Difference between revisions of "A'mahri Kahz"

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(Appearance)
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  {{Infobox-character
 
  {{Infobox-character
 
| name = A'mahri Kahz
 
| name = A'mahri Kahz
| image = mahrismirk.png
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| image = Mahrii.png
 
| caption = Lominsan Sun Cat
 
| caption = Lominsan Sun Cat
 
| gender = Female
 
| gender = Female
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=Personality=
 
=Personality=
[[File:Mahrisitting.png|right|300px]]
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At a first glance, A'mahri could be described as a bossy, obnoxious, stick-in-the-mud type of gal - at least when she's working. Under her hard shell of a business woman, however, lies an extremely laid-back attitude. Having lived the majority of her life in Limsa Lominsa, it would be undeniable that she would pick up the 'accent' and mannerisms of the city-state's native folk. Not wishing to be mistaken for a pirate, however, she will attempt to tone her dialect in an attempt to sound more 'formal' when speaking to clientele.
 
At a first glance, A'mahri could be described as a bossy, obnoxious, stick-in-the-mud type of gal - at least when she's working. Under her hard shell of a business woman, however, lies an extremely laid-back attitude. Having lived the majority of her life in Limsa Lominsa, it would be undeniable that she would pick up the 'accent' and mannerisms of the city-state's native folk. Not wishing to be mistaken for a pirate, however, she will attempt to tone her dialect in an attempt to sound more 'formal' when speaking to clientele.
 
In addition, A'mahri is shown to display a lot of over-confidence in herself - going as far to calling herself a Master Craftsman and 'The Boss' of the trading company she works in. She also has a habit of deeply exaggerating the truth in some things, making herself the 'main character' of whatever scenario she so happens to be in.
 
In addition, A'mahri is shown to display a lot of over-confidence in herself - going as far to calling herself a Master Craftsman and 'The Boss' of the trading company she works in. She also has a habit of deeply exaggerating the truth in some things, making herself the 'main character' of whatever scenario she so happens to be in.
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All in all, A'mahri's relaxed nature makes her pretty easy to get along with. There isn't much that riles her up at all, as easygoing as she is. However, should you pick on Pip - A'mahri's adoptive 'mammet son', be prepared for a fight.
 
All in all, A'mahri's relaxed nature makes her pretty easy to get along with. There isn't much that riles her up at all, as easygoing as she is. However, should you pick on Pip - A'mahri's adoptive 'mammet son', be prepared for a fight.
[[File:Mahrismiles.png|right|300px]]
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=== <span style="font-size:medium;">'''''<u>Flaws</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Flaws</u>'''''</span> ===
 
: <font style="color:#800000;" size="1">❤</font> Her complimenting and name-calling can put her into trouble.
 
: <font style="color:#800000;" size="1">❤</font> Her complimenting and name-calling can put her into trouble.

Revision as of 06:11, 4 September 2017

A'mahri Kahz
"You can NEVER have too many mammets!"


AmahriSB.png


PROFILE


NAME + ALIASES... A'mahri Kahz |Mahrigold, Bosscat, Mammetmom

RACE & CLAN... Miqo'te, Seeker of the Sun

NAMEDAY... 10th Sun of the 6th Umbral Moon.

GENDER... Female

AGE... Twenty-two

ORIENTATION... Bisexual

MARITAL STATUS...Taken

MISC. INFO


PLACE OF BIRTH.. Outer La Noscea

RESIDENCE... The Goblet, Ward 9 Plot 4

FAMILY... A'dahlia Bhel (Mother), A'kahz Tia (Father, deceased)

OCCUPATION... Freelance Botanist & Merchant

PATRON DEITY... Azeyma, the Warden

HEIGHT... 5 fulms, 2 ilms

WEIGHT... 126 ponze.


[edit]

"I think I can see it now - what I've been doin' wrong this whole time..I wanna help restore Eorzea, one gil at a time." - A'mahri Kahz

Limsa Lominsa-transparent.png A'mahri Kahz
Mahrii.png
Lominsan Sun Cat
Gender Female
Race Miqo'te
Clan Seeker of the Sun
Citizenship Limsa Lominsa
Age 22
Deity Azeyma, the Warden
Orientation Bisexual
Marital Status Taken
Occupation Botanist / Merchant
Nameday 10th Sun of the 6th Umbral Moon

A'mahri Kahz (Ah-Ma-Ree Kaz) is a cheerful Miqo'te woman, born on the 10th Sun of the 6th Umbral Moon within the Seeker Antelope tribe in the more densely wooded section of Oakwood, Outer La Noscea. With her scandalous birth causing an uprising of drama within the tribe, both resulting in the death of her father and her mother's expulsion, A'mahri's early years consisted of constant travel until both her and her mother migrated to Limsa Lominsa less than one cycle later.

Despite her confusing childhood, A'mahri still maintains a positive disposition, and is also no stranger to the quirky lifestyle of the maritime city-state. With sailors, pirates, and other colorful types of residents coming in and out of the area, it built a strong foundation into A'mahri's future career as a merchant..That is, until a certain Ishgardian craftsman hired her to be his personal retainer many years later. As of now, A'mahri is both the current manager and co-owner of Clockwork Trading Co. - a business partnership set up by her employer and best friend, Dezmond Neophytos. Presently, she resides in the company's 'Southern Headquarters' located in the Goblet, where she runs the front counter of the shop as well as assist in crafting projects. However, that doesn't mean one won't be able to spot her collecting samples of plants and minerals across the land, as well as loitering around the many Disciple of Hand/Land guilds across Eorzea. Of course, there's no need to be shy around this boistrous Miqo'te lass -- she doesn't bite! In fact, she'll be more than happy to pull out a chair and tell you tales of her travels, some which may or may not be completely exaggerated.



CURRENT INVENTORY

Pip - A'mahri's 'adopted son' and 'personal bodyguard'. Though he's entirely too heavy for the Miqo'te to carry, the mammet is never too far from her side. Do approach with caution, however, as his 'malfunction' may cause some offense and harm to others.

Ink Bottle and Quill - Though she isn't too sure why she carries these items around, they're quite useful for signing documents on the go!

Coin Pouch - It doesn't hurt to carry some pocket change, though A'mahri never carries more than 500g on her person unless she's being either guarded, or on business.

Bandages - It's a miracle that A'mahri still has all her fingers and toes, especially after how many mishaps she has while at work. It always helps to have one or two rolls of bandages on hand!

Brown Leather Satchel - A fairly large satchel to carry A'mahri's tools and equipment in. It's fairly old and smells musty, but it gets the job done. If one looks closely, they'd be able to notice the small blotches of dry ink staining the bottom of the bag.









-

Mahrithumbsup.png

Complexion: A'mahri is shown to have a fair skin tone, compared to most Seeker Miqo'te you may see out and about. Spending most of her time working indoors, the Miqo'te doesn't get the opportunity to be out in the sun that much. When she has the free time, A'mahri does try sunbathing in an attempt to make her skin darker. However, she has been cursed with the trait of burning more often than tanning in the sun.

Hair: Dark Brown and shoulder-length which is often styled differently.

Eyes: Left Eye Blue, Right Eye Green

Body: Slightly tall for a Miqo'te, A'mahri proudly stands at 5 fulms 2 ilms. She shows signs of pudginess in some areas, namely her hips and stomach, giving her a more 'pear' shaped body. However, her arms and legs appear to be quite toned - most likely from cycles of outdoor work.

Scent: A'mahri often carries the scent of freshly cut grass and wood, which unfortunately, may also be paired with sweat. When she does bathe however, she may give off the scent of rolanberries and lemon.

Additional Features: A'mahri's fingers and hands are often stained with ink or covered in dirt. They also show small cuts which are more than likely from accidents when working.

Clothing Style: A bit of a 'fashionista', A'mahri will throw on whatever 'looks good', but still can be useful for work. That being said, A'mahri will more than likely be seen wearing aprons and other sorts of protective equipment. When in the field, A'mahri will wear more lighter clothing to increase mobility - and ironically, wearing heavier clothing while in Coerthas. Additionally, A'mahri also has an affinity for the color red - and most if not all of her clothing will contain a form of 'redness' in them.

Mahrifull.png

At a first glance, A'mahri could be described as a bossy, obnoxious, stick-in-the-mud type of gal - at least when she's working. Under her hard shell of a business woman, however, lies an extremely laid-back attitude. Having lived the majority of her life in Limsa Lominsa, it would be undeniable that she would pick up the 'accent' and mannerisms of the city-state's native folk. Not wishing to be mistaken for a pirate, however, she will attempt to tone her dialect in an attempt to sound more 'formal' when speaking to clientele. In addition, A'mahri is shown to display a lot of over-confidence in herself - going as far to calling herself a Master Craftsman and 'The Boss' of the trading company she works in. She also has a habit of deeply exaggerating the truth in some things, making herself the 'main character' of whatever scenario she so happens to be in. A'mahri also may come off as unintentionally flirtatious towards others, regularly complimenting and giving nicknames towards those she interacts with (example: To his dismay, A'mhari often calls Dezmond, Dezzo.). Because of this, she can have a chance of getting into trouble with the wrong kinds of people.

Upon getting to know A'mahri better, one might discover that she is quite the workaholic at times. She will, and has in the past, worked herself to exhaustion with juggling paperwork, clientele, crafting, hunting, and also displays undying loyalty to both her job and towards her boss. This behavior is mostly to gain recognition, and to start conversations in a "I worked so hard, I passed out!" sort of way..and in an attempt to earn herself a raise. Additionally, A'mahri is shown to be quite frugal with her money - stating that it would be best for people to not waste so much gil on luxuries and to make do with the necessities (all while blowing gil away on stupid things, herself.). Don't be surprised if your character finds them-self being scolded for spending too much!

All in all, A'mahri's relaxed nature makes her pretty easy to get along with. There isn't much that riles her up at all, as easygoing as she is. However, should you pick on Pip - A'mahri's adoptive 'mammet son', be prepared for a fight.

Flaws

Her complimenting and name-calling can put her into trouble.
She's usually quick to forget something told to her.
She over-exaggerates things sometimes to the point of straight-up lying.
She gets easily frustrated when things go wrong.
Even if you say 'no' to something, she will probably do it anyway.

Fears

Bugs and other types of Vilekin.
Antelope Tribe members and Seeker Miqo'te.
Thaumaturgy.
Sylphs.

Preferences

Likes

Chit-chatting with strangers.
Leatherworking and Weaving
Singing, but she won't admit it.
Magitek and Technology

Dislikes

Sweets
Cold weather
Strong alcohol
Paperwork
Combatecombate!.png

Weapons + Combat Styles

Bow - A'mahri's primary choice in having to use a weapon would be a bow. Being the first weapon A'mahri was taught how to hunt with as a child, she had grown with years of practice and is quite comfortable with using one. She prefers a stealthy approach towards her prey over all else, and finds much more advantages towards attacking from a distance than upfront. Her main bow is a longbow crafted from Dark Chestnut lumber that she whimsically calls her 'baby'.

Daggers - A'mahri's 'last resort' weapon, though she rarely carries them on her. Should she be unable to use a bow for whatever reason, A'mahri will quickly switch to daggers, which she tucks away into her boots (when she doesn't forget them). Crafted from cheap copper, A'mahri probably wouldn't miss them should they be damaged or destroyed.

Axe - A secondary choice of weapon. When A'mahri is out gathering in the fields and a creature happens to attack, this is mostly her only form of defense. She's not very competant with axes and the like, however, and often swings herself off-balance. However, the strong, reinforced steel is probably more than enough to cut through flesh and bone.


Crafting

When it comes to crafting, of course A'mahri isn't as 'masterful' as she claims to be. In fact, her main specialties lie in Leatherworking and Weaving. From tanning hides to mending clothing, A'mahri enjoys the thrill of "makin' stuff out of nothin'.", as she would put it. Back in Limsa Lominsa, she had only just begun Carpentry and isn't too adept at it as of yet - but with a bit of practice, she plans on making furniture and other goods to sell in the company. A'mahri's tools of the trade are the typical knives, awls, and needles that one might use when carrying out a task with the two skills. When the opportunity comes along where she's commissioned something, she pays close attention to detail - to make sure not a thread is out of line and not a single scratch in the leather is seen.

Early Life

"I'll never let them hurt you, my precious child. I will walk the entire realm to keep you safe from harm - Kahz would've done the same." -A'dahlia to an infant A'mahri.


Mumanddad.png

A'mahri's story begins as a result of a forbidden love story between her parents A'dahlia Bhel and A'kahz Tia. Now, being that A'kazh was not in a breeding position within the Seeker of the Sun Antelope Tribe, he was forbidden from passing on the bloodline for future generations of tribesmen. With Miqo'te breeding rules already in place between the twenty-six original tribes, breeding in a non-eligible position was..well, frowned upon. A'dahlia and A'kahz soon fell in love, seeing eachother in secret and careful not to catch suspicion of the tribe's appointed Nuhn at the time. Eventually, out of their secret life of romance, A'mahri was born within the mating season..A very lucky birth on both A'kahz and A'dahlia's part, as plenty of other women in the tribe were close or have already produced plenty of cubs. However, the Nuhn was quick to discover the relationship - being A'mahri striked no resemblance to him whatsoever..and that he hadn't recalled A'dahlia ever being present during the time of breeding with the others. As a result of strong rage towards the pair, they were both sentenced to execution. A'dahlia and A'kahz had planned to escape overnight, and they had put that plan into action. Unfortunately, A'kahz was struck down and killed - leaving A'dahlia and baby A'mahri to flee the tribal grounds by themselves.

For what must have been around a year at most, A'dahlia and A'mahri had travelled from location to location to hide from the tyrant of a Nuhn and the rest of the Antelope Tribe. Though she was unable to recognize any familiar Miqo'te when coming across one, the thought of both A'dahlia and her baby being murdered took a heavy toll on her mentality. She refused help from just about everyone she came across, and expressed deep hostility when approached in more unfamiliar settings. With the constant migration to and from each and every settlement within La Noscea, the pair had eventually come across Limsa Lominsa. With the city-state's large structures, winding bridges and paths, A'dahlia concluded that it would be a grand opportunity to settle within the city and properly raise A'mahri.


Childhood

"I'm tired of bein' all cooped up in this house! I wanna be free - playin' 'round with the other kids..I wanna be normal! Why's that so hard to understand?"


Several years have passed by since A'dahlia and A'mahri's arrival in Limsa Lominsa, and the young child had grown to be quite a happy child. Though her mother refused to allow her to interact with any of the other children, or people in general for that matter (unless they're uniformed with Maelstrom/Yellowjacket colors), A'mahri was very sheltered for the majority of her childhood. This in turn, made A'mahri develop a sort of rebellious personality, refusing to abide to her mother's rules and constantly running away from home. It would mostly be a weekly occurance that the child would be escorted home by a figure of authority, if not another adult.

After an additional year of fighting between A'dahlia and A'mahri, things have begun to die down. After a long talk with some angry guards within the city-state, A'dahlia had finally broke out of her shell of insecurity after dropping her tribal prefix. She had taken up employment within the Drowning Wench as a means to make extra gil to support herself and her daughter. Meanwhile, at the age of ten, A'mahri was allowed to venture out on her own within Limsa Lominsa's gates - as long as she followed one rule being not to talk to other Miqo'te. This was a huge time of development for the child, as she had begun to learn how to read and write, play in the markets and aftcastle on her own, and play in the water near the docks. During A'dahlia's free time, she had even started training A'mahri on how to use a bow. This created a sort of daily routine for A'mahri to keep her busy and out of trouble, to A'dahlia's enjoyment. Wake up, study, play, hunting practice, play some more, and bed.


Teenage Years & Adulthood - Into the Life of Crafting


"Even if my skill's kinda shite, I wanna learn to fix everythin' - to rebuild Eorzea from the ground up if I wanted...Yeah..That's a pretty damn good goal."


Mahriii.png

One day, while hanging around the dockyard, A'mahri had discovered a group of sailors docking what would appear to be a damaged ship. Watching as the men and women dragged the sail on to the dock and got to work on both the ship itself and the sail, the Miqo'te was amazed that they were able to perfectly repair both items with what seemed to be little amount of effort. A'mahri thought to herself "What if I could fix and make stuff for work?"

Thus, began A'mahri's tinkering phase. From toys to household objects, the Miqo'te had begun tampering with various objects in an attempt to fix them or make them new. Upon being successful with some repairs and pleased with the results of her own creations, A'mahri knew she was set on the right path. Additionally, she had opened a small stall within Hawker's Alley to repair toys and other small objects for the public to make some gil for herself. Though business was extremely slow with more experienced menders and tinkerers already present in the area, A'mahri was pleased that she could make a career out of something she enjoyed instead of working at a tavern for the rest of her life with her mother.

Upon turning eighteen, A'mahri felt like she was a top-of-the-line craftsman. She had eventually begun working on larger scale projects, and even had offered sailors some help should they come into the docklands with repairs needed to be made. With her stall increasingly becoming popular, A'mahri knew she had definitely made the right choice. Though things were bright and cheerful for A'mahri, things have soon quickly made a turn down South. One day, while off of work, A'dahlia had sat A'mahri down and revealed the reason why they had to travel so much when A'mahri was a child, as well as why she was forbidden from talking to other children and people at the time. She also revealed the fate of A'kazh and information about the Antelope Tribe and their Nuhn at the time. In return, A'mahri was devastated - and even blamed A'dahlia for her father's death. This had created a huge tear in their relationship, and both had refused to talk of the matter ever again. A'mahri in the meantime continued with her work, purposely avoiding her mother by working extra hours and taking on more projects.


A Starry Night's Sky

"Starfall...Tradin' Company? Sounds like a plan - I'm in." - A'mahri to Dezmond Neophytos before the beginning of SFC.


One day while assisting with the repair and restoration of a small rowboat, A'mahri had met an Ishgardian engineer by the name of Dezmond Neophytos, who had coincidentally travelled to Limsa Lominsa to carry out the same exact repair job. After a bit of conversation, the two immediately hit it off and agreed to work together in repairing the boats throughout the day. Upon finishing their project, in a starry Lominsian night sky, the pair had discovered a shooting star in the horizon. It was then that they had decided that they should team up and form the Starfall Trading Company as a means to make some extra gil within their own commissions, all while sounding like a professional business on it's own.

When Dezmond was feeling homesick, however, he decided that it would be time for him to return to Ishgard. Saddened by the soon-to-be departure of a new friend, A'mahri had insisted that she join him - in which Dezmond agreed and stated they would be leaving the next day. Figuring she shouldn't leave her mother in the dark, A'mahri had gone back to the Drowning Wench later that evening to tell A'dahlia the news. Though she was pleased that A'mahri would be able to start a new chapter of her life on her own, she still gave the warning to be wary of any Antelope Tribe members..and made A'mahri promise that she would write often, to which A'mahri happily obliged. The day finally came where both Dezmond and A'mahri set off for Ishgard - Dezmond hiring A'mahri as a retainer so they could gain access. It was then that the two began their new life together as the owner and manager of Starfall Trading Co.

More recently, Starfall Trading Co. had been called to Gridania for an urgent repair job. Upon the realization that it would be both wasteful of gil and materials to travel back and forth from Ishgard, the two had made the decision that it would be best if they had established a base in Lower Eorzea, supplying weapons, armor, and sharing the benefits of Ishgardian technology towards those who request it.


It's Over, Isn't It?

"I've..messed everythin' up, haven't I? I shouldn't have even stepped down, I shouldn't have made myself sick..Can I make everythin' better?"


A downward spiral had soon taken hit on Starfall Trading Co. with the significant amount of resignations from the company, A'mahri took it upon herself to carry the workload left within the shop. Little did A'mahri know, that the amount of stress and overworking she had been doing had left her weak both physically and mentally. It wasn't until one Aetheryte travel too many, that she had finally collapsed on the road while returning to the company's headquarters. It was then that Starfall was closed down, and the woman was shipped over to her mother's home in Limsa Lominsa with the help of Dezmond Neophytos.

Bedridden for several moons, A'mahri blamed herself for the failure of Starfall Trading Co. She had countlessly apologized to Dezmond, who in turn only encouraged her to get back on her feet so they could return to Thanalan. Over time, however, the Miqo'te was finally able to stand on her own two feet and roam about Limsa Lominsa with the assistance of both A'dahlia, Dezmond, and Pip. Determined to make things the way they once were, A'mahri suggested to Dezmond that they start anew, and thus the two began making way for Thanalan once more.


Rising Up, Stronger and Better

"Open the doors, Dezzo - we're back in business!"

A'mahri's condition had improved more after her and Dezmond's arrival back to Thanalan. Though the company's new morals and goals are currently in development, Dezmond and A'mahri have opened the doors to Starfall Trading Co. once more for hiring and services. The couple had begun making appearances in public events and venues, namely the Sea Breeze Bazaar, to help bring up a few funds and get some actual work done. A'mahri is incapable of successfully hunting for the moment, so for now, she is looking after the shop back in the Goblet.

Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.

Common Rumors (Easily overheard)

"Dahlia's kid, aye? The lass was a bit of a troublemaker in her youth..Glad to see she's matured a tad." ~Stationary Yellowjacket
"She fixed up a toy for me when it was broken! She's a nice lady!" ~Lominsian Youth
"The manager of Stardust..Stardew..? Somethin' along the lines, tch. She's got a bit of a gob if you ask me..It'll probably get her into trouble." ~Gridanian Citizen

Moderate Rumors (Moderately difficult to overhear)

"Word is, her and her mum just..appeared one day. They're a buncha' Miqo'te, so I wouldn't be surprised if they just decided to run away from home." ~Lominsian Tavern Wench
"A'mahri? Yeah, I've heard the name. She decided it would be funny to chuck a stool at a customer after havin' a few drinks." ~Angry Tavern Owner
"'Master Craftsman' my arse! I saw the lass glue her hand to a plank of wood once..and proceed to start smackin' things around with it!" ~Doubtful Gridanian

Rare Rumors (Very difficult or rarely overheard)

"Her and her mother are runaways from our tribe. A'dahlia had left soon after being trialed for execution for betraying our code. They, in return, are no longer welcome in our lands." ~Antelope Tribe Nuhn
"Her mother had laid with a non-breeding Tia, and as a result..a whole big mess started. The father was killed, and she just..ran off with the baby. I haven't seen em since, but from what the other tribesmen say, her daughter grew up into a fine woman." ~Elderly Antelope Tribe Miqo'te


PC Rumors (Rumors from the characters of other players)

"Insert rumor here." ~Name
"Insert rumor here." ~Name
"Insert rumor here." ~Name
💑 In a Relationship Romantic Interest Sexual Desire Platonic Love Family Good Standing Neutral Poor Standing Deceased

💑 Dezmond Neophytos - "Dezzo, Head-Honcho, Ser Dezzalot" : Dezmond and A'mahri's relationship goes back to when they first met in Limsa Lominsa. Upon being hired as his retainer, A'mahri fully devotes her life and time towards this Ishgardian Engineer. She enjoys teasing him and calling him names, though in a joking matter. After a shared confession between the two of them, the pair are now together. A'mahri loves Dezmond dearly - and would do anything in her power to make him happy should he ever be stressed or feeling down.


Haru Hattori - (No Nickname Yet) - : For a magic user, A'mahri is quite fond of this Lalafellin woman. Her sense of humor and suggestive jokes never fail to make her laugh, and A'mahri treasures Haru as both an employee and a friend.


S'arraqanis Seveno - "Sev the Heartless" - : Another one of Starfall Trading Co.'s employees and 'victim' of A'mahri's teasing. Being a Miqo'te, A'mahri was slightly cautious of her at first. However, some interraction over had made her more comfortable around the other Seeker, even giving her nicknames and making snide remarks every so often. At a professional level, A'mahri enjoys Sev's relaxed demeanor and regards her as a very good employee. After her and Balther helped with her 'broken gun' situation, she hopes to one day look up to Sev as a teacher.


Sareyu Ejinn - "Sare/Reyu" :A latest edition to Starfall Trading Co.'s staff and a relatively treasured friend of A'mahri's. Though the Xaela's lack of emotion and unfamiliarity of Eorzean culture sometimes puzzles her, A'mahri values Sareyu's company and is pleased at the fact that she can communicate with another female within Starfall, almost in a sisterly level.


Balor Elatha - "Mister Muscle" - : Balor and A'mahri first met in the Carline Canopy. After an exchange in conversation both petty and a tad deep, A'mahri could admit she feels a bit more safe around the Keeper, and had dubbed him as "Mister Muscle" upon learning of his occupation. She sometimes wonders if she will run into him again in the future, having not seen him at the Canopy as of late.


Gyosei Tsuwamono - (No Nickname Yet) - : One of Starfall Trading Co.'s former employees. Though there isn't too much interaction with these two outside of a work/business level, A'mahri finds that Gyosei is quite a hard-working individual and is able to be trusted. Knowing the Raen is busy with his own work and tasks, she chose not to press him too hard for not working along with the other Starfall employees back when he was employed. After seeing Gyosei test out some armor that Dezmond made for Balther, A'mahri wonders what it would be like to have a sparring session with him one day.


Balther Strongblade - "Bally" - : One of Starfall Trading Co.'s employees, and one of the 'victims' of A'mahri's teasing. A'mahri enjoys hanging around Balther and has more than once spent gil on him in food and drinks. In light of recent events, however, A'mahri had grown to become easily annoyed by the man's depressing behavior.

Coming Soon!

Want to walk up to A'mahri and find yourself struggling to come up with a conversation topic? Worry not! Perhaps the topics below will give you some ideas.


BACKSTORY TOPICS

Note: Please ask me beforehand when using these.


If your character is an Antelope tribe Miqo'te, they may know or have heard of A'dahlia and A'mahri's escape from the tribal grounds twenty-one years ago.

If your character is from Limsa Lominsa, they may have seen or remembered A'mahri's little repair stall in Hawker's Alley.

What a strange-looking contraption! A'mahri is always dragging Pip everywhere with her ever since she built it with Dezmond. Perhaps your character may want to talk to A'mahri about her little mammetian companion.


PUBLIC APPEARANCES
Use these,'OTHER APPEARANCES', and 'AFFILIATIONS' to your heart's content!

Sometimes, A'mahri makes a few appearances here and there at the Fated Inn

A'mahri along with the rest of Starfall Trading Co. took part in the Festival of Free Companies

A'mahri had attended the Eternal Bonding Ceremony of Balther Strongblade and Sareyu Ejinn, in which she was the maid of honor.


OTHER APPEARANCES

A'mahri would often be seen loitering around in the Carline Canopy, the Forgotten Knight, and the Drowning Wench.

More recently, A'mahri may be seen wandering around The Shroud picking berries and chopping wood.

A'mahri tends to perform most of her business transactions and meetings at Fallgourd Float and various DoH guilds throughout Eorzea.


AFFILIATIONS

A'mahri is both the manager and expeditionary leader of Starfall Trading Co. Additionally, she also sells her own line of leather armor and clothes within the company.

What I am looking for/interested in:

IC Friends, enemies, interaction! I've been trying to get back into the world of FF RP and simple conversation could be enough to get me started. (OOC friends are even better! /o/)

Plotlines and Stories! Though A'mahri was purposely made to be a more 'background' character, I'd be totally willing to throw her into plots.

Clientele! A'mahri is skilled in the arts of leather-working and weaving. Being the manager of Starfall Trading Company, she is always looking for people to commission her.

Walk-ups and tells! I don't mind which - I just wanna RP!

What I will NOT RP:

I will refuse any sort of ERP whatsoever. If your character chooses to flirt with A'mahri, that's fine by me. However, any sort of action into the 'ERP boundary' will be rejected. I'm fine if ERP is your thing, but it's simply not mine.

Character Death & Mutilation

Anything extremely lore-broken. A bit of bending here and there is acceptable, but I will refuse to delve into anything that goes overboard.

About the Player:

Naturally, I post in paragraphs and consider myself as a sort of medium/heavy type of role-player. It gives me a chance to really 'give it my all' in a sense. I also prefer the amount of descriptive detail you can give while doing so. However, I will tone the brevity down a bit when in larger groups so I can match the pace of the conversation more easily.

OOCly, I suffer from social anxiety. While I'm roleplaying, I'm usually freaking out 99% of the time. Please take this into consideration and have patience with me if you chose to RP with me.

Do forgive me if I take a long time to post. With the stupid auto-scroll function in FF, it's really easy for me to get lost in the sea of posts.

While RPing, I always type my responses out on a word doc before copy/pasting them in-game. It may sound slow, but I both type and proofreader quite quickly! It also helps me keep track of where I am in my posts because the limited spacing of the chat box makes me get lost sometimes.

For personal reasons, I will refuse to RP in the Quicksand.

This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte.