Zezel Qalli
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Where Zezel hangs out
Politics
Free Company
Height: 5 fulms 1 ilms Weight: 116 ponz Complexion: Pale, almost purplish tone. Hair: Black hair, straight and long that falls to the middle of her back. Eyes: Purple. What your character's face is like. Zezel has round face, and a perpetually bored gaze. She has freckles on her cheeks. If she smiled more, she'd look much younger, but her lack of expressiveness makes her seem much older than 22 years. Your character's body type. Under her many layers of clothing, Zezel has a pear-shaped body, having a relatively flat chest and larger hips. She's short in stature. What your character's voice is like. A quiet, but somewhat deep voice. Calm and steady. There's no trace of the "singing" that many Qalli possess when they speak. What your character smells like. Smells clean. That's about it. When Zezel meets someone for the first time, she is usually distant, but pleasant and polite. Lets the other do most of the talking. Patience is one of her only virtues, and she prefers to observe and listen to new people before opening herself up. Her cautious and awkward behavior is not very welcoming. Upon getting to know a person more, her cold demeanour begins to thaw. She has an incredibly dry sense of humor that rarely comes out. It's a rarity to see her smile, but to her friends, it's simply uncommon. Whether she knows someone well or not, if someone is injured, she feels obliged to help. It's up to the person if she'll be gentle or rough with her treatment. Flaws
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Having been a student and teacher of conjury for almost 5 years, and assisting Twin Adder soldiers in missions, Zezel is well-versed in combat with her conjury skills. She supports from the sidelines because she tends to blank out when given a leadership position. ' Her chirugeon skills are not as well-polished as her conjury, but they get the job done. It allows her to make a decent income, doing tooth pulls and amputations where conjury cannot assist. Any other skills, she keeps close to her chest. WeaponsA long, gnarled wooden cane affixed with a tied down, light green crystal. G Magic
CraftingWeaving Birth and childhood (0-10)Zezel was born to Morokha Tumet and Yilmaz Qalli in the Othard Steppes. Third child, and first daughter, she grew up learning various songs from her father and some shamanistic rituals from her ex-shaman mother. Her brothers were Yesugen and Jaliqai, and they all lived in a village by the river with a few other Qalli families outside of the main Qalli tribe. When Zezel was about 7 years old, a travelling group of academics and scholars came from Ul'dah to study tribal migrations towards the end of autumn. The tribe agreed to let them stay and observe. Somewhere toward the end of the year, Zezel's father perished from injuries after a duel for migrating lands. Having lost territory due to his foolishness, Zezel's family was exiled from the village. One of the scholars offered to take in Zezel and her older brother, as Morokha did not have enough supplies to make the journey to her old tribe. It was agreed they would correspond regularly, and that the two children would be returned when Morokha was able to provide for them again. And so, Zezel and Yesugen, along with the leader of the expedition (Lanana Nana), sailed to Limsa Lominsa and they made the journey to their new home, Ul'dah. There isn't much known about this period of Zezel's life, she refuses to speak about it. She has made mentions of working as a servant for a long period of time, and it is known her brother left Ul'dah when they were in their teens. What is known is that her stay with Lanana was not a time she looks back fondly on, and that she avoids travelling to Ul'dah when she can. Teen YearsAfter her brother left Ul'dah, Zezel stayed behind and saved up enough money to break her contract with Lanana. She stayed in Ishgard for a very brief time, before being recommended to start working with the Conjurer's Guild in Gridania at age 16. AdulthoodZezel grew up into a quiet woman, kind to her students and stone-faced to the rest. She's valued in certain circles for her extensive medical knowledge, and her dedication to her patients. It also helps she has a very good grasp on languages, and can be called as an emergency translator if needed. Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated. Common Rumors (Easily overheard)
Moderate Rumors (Moderately difficult to overhear)
Rare Rumors (Very difficult or rarely overheard)
PC Rumors (Rumors from the characters of other players)
♥Person A: A blurb about a person. ●Person B: A blurb about a person. ♥Yesugen Qalli Her elder brother, left her when she was 16. Before then, they had a very close relationship, and Zezel depended on him for many things. It's unknown if he's alive or dead, or if he even made it back home. He was a charming, outgoing, very flirty man, hopeless at Eorzean despite the amount of time he had spent on the continent. Zezel doesn't mention him to others unless prompted by someone she knows. Dates are included mostly for me so I can keep track of things. However, feel free to use them as references for character journals. Notable events are divided into arcs, so that you can easily find new info on each arc.
(Credit is due to Endel Blanche for the idea to add in this tab!) Anything to do with injuries, or consultation on a health issue. Meeting another Qalli can get her talking. Xaela in general might find easier to talk to her than other races, though Dotharls will get the cold shoulder 99% of the time. What I am looking for/interested in:
What I will NOT RP:
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Tropes:Optional section. Remove if you don't want. You can link Tropes about your character here. Annotations:This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte. Other Stuff |