lai Nunh and learns to harness the "Weave" technique. Creates the "Army of One" technique based on it and the first Chakra.
- Unlocks his second chakra. Creates the "Full Release" technique based on it.
- Defends the mansion from an attack by assassins. The company hunts down the person responsible for the attack: an officer of the Immortal Flames named Iron Jaw.
- The company is permanently disbanded, but its members create a new free company: the Astral Advent.
- Joins the new Fist of Rhalgr under Widargelt Beake.
Chronostasis
Chronostasis is the end result of N'hara's work: it functions as a scaled-down, yet significantly more efficient, version of Celestial Opposition. It requires no somatic actions or verbal incantations, able to activate as quickly as one's base reaction time allows., and the amount of aether required is significantly lesser but still costly. Most importantly, the duration that time is halted is limited to roughly one to two seconds. This makes Chronostasis mainly a defensive technique, used to provide N'hara precious additional seconds to evade incoming attacks and reposition.
This technique was improved upon even further by fueling it with N'hara's naturally ice-aspected aether, attuned to the Spear from his training as an astromancer.Army of One
As N'hara's body is not physically capable of channeling aether as those of that small C tribe, he is incapable of using the Weave as it was intended. This is both a blessing and a hindrence, as while N'hara is incapable of achieving the same physical feats as one whose body has been modified to use the Weave, he does not suffer the same physical or mental damage that comes with using the technique. In order to make up for the reduced potency, N'hara paired the basic channeling method of the Weave with a monastic technique known as Body Activation. This new technique was dubbed Army of One, from the sentiment that the user could very well become as strong as a whole army, as it possessed no theoretical upper limit and no lasting drawbacks.
This technique was improved upon even further by fueling it with N'hara's naturally fire-aspected aether, attuned to the Balance from his training as an astromancer.? ? ?
♥ Family – ♥ Spouse – ♥ Romantic – ♥ Platonic – ♥ Physical – ♦ Friend – ★ Acquaintance – $ Business – ✝ Deceased – ✖ Enemy – � Unsure |
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RUMORS
Some of these rumors are untrue, speculation, or are greatly exaggerated. ◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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Feel free to add your own rumors to this section. ◢ Player Character Rumors - Some of these are more rare than others!
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ಌ OOC NOTES ಌ
Player Notes and Disclaimers I live in the Pacific Time Zone, which puts me 4-hours behind the Eastern Time Zone that Balmung collectively follows for role-play events. In addition, I am a manager at my place of employment and my work shifts are usually 8 hours long with no access to a computer, so I am unable to partake in any role-play either in-game or over a 3rd-party program like Discord. If you would like to RP with me, I will do my best to find a time that I can be available and will also sometimes do my best to adjust my work schedule to make myself available for certain events.
Personal RP Limits My biggest rule when it comes to role-play is that it is a collaborative hobby and whatever occurs should be consensual between all players involved. We're all here to have fun and write entertaining stories and we should strive to keep things as enjoyable as possible for both ourselves and others.
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Potential Plot Hooks The easiest avenues to begin role-playing with N'hara is to have some connection or business with the Astral Agency or to be a part of the collection of new Monks and other fistfighters that he is apart of. He still retains some connections to the Athenaeum Astrologicum, Mealvaan's Gate, and Stillglade Fane, though they are limited. The following are potential means by which N'hara can be approached or encountered in his daily life:
Character Lore Adherence I do my best to adhere to the spirit of the lore as laid out by in-game dialog, content from the lore books, and divulged in interviews by the development team. For some topics that cannot reasonably be addressed, I do my best to adhere to as reasonable an explanation as possible. However, that does not mean I'm not inflexible with interpretations and presentations of lore subjects and am fully willing to suspend my disbelief for a given situation provided reasonable justifications and narrative purpose are given.
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Name - N'HARA GREYWOLF |
Race - SEEKER OF THE SUN MIQO'TE / HIGHLANDER HYUR |
Age - MID TWENTIES |
Name Day - 13TH SUN OF THE 2ND ASTRAL MOON |
Deity - AZEYMA, THE WARDEN / RHALGR, THE DESTROYER |
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STRENGTH |
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PHYSICAL DEFENSE |
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MAGICAL DEFENSE |
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LUCK |
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- ■ Chosen Title: Tia / Lightbringer
- ■ Citizenship: Dual Citizenship - Limsa Lominsa/Gridania
- ■ Occupation: Emergency Field Medic / Adventurer
- ■ Hair color: Black/White
- ■ Eye color: Blue
- ■ Complexion: Tan
- ■ Piercings: None
- ■ Marks or tattoos: Scar on left cheek
- ■ Alignment: Lawful Good
- ■ Key Items: N'naja, a stuffed aldogat toy
- ■ Favorite Food: Roast Aldgoat
- ■ Favorite Drink: Rolanberry and Lavender Tea
- ■ Favorite Color: Ink Blue
Template made by Abagail Graves and is free for use.
Attribute Box source code found at Template:AttributeBox.