Difference between revisions of "O'kihp Tia"
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: <div style="font-family:Georgia;"><font style="color:#421C52;" size="2">■</font> “Yeah, I know Chip. Hate to admit it but I’ve a soft spot for the pup. So, do yourself a favor—tell him a story for a fish... then get lost. Don’t even look at him the wrong way ‘lest you contend with me.” – [[Xeiz Feine]]</div> | : <div style="font-family:Georgia;"><font style="color:#421C52;" size="2">■</font> “Yeah, I know Chip. Hate to admit it but I’ve a soft spot for the pup. So, do yourself a favor—tell him a story for a fish... then get lost. Don’t even look at him the wrong way ‘lest you contend with me.” – [[Xeiz Feine]]</div> | ||
+ | : <div style="font-family:Georgia;"><font style="color:#421C52;" size="2">■</font> "Chip is a sweetie! And he loves sweets! I don't know why anybody wouldn't like him." -[[Rihxo Matoi]]</div> | ||
+ | : <div style="font-family:Georgia;"><font style="color:#421C52;" size="2">■</font> "From what I am able to deduce about the odd boy, he seems to have a good heart. Though... I feel something strange about his aetheric presence... I shall be keeping an eye on him." -[[Arata Matsuoka]]</div> | ||
: <div style="font-family:Georgia;"><font style="color:#421C52;" size="2">■</font> "quote" -player name</div> | : <div style="font-family:Georgia;"><font style="color:#421C52;" size="2">■</font> "quote" -player name</div> | ||
Revision as of 19:44, 19 January 2016
Contents[hide]
"Have you come to be Chip's friend?" » ————————— ›☼‹ ————————— « |
■ BIRTH NAME: O'kihp Tia ■ RACE & CLAN: Miqo'te - Seeker of the Sun ■ GENDER: Male ■ AGE & NAMEDAY: Unknown | 17th Sun of the 1st Astral Moon ■ ORIENTATION: Straight ■ PRONOUNCIATION: Oh-kip Tea-ah |
■ TRIBE: Formerly Mole Tribe ■ CURRENT RESIDENCE: somewhere in Middle La Noscea ■ OCCUPATION: Fishercat ■ SKIN COLOR: Fair ■ EYE COLOR & FUR COLOR: Ash Gray | Gloom Purple ■ HEIGHT & WEIGHT: 5.22 fulms | 115 ponze |
- General Info
- Berserk Side
- Relationships
- Rumors
- History
- Rumored Location
- Tribe Details
- Music
- RP Hooks
- OOC
- Gallery
Although he's a cute, innocent kitten, Chip keeps a dark secret caged inside. It is the only explanation for why he lives alone and not in the Tribe he was born into. He pretends to act squeamish and scared at the sight blood, due to it being one of the main triggers of his other side.
A darker and much more sinister beast lurks deep within Chip, a being conceived after exposure to Tainted Aether. Whenever it is triggered, something inside the cheerful kitten snaps. His pupils dilate and his eyes almost turn black. Claws sprout from his fingertips, his teeth lengthen into fangs, and a fierce bloodlust overtakes him. He will fight and kill endlessly until someone knocks him out. Afterwards, when Chip awakens and is back to his normal self, the first thing he’s normally greeted with is a pile of bodies and an alarming amount of blood on his hands.
The occurrence of his Berserk side has happened twice since its first awakening when he was young. Despite the gory aftermath, Chip has been able to recover from each disturbance for the most part, and has since lived a relatively quiet life in the wilderness of La Noscea.
“Chip is not too keen of danger. Chip enjoys it better when it is peaceful. It’s good for Chip.”
Chip loves to run around barefoot, but sometimes he can be seen wearing old leather boots with darker straps wrapped limply around worn cloth. Due to living out in the wilderness, he has the appearance of a shipwrecked victim and dirt coats every inch of him. Chip is always seen wearing the shirt in order to cover his back. Long and ragged scars from the distinct lashing of a whip mar his back, and although he keeps them hidden, he’s not exactly ashamed of them. He simply doesn’t like having to answer the question of how he got them.
Overall, he is naught but a picture of a wild animal, albeit a tamed one. For despite his appearance, the Miqo’te’s silvery gray eyes are always aglow with cheer and his face always brightly lit by a smile.
Chip's "Closet":
Due to certain RP events, his current attire can be somewhat confusing to decipher. Below is a list of the "outfits" he's worn in the past, present and future.
- Fisherman's clothes: Cotton pants that are frayed on the ends and have large holes where his knees are. A dirty and stained gray shirt hangs over his bony frame. Given to him by the kindly fisherman and his wife when he was first taken in. Damaged beyond repair after a certain event in Limsa Lominsa that left many a rumor of a purple monster in its wake.
- Temporary clothes: A snug, yet flexible light-brown leather vest with tanned trimmings. White cotton zouaves trousers tapered off just below his knee. They are quite baggy in the legs, more so than usual given his small frame. Offered by Skycat as "temporary clothes" until there came a time for Chip to buy new ones. Currently Equipped
- New clothes: Baggy and extra-large tan shirt with light-brown trimming. Light-brown shorts. As seen in the many photos that populate his page!
"Come back 'ere! Chip wants to know your name!"
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- Leather bag - contains a small gil pouch that barely has enough for an airship ticket to the nearest city-state, a tin flask normally filled with fresh river water, and a spool of thread used to repair his fishing pole if necessary.
- Worn fishing rod - well-used elm fishing pole. Given to him by the fisherman and his wife.
- Makeshift tackle box - old wooden box that contains small bits of tackle. More often than not Chip just uses worms burrowed in the ground.
- Iron frying pan - chipped and battered, the frying pan has seen better days. Faithfully used, it was another gift from the kindly fisherman.
- Wooden music box - Chip's first Starlight gift, presented to him from Skycat. The box is pale and seamless, with the name "Chip" carved upon the lid. When it is opened, the song plays, and the glass will glow in a repeating transition of sky blue to midnight. Music Box Song
"Chip doesn't k-know any monsters."
It calls itself Harrow.
A being forged of wind-aspected crystal, tainted by the chunk of Dalamud that decimated the Burning Wall. This poison resides always in Chip, kept tightly sealed within his subconscious. But every so often, Harrow is unleashed, and the boy falls under its power.
The beast's strength comes from Chip's emotions. The more upset, agonized, or tortured the boy is, the more powerful Harrow will be when it emerges. They have a mutual relationship, where the host and parasite live and breath together. One cannot live without the other. At least, for now, Chip is stuck with the tainted aether within himself.
Notable Features:
- Claws: sharpened black nails will grow out of Chip's fingertips, about three inches in length. Thin and deadly, they are able to pierce through the tiniest weak points in armor. Often performing a fighting style that involves spinning and darting around, the slashing movements of his claws make no sound.
- Blackened Eyes: when possessed, his pupils will completely dilate and his sclera will turn black. Basically, this results in the entirety of his eyes to be soulless pits of obsidian. Although its unclear to tell whom Harrow is exactly looking at, there are often subtle hints in his body posture and head tilts. Oftentimes, however, one is not even given enough time to decipher something so meaningless before their throat is slit in a fountain of blood.
- Fangs: unlike the Keepers of the Moon, Seekers of the Sun do not possess teeth with quite so defined sharpness. This is so with Chip, but when Harrow is unleashed, his teeth will extend into finely pointed fangs. Quite often they will jut out uncomfortably from his mouth, but this of course never bothers Harrow.
- Carnivorous: as ruthless a killer as Harrow is, he will also take the time to sample what bits of flesh may have been so delicately preserved upon his claws. He delights in the taste of his enemies, often feasting upon the spoils if he finds a chance to in the midst of his careless bloodthirsty spree. Other times, gnawing off the limbs of his victims is part of the fight itself. Although it's all well and good for Harrow, Chip will almost always come back to himself with a painful gut and an upset stomach. That which he vomits up holds no recognition for him, but he'd rather never know the story of the half-digested remains and what horrors he had caused under the influence of Harrow.
Abilities:
- Speed: by nature of how the wind blows, the more disrupted Chip's mental state when Harrow is unleashed, the greater the speed in which he possesses. At a normal level, his movements are fast enough to be unable to track, but a blurred form of his figure is still visible. However, when the boy has been completely lost, Harrow becomes nearly the wind itself, with serrated edges that fatally slice any living soul in its wake.
- Teleportation: at a high enough level of power, Harrow can move so fast that he literally can disappear and reappear in a totally different location nearby. Although he cannot teleport to completely different areas, the ability extends to about a mile away from his current spot.
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category! ◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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. ◢ Player Character Rumors - Feel free to add rumors of your own!
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Born in Thanalan to a wandering Tribe of the Mole, O’kihp Tia spent most of his youth alone. His mother died shortly after his birth and his father was too busy fighting as one of the Tribe’s warriors to pay attention to his only son. The other members of the Tribe raised O'kihp as best as they could, but he was always lonely.
This particular Mole Tribe was bred for only one purpose: war. The Tias that made up most of its members were skilled warriors and often involved in numerous skirmishes between neighboring Tribes. Despite their small size, they were a savage and the other Tribes learned not to mess with them. Many instead, took a particular liking to battling against the Amalj'aa.
When the young reached seven years of age, it was customary for them to begin training as warriors for the Tribe. From the very start, O’kihp found himself averse to the brutal teachings of his Tribe. He felt no awe towards his father, nor did he want to grow up like him by any means. Unlike those that had come before him, O’kihp had been born with a heart that yearned only for peace.
O’kihp had barely delved into his many years of grueling training when the Battle of Carteneau/Fall of Dalamud occurred. The infamous catastrophe upset the balance of nature and the destruction rattled his Tribe mentally and physically. Fights periodically broke out as everyone prepared for the worst. Chip's Tribe was no longer the most savage and wars between them and the neighboring Tribes became substantially more brutal.
Day after day, O’kihp would watch from his usual hiding place as the blood grew thicker and thicker. When most of the warriors had fallen, woman raised only for breeding were thrown into the fray for sport. Children were ripped from safety to be viciously dismembered. It was naught but a gory nightmare.
And then, something inside O’kihp snapped. Spurred by the ceaseless imagery of death and carnage, a beast awakens within him. O’kihp goes Berserk for the first time and kills most of the enemies that had surrounded them. Before he can go after the few remaining members of his own Tribe, however, a sharp blow to his head robs him of his senses and the endless war finally comes to a close.
It was his father who finally subdued his enraged son. When O’kihp awakens he finds himself in chains and secured against a wooden pole. In front of him stood his father and the Nunh. Behind them, what remained of their Tribe. The bodies and blood from the aftermath had been removed, but a sickly stench still hung in the air. There was also a distinct tang of fear.
O’kihp can only listen in horror as his father recounts what had happened the day before, pointing at him with cold eyes as he pins the entirety of the blame on his son. The Mole Tribe fought skirmishes, but they did not permit senseless slaughter. After the infamous events of the Calamity, the Tribe had found themselves questioning their brutal methods, rattled by the appalling massacre that had replaced their once proud Tribe. A unanimous decision was made to lessen the killings, as long as their Tribe remained safe. However, a scapegoat was needed to prevent another occurrence from happening again and all eyes turned on the one who had almost annihilated them all. O’kihp was naught but a monster and needed to be disposed of. Curiously, the option of death was not brought up. O’kihp’s father claimed it was because too much of that had befallen the Tribe already. Instead, O’kihp is publically flogged and disposed of in a ship bound only for one destination: La Noscea.
The ship disposes O’kihp on the outskirts of La Noscea, where he is forced to survive in the wilderness. The chains are removed from his body, but the wounds he had received during his Beserk rampage were still quite fresh and unhealed. Alone and abandoned, O’kihp is overcome by a dark depression and awaits death as he watches the sand around him turn crimson.
Fate had other plans for him, however, and he awakens in the company of a kindly fisherman and his wife. Under the comforts of their hospitality they treat his wounds and offer him a love and warmth he had never received growing up. It rekindled a fire in his empty and cold chest, reigniting a child’s dream of peace.
Here in La Noscea he was safe from constant wars.
During his recovery, O’kihp dropped the identity he had with the Tribe and began a hesitant new start at life under the alias of “Chip”. The fisherman and his wife delighted themselves with the boyish Miqo’te and he did whatever he could to see them smile. It gladdened his heart and his soul sang with a happiness he had not felt his whole life.
After his wounds were completely healed and his vitality restored, Chip was taught how to fish by the fisherman. He was given an elm rod, a makeshift box of tackle, and was instructed to catch meals for them daily. At first, his attempts were quite comical and he was ever so determined to make meals out of the tiny minnows that he had managed to bait. Eventually, however, larger fish were snagged by his pole and Chip was taught by the fisherman’s wife at how to properly cook them.
His life seemed nearly perfect with them and Chip longed to stay with them forever, but he could not shake the nagging sense of fear of losing himself again. He did not want to accidentally kill these wonderful people. And so, eventually, Chip reluctantly said goodbye to the first family he ever truly accepted. They did not question him about his decision, much to his relief, but allowed him to leave with the fishing rod, tackle box, and frying pan in reminder of the life they had shared together.
Thanks to the kindness and love that were nurtured into Chip under the care of the fisherman and his wife, the Miqo’te had developed a new outlook of his situation. No longer was he depressed and desperate for the waking nightmare to end. The beaming sun that shown down upon La Noscea also touched him now, and it filled him with a radiant joy. Venturing to an area where merchants and caravans often passed through, Chip began a prosperous life of helping others. He granted them free meals of fish in exchange for a tale or two of their own adventures. In this way, Chip learned about the world without ever having to leave the island in which he was banished upon. Gradually, the area around Chip grew more crowded and more and more people came to stop by and munch on his infamous fish. The numbers never bothered the Miqo’te; it only made him happier. The loneliness he’d felt at first vanished under the constant company of others.
And then the rumors began to spread.
Slow and deadly was the poison that stole into the hearts and minds of the travelers that roamed through La Noscea’s wilderness. Fear of a murderous monster that lurked in the dark sent travelers at an urgent pace.
No one dared stop to rest, lest the monster might catch them.
Chip’s world grew dark as the prosperous life he once knew fell apart into naught but a bittersweet memory. His encampment became cold and lonely as no one came by to talk to him anymore. Loneliness plagued him, but this time he was determined to not let the sun become completely smothered. With great effort did the Miqo’te force himself to remain ever the optimist. He developed a habit of speaking to himself in third-person in order to fill the aching hole in his heart. He made up stories in his head and befriended the neutral creatures that lived around him.
Determination has driven Chip into making the best of the situation he has now found himself in. Despite the lack of visitors, Chip’s motto is ever the same:
"A story for a fish."
The Tribe of the Mole originated in La Noscea, where many of the beastkin, in which the Tribe was named after, resided. However, a subspecies of the mole migrated into Thanalan, after an unintentional stowaway was found upon a ship sailing to Ul'dah. This species, known as the Hedgemole, was adopted as the Tribe's beastkin. They are known to be aggressive and extremely territorial, which are the key traits of this particular Tribe.
Location: The Tribe resides in the southern part of Drybone, alarmingly close to the encampment of the Amalj'aa. Skirmishes are a common occurrence between them and other wandering Tribes. Due to their viciousness, however, more often than not is the Tribe of the Mole fearfully left alone.
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Hierarchy: Note: These names are intended for OOC only. Please ask for further details, or if your player character is unintentionally listed. Nuhn:
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Characteristics: Aggressive. Brutal. Territorial. This particular Mole Tribe is bred for only one purpose: war. The Tias that make up most of its members are skilled warriors and are often involved in numerous skirmishes between neighboring Tribes--be it beast or man. Despite their relatively small size, they are quite savage.
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Customs:
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Other Details: Race: Miqo'te
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Character Themes:
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Relationship Themes:
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Other Themes:
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"Chip is happy to meet you!"
- ■ Chip lives in La Noscea and enjoys exploring every inch of the island. If you happen to live there, you're bound to run into Chip at some point!
- ■ Chip was formerly of a small Tribe of the Mole in Thanalan. Perhaps you have heard of them?
- ■ Travelers from all around have heard of a Miqo'te living in the wilderness that cooks fish for stories. Are you looking to see if the rumors are true for yourself?

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